aseprite/tests/sprites/README.md

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# Files
* `abcd.aseprite`: Indexed, 32x32, four layers ("a", "b", "c", "d")
2019-08-28 12:18:46 +00:00
* `1empty3.aseprite`: RGB, 32x32, two layers ("fg", "bg"), 2nd frame
completelly empty, two tags ("a", "b")
* `groups2.aseprite`: Indexed, 8x8, two groups ("items", "player"),
two layers per group ("items/gun", "items/sword", "player/head",
"player/body"), with one layer hidden ("items/gun").
* `groups3abc.aseprite`: RGB, 9x11, three groups ("a", "b", "c"), with
three layers each one (called "a", "b", "c" too). There is a
combination of visibilities ("b/b", "c", "c/a", and "c/b" are
hidden).
* `bg-index-3.aseprite`: Indexed, 4x4, two layers ("fg" and "bg")
with a special transparent index color (= palette index 3).
* `tags3.aseprite`: 3 tags ("forward", "reverse", "pingpong") and 3
layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with
empty cels.
* `point4frames.aseprite`: Indexed, 4 frames, 2 layers, same cel
content but different positions, can be used to test
`-merge-duplicates` to check if all cels go to the same sprite sheet
position.
* `point2frames.aseprite`: Indexed, 2 frames, 1 layer, same cel
content as in `point4frames.aseprite`. Useful to test if
`"sourceSize"` is different when two cels from different sprites are
merged in the same texture atlas.
* `2f-index-3x3.aseprite`: Indexed, 2 frames, 1 layer, mask color set
to index 21.
* `4f-index-4x4.aseprite`: Indexed, 4 frames, 1 layer, mask color set
to index 0.
* `file-tests-props.aseprite`: Indexed, 64x64, 6 frames, 4 layers (one
of them is a tilemap), 13 cels, 1 tag.
* `slices.aseprite`: Indexed, 4x4, background layer, 2 slices.
* `slices-moving.aseprite`: Indexed, 4x4, 1 linked cel in 4 frames,
background layer, 1 slice with 4 keyframes (each keyframe with a
different position/size).
* `2x2tilemap2x2tile.aseprite`: RGB, 6x6, 2x2 tilemap layer, 5 tiles tileset,
2x2 tile size, 1 frame.