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https://github.com/Zelda64Recomp/Zelda64Recomp.git
synced 2024-12-26 18:20:52 +00:00
update rumble on vi thread
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51759611e1
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af3c4f4df7
@ -33,8 +33,6 @@ typedef enum {
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/* 2 */ VOICE_INIT_SUCCESS // voice initialized
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} VoiceInitStatus;
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void recomp_update_rumble();
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void PadMgr_HandleRetrace(void) {
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// Execute rumble callback
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if (sPadMgrInstance->rumbleRetraceCallback != NULL) {
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@ -62,8 +60,6 @@ void PadMgr_HandleRetrace(void) {
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PadMgr_UpdateRumble();
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--sPadMgrInstance->rumbleOnTimer;
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}
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recomp_update_rumble();
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}
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void poll_inputs(void) {
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@ -46,4 +46,3 @@ osContStartReadData_recomp = 0x8F000070;
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osContGetReadData_recomp = 0x8F000074;
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osContStartQuery_recomp = 0x8F000078;
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osContGetQuery_recomp = 0x8F00007C;
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recomp_update_rumble = 0x8F000080;
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@ -81,7 +81,3 @@ extern "C" void recomp_get_low_health_beeps_enabled(uint8_t* rdram, recomp_conte
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extern "C" void recomp_time_us(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, static_cast<u32>(std::chrono::duration_cast<std::chrono::microseconds>(ultramodern::time_since_start()).count()));
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}
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extern "C" void recomp_update_rumble(uint8_t* rdram, recomp_context* ctx) {
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recomp::update_rumble();
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}
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@ -17,6 +17,7 @@
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#include "rt64_layer.h"
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#include "recomp.h"
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#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "rsp.h"
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struct SpTaskAction {
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@ -169,6 +170,9 @@ void vi_thread_func() {
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}
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}
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}
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// TODO move recomp code out of ultramodern.
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recomp::update_rumble();
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}
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}
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