mirror of
https://github.com/LizardByte/Sunshine.git
synced 2025-03-28 19:20:26 +00:00
1648 lines
54 KiB
C++
1648 lines
54 KiB
C++
/**
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* @file src/input.cpp
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* @brief todo
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*/
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// define uint32_t for <moonlight-common-c/src/Input.h>
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#include <cstdint>
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extern "C" {
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#include <moonlight-common-c/src/Input.h>
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#include <moonlight-common-c/src/Limelight.h>
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}
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#include <bitset>
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#include <chrono>
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#include <cmath>
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#include <list>
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#include <thread>
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#include <unordered_map>
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#include "config.h"
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#include "input.h"
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#include "main.h"
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#include "platform/common.h"
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#include "thread_pool.h"
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#include "utility.h"
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#include <boost/endian/buffers.hpp>
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using namespace std::literals;
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namespace input {
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constexpr auto MAX_GAMEPADS = std::min((std::size_t) platf::MAX_GAMEPADS, sizeof(std::int16_t) * 8);
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#define DISABLE_LEFT_BUTTON_DELAY ((thread_pool_util::ThreadPool::task_id_t) 0x01)
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#define ENABLE_LEFT_BUTTON_DELAY nullptr
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constexpr auto VKEY_SHIFT = 0x10;
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constexpr auto VKEY_LSHIFT = 0xA0;
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constexpr auto VKEY_RSHIFT = 0xA1;
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constexpr auto VKEY_CONTROL = 0x11;
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constexpr auto VKEY_LCONTROL = 0xA2;
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constexpr auto VKEY_RCONTROL = 0xA3;
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constexpr auto VKEY_MENU = 0x12;
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constexpr auto VKEY_LMENU = 0xA4;
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constexpr auto VKEY_RMENU = 0xA5;
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enum class button_state_e {
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NONE,
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DOWN,
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UP
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};
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template <std::size_t N>
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int
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alloc_id(std::bitset<N> &gamepad_mask) {
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for (int x = 0; x < gamepad_mask.size(); ++x) {
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if (!gamepad_mask[x]) {
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gamepad_mask[x] = true;
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return x;
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}
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}
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return -1;
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}
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template <std::size_t N>
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void
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free_id(std::bitset<N> &gamepad_mask, int id) {
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gamepad_mask[id] = false;
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}
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typedef uint32_t key_press_id_t;
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key_press_id_t
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make_kpid(uint16_t vk, uint8_t flags) {
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return (key_press_id_t) vk << 8 | flags;
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}
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uint16_t
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vk_from_kpid(key_press_id_t kpid) {
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return kpid >> 8;
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}
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uint8_t
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flags_from_kpid(key_press_id_t kpid) {
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return kpid & 0xFF;
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}
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/**
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* @brief Converts a little-endian netfloat to a native endianness float.
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* @param f Netfloat value.
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* @return Float value.
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*/
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float
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from_netfloat(netfloat f) {
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return boost::endian::endian_load<float, sizeof(float), boost::endian::order::little>(f);
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}
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/**
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* @brief Converts a little-endian netfloat to a native endianness float and clamps it.
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* @param f Netfloat value.
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* @param min The minimium value for clamping.
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* @param max The maximum value for clamping.
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* @return Clamped float value.
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*/
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float
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from_clamped_netfloat(netfloat f, float min, float max) {
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return std::clamp(from_netfloat(f), min, max);
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}
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static task_pool_util::TaskPool::task_id_t key_press_repeat_id {};
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static std::unordered_map<key_press_id_t, bool> key_press {};
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static std::array<std::uint8_t, 5> mouse_press {};
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static platf::input_t platf_input;
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static std::bitset<platf::MAX_GAMEPADS> gamepadMask {};
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void
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free_gamepad(platf::input_t &platf_input, int id) {
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platf::gamepad(platf_input, id, platf::gamepad_state_t {});
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platf::free_gamepad(platf_input, id);
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free_id(gamepadMask, id);
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}
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struct gamepad_t {
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gamepad_t():
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gamepad_state {}, back_timeout_id {}, id { -1 }, back_button_state { button_state_e::NONE } {}
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~gamepad_t() {
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if (id >= 0) {
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task_pool.push([id = this->id]() {
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free_gamepad(platf_input, id);
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});
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}
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}
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platf::gamepad_state_t gamepad_state;
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thread_pool_util::ThreadPool::task_id_t back_timeout_id;
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int id;
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// When emulating the HOME button, we may need to artificially release the back button.
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// Afterwards, the gamepad state on sunshine won't match the state on Moonlight.
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// To prevent Sunshine from sending erroneous input data to the active application,
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// Sunshine forces the button to be in a specific state until the gamepad state matches that of
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// Moonlight once more.
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button_state_e back_button_state;
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};
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struct input_t {
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enum shortkey_e {
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CTRL = 0x1,
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ALT = 0x2,
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SHIFT = 0x4,
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SHORTCUT = CTRL | ALT | SHIFT
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};
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input_t(
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safe::mail_raw_t::event_t<input::touch_port_t> touch_port_event,
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platf::feedback_queue_t feedback_queue):
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shortcutFlags {},
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gamepads(MAX_GAMEPADS),
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client_context { platf::allocate_client_input_context(platf_input) },
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touch_port_event { std::move(touch_port_event) },
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feedback_queue { std::move(feedback_queue) },
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mouse_left_button_timeout {},
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touch_port { { 0, 0, 0, 0 }, 0, 0, 1.0f } {}
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// Keep track of alt+ctrl+shift key combo
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int shortcutFlags;
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std::vector<gamepad_t> gamepads;
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std::unique_ptr<platf::client_input_t> client_context;
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safe::mail_raw_t::event_t<input::touch_port_t> touch_port_event;
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platf::feedback_queue_t feedback_queue;
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std::list<std::vector<uint8_t>> input_queue;
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std::mutex input_queue_lock;
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thread_pool_util::ThreadPool::task_id_t mouse_left_button_timeout;
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input::touch_port_t touch_port;
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};
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/**
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* Apply shortcut based on VKEY
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* On success
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* return > 0
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* On nothing
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* return 0
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*/
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inline int
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apply_shortcut(short keyCode) {
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constexpr auto VK_F1 = 0x70;
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constexpr auto VK_F13 = 0x7C;
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BOOST_LOG(debug) << "Apply Shortcut: 0x"sv << util::hex((std::uint8_t) keyCode).to_string_view();
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if (keyCode >= VK_F1 && keyCode <= VK_F13) {
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mail::man->event<int>(mail::switch_display)->raise(keyCode - VK_F1);
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return 1;
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}
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switch (keyCode) {
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case 0x4E /* VKEY_N */:
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display_cursor = !display_cursor;
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return 1;
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}
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return 0;
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}
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void
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print(PNV_REL_MOUSE_MOVE_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin relative mouse move packet--"sv << std::endl
