Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
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2024-04-06 21:43:37 -04:00
assets Update placeholder descriptions 2024-04-06 21:27:42 -04:00
icons Added icons and version number, disabled 8x MSAA and set default to 2x 2024-03-15 19:47:29 -04:00
include added set time debug ui 2024-04-05 11:25:45 -05:00
lib Fix bug with pause tiles being in wrong location when unpausing, update RT64 2024-04-06 12:42:15 -04:00
patches Transform tagging for moon/giants chamber/lost woods particles, fixed missing nfd init 2024-04-06 18:04:55 -04:00
rsp
shaders
src Bump version to v0.9.1 2024-04-06 21:43:37 -04:00
ultramodern Switch system_clock to high_resolution_clock, work around win32 sleep_for/sleep_until bug when clocks go backwards 2024-04-06 00:33:07 -04:00
.gitignore
.gitmodules Moved rt64 submodule to new folder to reflect change in repo name 2024-03-15 17:46:45 -04:00
CMakeLists.txt Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
CMakeSettings.json
launch.vs.json
overlays.us.rev1.txt
patches.toml
rev1_overlays.txt
us.rev1.toml