Sunshine/src/input.cpp
2023-08-03 19:16:09 -05:00

1648 lines
54 KiB
C++

/**
* @file src/input.cpp
* @brief todo
*/
// define uint32_t for <moonlight-common-c/src/Input.h>
#include <cstdint>
extern "C" {
#include <moonlight-common-c/src/Input.h>
#include <moonlight-common-c/src/Limelight.h>
}
#include <bitset>
#include <chrono>
#include <cmath>
#include <list>
#include <thread>
#include <unordered_map>
#include "config.h"
#include "input.h"
#include "main.h"
#include "platform/common.h"
#include "thread_pool.h"
#include "utility.h"
#include <boost/endian/buffers.hpp>
using namespace std::literals;
namespace input {
constexpr auto MAX_GAMEPADS = std::min((std::size_t) platf::MAX_GAMEPADS, sizeof(std::int16_t) * 8);
#define DISABLE_LEFT_BUTTON_DELAY ((thread_pool_util::ThreadPool::task_id_t) 0x01)
#define ENABLE_LEFT_BUTTON_DELAY nullptr
constexpr auto VKEY_SHIFT = 0x10;
constexpr auto VKEY_LSHIFT = 0xA0;
constexpr auto VKEY_RSHIFT = 0xA1;
constexpr auto VKEY_CONTROL = 0x11;
constexpr auto VKEY_LCONTROL = 0xA2;
constexpr auto VKEY_RCONTROL = 0xA3;
constexpr auto VKEY_MENU = 0x12;
constexpr auto VKEY_LMENU = 0xA4;
constexpr auto VKEY_RMENU = 0xA5;
enum class button_state_e {
NONE,
DOWN,
UP
};
template <std::size_t N>
int
alloc_id(std::bitset<N> &gamepad_mask) {
for (int x = 0; x < gamepad_mask.size(); ++x) {
if (!gamepad_mask[x]) {
gamepad_mask[x] = true;
return x;
}
}
return -1;
}
template <std::size_t N>
void
free_id(std::bitset<N> &gamepad_mask, int id) {
gamepad_mask[id] = false;
}
typedef uint32_t key_press_id_t;
key_press_id_t
make_kpid(uint16_t vk, uint8_t flags) {
return (key_press_id_t) vk << 8 | flags;
}
uint16_t
vk_from_kpid(key_press_id_t kpid) {
return kpid >> 8;
}
uint8_t
flags_from_kpid(key_press_id_t kpid) {
return kpid & 0xFF;
}
/**
* @brief Converts a little-endian netfloat to a native endianness float.
* @param f Netfloat value.
* @return Float value.
*/
float
from_netfloat(netfloat f) {
return boost::endian::endian_load<float, sizeof(float), boost::endian::order::little>(f);
}
/**
* @brief Converts a little-endian netfloat to a native endianness float and clamps it.
* @param f Netfloat value.
* @param min The minimium value for clamping.
* @param max The maximum value for clamping.
* @return Clamped float value.
*/
float
from_clamped_netfloat(netfloat f, float min, float max) {
return std::clamp(from_netfloat(f), min, max);
}
static task_pool_util::TaskPool::task_id_t key_press_repeat_id {};
static std::unordered_map<key_press_id_t, bool> key_press {};
static std::array<std::uint8_t, 5> mouse_press {};
static platf::input_t platf_input;
static std::bitset<platf::MAX_GAMEPADS> gamepadMask {};
void
free_gamepad(platf::input_t &platf_input, int id) {
platf::gamepad(platf_input, id, platf::gamepad_state_t {});
platf::free_gamepad(platf_input, id);
free_id(gamepadMask, id);
}
struct gamepad_t {
gamepad_t():
gamepad_state {}, back_timeout_id {}, id { -1 }, back_button_state { button_state_e::NONE } {}
~gamepad_t() {
if (id >= 0) {
task_pool.push([id = this->id]() {
free_gamepad(platf_input, id);
});
}
}
platf::gamepad_state_t gamepad_state;
thread_pool_util::ThreadPool::task_id_t back_timeout_id;
int id;
// When emulating the HOME button, we may need to artificially release the back button.
// Afterwards, the gamepad state on sunshine won't match the state on Moonlight.
// To prevent Sunshine from sending erroneous input data to the active application,
// Sunshine forces the button to be in a specific state until the gamepad state matches that of
// Moonlight once more.
button_state_e back_button_state;
};
struct input_t {
enum shortkey_e {
CTRL = 0x1,
ALT = 0x2,
SHIFT = 0x4,
SHORTCUT = CTRL | ALT | SHIFT
};
input_t(
safe::mail_raw_t::event_t<input::touch_port_t> touch_port_event,
platf::feedback_queue_t feedback_queue):
shortcutFlags {},
gamepads(MAX_GAMEPADS),
client_context { platf::allocate_client_input_context(platf_input) },
touch_port_event { std::move(touch_port_event) },
feedback_queue { std::move(feedback_queue) },
mouse_left_button_timeout {},
touch_port { { 0, 0, 0, 0 }, 0, 0, 1.0f } {}
// Keep track of alt+ctrl+shift key combo
int shortcutFlags;
std::vector<gamepad_t> gamepads;
std::unique_ptr<platf::client_input_t> client_context;
safe::mail_raw_t::event_t<input::touch_port_t> touch_port_event;
platf::feedback_queue_t feedback_queue;
std::list<std::vector<uint8_t>> input_queue;
std::mutex input_queue_lock;
thread_pool_util::ThreadPool::task_id_t mouse_left_button_timeout;
input::touch_port_t touch_port;
};
/**
* Apply shortcut based on VKEY
* On success
* return > 0
* On nothing
* return 0
*/
inline int
apply_shortcut(short keyCode) {
constexpr auto VK_F1 = 0x70;
constexpr auto VK_F13 = 0x7C;
BOOST_LOG(debug) << "Apply Shortcut: 0x"sv << util::hex((std::uint8_t) keyCode).to_string_view();
if (keyCode >= VK_F1 && keyCode <= VK_F13) {
mail::man->event<int>(mail::switch_display)->raise(keyCode - VK_F1);
return 1;
}
switch (keyCode) {
case 0x4E /* VKEY_N */:
display_cursor = !display_cursor;
return 1;
}
return 0;
}
void
print(PNV_REL_MOUSE_MOVE_PACKET packet) {
BOOST_LOG(debug)
<< "--begin relative mouse move packet--"sv << std::endl
<< "deltaX ["sv << util::endian::big(packet->deltaX) << ']' << std::endl
<< "deltaY ["sv << util::endian::big(packet->deltaY) << ']' << std::endl
<< "--end relative mouse move packet--"sv;
}
void
print(PNV_ABS_MOUSE_MOVE_PACKET packet) {
BOOST_LOG(debug)
<< "--begin absolute mouse move packet--"sv << std::endl
<< "x ["sv << util::endian::big(packet->x) << ']' << std::endl
<< "y ["sv << util::endian::big(packet->y) << ']' << std::endl
<< "width ["sv << util::endian::big(packet->width) << ']' << std::endl
<< "height ["sv << util::endian::big(packet->height) << ']' << std::endl