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<< "deltaX ["sv << util::endian::big(packet->deltaX) << ']' << std::endl
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<< "deltaY ["sv << util::endian::big(packet->deltaY) << ']' << std::endl
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<< "--end relative mouse move packet--"sv;
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}
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void
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print(PNV_ABS_MOUSE_MOVE_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin absolute mouse move packet--"sv << std::endl
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<< "x ["sv << util::endian::big(packet->x) << ']' << std::endl
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<< "y ["sv << util::endian::big(packet->y) << ']' << std::endl
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<< "width ["sv << util::endian::big(packet->width) << ']' << std::endl
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<< "height ["sv << util::endian::big(packet->height) << ']' << std::endl
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<< "--end absolute mouse move packet--"sv;
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}
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void
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print(PNV_MOUSE_BUTTON_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin mouse button packet--"sv << std::endl
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<< "action ["sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl
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<< "button ["sv << util::hex(packet->button).to_string_view() << ']' << std::endl
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<< "--end mouse button packet--"sv;
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}
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void
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print(PNV_SCROLL_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin mouse scroll packet--"sv << std::endl
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<< "scrollAmt1 ["sv << util::endian::big(packet->scrollAmt1) << ']' << std::endl
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<< "--end mouse scroll packet--"sv;
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}
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void
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print(PSS_HSCROLL_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin mouse hscroll packet--"sv << std::endl
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<< "scrollAmount ["sv << util::endian::big(packet->scrollAmount) << ']' << std::endl
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<< "--end mouse hscroll packet--"sv;
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}
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void
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print(PNV_KEYBOARD_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin keyboard packet--"sv << std::endl
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<< "keyAction ["sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl
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<< "keyCode ["sv << util::hex(packet->keyCode).to_string_view() << ']' << std::endl
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<< "modifiers ["sv << util::hex(packet->modifiers).to_string_view() << ']' << std::endl
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<< "flags ["sv << util::hex(packet->flags).to_string_view() << ']' << std::endl
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<< "--end keyboard packet--"sv;
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}
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void
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print(PNV_UNICODE_PACKET packet) {
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std::string text(packet->text, util::endian::big(packet->header.size) - sizeof(packet->header.magic));
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BOOST_LOG(debug)
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<< "--begin unicode packet--"sv << std::endl
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<< "text ["sv << text << ']' << std::endl
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<< "--end unicode packet--"sv;
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}
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void
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print(PNV_MULTI_CONTROLLER_PACKET packet) {
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// Moonlight spams controller packet even when not necessary
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BOOST_LOG(verbose)
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<< "--begin controller packet--"sv << std::endl
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<< "controllerNumber ["sv << packet->controllerNumber << ']' << std::endl
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<< "activeGamepadMask ["sv << util::hex(packet->activeGamepadMask).to_string_view() << ']' << std::endl
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<< "buttonFlags ["sv << util::hex((uint32_t) packet->buttonFlags | (packet->buttonFlags2 << 16)).to_string_view() << ']' << std::endl
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<< "leftTrigger ["sv << util::hex(packet->leftTrigger).to_string_view() << ']' << std::endl
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<< "rightTrigger ["sv << util::hex(packet->rightTrigger).to_string_view() << ']' << std::endl
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<< "leftStickX ["sv << packet->leftStickX << ']' << std::endl
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<< "leftStickY ["sv << packet->leftStickY << ']' << std::endl
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<< "rightStickX ["sv << packet->rightStickX << ']' << std::endl
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<< "rightStickY ["sv << packet->rightStickY << ']' << std::endl
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<< "--end controller packet--"sv;
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}
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/**
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* @brief Prints a touch packet.
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* @param packet The touch packet.
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*/
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void
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print(PSS_TOUCH_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin touch packet--"sv << std::endl
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<< "eventType ["sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl
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<< "pointerId ["sv << util::hex(packet->pointerId).to_string_view() << ']' << std::endl
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<< "x ["sv << from_netfloat(packet->x) << ']' << std::endl
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<< "y ["sv << from_netfloat(packet->y) << ']' << std::endl
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<< "pressureOrDistance ["sv << from_netfloat(packet->pressureOrDistance) << ']' << std::endl
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<< "contactAreaMajor ["sv << from_netfloat(packet->contactAreaMajor) << ']' << std::endl
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<< "contactAreaMinor ["sv << from_netfloat(packet->contactAreaMinor) << ']' << std::endl
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<< "rotation ["sv << (uint32_t) packet->rotation << ']' << std::endl
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<< "--end touch packet--"sv;
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}
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/**
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* @brief Prints a pen packet.
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* @param packet The pen packet.
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*/
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void
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print(PSS_PEN_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin pen packet--"sv << std::endl
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<< "eventType ["sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl
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<< "toolType ["sv << util::hex(packet->toolType).to_string_view() << ']' << std::endl
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<< "penButtons ["sv << util::hex(packet->penButtons).to_string_view() << ']' << std::endl
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<< "x ["sv << from_netfloat(packet->x) << ']' << std::endl
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<< "y ["sv << from_netfloat(packet->y) << ']' << std::endl
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<< "pressureOrDistance ["sv << from_netfloat(packet->pressureOrDistance) << ']' << std::endl
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<< "contactAreaMajor ["sv << from_netfloat(packet->contactAreaMajor) << ']' << std::endl
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<< "contactAreaMinor ["sv << from_netfloat(packet->contactAreaMinor) << ']' << std::endl
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<< "rotation ["sv << (uint32_t) packet->rotation << ']' << std::endl
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<< "tilt ["sv << (uint32_t) packet->tilt << ']' << std::endl
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<< "--end pen packet--"sv;
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}
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/**
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* @brief Prints a controller arrival packet.
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* @param packet The controller arrival packet.
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*/
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void
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print(PSS_CONTROLLER_ARRIVAL_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin controller arrival packet--"sv << std::endl
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<< "controllerNumber ["sv << (uint32_t) packet->controllerNumber << ']' << std::endl
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<< "type ["sv << util::hex(packet->type).to_string_view() << ']' << std::endl
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<< "capabilities ["sv << util::hex(packet->capabilities).to_string_view() << ']' << std::endl
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<< "supportedButtonFlags ["sv << util::hex(packet->supportedButtonFlags).to_string_view() << ']' << std::endl
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<< "--end controller arrival packet--"sv;
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}
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/**
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* @brief Prints a controller touch packet.
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* @param packet The controller touch packet.
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*/
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void
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print(PSS_CONTROLLER_TOUCH_PACKET packet) {
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BOOST_LOG(debug)
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<< "--begin controller touch packet--"sv << std::endl
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<< "controllerNumber ["sv << (uint32_t) packet->controllerNumber << ']' << std::endl
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<< "eventType ["sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl
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<< "pointerId ["sv << util::hex(packet->pointerId).to_string_view() << ']' << std::endl
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<< "x ["sv << from_netfloat(packet->x) << ']' << std::endl
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<< "y ["sv << from_netfloat(packet->y) << ']' << std::endl
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<< "pressure ["sv << from_netfloat(packet->pressure) << ']' << std::endl
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<< "--end controller touch packet--"sv;
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}
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/**
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* @brief Prints a controller motion packet.
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* @param packet The controller motion packet.
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*/
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void
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print(PSS_CONTROLLER_MOTION_PACKET packet) {
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BOOST_LOG(verbose)
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<< "--begin controller motion packet--"sv << std::endl
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<< "controllerNumber ["sv << util::hex(packet->controllerNumber).to_string_view() << ']' << std::endl
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<< "motionType ["sv << util::hex(packet->motionType).to_string_view() << ']' << std::endl
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<< "x ["sv << from_netfloat(packet->x) << ']' << std::endl
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<< "y ["sv << from_netfloat(packet->y) << ']' << std::endl
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<< "z ["sv << from_netfloat(packet->z) << ']' << std::endl
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<< "--end controller motion packet--"sv;
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}
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/**
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* @brief Prints a controller battery packet.
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* @param packet The controller battery packet.
