Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
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2024-04-21 10:55:51 -05:00
assets use node modules sass + sass lint + allow color preset 'whitesmoke' 2024-04-21 10:55:51 -05:00
icons Added icons and version number, disabled 8x MSAA and set default to 2x 2024-03-15 19:47:29 -04:00
include Implemented prompt component and utilize for gfx change confirmation 2024-04-20 15:37:01 -05:00
lib Updated rmlui to master 2024-04-20 15:36:34 -05:00
patches update rumble on vi thread 2024-04-16 10:58:43 -04:00
rsp
shaders Update RT64, split UI immutable sampler into its own descriptor set 2023-11-24 18:12:58 -05:00
src use node modules sass + sass lint + allow color preset 'whitesmoke' 2024-04-21 10:55:51 -05:00
ultramodern update rumble on vi thread 2024-04-16 10:58:43 -04:00
.gitignore Reorganized config menu tabs, hide debug menu behind manual config file edit, added missing recompiler config file 2024-03-15 12:13:39 -04:00
.gitmodules Update RT64 and refactor RT64 handling 2024-04-14 15:59:42 -04:00
CMakeLists.txt Updated rmlui to master 2024-04-20 15:36:34 -05:00
CMakeSettings.json
launch.vs.json Rename cmake project, embed data for custom code directly into executable instead of a separate file 2024-03-15 01:15:33 -04:00
overlays.us.rev1.txt Reorganized config menu tabs, hide debug menu behind manual config file edit, added missing recompiler config file 2024-03-15 12:13:39 -04:00
patches.toml
rev1_overlays.txt
us.rev1.toml Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00