<< "--end absolute mouse move packet--"sv;
}
void
print(PNV_MOUSE_BUTTON_PACKET packet) {
BOOST_LOG(debug)
<< "--begin mouse button packet--"sv << std::endl
<< "action ["sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl
<< "button ["sv << util::hex(packet->button).to_string_view() << ']' << std::endl
<< "--end mouse button packet--"sv;
}
void
print(PNV_SCROLL_PACKET packet) {
BOOST_LOG(debug)
<< "--begin mouse scroll packet--"sv << std::endl
<< "scrollAmt1 ["sv << util::endian::big(packet->scrollAmt1) << ']' << std::endl
<< "--end mouse scroll packet--"sv;
}
void
print(PSS_HSCROLL_PACKET packet) {
BOOST_LOG(debug)
<< "--begin mouse hscroll packet--"sv << std::endl
<< "scrollAmount ["sv << util::endian::big(packet->scrollAmount) << ']' << std::endl
<< "--end mouse hscroll packet--"sv;
}
void
print(PNV_KEYBOARD_PACKET packet) {
BOOST_LOG(debug)
<< "--begin keyboard packet--"sv << std::endl
<< "keyAction ["sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl
<< "keyCode ["sv << util::hex(packet->keyCode).to_string_view() << ']' << std::endl
<< "modifiers ["sv << util::hex(packet->modifiers).to_string_view() << ']' << std::endl
<< "flags ["sv << util::hex(packet->flags).to_string_view() << ']' << std::endl
<< "--end keyboard packet--"sv;
}
void
print(PNV_UNICODE_PACKET packet) {
std::string text(packet->text, util::endian::big(packet->header.size) - sizeof(packet->header.magic));
BOOST_LOG(debug)
<< "--begin unicode packet--"sv << std::endl
<< "text ["sv << text << ']' << std::endl
<< "--end unicode packet--"sv;
}
void
print(PNV_MULTI_CONTROLLER_PACKET packet) {
// Moonlight spams controller packet even when not necessary
BOOST_LOG(verbose)
<< "--begin controller packet--"sv << std::endl
<< "controllerNumber ["sv << packet->controllerNumber << ']' << std::endl
<< "activeGamepadMask ["sv << util::hex(packet->activeGamepadMask).to_string_view() << ']' << std::endl
<< "buttonFlags ["sv << util::hex((uint32_t) packet->buttonFlags | (packet->buttonFlags2 << 16)).to_string_view() << ']' << std::endl
<< "leftTrigger ["sv << util::hex(packet->leftTrigger).to_string_view() << ']' << std::endl
<< "rightTrigger ["sv << util::hex(packet->rightTrigger).to_string_view() << ']' << std::endl
<< "leftStickX ["sv << packet->leftStickX << ']' << std::endl
<< "leftStickY ["sv << packet->leftStickY << ']' << std::endl
<< "rightStickX ["sv << packet->rightStickX << ']' << std::endl
<< "rightStickY ["sv << packet->rightStickY << ']' << std::endl
<< "--end controller packet--"sv;
}
/**
* @brief Prints a touch packet.
* @param packet The touch packet.
*/
void
print(PSS_TOUCH_PACKET packet) {
BOOST_LOG(debug)
<< "--begin touch packet--"sv << std::endl
<< "eventType ["sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl
<< "pointerId ["sv << util::hex(packet->pointerId).to_string_view() << ']' << std::endl
<< "x ["sv << from_netfloat(packet->x) << ']' << std::endl
<< "y ["sv << from_netfloat(packet->y) << ']' << std::endl
<< "pressureOrDistance ["sv << from_netfloat(packet->pressureOrDistance) << ']' << std::endl
<< "contactAreaMajor ["sv << from_netfloat(packet->contactAreaMajor) << ']' << std::endl
<< "contactAreaMinor ["sv << from_netfloat(packet->contactAreaMinor) << ']' << std::endl
<< "rotation ["sv << (uint32_t) packet->rotation << ']' << std::endl
<< "--end touch packet--"sv;
}
/**
* @brief Prints a pen packet.
* @param packet The pen packet.
*/
void
print(PSS_PEN_PACKET packet) {
BOOST_LOG(debug)
<< "--begin pen packet--"sv << std::endl
<< "eventType ["sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl
<< "toolType ["sv << util::hex(packet->toolType).to_string_view() << ']' << std::endl
<< "penButtons ["sv << util::hex(packet->penButtons).to_string_view() << ']' << std::endl
<< "x ["sv << from_netfloat(packet->x) << ']' << std::endl
<< "y ["sv << from_netfloat(packet->y) << ']' << std::endl
<< "pressureOrDistance ["sv << from_netfloat(packet->pressureOrDistance) << ']' << std::endl
<< "contactAreaMajor ["sv << from_netfloat(packet->contactAreaMajor) << ']' << std::endl
<< "contactAreaMinor ["sv << from_netfloat(packet->contactAreaMinor) << ']' << std::endl
<< "rotation ["sv << (uint32_t) packet->rotation << ']' << std::endl
<< "tilt ["sv << (uint32_t) packet->tilt << ']' << std::endl
<< "--end pen packet--"sv;
}
/**
* @brief Prints a controller arrival packet.
* @param packet The controller arrival packet.
*/
void
print(PSS_CONTROLLER_ARRIVAL_PACKET packet) {
BOOST_LOG(debug)
<< "--begin controller arrival packet--"sv << std::endl
<< "controllerNumber ["sv << (uint32_t) packet->controllerNumber << ']' << std::endl
<< "type ["sv << util::hex(packet->type).to_string_view() << ']' << std::endl
<< "capabilities ["sv << util::hex(packet->capabilities).to_string_view() << ']' << std::endl
<< "supportedButtonFlags ["sv << util::hex(packet->supportedButtonFlags).to_string_view() << ']' << std::endl
<< "--end controller arrival packet--"sv;
}
/**
* @brief Prints a controller touch packet.
* @param packet The controller touch packet.
*/
void
print(PSS_CONTROLLER_TOUCH_PACKET packet) {
BOOST_LOG(debug)
<< "--begin controller touch packet--"sv << std::endl
<< "controllerNumber ["sv << (uint32_t) packet->controllerNumber << ']' << std::endl
<< "eventType ["sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl
<< "pointerId ["sv << util::hex(packet->pointerId).to_string_view() << ']' << std::endl
<< "x ["sv << from_netfloat(packet->x) << ']' << std::endl
<< "y ["sv << from_netfloat(packet->y) << ']' << std::endl
<< "pressure ["sv << from_netfloat(packet->pressure) << ']' << std::endl
<< "--end controller touch packet--"sv;
}
/**
* @brief Prints a controller motion packet.