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*/
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void
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print(PSS_CONTROLLER_BATTERY_PACKET packet) {
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BOOST_LOG(verbose)
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<< "--begin controller battery packet--"sv << std::endl
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<< "controllerNumber ["sv << util::hex(packet->controllerNumber).to_string_view() << ']' << std::endl
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<< "batteryState ["sv << util::hex(packet->batteryState).to_string_view() << ']' << std::endl
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<< "batteryPercentage ["sv << util::hex(packet->batteryPercentage).to_string_view() << ']' << std::endl
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<< "--end controller battery packet--"sv;
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}
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void
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print(void *payload) {
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auto header = (PNV_INPUT_HEADER) payload;
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switch (util::endian::little(header->magic)) {
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case MOUSE_MOVE_REL_MAGIC_GEN5:
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print((PNV_REL_MOUSE_MOVE_PACKET) payload);
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break;
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case MOUSE_MOVE_ABS_MAGIC:
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print((PNV_ABS_MOUSE_MOVE_PACKET) payload);
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break;
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case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5:
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case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5:
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print((PNV_MOUSE_BUTTON_PACKET) payload);
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break;
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case SCROLL_MAGIC_GEN5:
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print((PNV_SCROLL_PACKET) payload);
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break;
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case SS_HSCROLL_MAGIC:
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print((PSS_HSCROLL_PACKET) payload);
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break;
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case KEY_DOWN_EVENT_MAGIC:
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case KEY_UP_EVENT_MAGIC:
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print((PNV_KEYBOARD_PACKET) payload);
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break;
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case UTF8_TEXT_EVENT_MAGIC:
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print((PNV_UNICODE_PACKET) payload);
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break;
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case MULTI_CONTROLLER_MAGIC_GEN5:
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print((PNV_MULTI_CONTROLLER_PACKET) payload);
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break;
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case SS_TOUCH_MAGIC:
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print((PSS_TOUCH_PACKET) payload);
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break;
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case SS_PEN_MAGIC:
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print((PSS_PEN_PACKET) payload);
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break;
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case SS_CONTROLLER_ARRIVAL_MAGIC:
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print((PSS_CONTROLLER_ARRIVAL_PACKET) payload);
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break;
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case SS_CONTROLLER_TOUCH_MAGIC:
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print((PSS_CONTROLLER_TOUCH_PACKET) payload);
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break;
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case SS_CONTROLLER_MOTION_MAGIC:
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print((PSS_CONTROLLER_MOTION_PACKET) payload);
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break;
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case SS_CONTROLLER_BATTERY_MAGIC:
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print((PSS_CONTROLLER_BATTERY_PACKET) payload);
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break;
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}
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}
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void
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passthrough(std::shared_ptr<input_t> &input, PNV_REL_MOUSE_MOVE_PACKET packet) {
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if (!config::input.mouse) {
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return;
|
|
}
|
|
|
|
input->mouse_left_button_timeout = DISABLE_LEFT_BUTTON_DELAY;
|
|
platf::move_mouse(platf_input, util::endian::big(packet->deltaX), util::endian::big(packet->deltaY));
|
|
}
|
|
|
|
/**
|
|
* @brief Converts client coordinates on the specified surface into screen coordinates.
|
|
* @param input The input context.
|
|
* @param val The cartesian coordinate pair to convert.
|
|
* @param size The size of the client's surface containing the value.
|
|
* @return The host-relative coordinate pair.
|
|
*/
|
|
std::pair<float, float>
|
|
client_to_touchport(std::shared_ptr<input_t> &input, const std::pair<float, float> &val, const std::pair<float, float> &size) {
|
|
auto &touch_port_event = input->touch_port_event;
|
|
auto &touch_port = input->touch_port;
|
|
if (touch_port_event->peek()) {
|
|
touch_port = *touch_port_event->pop();
|
|
}
|
|
|
|
auto scalarX = touch_port.width / size.first;
|
|
auto scalarY = touch_port.height / size.second;
|
|
|
|
float x = std::clamp(val.first, 0.0f, size.first) * scalarX;
|
|
float y = std::clamp(val.second, 0.0f, size.second) * scalarY;
|
|
|
|
auto offsetX = touch_port.client_offsetX;
|
|
auto offsetY = touch_port.client_offsetY;
|
|
|
|
x = std::clamp(x, offsetX, size.first - offsetX);
|
|
y = std::clamp(y, offsetY, size.second - offsetY);
|
|
|
|
return { (x - offsetX) * touch_port.scalar_inv, (y - offsetY) * touch_port.scalar_inv };
|
|
}
|
|
|
|
/**
|
|
* @brief Multiplies a polar coordinate pair by a cartesian scaling factor.
|
|
* @param r The radial coordinate.
|
|
* @param angle The angular coordinate (radians).
|
|
* @param scalar The scalar cartesian coordinate pair.
|
|
* @return The scaled radial coordinate.
|
|
*/
|
|
float
|
|
multiply_polar_by_cartesian_scalar(float r, float angle, const std::pair<float, float> &scalar) {
|
|
// Convert polar to cartesian coordinates
|
|
float x = r * std::cos(angle);
|
|
float y = r * std::sin(angle);
|
|
|
|
// Scale the values
|
|
x *= scalar.first;
|
|
y *= scalar.second;
|
|
|
|
// Convert the result back to a polar radial coordinate
|
|
return std::sqrt(std::pow(x, 2) + std::pow(y, 2));
|
|
}
|
|
|
|
/**
|
|
* @brief Scales the ellipse axes according to the provided size.
|
|
* @param val The major and minor axis pair.
|
|
* @param rotation The rotation value from the touch/pen event.
|
|
* @param scalar The scalar cartesian coordinate pair.
|
|
* @return The major and minor axis pair.
|
|
*/
|
|
std::pair<float, float>
|
|
scale_client_contact_area(const std::pair<float, float> &val, uint16_t rotation, const std::pair<float, float> &scalar) {
|
|
// If the rotation is unknown, we'll just scale both axes equally by using
|
|
// a 45 degree angle for our scaling calculations
|
|
float angle = rotation == LI_ROT_UNKNOWN ? (M_PI / 4) : (rotation * (M_PI / 180));
|
|
|
|
// If we have a major but not a minor axis, treat the touch as circular
|
|
float major = val.first;
|
|
float minor = val.second != 0.0f ? val.second : val.first;
|
|
|
|
// The minor axis is perpendicular to major axis so the angle must be rotated by 90 degrees
|
|
return { multiply_polar_by_cartesian_scalar(major, angle, scalar), multiply_polar_by_cartesian_scalar(minor, angle + (M_PI / 2), scalar) };
|
|
}
|
|
|
|
void
|
|
passthrough(std::shared_ptr<input_t> &input, PNV_ABS_MOUSE_MOVE_PACKET packet) {
|
|
if (!config::input.mouse) {
|
|
return;
|
|
}
|
|
|
|
if (input->mouse_left_button_timeout == DISABLE_LEFT_BUTTON_DELAY) {
|
|
input->mouse_left_button_timeout = ENABLE_LEFT_BUTTON_DELAY;
|
|
}
|
|
|
|
float x = util::endian::big(packet->x);
|
|
float y = util::endian::big(packet->y);
|
|
|
|
// Prevent divide by zero
|
|
// Don't expect it to happen, but just in case
|
|
if (!packet->width || !packet->height) {
|
|
BOOST_LOG(warning) << "Moonlight passed invalid dimensions"sv;
|
|
|
|
return;
|
|
}
|
|
|
|
auto width = (float) util::endian::big(packet->width);
|
|
auto height = (float) util::endian::big(packet->height);
|
|
|
|
auto tpcoords = client_to_touchport(input, { x, y }, { width, height });
|
|
|
|
auto &touch_port = input->touch_port;
|
|
platf::touch_port_t abs_port {
|
|
touch_port.offset_x, touch_port.offset_y,
|
|
touch_port.env_width, touch_port.env_height
|
|
};
|
|
|
|
platf::abs_mouse(platf_input, abs_port, tpcoords.first, tpcoords.second);
|
|
}
|
|
|
|
void
|
|
passthrough(std::shared_ptr<input_t> &input, PNV_MOUSE_BUTTON_PACKET packet) {
|
|
if (!config::input.mouse) {
|
|
return;
|
|
}
|
|
|
|
auto release = util::endian::little(packet->header.magic) == MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5;
|
|
auto button = util::endian::big(packet->button);
|
|
if (button > 0 && button < mouse_press.size()) {
|
|
if (mouse_press[button] != release) {
|
|
// button state is already what we want
|
|
return;
|
|
}
|
|
|
|
mouse_press[button] = !release;
|
|
}
|
|
/**
|
|
* When Moonlight sends mouse input through absolute coordinates,
|
|
* it's possible that BUTTON_RIGHT is pressed down immediately after releasing BUTTON_LEFT.
