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https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2024-12-26 18:20:52 +00:00
Switch system_clock to high_resolution_clock, work around win32 sleep_for/sleep_until bug when clocks go backwards
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65ced0c594
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@ -3,10 +3,10 @@
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static ultramodern::input_callbacks_t input_callbacks;
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std::chrono::system_clock::time_point input_poll_time;
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std::chrono::high_resolution_clock::time_point input_poll_time;
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void update_poll_time() {
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input_poll_time = std::chrono::system_clock::now();
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input_poll_time = std::chrono::high_resolution_clock::now();
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}
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extern "C" void recomp_set_current_frame_poll_id(uint8_t* rdram, recomp_context* ctx) {
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@ -18,7 +18,7 @@ extern "C" void recomp_measure_latency(uint8_t* rdram, recomp_context* ctx) {
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}
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void ultramodern::measure_input_latency() {
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// printf("Delta: %ld micros\n", std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::system_clock::now() - input_poll_time));
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// printf("Delta: %ld micros\n", std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - input_poll_time));
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}
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void set_input_callbacks(const ultramodern::input_callbacks_t& callbacks) {
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@ -429,8 +429,7 @@ void recomp::start(ultramodern::WindowHandle window_handle, const ultramodern::a
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}, window_handle, rdram_buffer.get()};
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while (!exited) {
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(1ms);
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ultramodern::sleep_milliseconds(1);
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if (gfx_callbacks.update_gfx != nullptr) {
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gfx_callbacks.update_gfx(gfx_data);
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}
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@ -322,10 +322,7 @@ public:
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throw std::runtime_error("Failed to make RmlUi data model for the graphics config menu");
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}
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{
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(50ms);
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}
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ultramodern::sleep_milliseconds(50);
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new_options = ultramodern::get_graphics_config();
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bind_config_list_events(constructor);
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@ -115,15 +115,20 @@ void vi_thread_func() {
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while (!exited) {
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// Determine the next VI time (more accurate than adding 16ms each VI interrupt)
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auto next = ultramodern::get_start() + (total_vis * 1000000us) / (60 * ultramodern::get_speed_multiplier());
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//if (next > std::chrono::system_clock::now()) {
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//if (next > std::chrono::high_resolution_clock::now()) {
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// printf("Sleeping for %" PRIu64 " us to get from %" PRIu64 " us to %" PRIu64 " us \n",
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// (next - std::chrono::system_clock::now()) / 1us,
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// (std::chrono::system_clock::now() - events_context.start) / 1us,
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// (next - std::chrono::high_resolution_clock::now()) / 1us,
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// (std::chrono::high_resolution_clock::now() - events_context.start) / 1us,
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// (next - events_context.start) / 1us);
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//} else {
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// printf("No need to sleep\n");
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//}
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std::this_thread::sleep_until(next);
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// Detect if there's more than a second to wait and wait a fixed amount instead for the next VI if so, as that usually means the system clock went back in time.
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if (std::chrono::floor<std::chrono::seconds>(next - std::chrono::high_resolution_clock::now()) > 1s) {
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// printf("Skipping the next VI wait\n");
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next = std::chrono::high_resolution_clock::now();
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}
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ultramodern::sleep_until(next);
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// Calculate how many VIs have passed
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uint64_t new_total_vis = (ultramodern::time_since_start() * (60 * ultramodern::get_speed_multiplier()) / 1000ms) + 1;
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if (new_total_vis > total_vis + 1) {
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@ -325,9 +330,9 @@ void gfx_thread_func(uint8_t* rdram, std::atomic_flag* thread_ready, ultramodern
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sp_complete();
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ultramodern::measure_input_latency();
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auto rt64_start = std::chrono::system_clock::now();
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auto rt64_start = std::chrono::high_resolution_clock::now();
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RT64SendDL(rdram, &task_action->task);
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auto rt64_end = std::chrono::system_clock::now();
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auto rt64_end = std::chrono::high_resolution_clock::now();
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dp_complete();
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// printf("RT64 ProcessDList time: %d us\n", static_cast<u32>(std::chrono::duration_cast<std::chrono::microseconds>(rt64_end - rt64_start).count()));
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}
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@ -6,8 +6,13 @@
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#include "ultra64.h"
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#include "ultramodern.hpp"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include "Windows.h"
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#endif
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// Start time for the program
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static std::chrono::system_clock::time_point start_time = std::chrono::system_clock::now();
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static std::chrono::high_resolution_clock::time_point start_time = std::chrono::high_resolution_clock::now();
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// Game speed multiplier (1 means no speedup)
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constexpr uint32_t speed_multiplier = 1;
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// N64 CPU counter ticks per millisecond