* @param packet The controller motion packet.
*/
void
print(PSS_CONTROLLER_MOTION_PACKET packet) {
BOOST_LOG(verbose)
<< "--begin controller motion packet--"sv << std::endl
<< "controllerNumber ["sv << util::hex(packet->controllerNumber).to_string_view() << ']' << std::endl
<< "motionType ["sv << util::hex(packet->motionType).to_string_view() << ']' << std::endl
<< "x ["sv << from_netfloat(packet->x) << ']' << std::endl
<< "y ["sv << from_netfloat(packet->y) << ']' << std::endl
<< "z ["sv << from_netfloat(packet->z) << ']' << std::endl
<< "--end controller motion packet--"sv;
}
/**
* @brief Prints a controller battery packet.
* @param packet The controller battery packet.
*/
void
print(PSS_CONTROLLER_BATTERY_PACKET packet) {
BOOST_LOG(verbose)
<< "--begin controller battery packet--"sv << std::endl
<< "controllerNumber ["sv << util::hex(packet->controllerNumber).to_string_view() << ']' << std::endl
<< "batteryState ["sv << util::hex(packet->batteryState).to_string_view() << ']' << std::endl
<< "batteryPercentage ["sv << util::hex(packet->batteryPercentage).to_string_view() << ']' << std::endl
<< "--end controller battery packet--"sv;
}
void
print(void *payload) {
auto header = (PNV_INPUT_HEADER) payload;
switch (util::endian::little(header->magic)) {
case MOUSE_MOVE_REL_MAGIC_GEN5:
print((PNV_REL_MOUSE_MOVE_PACKET) payload);
break;
case MOUSE_MOVE_ABS_MAGIC:
print((PNV_ABS_MOUSE_MOVE_PACKET) payload);
break;
case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5:
case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5:
print((PNV_MOUSE_BUTTON_PACKET) payload);
break;
case SCROLL_MAGIC_GEN5:
print((PNV_SCROLL_PACKET) payload);
break;
case SS_HSCROLL_MAGIC:
print((PSS_HSCROLL_PACKET) payload);
break;
case KEY_DOWN_EVENT_MAGIC:
case KEY_UP_EVENT_MAGIC:
print((PNV_KEYBOARD_PACKET) payload);
break;
case UTF8_TEXT_EVENT_MAGIC:
print((PNV_UNICODE_PACKET) payload);
break;
case MULTI_CONTROLLER_MAGIC_GEN5:
print((PNV_MULTI_CONTROLLER_PACKET) payload);
break;
case SS_TOUCH_MAGIC:
print((PSS_TOUCH_PACKET) payload);
break;
case SS_PEN_MAGIC:
print((PSS_PEN_PACKET) payload);
break;
case SS_CONTROLLER_ARRIVAL_MAGIC:
print((PSS_CONTROLLER_ARRIVAL_PACKET) payload);
break;
case SS_CONTROLLER_TOUCH_MAGIC:
print((PSS_CONTROLLER_TOUCH_PACKET) payload);
break;
case SS_CONTROLLER_MOTION_MAGIC:
print((PSS_CONTROLLER_MOTION_PACKET) payload);
break;
case SS_CONTROLLER_BATTERY_MAGIC:
print((PSS_CONTROLLER_BATTERY_PACKET) payload);
break;
}
}
void
passthrough(std::shared_ptr<input_t> &input, PNV_REL_MOUSE_MOVE_PACKET packet) {
if (!config::input.mouse) {
return;
}
input->mouse_left_button_timeout = DISABLE_LEFT_BUTTON_DELAY;
platf::move_mouse(platf_input, util::endian::big(packet->deltaX), util::endian::big(packet->deltaY));
}
/**
* @brief Converts client coordinates on the specified surface into screen coordinates.
* @param input The input context.
* @param val The cartesian coordinate pair to convert.
* @param size The size of the client's surface containing the value.
* @return The host-relative coordinate pair.
*/
std::pair<float, float>
client_to_touchport(std::shared_ptr<input_t> &input, const std::pair<float, float> &val, const std::pair<float, float> &size) {
auto &touch_port_event = input->touch_port_event;
auto &touch_port = input->touch_port;
if (touch_port_event->peek()) {
touch_port = *touch_port_event->pop();
}
auto scalarX = touch_port.width / size.first;
auto scalarY = touch_port.height / size.second;
float x = std::clamp(val.first, 0.0f, size.first) * scalarX;
float y = std::clamp(val.second, 0.0f, size.second) * scalarY;
auto offsetX = touch_port.client_offsetX;
auto offsetY = touch_port.client_offsetY;
x = std::clamp(x, offsetX, size.first - offsetX);
y = std::clamp(y, offsetY, size.second - offsetY);
return { (x - offsetX) * touch_port.scalar_inv, (y - offsetY) * touch_port.scalar_inv };
}
/**
* @brief Multiplies a polar coordinate pair by a cartesian scaling factor.
* @param r The radial coordinate.
* @param angle The angular coordinate (radians).
* @param scalar The scalar cartesian coordinate pair.
* @return The scaled radial coordinate.
*/
float
multiply_polar_by_cartesian_scalar(float r, float angle, const std::pair<float, float> &scalar) {
// Convert polar to cartesian coordinates
float x = r * std::cos(angle);
float y = r * std::sin(angle);
// Scale the values
x *= scalar.first;
y *= scalar.second;
// Convert the result back to a polar radial coordinate
return std::sqrt(std::pow(x, 2) + std::pow(y, 2));
}
/**
* @brief Scales the ellipse axes according to the provided size.
* @param val The major and minor axis pair.
* @param rotation The rotation value from the touch/pen event.
* @param scalar The scalar cartesian coordinate pair.
* @return The major and minor axis pair.