|
|
* As a result, Sunshine will left-click on hyperlinks in the browser before right-clicking
|
|
*
|
|
* This can be solved by delaying BUTTON_LEFT, however, any delay on input is undesirable during gaming
|
|
* As a compromise, Sunshine will only put delays on BUTTON_LEFT when
|
|
* absolute mouse coordinates have been sent.
|
|
*
|
|
* Try to make sure BUTTON_RIGHT gets called before BUTTON_LEFT is released.
|
|
*
|
|
* input->mouse_left_button_timeout can only be nullptr
|
|
* when the last mouse coordinates were absolute
|
|
*/
|
|
if (button == BUTTON_LEFT && release && !input->mouse_left_button_timeout) {
|
|
auto f = [=]() {
|
|
auto left_released = mouse_press[BUTTON_LEFT];
|
|
if (left_released) {
|
|
// Already released left button
|
|
return;
|
|
}
|
|
platf::button_mouse(platf_input, BUTTON_LEFT, release);
|
|
|
|
mouse_press[BUTTON_LEFT] = false;
|
|
input->mouse_left_button_timeout = nullptr;
|
|
};
|
|
|
|
input->mouse_left_button_timeout = task_pool.pushDelayed(std::move(f), 10ms).task_id;
|
|
|
|
return;
|
|
}
|
|
if (
|
|
button == BUTTON_RIGHT && !release &&
|
|
input->mouse_left_button_timeout > DISABLE_LEFT_BUTTON_DELAY) {
|
|
platf::button_mouse(platf_input, BUTTON_RIGHT, false);
|
|
platf::button_mouse(platf_input, BUTTON_RIGHT, true);
|
|
|
|
mouse_press[BUTTON_RIGHT] = false;
|
|
|
|
return;
|
|
}
|
|
|
|
platf::button_mouse(platf_input, button, release);
|
|
}
|
|
|
|
short
|
|
map_keycode(short keycode) {
|
|
auto it = config::input.keybindings.find(keycode);
|
|
if (it != std::end(config::input.keybindings)) {
|
|
return it->second;
|
|
}
|
|
|
|
return keycode;
|
|
}
|
|
|
|
/**
|
|
* Update flags for keyboard shortcut combo's
|
|
*/
|
|
inline void
|
|
update_shortcutFlags(int *flags, short keyCode, bool release) {
|
|
switch (keyCode) {
|
|
case VKEY_SHIFT:
|
|
case VKEY_LSHIFT:
|
|
case VKEY_RSHIFT:
|
|
if (release) {
|
|
*flags &= ~input_t::SHIFT;
|
|
}
|
|
else {
|
|
*flags |= input_t::SHIFT;
|
|
}
|
|
break;
|
|
case VKEY_CONTROL:
|
|
case VKEY_LCONTROL:
|
|
case VKEY_RCONTROL:
|
|
if (release) {
|
|
*flags &= ~input_t::CTRL;
|
|
}
|
|
else {
|
|
*flags |= input_t::CTRL;
|
|
}
|
|
break;
|
|
case VKEY_MENU:
|
|
case VKEY_LMENU:
|
|
case VKEY_RMENU:
|
|
if (release) {
|
|
*flags &= ~input_t::ALT;
|
|
}
|
|
else {
|
|
*flags |= input_t::ALT;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool
|
|
is_modifier(uint16_t keyCode) {
|
|
switch (keyCode) {
|
|
case VKEY_SHIFT:
|
|
case VKEY_LSHIFT:
|
|
case VKEY_RSHIFT:
|
|
case VKEY_CONTROL:
|
|
case VKEY_LCONTROL:
|
|
case VKEY_RCONTROL:
|
|
case VKEY_MENU:
|
|
case VKEY_LMENU:
|
|
case VKEY_RMENU:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void
|
|
send_key_and_modifiers(uint16_t key_code, bool release, uint8_t flags, uint8_t synthetic_modifiers) {
|
|
if (!release) {
|
|
// Press any synthetic modifiers required for this key
|
|
if (synthetic_modifiers & MODIFIER_SHIFT) {
|
|
platf::keyboard(platf_input, VKEY_SHIFT, false, flags);
|
|
}
|
|
if (synthetic_modifiers & MODIFIER_CTRL) {
|
|
platf::keyboard(platf_input, VKEY_CONTROL, false, flags);
|
|
}
|
|
if (synthetic_modifiers & MODIFIER_ALT) {
|
|
platf::keyboard(platf_input, VKEY_MENU, false, flags);
|
|
}
|
|
}
|
|
|
|
platf::keyboard(platf_input, map_keycode(key_code), release, flags);
|
|
|
|
if (!release) {
|
|
// Raise any synthetic modifier keys we pressed
|
|
if (synthetic_modifiers & MODIFIER_SHIFT) {
|
|
platf::keyboard(platf_input, VKEY_SHIFT, true, flags);
|
|
}
|
|
if (synthetic_modifiers & MODIFIER_CTRL) {
|
|
platf::keyboard(platf_input, VKEY_CONTROL, true, flags);
|
|
}
|
|
if (synthetic_modifiers & MODIFIER_ALT) {
|
|
platf::keyboard(platf_input, VKEY_MENU, true, flags);
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
repeat_key(uint16_t key_code, uint8_t flags, uint8_t synthetic_modifiers) {
|
|
// If key no longer pressed, stop repeating
|
|
if (!key_press[make_kpid(key_code, flags)]) {
|
|
key_press_repeat_id = nullptr;
|
|
return;
|
|
}
|
|
|
|
send_key_and_modifiers(key_code, false, flags, synthetic_modifiers);
|
|
|
|
key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_period, key_code, flags, synthetic_modifiers).task_id;
|
|
}
|
|
|
|
void
|
|
passthrough(std::shared_ptr<input_t> &input, PNV_KEYBOARD_PACKET packet) {
|
|
if (!config::input.keyboard) {
|
|
return;
|
|
}
|
|
|
|
auto release = util::endian::little(packet->header.magic) == KEY_UP_EVENT_MAGIC;
|
|
auto keyCode = packet->keyCode & 0x00FF;
|
|
|
|
// Set synthetic modifier flags if the keyboard packet is requesting modifier
|
|
// keys that are not current pressed.
