# Files * `abcd.aseprite`: Indexed, 32x32, four layers ("a", "b", "c", "d") * `1empty3.aseprite`: RGB, 32x32, two layers ("fg", "bg"), 2nd frame completelly empty, two tags ("a", "b") * `groups2.aseprite`: Indexed, 8x8, two groups ("items", "player"), two layers per group ("items/gun", "items/sword", "player/head", "player/body"), with one layer hidden ("items/gun"). * `groups3abc.aseprite`: RGB, 9x11, three groups ("a", "b", "c"), with three layers each one (called "a", "b", "c" too). There is a combination of visibilities ("b/b", "c", "c/a", and "c/b" are hidden). * `bg-index-3.aseprite`: Indexed, 4x4, two layers ("fg" and "bg") with a special transparent index color (= palette index 3). * `tags3.aseprite`: 3 tags ("forward", "reverse", "pingpong") and 3 layers ("a", "b", "c"), 4x4, several linked cels + layer "c" with empty cels. * `point4frames.aseprite`: Indexed, 4 frames, 2 layers, same cel content but different positions, can be used to test `-merge-duplicates` to check if all cels go to the same sprite sheet position. * `point2frames.aseprite`: Indexed, 2 frames, 1 layer, same cel content as in `point4frames.aseprite`. Useful to test if `"sourceSize"` is different when two cels from different sprites are merged in the same texture atlas. * `2f-index-3x3.aseprite`: Indexed, 2 frames, 1 layer, mask color set to index 21. * `4f-index-4x4.aseprite`: Indexed, 4 frames, 1 layer, mask color set to index 0. * `file-tests-props.aseprite`: Indexed, 64x64, 6 frames, 4 layers (one of them is a tilemap), 13 cels, 1 tag. * `slices.aseprite`: Indexed, 4x4, background layer, 2 slices. * `slices-moving.aseprite`: Indexed, 4x4, 1 linked cel in 4 frames, background layer, 1 slice with 4 keyframes (each keyframe with a different position/size). * `2x2tilemap2x2tile.aseprite`: RGB, 6x6, 2x2 tilemap layer, 5 tiles tileset, 2x2 tile size, 1 frame.