*/
std::pair<float, float>
scale_client_contact_area(const std::pair<float, float> &val, uint16_t rotation, const std::pair<float, float> &scalar) {
// If the rotation is unknown, we'll just scale both axes equally by using
// a 45 degree angle for our scaling calculations
float angle = rotation == LI_ROT_UNKNOWN ? (M_PI / 4) : (rotation * (M_PI / 180));
// If we have a major but not a minor axis, treat the touch as circular
float major = val.first;
float minor = val.second != 0.0f ? val.second : val.first;
// The minor axis is perpendicular to major axis so the angle must be rotated by 90 degrees
return { multiply_polar_by_cartesian_scalar(major, angle, scalar), multiply_polar_by_cartesian_scalar(minor, angle + (M_PI / 2), scalar) };
}
void
passthrough(std::shared_ptr<input_t> &input, PNV_ABS_MOUSE_MOVE_PACKET packet) {
if (!config::input.mouse) {
return;
}
if (input->mouse_left_button_timeout == DISABLE_LEFT_BUTTON_DELAY) {
input->mouse_left_button_timeout = ENABLE_LEFT_BUTTON_DELAY;
}
float x = util::endian::big(packet->x);
float y = util::endian::big(packet->y);
// Prevent divide by zero
// Don't expect it to happen, but just in case
if (!packet->width || !packet->height) {
BOOST_LOG(warning) << "Moonlight passed invalid dimensions"sv;
return;
}
auto width = (float) util::endian::big(packet->width);
auto height = (float) util::endian::big(packet->height);
auto tpcoords = client_to_touchport(input, { x, y }, { width, height });
auto &touch_port = input->touch_port;
platf::touch_port_t abs_port {
touch_port.offset_x, touch_port.offset_y,
touch_port.env_width, touch_port.env_height
};
platf::abs_mouse(platf_input, abs_port, tpcoords.first, tpcoords.second);
}
void
passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) {
if (!config::input.mouse) {
return;
}
auto release = util::endian::little(packet->header.magic) == MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5;
auto button = util::endian::big(packet->button);
if (button > 0 && button < mouse_press.size()) {
if (mouse_press[button] != release) {
// button state is already what we want
return;
}
mouse_press[button] = !release;
}
/**
* When Moonlight sends mouse input through absolute coordinates,
* it's possible that BUTTON_RIGHT is pressed down immediately after releasing BUTTON_LEFT.
* As a result, Sunshine will left-click on hyperlinks in the browser before right-clicking
*
* This can be solved by delaying BUTTON_LEFT, however, any delay on input is undesirable during gaming
* As a compromise, Sunshine will only put delays on BUTTON_LEFT when
* absolute mouse coordinates have been sent.
*
* Try to make sure BUTTON_RIGHT gets called before BUTTON_LEFT is released.
*
* input->mouse_left_button_timeout can only be nullptr
* when the last mouse coordinates were absolute
*/
if (button == BUTTON_LEFT && release && !input->mouse_left_button_timeout) {
auto f = [=]() {
auto left_released = mouse_press[BUTTON_LEFT];
if (left_released) {
// Already released left button
return;
}
platf::button_mouse(platf_input, BUTTON_LEFT, release);
mouse_press[BUTTON_LEFT] = false;
input->mouse_left_button_timeout = nullptr;
};
input->mouse_left_button_timeout = task_pool.pushDelayed(std::move(f), 10ms).task_id;
return;
}
if (
button == BUTTON_RIGHT && !release &&
input->mouse_left_button_timeout > DISABLE_LEFT_BUTTON_DELAY) {
platf::button_mouse(platf_input, BUTTON_RIGHT, false);
platf::button_mouse(platf_input, BUTTON_RIGHT, true);
mouse_press[BUTTON_RIGHT] = false;
return;
}
platf::button_mouse(platf_input, button, release);
}
short
map_keycode(short keycode) {
auto it = config::input.keybindings.find(keycode);
if (it != std::end(config::input.keybindings)) {
return it->second;
}
return keycode;
}
/**
* Update flags for keyboard shortcut combo's
*/
inline void
update_shortcutFlags(int *flags, short keyCode, bool release) {
switch (keyCode) {
case VKEY_SHIFT:
case VKEY_LSHIFT:
case VKEY_RSHIFT:
if (release) {
*flags &= ~input_t::SHIFT;
}
else {
*flags |= input_t::SHIFT;
}
break;
case VKEY_CONTROL:
case VKEY_LCONTROL:
case VKEY_RCONTROL:
if (release) {
*flags &= ~input_t::CTRL;
}
else {
*flags |= input_t::CTRL;
}
break;
case VKEY_MENU:
case VKEY_LMENU:
case VKEY_RMENU:
if (release) {
*flags &= ~input_t::ALT;
}
else {
*flags |= input_t::ALT;
}
break;
}
}
bool
is_modifier(uint16_t keyCode) {
switch (keyCode) {
case VKEY_SHIFT:
case VKEY_LSHIFT:
case VKEY_RSHIFT:
case VKEY_CONTROL:
case VKEY_LCONTROL:
case VKEY_RCONTROL:
case VKEY_MENU:
case VKEY_LMENU:
case VKEY_RMENU:
return true;
default:
return false;
}
}
void
send_key_and_modifiers(uint16_t key_code, bool release, uint8_t flags, uint8_t synthetic_modifiers) {
if (!release) {
// Press any synthetic modifiers required for this key
if (synthetic_modifiers & MODIFIER_SHIFT) {
platf::keyboard(platf_input, VKEY_SHIFT, false, flags);
}
if (synthetic_modifiers & MODIFIER_CTRL) {
platf::keyboard(platf_input, VKEY_CONTROL, false, flags);
}
if (synthetic_modifiers & MODIFIER_ALT) {
platf::keyboard(platf_input, VKEY_MENU, false, flags);
}
}
platf::keyboard(platf_input, map_keycode(key_code), release, flags);
if (!release) {
// Raise any synthetic modifier keys we pressed
if (synthetic_modifiers & MODIFIER_SHIFT) {
platf::keyboard(platf_input, VKEY_SHIFT, true, flags);
}
if (synthetic_modifiers & MODIFIER_CTRL) {
platf::keyboard(platf_input, VKEY_CONTROL, true, flags);
}
if (synthetic_modifiers & MODIFIER_ALT) {
platf::keyboard(platf_input, VKEY_MENU, true, flags);
}
}
}
void
repeat_key(uint16_t key_code, uint8_t flags, uint8_t synthetic_modifiers) {
// If key no longer pressed, stop repeating
if (!key_press[make_kpid(key_code, flags)]) {
key_press_repeat_id = nullptr;
return;
}
send_key_and_modifiers(key_code, false, flags, synthetic_modifiers);
key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_period, key_code, flags, synthetic_modifiers).task_id;
}
void
passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
if (!config::input.keyboard) {
return;
}
auto release = util::endian::little(packet->header.magic) == KEY_UP_EVENT_MAGIC;
auto keyCode = packet->keyCode & 0x00FF;
// Set synthetic modifier flags if the keyboard packet is requesting modifier
// keys that are not current pressed.