|
|
uint8_t synthetic_modifiers = 0;
|
|
if (!release && !is_modifier(keyCode)) {
|
|
if (!(input->shortcutFlags & input_t::SHIFT) && (packet->modifiers & MODIFIER_SHIFT)) {
|
|
synthetic_modifiers |= MODIFIER_SHIFT;
|
|
}
|
|
if (!(input->shortcutFlags & input_t::CTRL) && (packet->modifiers & MODIFIER_CTRL)) {
|
|
synthetic_modifiers |= MODIFIER_CTRL;
|
|
}
|
|
if (!(input->shortcutFlags & input_t::ALT) && (packet->modifiers & MODIFIER_ALT)) {
|
|
synthetic_modifiers |= MODIFIER_ALT;
|
|
}
|
|
}
|
|
|
|
auto &pressed = key_press[make_kpid(keyCode, packet->flags)];
|
|
if (!pressed) {
|
|
if (!release) {
|
|
// A new key has been pressed down, we need to check for key combo's
|
|
// If a key-combo has been pressed down, don't pass it through
|
|
if (input->shortcutFlags == input_t::SHORTCUT && apply_shortcut(keyCode) > 0) {
|
|
return;
|
|
}
|
|
|
|
if (key_press_repeat_id) {
|
|
task_pool.cancel(key_press_repeat_id);
|
|
}
|
|
|
|
if (config::input.key_repeat_delay.count() > 0) {
|
|
key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_delay, keyCode, packet->flags, synthetic_modifiers).task_id;
|
|
}
|
|
}
|
|
else {
|
|
// Already released
|
|
return;
|
|
}
|
|
}
|
|
else if (!release) {
|
|
// Already pressed down key
|
|
return;
|
|
}
|
|
|
|
pressed = !release;
|
|
|
|
send_key_and_modifiers(keyCode, release, packet->flags, synthetic_modifiers);
|
|
|
|
update_shortcutFlags(&input->shortcutFlags, map_keycode(keyCode), release);
|
|
}
|
|
|
|
void
|
|
passthrough(PNV_SCROLL_PACKET packet) {
|
|
if (!config::input.mouse) {
|
|
return;
|
|
}
|
|
|
|
platf::scroll(platf_input, util::endian::big(packet->scrollAmt1));
|
|
}
|
|
|
|
void
|
|
passthrough(PSS_HSCROLL_PACKET packet) {
|
|
if (!config::input.mouse) {
|
|
return;
|
|
}
|
|
|
|
platf::hscroll(platf_input, util::endian::big(packet->scrollAmount));
|
|
}
|
|
|
|
void
|
|
passthrough(PNV_UNICODE_PACKET packet) {
|
|
if (!config::input.keyboard) {
|
|
return;
|
|
}
|
|
|
|
auto size = util::endian::big(packet->header.size) - sizeof(packet->header.magic);
|
|
platf::unicode(platf_input, packet->text, size);
|
|
}
|
|
|
|
/**
|
|
* @brief Called to pass a controller arrival message to the platform backend.
|
|
* @param input The input context pointer.
|
|
* @param packet The controller arrival packet.
|
|
*/
|
|
void
|
|
passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_ARRIVAL_PACKET packet) {
|
|
if (!config::input.controller) {
|
|
return;
|
|
}
|
|
|
|
if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
|
|
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
|
|
return;
|
|
}
|
|
|
|
if (input->gamepads[packet->controllerNumber].id >= 0) {
|
|
BOOST_LOG(warning) << "ControllerNumber already allocated ["sv << packet->controllerNumber << ']';
|
|
return;
|
|
}
|
|
|
|
platf::gamepad_arrival_t arrival {
|
|
packet->type,
|
|
util::endian::little(packet->capabilities),
|
|
util::endian::little(packet->supportedButtonFlags),
|
|
};
|
|
|
|
auto id = alloc_id(gamepadMask);
|
|
if (id < 0) {
|
|
return;
|
|
}
|
|
|
|
// Allocate a new gamepad
|
|
if (platf::alloc_gamepad(platf_input, { id, packet->controllerNumber }, arrival, input->feedback_queue)) {
|
|
free_id(gamepadMask, id);
|
|
return;
|
|
}
|
|
|
|
input->gamepads[packet->controllerNumber].id = id;
|
|
}
|
|
|
|
/**
|
|
* @brief Called to pass a touch message to the platform backend.
|
|
* @param input The input context pointer.
|
|
* @param packet The touch packet.
|
|
*/
|
|
void
|
|
passthrough(std::shared_ptr<input_t> &input, PSS_TOUCH_PACKET packet) {
|
|
if (!config::input.mouse) {
|
|
return;
|
|
}
|
|
|
|
// Convert the client normalized coordinates to touchport coordinates
|
|
auto coords = client_to_touchport(input,
|
|
{ from_clamped_netfloat(packet->x, 0.0f, 1.0f) * 65535.f,
|
|
from_clamped_netfloat(packet->y, 0.0f, 1.0f) * 65535.f },
|
|
{ 65535.f, 65535.f });
|
|
|
|
auto &touch_port = input->touch_port;
|
|
platf::touch_port_t abs_port {
|
|
touch_port.offset_x, touch_port.offset_y,
|
|
touch_port.env_width, touch_port.env_height
|
|
};
|
|
|
|
// Renormalize the coordinates
|
|
coords.first /= abs_port.width;
|
|
coords.second /= abs_port.height;
|
|
|
|
// Normalize rotation value to 0-359 degree range
|
|
auto rotation = util::endian::little(packet->rotation);
|
|
if (rotation != LI_ROT_UNKNOWN) {
|
|
rotation %= 360;
|
|
}
|
|
|
|
// Normalize the contact area based on the touchport
|
|
auto contact_area = scale_client_contact_area(
|
|
{ from_clamped_netfloat(packet->contactAreaMajor, 0.0f, 1.0f) * 65535.f,
|
|
from_clamped_netfloat(packet->contactAreaMinor, 0.0f, 1.0f) * 65535.f },
|
|
rotation,
|
|
{ abs_port.width / 65535.f, abs_port.height / 65535.f });
|
|
|
|
platf::touch_input_t touch {
|
|
packet->eventType,
|
|
rotation,
|
|
util::endian::little(packet->pointerId),
|
|
coords.first,
|
|
coords.second,
|
|
from_clamped_netfloat(packet->pressureOrDistance, 0.0f, 1.0f),
|
|
contact_area.first,
|
|
contact_area.second,
|
|
};
|
|
|
|
platf::touch(input->client_context.get(), abs_port, touch);
|
|
}
|
|
|
|
/**
|
|
* @brief Called to pass a pen message to the platform backend.
|
|
* @param input The input context pointer.
|
|
* @param packet The pen packet.
|
|
*/
|
|
void
|
|
passthrough(std::shared_ptr<input_t> &input, PSS_PEN_PACKET packet) {
|
|
if (!config::input.mouse) {
|
|
return;
|
|
}
|
|
|
|
// Convert the client normalized coordinates to touchport coordinates
|
|
auto coords = client_to_touchport(input,
|
|
{ from_clamped_netfloat(packet->x, 0.0f, 1.0f) * 65535.f,
|
|
from_clamped_netfloat(packet->y, 0.0f, 1.0f) * 65535.f },
|
|
{ 65535.f, 65535.f });
|
|
|
|
auto &touch_port = input->touch_port;
|
|
platf::touch_port_t abs_port {
|
|
touch_port.offset_x, touch_port.offset_y,
|
|
touch_port.env_width, touch_port.env_height
|
|
};
|
|
|
|
// Renormalize the coordinates
|
|
coords.first /= abs_port.width;
|
|
coords.second /= abs_port.height;
|
|
|
|
// Normalize rotation value to 0-359 degree range
|
|
auto rotation = util::endian::little(packet->rotation);
|
|
if (rotation != LI_ROT_UNKNOWN) {
|
|
rotation %= 360;
|
|
}
|
|
|
|
// Normalize the contact area based on the touchport
|
|
auto contact_area = scale_client_contact_area(
|
|
{ from_clamped_netfloat(packet->contactAreaMajor, 0.0f, 1.0f) * 65535.f,
|
|
from_clamped_netfloat(packet->contactAreaMinor, 0.0f, 1.0f) * 65535.f },
|
|
rotation,
|
|
{ abs_port.width / 65535.f, abs_port.height / 65535.f });
|
|
|
|
platf::pen_input_t pen {
|
|
packet->eventType,
|
|
packet->toolType,
|
|
packet->penButtons,
|
|
packet->tilt,
|
|
rotation,
|
|
coords.first,
|
|
coords.second,
|
|
from_clamped_netfloat(packet->pressureOrDistance, 0.0f, 1.0f),
|
|
contact_area.first,
|
|
contact_area.second,
|
|
};
|
|
|
|
platf::pen(input->client_context.get(), abs_port, pen);
|
|
}
|
|
|
|
/**
|
|
* @brief Called to pass a controller touch message to the platform backend.