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@ -37,7 +42,7 @@ struct {
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moodycamel::BlockingConcurrentQueue<Action> action_queue{};
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} timer_context;
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uint64_t duration_to_ticks(std::chrono::system_clock::duration duration) {
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uint64_t duration_to_ticks(std::chrono::high_resolution_clock::duration duration) {
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uint64_t delta_micros = std::chrono::duration_cast<std::chrono::microseconds>(duration).count();
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// More accurate than using a floating point timer, will only overflow after running for 12.47 years
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// Units: (micros * (counts/millis)) / (micros/millis) = counts
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@ -51,12 +56,12 @@ std::chrono::microseconds ticks_to_duration(uint64_t ticks) {
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return ticks * 1000us / counter_per_ms;
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}
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std::chrono::system_clock::time_point ticks_to_timepoint(uint64_t ticks) {
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std::chrono::high_resolution_clock::time_point ticks_to_timepoint(uint64_t ticks) {
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return start_time + ticks_to_duration(ticks);
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}
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uint64_t time_now() {
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return duration_to_ticks(std::chrono::system_clock::now() - start_time);
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return duration_to_ticks(std::chrono::high_resolution_clock::now() - start_time);
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}
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void timer_thread(RDRAM_ARG1) {
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@ -111,7 +116,7 @@ void timer_thread(RDRAM_ARG1) {
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active_timers.erase(cur_timer_);
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// Determine how long to wait to reach the timer's timestamp
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auto wait_duration = ticks_to_timepoint(cur_timer->timestamp) - std::chrono::system_clock::now();
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auto wait_duration = ticks_to_timepoint(cur_timer->timestamp) - std::chrono::high_resolution_clock::now();
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// Wait for either the duration to complete or a new action to come through
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if (wait_duration.count() >= 0 && timer_context.action_queue.wait_dequeue_timed(cur_action, wait_duration)) {
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@ -142,12 +147,12 @@ uint32_t ultramodern::get_speed_multiplier() {
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return speed_multiplier;
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}
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std::chrono::system_clock::time_point ultramodern::get_start() {
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std::chrono::high_resolution_clock::time_point ultramodern::get_start() {
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return start_time;
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}
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std::chrono::system_clock::duration ultramodern::time_since_start() {
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return std::chrono::system_clock::now() - start_time;
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std::chrono::high_resolution_clock::duration ultramodern::time_since_start() {
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return std::chrono::high_resolution_clock::now() - start_time;
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}
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extern "C" u32 osGetCount() {
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@ -188,3 +193,32 @@ extern "C" int osStopTimer(RDRAM_ARG PTR(OSTimer) t_) {
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// TODO don't blindly return 0 here; requires some response from the timer thread to know what the returned value was
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return 0;
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}
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#ifdef _WIN32
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// The implementations of std::chrono::sleep_until and sleep_for were affected by changing the system clock backwards in older versions
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// of Microsoft's STL. This was fixed as of Visual Studio 2022 17.9, but to be safe ultramodern uses Win32 Sleep directly.
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void ultramodern::sleep_milliseconds(uint32_t millis) {
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Sleep(millis);
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}
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void ultramodern::sleep_until(const std::chrono::high_resolution_clock::time_point& time_point) {
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auto time_now = std::chrono::high_resolution_clock::now();
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if (time_point > time_now) {
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long long delta_ms = std::chrono::ceil<std::chrono::milliseconds>(time_point - time_now).count();
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// printf("Sleeping %lld %d ms\n", delta_ms, (uint32_t)delta_ms);
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Sleep(delta_ms);
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}
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}
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#else
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void ultramodern::sleep_milliseconds(uint32_t millis) {
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std::this_thread::sleep_for(std::chrono::milliseconds{millis});
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}
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void ultramodern::sleep_until(const std::chrono::high_resolution_clock::time_point& time_point) {
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std::this_thread::sleep_until(time_point);
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}
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#endif
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@ -92,11 +92,13 @@ bool is_game_thread();
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void submit_rsp_task(RDRAM_ARG PTR(OSTask) task);
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void send_si_message();
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uint32_t get_speed_multiplier();
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std::chrono::system_clock::time_point get_start();
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std::chrono::system_clock::duration time_since_start();
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std::chrono::high_resolution_clock::time_point get_start();
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std::chrono::high_resolution_clock::duration time_since_start();
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void get_window_size(uint32_t& width, uint32_t& height);
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uint32_t get_target_framerate(uint32_t original);
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void measure_input_latency();
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void sleep_milliseconds(uint32_t millis);
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void sleep_until(const std::chrono::high_resolution_clock::time_point& time_point);
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// Audio
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void init_audio();
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