uint8_t synthetic_modifiers = 0;
if (!release && !is_modifier(keyCode)) {
if (!(input->shortcutFlags & input_t::SHIFT) && (packet->modifiers & MODIFIER_SHIFT)) {
synthetic_modifiers |= MODIFIER_SHIFT;
}
if (!(input->shortcutFlags & input_t::CTRL) && (packet->modifiers & MODIFIER_CTRL)) {
synthetic_modifiers |= MODIFIER_CTRL;
}
if (!(input->shortcutFlags & input_t::ALT) && (packet->modifiers & MODIFIER_ALT)) {
synthetic_modifiers |= MODIFIER_ALT;
}
}
auto &pressed = key_press[make_kpid(keyCode, packet->flags)];
if (!pressed) {
if (!release) {
// A new key has been pressed down, we need to check for key combo's
// If a key-combo has been pressed down, don't pass it through
if (input->shortcutFlags == input_t::SHORTCUT && apply_shortcut(keyCode) > 0) {
return;
}
if (key_press_repeat_id) {
task_pool.cancel(key_press_repeat_id);
}
if (config::input.key_repeat_delay.count() > 0) {
key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_delay, keyCode, packet->flags, synthetic_modifiers).task_id;
}
}
else {
// Already released
return;
}
}
else if (!release) {
// Already pressed down key
return;
}
pressed = !release;
send_key_and_modifiers(keyCode, release, packet->flags, synthetic_modifiers);
update_shortcutFlags(&input->shortcutFlags, map_keycode(keyCode), release);
}
void
passthrough(PNV_SCROLL_PACKET packet) {
if (!config::input.mouse) {
return;
}
platf::scroll(platf_input, util::endian::big(packet->scrollAmt1));
}
void
passthrough(PSS_HSCROLL_PACKET packet) {
if (!config::input.mouse) {
return;
}
platf::hscroll(platf_input, util::endian::big(packet->scrollAmount));
}
void
passthrough(PNV_UNICODE_PACKET packet) {
if (!config::input.keyboard) {
return;
}
auto size = util::endian::big(packet->header.size) - sizeof(packet->header.magic);
platf::unicode(platf_input, packet->text, size);
}
/**
* @brief Called to pass a controller arrival message to the platform backend.
* @param input The input context pointer.
* @param packet The controller arrival packet.
*/
void
passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_ARRIVAL_PACKET packet) {
if (!config::input.controller) {
return;
}
if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
return;
}
if (input->gamepads[packet->controllerNumber].id >= 0) {
BOOST_LOG(warning) << "ControllerNumber already allocated ["sv << packet->controllerNumber << ']';
return;
}
platf::gamepad_arrival_t arrival {
packet->type,
util::endian::little(packet->capabilities),
util::endian::little(packet->supportedButtonFlags),
};
auto id = alloc_id(gamepadMask);
if (id < 0) {
return;
}
// Allocate a new gamepad
if (platf::alloc_gamepad(platf_input, { id, packet->controllerNumber }, arrival, input->feedback_queue)) {
free_id(gamepadMask, id);
return;
}
input->gamepads[packet->controllerNumber].id = id;
}
/**
* @brief Called to pass a touch message to the platform backend.
* @param input The input context pointer.
* @param packet The touch packet.
*/
void
passthrough(std::shared_ptr<input_t> &input, PSS_TOUCH_PACKET packet) {
if (!config::input.mouse) {
return;
}
// Convert the client normalized coordinates to touchport coordinates
auto coords = client_to_touchport(input,
{ from_clamped_netfloat(packet->x, 0.0f, 1.0f) * 65535.f,
from_clamped_netfloat(packet->y, 0.0f, 1.0f) * 65535.f },
{ 65535.f, 65535.f });
auto &touch_port = input->touch_port;
platf::touch_port_t abs_port {
touch_port.offset_x, touch_port.offset_y,
touch_port.env_width, touch_port.env_height
};
// Renormalize the coordinates
coords.first /= abs_port.width;
coords.second /= abs_port.height;
// Normalize rotation value to 0-359 degree range
auto rotation = util::endian::little(packet->rotation);
if (rotation != LI_ROT_UNKNOWN) {
rotation %= 360;
}
// Normalize the contact area based on the touchport
auto contact_area = scale_client_contact_area(
{ from_clamped_netfloat(packet->contactAreaMajor, 0.0f, 1.0f) * 65535.f,
from_clamped_netfloat(packet->contactAreaMinor, 0.0f, 1.0f) * 65535.f },
rotation,
{ abs_port.width / 65535.f, abs_port.height / 65535.f });
platf::touch_input_t touch {
packet->eventType,
rotation,
util::endian::little(packet->pointerId),
coords.first,
coords.second,
from_clamped_netfloat(packet->pressureOrDistance, 0.0f, 1.0f),
contact_area.first,
contact_area.second,
};
platf::touch(input->client_context.get(), abs_port, touch);
}
/**
* @brief Called to pass a pen message to the platform backend.
* @param input The input context pointer.
* @param packet The pen packet.
*/
void
passthrough(std::shared_ptr<input_t> &input, PSS_PEN_PACKET packet) {
if (!config::input.mouse) {
return;
}
// Convert the client normalized coordinates to touchport coordinates
auto coords = client_to_touchport(input,
{ from_clamped_netfloat(packet->x, 0.0f, 1.0f) * 65535.f,
from_clamped_netfloat(packet->y, 0.0f, 1.0f) * 65535.f },
{ 65535.f, 65535.f });
auto &touch_port = input->touch_port;
platf::touch_port_t abs_port {
touch_port.offset_x, touch_port.offset_y,
touch_port.env_width, touch_port.env_height
};
// Renormalize the coordinates
coords.first /= abs_port.width;
coords.second /= abs_port.height;
// Normalize rotation value to 0-359 degree range
auto rotation = util::endian::little(packet->rotation);
if (rotation != LI_ROT_UNKNOWN) {
rotation %= 360;
}
// Normalize the contact area based on the touchport
auto contact_area = scale_client_contact_area(
{ from_clamped_netfloat(packet->contactAreaMajor, 0.0f, 1.0f) * 65535.f,
from_clamped_netfloat(packet->contactAreaMinor, 0.0f, 1.0f) * 65535.f },
rotation,
{ abs_port.width / 65535.f, abs_port.height / 65535.f });
platf::pen_input_t pen {
packet->eventType,
packet->toolType,
packet->penButtons,
packet->tilt,
rotation,
coords.first,
coords.second,
from_clamped_netfloat(packet->pressureOrDistance, 0.0f, 1.0f),
contact_area.first,
contact_area.second,
};
platf::pen(input->client_context.get(), abs_port, pen);
}
/**
* @brief Called to pass a controller touch message to the platform backend.
* @param input The input context pointer.
* @param packet The controller touch packet.
*/
void
passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_TOUCH_PACKET packet) {
if (!config::input.controller) {
return;
}
if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
return;
}
auto &gamepad = input->gamepads[packet->controllerNumber];
if (gamepad.id < 0) {
BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv;
return;
}
platf::gamepad_touch_t touch {
{ gamepad.id, packet->controllerNumber },
packet->eventType,
util::endian::little(packet->pointerId),
from_netfloat(packet->x),
from_netfloat(packet->y),
from_netfloat(packet->pressure),
};
platf::gamepad_touch(platf_input, touch);
}
/**
* @brief Called to pass a controller motion message to the platform backend.