|
|
* @param input The input context pointer.
|
|
* @param packet The controller touch packet.
|
|
*/
|
|
void
|
|
passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_TOUCH_PACKET packet) {
|
|
if (!config::input.controller) {
|
|
return;
|
|
}
|
|
|
|
if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
|
|
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
|
|
return;
|
|
}
|
|
|
|
auto &gamepad = input->gamepads[packet->controllerNumber];
|
|
if (gamepad.id < 0) {
|
|
BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv;
|
|
return;
|
|
}
|
|
|
|
platf::gamepad_touch_t touch {
|
|
{ gamepad.id, packet->controllerNumber },
|
|
packet->eventType,
|
|
util::endian::little(packet->pointerId),
|
|
from_netfloat(packet->x),
|
|
from_netfloat(packet->y),
|
|
from_netfloat(packet->pressure),
|
|
};
|
|
|
|
platf::gamepad_touch(platf_input, touch);
|
|
}
|
|
|
|
/**
|
|
* @brief Called to pass a controller motion message to the platform backend.
|
|
* @param input The input context pointer.
|
|
* @param packet The controller motion packet.
|
|
*/
|
|
void
|
|
passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_MOTION_PACKET packet) {
|
|
if (!config::input.controller) {
|
|
return;
|
|
}
|
|
|
|
if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
|
|
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
|
|
return;
|
|
}
|
|
|
|
auto &gamepad = input->gamepads[packet->controllerNumber];
|
|
if (gamepad.id < 0) {
|
|
BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv;
|
|
return;
|
|
}
|
|
|
|
platf::gamepad_motion_t motion {
|
|
{ gamepad.id, packet->controllerNumber },
|
|
packet->motionType,
|
|
from_netfloat(packet->x),
|
|
from_netfloat(packet->y),
|
|
from_netfloat(packet->z),
|
|
};
|
|
|
|
platf::gamepad_motion(platf_input, motion);
|
|
}
|
|
|
|
/**
|
|
* @brief Called to pass a controller battery message to the platform backend.
|
|
* @param input The input context pointer.
|
|
* @param packet The controller battery packet.
|
|
*/
|
|
void
|
|
passthrough(std::shared_ptr<input_t> &input, PSS_CONTROLLER_BATTERY_PACKET packet) {
|
|
if (!config::input.controller) {
|
|
return;
|
|
}
|
|
|
|
if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
|
|
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
|
|
return;
|
|
}
|
|
|
|
auto &gamepad = input->gamepads[packet->controllerNumber];
|
|
if (gamepad.id < 0) {
|
|
BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv;
|
|
return;
|
|
}
|
|
|
|
platf::gamepad_battery_t battery {
|
|
{ gamepad.id, packet->controllerNumber },
|
|
packet->batteryState,
|
|
packet->batteryPercentage
|
|
};
|
|
|
|
platf::gamepad_battery(platf_input, battery);
|
|
}
|
|
|
|
void
|
|
passthrough(std::shared_ptr<input_t> &input, PNV_MULTI_CONTROLLER_PACKET packet) {
|
|
if (!config::input.controller) {
|
|
return;
|
|
}
|
|
|
|
if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) {
|
|
BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']';
|
|
|
|
return;
|
|
}
|
|
|
|
auto &gamepad = input->gamepads[packet->controllerNumber];
|
|
|
|
// If this is an event for a new gamepad, create the gamepad now. Ideally, the client would
|
|
// send a controller arrival instead of this but it's still supported for legacy clients.
|
|
if ((packet->activeGamepadMask & (1 << packet->controllerNumber)) && gamepad.id < 0) {
|
|
auto id = alloc_id(gamepadMask);
|
|
if (id < 0) {
|
|
return;
|
|
}
|
|
|
|
if (platf::alloc_gamepad(platf_input, { id, (uint8_t) packet->controllerNumber }, {}, input->feedback_queue)) {
|
|
free_id(gamepadMask, id);
|
|
return;
|
|
}
|
|
|
|
gamepad.id = id;
|
|
}
|
|
else if (!(packet->activeGamepadMask & (1 << packet->controllerNumber)) && gamepad.id >= 0) {
|
|
// If this is the final event for a gamepad being removed, free the gamepad and return.
|
|
free_gamepad(platf_input, gamepad.id);
|
|
gamepad.id = -1;
|
|
return;
|
|
}
|
|
|
|
// If this gamepad has not been initialized, ignore it.
|
|
// This could happen when platf::alloc_gamepad fails
|
|
if (gamepad.id < 0) {
|
|
BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv;
|
|
return;
|
|
}
|
|
|
|
std::uint16_t bf = packet->buttonFlags;
|
|
std::uint32_t bf2 = packet->buttonFlags2;
|
|
platf::gamepad_state_t gamepad_state {
|
|
bf | (bf2 << 16),
|
|
packet->leftTrigger,
|
|
packet->rightTrigger,
|
|
packet->leftStickX,
|
|
packet->leftStickY,
|
|
packet->rightStickX,
|
|
packet->rightStickY
|
|
};
|
|
|
|
auto bf_new = gamepad_state.buttonFlags;
|
|
switch (gamepad.back_button_state) {
|
|
case button_state_e::UP:
|
|
if (!(platf::BACK & bf_new)) {
|
|
gamepad.back_button_state = button_state_e::NONE;
|
|
}
|
|
gamepad_state.buttonFlags &= ~platf::BACK;
|
|
break;
|
|
case button_state_e::DOWN:
|
|
if (platf::BACK & bf_new) {
|
|
gamepad.back_button_state = button_state_e::NONE;
|
|
}
|
|
gamepad_state.buttonFlags |= platf::BACK;
|
|
break;
|
|
case button_state_e::NONE:
|
|
break;
|
|
}
|
|
|
|
bf = gamepad_state.buttonFlags ^ gamepad.gamepad_state.buttonFlags;
|
|
bf_new = gamepad_state.buttonFlags;
|
|
|
|
if (platf::BACK & bf) {
|
|
if (platf::BACK & bf_new) {
|
|
// Don't emulate home button if timeout < 0
|
|
if (config::input.back_button_timeout >= 0ms) {
|
|
auto f = [input, controller = packet->controllerNumber]() {
|
|
auto &gamepad = input->gamepads[controller];
|
|
|
|
auto &state = gamepad.gamepad_state;
|
|
|
|
// Force the back button up
|
|
gamepad.back_button_state = button_state_e::UP;
|
|
state.buttonFlags &= ~platf::BACK;
|
|
platf::gamepad(platf_input, gamepad.id, state);
|
|
|
|
// Press Home button
|
|
state.buttonFlags |= platf::HOME;
|
|
platf::gamepad(platf_input, gamepad.id, state);
|
|
|
|
// Sleep for a short time to allow the input to be detected
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(100));
|
|
|
|
// Release Home button
|
|
state.buttonFlags &= ~platf::HOME;
|
|
platf::gamepad(platf_input, gamepad.id, state);
|
|
|
|
gamepad.back_timeout_id = nullptr;
|
|
};
|
|
|
|
gamepad.back_timeout_id = task_pool.pushDelayed(std::move(f), config::input.back_button_timeout).task_id;
|
|
}
|
|
}
|
|
else if (gamepad.back_timeout_id) {
|
|
task_pool.cancel(gamepad.back_timeout_id);
|
|
gamepad.back_timeout_id = nullptr;
|
|
}
|
|
}
|
|
|
|
platf::gamepad(platf_input, gamepad.id, gamepad_state);
|
|
|
|
gamepad.gamepad_state = gamepad_state;
|
|
}
|
|
|
|
enum class batch_result_e {
|
|
batched, // This entry was batched with the source entry
|
|
not_batchable, // Not eligible to batch but continue attempts to batch
|
|
terminate_batch, // Stop trying to batch with this entry
|
|
};
|
|
|
|
/**
|
|
* @brief Batch two relative mouse messages.
|
|
* @param dest The original packet to batch into.
|
|
* @param src A later packet to attempt to batch.
|
|
* @return `batch_result_e` : The status of the batching operation.
|
|
*/
|
|
batch_result_e
|
|
batch(PNV_REL_MOUSE_MOVE_PACKET dest, PNV_REL_MOUSE_MOVE_PACKET src) {
|
|
short deltaX, deltaY;
|
|
|
|
// Batching is safe as long as the result doesn't overflow a 16-bit integer
|
|
if (!__builtin_add_overflow(util::endian::big(dest->deltaX), util::endian::big(src->deltaX), &deltaX)) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
if (!__builtin_add_overflow(util::endian::big(dest->deltaY), util::endian::big(src->deltaY), &deltaY)) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Take the sum of deltas
|
|
dest->deltaX = util::endian::big(deltaX);
|
|
dest->deltaY = util::endian::big(deltaY);
|
|
return batch_result_e::batched;
|
|
}
|
|
|
|
/**
|
|
* @brief Batch two absolute mouse messages.
|
|
* @param dest The original packet to batch into.
|
|
* @param src A later packet to attempt to batch.
|
|
* @return `batch_result_e` : The status of the batching operation.
|
|
*/
|
|
batch_result_e
|
|
batch(PNV_ABS_MOUSE_MOVE_PACKET dest, PNV_ABS_MOUSE_MOVE_PACKET src) {
|
|
// Batching must only happen if the reference width and height don't change
|
|
if (dest->width != src->width || dest->height != src->height) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Take the latest absolute position
|
|
*dest = *src;
|
|
return batch_result_e::batched;
|
|
}
|
|
|
|
/**
|
|
* @brief Batch two vertical scroll messages.
|
|
* @param dest The original packet to batch into.
|
|
* @param src A later packet to attempt to batch.
|
|
* @return `batch_result_e` : The status of the batching operation.
|
|
*/
|
|
batch_result_e
|
|
batch(PNV_SCROLL_PACKET dest, PNV_SCROLL_PACKET src) {
|
|
short scrollAmt;
|
|
|
|
// Batching is safe as long as the result doesn't overflow a 16-bit integer
|
|
if (!__builtin_add_overflow(util::endian::big(dest->scrollAmt1), util::endian::big(src->scrollAmt1), &scrollAmt)) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Take the sum of delta
|
|
dest->scrollAmt1 = util::endian::big(scrollAmt);
|
|
dest->scrollAmt2 = util::endian::big(scrollAmt);
|
|
return batch_result_e::batched;
|
|
}
|
|
|
|
/**
|
|
* @brief Batch two horizontal scroll messages.
|
|
* @param dest The original packet to batch into.
|
|
* @param src A later packet to attempt to batch.
|
|
* @return `batch_result_e` : The status of the batching operation.
|
|
*/
|
|
batch_result_e
|
|
batch(PSS_HSCROLL_PACKET dest, PSS_HSCROLL_PACKET src) {
|
|
short scrollAmt;
|
|
|
|
// Batching is safe as long as the result doesn't overflow a 16-bit integer
|
|
if (!__builtin_add_overflow(util::endian::big(dest->scrollAmount), util::endian::big(src->scrollAmount), &scrollAmt)) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Take the sum of delta
|
|
dest->scrollAmount = util::endian::big(scrollAmt);
|
|
return batch_result_e::batched;
|
|
}
|
|
|
|
/**
|
|
* @brief Batch two controller state messages.
|
|
* @param dest The original packet to batch into.
|
|
* @param src A later packet to attempt to batch.
|
|
* @return `batch_result_e` : The status of the batching operation.
|
|
*/
|
|
batch_result_e
|
|
batch(PNV_MULTI_CONTROLLER_PACKET dest, PNV_MULTI_CONTROLLER_PACKET src) {
|
|
// Do not allow batching if the active controllers change
|
|
if (dest->activeGamepadMask != src->activeGamepadMask) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// We can only batch entries for the same controller, but allow batching attempts to continue
|
|
// in case we have more packets for this controller later in the queue.
|
|
if (dest->controllerNumber != src->controllerNumber) {
|
|
return batch_result_e::not_batchable;
|
|
}
|
|
|
|
// Do not allow batching if the button state changes on this controller
|
|
if (dest->buttonFlags != src->buttonFlags || dest->buttonFlags2 != src->buttonFlags2) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Take the latest state
|
|
*dest = *src;
|
|
return batch_result_e::batched;
|
|
}
|
|
|
|
/**
|
|
* @brief Batch two touch messages.
|
|
* @param dest The original packet to batch into.
|
|
* @param src A later packet to attempt to batch.
|
|
* @return `batch_result_e` : The status of the batching operation.
|
|
*/
|
|
batch_result_e
|
|
batch(PSS_TOUCH_PACKET dest, PSS_TOUCH_PACKET src) {
|
|
// Only batch hover or move events
|
|
if (dest->eventType != LI_TOUCH_EVENT_MOVE &&
|
|
dest->eventType != LI_TOUCH_EVENT_HOVER) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Don't batch beyond state changing events
|
|
if (src->eventType != LI_TOUCH_EVENT_MOVE &&
|
|
src->eventType != LI_TOUCH_EVENT_HOVER) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Batched events must be the same pointer ID
|
|
if (dest->pointerId != src->pointerId) {
|
|
return batch_result_e::not_batchable;
|
|
}
|
|
|
|
// The pointer must be in the same state
|
|
if (dest->eventType != src->eventType) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Take the latest state
|
|
*dest = *src;
|
|
return batch_result_e::batched;
|
|
}
|
|
|
|
/**
|
|
* @brief Batch two pen messages.
|
|
* @param dest The original packet to batch into.
|
|
* @param src A later packet to attempt to batch.
|
|
* @return `batch_result_e` : The status of the batching operation.
|
|
*/
|
|
batch_result_e
|
|
batch(PSS_PEN_PACKET dest, PSS_PEN_PACKET src) {
|
|
// Only batch hover or move events
|
|
if (dest->eventType != LI_TOUCH_EVENT_MOVE &&
|
|
dest->eventType != LI_TOUCH_EVENT_HOVER) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Batched events must be the same type
|
|
if (dest->eventType != src->eventType) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Do not allow batching if the button state changes
|
|
if (dest->penButtons != src->penButtons) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Do not batch beyond tool changes
|
|
if (dest->toolType != src->toolType) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Take the latest state
|
|
*dest = *src;
|
|
return batch_result_e::batched;
|
|
}
|
|
|
|
/**
|
|
* @brief Batch two controller touch messages.
|
|
* @param dest The original packet to batch into.
|
|
* @param src A later packet to attempt to batch.
|
|
* @return `batch_result_e` : The status of the batching operation.
|
|
*/
|
|
batch_result_e
|
|
batch(PSS_CONTROLLER_TOUCH_PACKET dest, PSS_CONTROLLER_TOUCH_PACKET src) {
|
|
// Only batch hover or move events
|
|
if (dest->eventType != LI_TOUCH_EVENT_MOVE &&
|
|
dest->eventType != LI_TOUCH_EVENT_HOVER) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// We can only batch entries for the same controller, but allow batching attempts to continue
|
|
// in case we have more packets for this controller later in the queue.