* @param input The input context pointer.
* @param packet The controller motion packet.
*/
void
passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_MOTION_PACKET packet) {
if (!config::input.controller) {
return;
}
if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
return;
}
auto &gamepad = input->gamepads[packet->controllerNumber];
if (gamepad.id < 0) {
BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv;
return;
}
platf::gamepad_motion_t motion {
{ gamepad.id, packet->controllerNumber },
packet->motionType,
from_netfloat(packet->x),
from_netfloat(packet->y),
from_netfloat(packet->z),
};
platf::gamepad_motion(platf_input, motion);
}
/**
* @brief Called to pass a controller battery message to the platform backend.
* @param input The input context pointer.
* @param packet The controller battery packet.
*/
void
passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_BATTERY_PACKET packet) {
if (!config::input.controller) {
return;
}
if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
return;
}
auto &gamepad = input->gamepads[packet->controllerNumber];
if (gamepad.id < 0) {
BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv;
return;
}
platf::gamepad_battery_t battery {
{ gamepad.id, packet->controllerNumber },
packet->batteryState,
packet->batteryPercentage
};
platf::gamepad_battery(platf_input, battery);
}
void
passthrough(std::shared_ptr<input_t> &input, PNV_MULTI_CONTROLLER_PACKET packet) {
if (!config::input.controller) {
return;
}
if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
return;
}
auto &gamepad = input->gamepads[packet->controllerNumber];
// If this is an event for a new gamepad, create the gamepad now. Ideally, the client would
// send a controller arrival instead of this but it's still supported for legacy clients.
if ((packet->activeGamepadMask & (1 << packet->controllerNumber)) && gamepad.id < 0) {
auto id = alloc_id(gamepadMask);
if (id < 0) {
return;
}
if (platf::alloc_gamepad(platf_input, { id, (uint8_t) packet->controllerNumber }, {}, input->feedback_queue)) {
free_id(gamepadMask, id);
return;
}
gamepad.id = id;
}
else if (!(packet->activeGamepadMask & (1 << packet->controllerNumber)) && gamepad.id >= 0) {
// If this is the final event for a gamepad being removed, free the gamepad and return.
free_gamepad(platf_input, gamepad.id);
gamepad.id = -1;
return;
}
// If this gamepad has not been initialized, ignore it.
// This could happen when platf::alloc_gamepad fails
if (gamepad.id < 0) {
BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv;
return;
}
std::uint16_t bf = packet->buttonFlags;
std::uint32_t bf2 = packet->buttonFlags2;
platf::gamepad_state_t gamepad_state {
bf | (bf2 << 16),
packet->leftTrigger,
packet->rightTrigger,
packet->leftStickX,
packet->leftStickY,
packet->rightStickX,
packet->rightStickY
};
auto bf_new = gamepad_state.buttonFlags;
switch (gamepad.back_button_state) {
case button_state_e::UP:
if (!(platf::BACK & bf_new)) {
gamepad.back_button_state = button_state_e::NONE;
}
gamepad_state.buttonFlags &= ~platf::BACK;
break;
case button_state_e::DOWN:
if (platf::BACK & bf_new) {
gamepad.back_button_state = button_state_e::NONE;
}
gamepad_state.buttonFlags |= platf::BACK;
break;
case button_state_e::NONE:
break;
}
bf = gamepad_state.buttonFlags ^ gamepad.gamepad_state.buttonFlags;
bf_new = gamepad_state.buttonFlags;
if (platf::BACK & bf) {
if (platf::BACK & bf_new) {
// Don't emulate home button if timeout < 0
if (config::input.back_button_timeout >= 0ms) {
auto f = [input, controller = packet->controllerNumber]() {
auto &gamepad = input->gamepads[controller];
auto &state = gamepad.gamepad_state;
// Force the back button up
gamepad.back_button_state = button_state_e::UP;
state.buttonFlags &= ~platf::BACK;
platf::gamepad(platf_input, gamepad.id, state);
// Press Home button
state.buttonFlags |= platf::HOME;
platf::gamepad(platf_input, gamepad.id, state);
// Sleep for a short time to allow the input to be detected
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Release Home button
state.buttonFlags &= ~platf::HOME;
platf::gamepad(platf_input, gamepad.id, state);
gamepad.back_timeout_id = nullptr;
};
gamepad.back_timeout_id = task_pool.pushDelayed(std::move(f), config::input.back_button_timeout).task_id;
}
}
else if (gamepad.back_timeout_id) {
task_pool.cancel(gamepad.back_timeout_id);
gamepad.back_timeout_id = nullptr;
}
}
platf::gamepad(platf_input, gamepad.id, gamepad_state);
gamepad.gamepad_state = gamepad_state;
}
enum class batch_result_e {
batched, // This entry was batched with the source entry
not_batchable, // Not eligible to batch but continue attempts to batch
terminate_batch, // Stop trying to batch with this entry
};
/**
* @brief Batch two relative mouse messages.
* @param dest The original packet to batch into.
* @param src A later packet to attempt to batch.
* @return `batch_result_e` : The status of the batching operation.
*/
batch_result_e
batch(PNV_REL_MOUSE_MOVE_PACKET dest, PNV_REL_MOUSE_MOVE_PACKET src) {
short deltaX, deltaY;
// Batching is safe as long as the result doesn't overflow a 16-bit integer
if (!__builtin_add_overflow(util::endian::big(dest->deltaX), util::endian::big(src->deltaX), &deltaX)) {
return batch_result_e::terminate_batch;
}
if (!__builtin_add_overflow(util::endian::big(dest->deltaY), util::endian::big(src->deltaY), &deltaY)) {
return batch_result_e::terminate_batch;
}
// Take the sum of deltas
dest->deltaX = util::endian::big(deltaX);
dest->deltaY = util::endian::big(deltaY);
return batch_result_e::batched;
}
/**
* @brief Batch two absolute mouse messages.
* @param dest The original packet to batch into.
* @param src A later packet to attempt to batch.
* @return `batch_result_e` : The status of the batching operation.
*/
batch_result_e
batch(PNV_ABS_MOUSE_MOVE_PACKET dest, PNV_ABS_MOUSE_MOVE_PACKET src) {
// Batching must only happen if the reference width and height don't change
if (dest->width != src->width || dest->height != src->height) {
return batch_result_e::terminate_batch;
}
// Take the latest absolute position
*dest = *src;
return batch_result_e::batched;
}
/**
* @brief Batch two vertical scroll messages.
* @param dest The original packet to batch into.
* @param src A later packet to attempt to batch.
* @return `batch_result_e` : The status of the batching operation.
*/
batch_result_e
batch(PNV_SCROLL_PACKET dest, PNV_SCROLL_PACKET src) {
short scrollAmt;
// Batching is safe as long as the result doesn't overflow a 16-bit integer
if (!__builtin_add_overflow(util::endian::big(dest->scrollAmt1), util::endian::big(src->scrollAmt1), &scrollAmt)) {
return batch_result_e::terminate_batch;
}
// Take the sum of delta
dest->scrollAmt1 = util::endian::big(scrollAmt);
dest->scrollAmt2 = util::endian::big(scrollAmt);
return batch_result_e::batched;
}
/**
* @brief Batch two horizontal scroll messages.
* @param dest The original packet to batch into.
* @param src A later packet to attempt to batch.
* @return `batch_result_e` : The status of the batching operation.
*/
batch_result_e
batch(PSS_HSCROLL_PACKET dest, PSS_HSCROLL_PACKET src) {
short scrollAmt;
// Batching is safe as long as the result doesn't overflow a 16-bit integer
if (!__builtin_add_overflow(util::endian::big(dest->scrollAmount), util::endian::big(src->scrollAmount), &scrollAmt)) {
return batch_result_e::terminate_batch;
}
// Take the sum of delta
dest->scrollAmount = util::endian::big(scrollAmt);
return batch_result_e::batched;
}
/**
* @brief Batch two controller state messages.
* @param dest The original packet to batch into.
* @param src A later packet to attempt to batch.
* @return `batch_result_e` : The status of the batching operation.
*/
batch_result_e
batch(PNV_MULTI_CONTROLLER_PACKET dest, PNV_MULTI_CONTROLLER_PACKET src) {
// Do not allow batching if the active controllers change
if (dest->activeGamepadMask != src->activeGamepadMask) {
return batch_result_e::terminate_batch;
}
// We can only batch entries for the same controller, but allow batching attempts to continue
// in case we have more packets for this controller later in the queue.
if (dest->controllerNumber != src->controllerNumber) {
return batch_result_e::not_batchable;
}
// Do not allow batching if the button state changes on this controller
if (dest->buttonFlags != src->buttonFlags || dest->buttonFlags2 != src->buttonFlags2) {
return batch_result_e::terminate_batch;
}
// Take the latest state
*dest = *src;
return batch_result_e::batched;
}
/**
* @brief Batch two touch messages.
* @param dest The original packet to batch into.
* @param src A later packet to attempt to batch.
* @return `batch_result_e` : The status of the batching operation.
*/
batch_result_e
batch(PSS_TOUCH_PACKET dest, PSS_TOUCH_PACKET src) {
// Only batch hover or move events
if (dest->eventType != LI_TOUCH_EVENT_MOVE &&
dest->eventType != LI_TOUCH_EVENT_HOVER) {
return batch_result_e::terminate_batch;
}
// Don't batch beyond state changing events
if (src->eventType != LI_TOUCH_EVENT_MOVE &&
src->eventType != LI_TOUCH_EVENT_HOVER) {
return batch_result_e::terminate_batch;
}
// Batched events must be the same pointer ID
if (dest->pointerId != src->pointerId) {
return batch_result_e::not_batchable;
}
// The pointer must be in the same state
if (dest->eventType != src->eventType) {
return batch_result_e::terminate_batch;
}
// Take the latest state
*dest = *src;
return batch_result_e::batched;
}
/**
* @brief Batch two pen messages.
* @param dest The original packet to batch into.
* @param src A later packet to attempt to batch.
* @return `batch_result_e` : The status of the batching operation.
*/
batch_result_e
batch(PSS_PEN_PACKET dest, PSS_PEN_PACKET src) {
// Only batch hover or move events
if (dest->eventType != LI_TOUCH_EVENT_MOVE &&
dest->eventType != LI_TOUCH_EVENT_HOVER) {
return batch_result_e::terminate_batch;
}
// Batched events must be the same type
if (dest->eventType != src->eventType) {
return batch_result_e::terminate_batch;
}
// Do not allow batching if the button state changes
if (dest->penButtons != src->penButtons) {
return batch_result_e::terminate_batch;
}
// Do not batch beyond tool changes
if (dest->toolType != src->toolType) {
return batch_result_e::terminate_batch;
}
// Take the latest state
*dest = *src;
return batch_result_e::batched;
}
/**
* @brief Batch two controller touch messages.
* @param dest The original packet to batch into.
* @param src A later packet to attempt to batch.
* @return `batch_result_e` : The status of the batching operation.
*/
batch_result_e
batch(PSS_CONTROLLER_TOUCH_PACKET dest, PSS_CONTROLLER_TOUCH_PACKET src) {
// Only batch hover or move events
if (dest->eventType != LI_TOUCH_EVENT_MOVE &&
dest->eventType != LI_TOUCH_EVENT_HOVER) {
return batch_result_e::terminate_batch;
}
// We can only batch entries for the same controller, but allow batching attempts to continue
// in case we have more packets for this controller later in the queue.
if (dest->controllerNumber != src->controllerNumber) {
return batch_result_e::not_batchable;
}
// Don't batch beyond state changing events
if (src->eventType != LI_TOUCH_EVENT_MOVE &&
src->eventType != LI_TOUCH_EVENT_HOVER) {
return batch_result_e::terminate_batch;
}
// Batched events must be the same pointer ID
if (dest->pointerId != src->pointerId) {
return batch_result_e::not_batchable;
}
// The pointer must be in the same state
if (dest->eventType != src->eventType) {
return batch_result_e::terminate_batch;
}
// Take the latest state
*dest = *src;
return batch_result_e::batched;
}
/**
* @brief Batch two controller motion messages.
* @param dest The original packet to batch into.
* @param src A later packet to attempt to batch.
* @return `batch_result_e` : The status of the batching operation.
*/
batch_result_e
batch(PSS_CONTROLLER_MOTION_PACKET dest, PSS_CONTROLLER_MOTION_PACKET src) {
// We can only batch entries for the same controller, but allow batching attempts to continue
// in case we have more packets for this controller later in the queue.
if (dest->controllerNumber != src->controllerNumber) {
return batch_result_e::not_batchable;
}
// Batched events must be the same sensor
if (dest->motionType != src->motionType) {
return batch_result_e::not_batchable;
}
// Take the latest state
*dest = *src;
return batch_result_e::batched;
}
/**
* @brief Batch two input messages.
* @param dest The original packet to batch into.
* @param src A later packet to attempt to batch.
* @return `batch_result_e` : The status of the batching operation.
*/
batch_result_e
batch(PNV_INPUT_HEADER dest, PNV_INPUT_HEADER src) {
// We can only batch if the packet types are the same
if (dest->magic != src->magic) {
return batch_result_e::terminate_batch;
}
// We can only batch certain message types
switch (util::endian::little(dest->magic)) {
case MOUSE_MOVE_REL_MAGIC_GEN5:
return batch((PNV_REL_MOUSE_MOVE_PACKET) dest, (PNV_REL_MOUSE_MOVE_PACKET) src);
case MOUSE_MOVE_ABS_MAGIC:
return batch((PNV_ABS_MOUSE_MOVE_PACKET) dest, (PNV_ABS_MOUSE_MOVE_PACKET) src);
case SCROLL_MAGIC_GEN5:
return batch((PNV_SCROLL_PACKET) dest, (PNV_SCROLL_PACKET) src);
case SS_HSCROLL_MAGIC:
return batch((PSS_HSCROLL_PACKET) dest, (PSS_HSCROLL_PACKET) src);
case MULTI_CONTROLLER_MAGIC_GEN5:
return batch((PNV_MULTI_CONTROLLER_PACKET) dest, (PNV_MULTI_CONTROLLER_PACKET) src);
case SS_TOUCH_MAGIC:
return batch((PSS_TOUCH_PACKET) dest, (PSS_TOUCH_PACKET) src);
case SS_PEN_MAGIC:
return batch((PSS_PEN_PACKET) dest, (PSS_PEN_PACKET) src);
case SS_CONTROLLER_TOUCH_MAGIC:
return batch((PSS_CONTROLLER_TOUCH_PACKET) dest, (PSS_CONTROLLER_TOUCH_PACKET) src);
case SS_CONTROLLER_MOTION_MAGIC:
return batch((PSS_CONTROLLER_MOTION_PACKET) dest, (PSS_CONTROLLER_MOTION_PACKET) src);
default:
// Not a batchable message type
return batch_result_e::terminate_batch;
}
}
/**
* @brief Called on a thread pool thread to process an input message.
* @param input The input context pointer.
*/
void
passthrough_next_message(std::shared_ptr<input_t> input) {
// 'entry' backs the 'payload' pointer, so they must remain in scope together
std::vector<uint8_t> entry;
PNV_INPUT_HEADER payload;
// Lock the input queue while batching, but release it before sending
// the input to the OS. This avoids potentially lengthy lock contention
// in the control stream thread while input is being processed by the OS.
{
std::lock_guard<std::mutex> lg(input->input_queue_lock);
// If all entries have already been processed, nothing to do
if (input->input_queue.empty()) {
return;
}
// Pop off the first entry, which we will send
entry = input->input_queue.front();
payload = (PNV_INPUT_HEADER) entry.data();
input->input_queue.pop_front();
// Try to batch with remaining items on the queue
auto i = input->input_queue.begin();
while (i != input->input_queue.end()) {
auto batchable_entry = *i;
auto batchable_payload = (PNV_INPUT_HEADER) batchable_entry.data();
auto batch_result = batch(payload, batchable_payload);
if (batch_result == batch_result_e::terminate_batch) {
// Stop batching
break;
}
else if (batch_result == batch_result_e::batched) {
// Erase this entry since it was batched
i = input->input_queue.erase(i);
}
else {
// We couldn't batch this entry, but try to batch later entries.
i++;
}
}
}
// Print the final input packet
input::print((void *) payload);
// Send the batched input to the OS
switch (util::endian::little(payload->magic)) {
case MOUSE_MOVE_REL_MAGIC_GEN5:
passthrough(input, (PNV_REL_MOUSE_MOVE_PACKET) payload);
break;
case MOUSE_MOVE_ABS_MAGIC:
passthrough(input, (PNV_ABS_MOUSE_MOVE_PACKET) payload);
break;
case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5:
case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5:
passthrough(input, (PNV_MOUSE_BUTTON_PACKET) payload);
break;
case SCROLL_MAGIC_GEN5:
passthrough((PNV_SCROLL_PACKET) payload);
break;
case SS_HSCROLL_MAGIC:
passthrough((PSS_HSCROLL_PACKET) payload);
break;
case KEY_DOWN_EVENT_MAGIC:
case KEY_UP_EVENT_MAGIC:
passthrough(input, (PNV_KEYBOARD_PACKET) payload);
break;
case UTF8_TEXT_EVENT_MAGIC:
passthrough((PNV_UNICODE_PACKET) payload);
break;
case MULTI_CONTROLLER_MAGIC_GEN5:
passthrough(input, (PNV_MULTI_CONTROLLER_PACKET) payload);
break;
case SS_TOUCH_MAGIC:
passthrough(input, (PSS_TOUCH_PACKET) payload);
break;
case SS_PEN_MAGIC:
passthrough(input, (PSS_PEN_PACKET) payload);
break;
case SS_CONTROLLER_ARRIVAL_MAGIC:
passthrough(input, (PSS_CONTROLLER_ARRIVAL_PACKET) payload);
break;
case SS_CONTROLLER_TOUCH_MAGIC:
passthrough(input, (PSS_CONTROLLER_TOUCH_PACKET) payload);
break;
case SS_CONTROLLER_MOTION_MAGIC:
passthrough(input, (PSS_CONTROLLER_MOTION_PACKET) payload);
break;
case SS_CONTROLLER_BATTERY_MAGIC:
passthrough(input, (PSS_CONTROLLER_BATTERY_PACKET) payload);
break;
}
}
/**
* @brief Called on the control stream thread to queue an input message.
* @param input The input context pointer.
* @param input_data The input message.
*/
void
passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data) {
{
std::lock_guard<std::mutex> lg(input->input_queue_lock);
input->input_queue.push_back(std::move(input_data));
}
task_pool.push(passthrough_next_message, input);
}
void
reset(std::shared_ptr<input_t> &input) {
task_pool.cancel(key_press_repeat_id);
task_pool.cancel(input->mouse_left_button_timeout);
// Ensure input is synchronous, by using the task_pool
task_pool.push([]() {
for (int x = 0; x < mouse_press.size(); ++x) {
if (mouse_press[x]) {
platf::button_mouse(platf_input, x, true);
mouse_press[x] = false;
}
}
for (auto &kp : key_press) {
if (!kp.second) {
// already released
continue;
}
platf::keyboard(platf_input, vk_from_kpid(kp.first) & 0x00FF, true, flags_from_kpid(kp.first));
key_press[kp.first] = false;
}
});
}
class deinit_t: public platf::deinit_t {
public:
~deinit_t() override {
platf_input.reset();
}
};
[[nodiscard]] std::unique_ptr<platf::deinit_t>
init() {
platf_input = platf::input();
return std::make_unique<deinit_t>();
}
std::shared_ptr<input_t>
alloc(safe::mail_t mail) {
auto input = std::make_shared<input_t>(
mail->event<input::touch_port_t>(mail::touch_port),
mail->queue<platf::gamepad_feedback_msg_t>(mail::gamepad_feedback));
// Workaround to ensure new frames will be captured when a client connects
task_pool.pushDelayed([]() {
platf::move_mouse(platf_input, 1, 1);
platf::move_mouse(platf_input, -1, -1);
},
100ms);
return input;
}
} // namespace input