|
|
if (dest->controllerNumber != src->controllerNumber) {
|
|
return batch_result_e::not_batchable;
|
|
}
|
|
|
|
// Don't batch beyond state changing events
|
|
if (src->eventType != LI_TOUCH_EVENT_MOVE &&
|
|
src->eventType != LI_TOUCH_EVENT_HOVER) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Batched events must be the same pointer ID
|
|
if (dest->pointerId != src->pointerId) {
|
|
return batch_result_e::not_batchable;
|
|
}
|
|
|
|
// The pointer must be in the same state
|
|
if (dest->eventType != src->eventType) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// Take the latest state
|
|
*dest = *src;
|
|
return batch_result_e::batched;
|
|
}
|
|
|
|
/**
|
|
* @brief Batch two controller motion messages.
|
|
* @param dest The original packet to batch into.
|
|
* @param src A later packet to attempt to batch.
|
|
* @return `batch_result_e` : The status of the batching operation.
|
|
*/
|
|
batch_result_e
|
|
batch(PSS_CONTROLLER_MOTION_PACKET dest, PSS_CONTROLLER_MOTION_PACKET src) {
|
|
// We can only batch entries for the same controller, but allow batching attempts to continue
|
|
// in case we have more packets for this controller later in the queue.
|
|
if (dest->controllerNumber != src->controllerNumber) {
|
|
return batch_result_e::not_batchable;
|
|
}
|
|
|
|
// Batched events must be the same sensor
|
|
if (dest->motionType != src->motionType) {
|
|
return batch_result_e::not_batchable;
|
|
}
|
|
|
|
// Take the latest state
|
|
*dest = *src;
|
|
return batch_result_e::batched;
|
|
}
|
|
|
|
/**
|
|
* @brief Batch two input messages.
|
|
* @param dest The original packet to batch into.
|
|
* @param src A later packet to attempt to batch.
|
|
* @return `batch_result_e` : The status of the batching operation.
|
|
*/
|
|
batch_result_e
|
|
batch(PNV_INPUT_HEADER dest, PNV_INPUT_HEADER src) {
|
|
// We can only batch if the packet types are the same
|
|
if (dest->magic != src->magic) {
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
|
|
// We can only batch certain message types
|
|
switch (util::endian::little(dest->magic)) {
|
|
case MOUSE_MOVE_REL_MAGIC_GEN5:
|
|
return batch((PNV_REL_MOUSE_MOVE_PACKET) dest, (PNV_REL_MOUSE_MOVE_PACKET) src);
|
|
case MOUSE_MOVE_ABS_MAGIC:
|
|
return batch((PNV_ABS_MOUSE_MOVE_PACKET) dest, (PNV_ABS_MOUSE_MOVE_PACKET) src);
|
|
case SCROLL_MAGIC_GEN5:
|
|
return batch((PNV_SCROLL_PACKET) dest, (PNV_SCROLL_PACKET) src);
|
|
case SS_HSCROLL_MAGIC:
|
|
return batch((PSS_HSCROLL_PACKET) dest, (PSS_HSCROLL_PACKET) src);
|
|
case MULTI_CONTROLLER_MAGIC_GEN5:
|
|
return batch((PNV_MULTI_CONTROLLER_PACKET) dest, (PNV_MULTI_CONTROLLER_PACKET) src);
|
|
case SS_TOUCH_MAGIC:
|
|
return batch((PSS_TOUCH_PACKET) dest, (PSS_TOUCH_PACKET) src);
|
|
case SS_PEN_MAGIC:
|
|
return batch((PSS_PEN_PACKET) dest, (PSS_PEN_PACKET) src);
|
|
case SS_CONTROLLER_TOUCH_MAGIC:
|
|
return batch((PSS_CONTROLLER_TOUCH_PACKET) dest, (PSS_CONTROLLER_TOUCH_PACKET) src);
|
|
case SS_CONTROLLER_MOTION_MAGIC:
|
|
return batch((PSS_CONTROLLER_MOTION_PACKET) dest, (PSS_CONTROLLER_MOTION_PACKET) src);
|
|
default:
|
|
// Not a batchable message type
|
|
return batch_result_e::terminate_batch;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Called on a thread pool thread to process an input message.
|
|
* @param input The input context pointer.
|
|
*/
|
|
void
|
|
passthrough_next_message(std::shared_ptr<input_t> input) {
|
|
// 'entry' backs the 'payload' pointer, so they must remain in scope together
|
|
std::vector<uint8_t> entry;
|
|
PNV_INPUT_HEADER payload;
|
|
|
|
// Lock the input queue while batching, but release it before sending
|
|
// the input to the OS. This avoids potentially lengthy lock contention
|
|
// in the control stream thread while input is being processed by the OS.
|
|
{
|
|
std::lock_guard<std::mutex> lg(input->input_queue_lock);
|
|
|
|
// If all entries have already been processed, nothing to do
|
|
if (input->input_queue.empty()) {
|
|
return;
|
|
}
|
|
|
|
// Pop off the first entry, which we will send
|
|
entry = input->input_queue.front();
|
|
payload = (PNV_INPUT_HEADER) entry.data();
|
|
input->input_queue.pop_front();
|
|
|
|
// Try to batch with remaining items on the queue
|
|
auto i = input->input_queue.begin();
|
|
while (i != input->input_queue.end()) {
|
|
auto batchable_entry = *i;
|
|
auto batchable_payload = (PNV_INPUT_HEADER) batchable_entry.data();
|
|
|
|
auto batch_result = batch(payload, batchable_payload);
|
|
if (batch_result == batch_result_e::terminate_batch) {
|
|
// Stop batching
|
|
break;
|
|
}
|
|
else if (batch_result == batch_result_e::batched) {
|
|
// Erase this entry since it was batched
|
|
i = input->input_queue.erase(i);
|
|
}
|
|
else {
|
|
// We couldn't batch this entry, but try to batch later entries.
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Print the final input packet
|
|
input::print((void *) payload);
|
|
|
|
// Send the batched input to the OS
|
|
switch (util::endian::little(payload->magic)) {
|
|
case MOUSE_MOVE_REL_MAGIC_GEN5:
|
|
passthrough(input, (PNV_REL_MOUSE_MOVE_PACKET) payload);
|
|
break;
|
|
case MOUSE_MOVE_ABS_MAGIC:
|
|
passthrough(input, (PNV_ABS_MOUSE_MOVE_PACKET) payload);
|
|
break;
|
|
case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5:
|
|
case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5:
|
|
passthrough(input, (PNV_MOUSE_BUTTON_PACKET) payload);
|
|
break;
|
|
case SCROLL_MAGIC_GEN5:
|
|
passthrough((PNV_SCROLL_PACKET) payload);
|
|
break;
|
|
case SS_HSCROLL_MAGIC:
|
|
passthrough((PSS_HSCROLL_PACKET) payload);
|
|
break;
|
|
case KEY_DOWN_EVENT_MAGIC:
|
|
case KEY_UP_EVENT_MAGIC:
|
|
passthrough(input, (PNV_KEYBOARD_PACKET) payload);
|
|
break;
|
|
case UTF8_TEXT_EVENT_MAGIC:
|
|
passthrough((PNV_UNICODE_PACKET) payload);
|
|
break;
|
|
case MULTI_CONTROLLER_MAGIC_GEN5:
|
|
passthrough(input, (PNV_MULTI_CONTROLLER_PACKET) payload);
|
|
break;
|
|
case SS_TOUCH_MAGIC:
|
|
passthrough(input, (PSS_TOUCH_PACKET) payload);
|
|
break;
|
|
case SS_PEN_MAGIC:
|
|
passthrough(input, (PSS_PEN_PACKET) payload);
|
|
break;
|
|
case SS_CONTROLLER_ARRIVAL_MAGIC:
|
|
passthrough(input, (PSS_CONTROLLER_ARRIVAL_PACKET) payload);
|
|
break;
|
|
case SS_CONTROLLER_TOUCH_MAGIC:
|
|
passthrough(input, (PSS_CONTROLLER_TOUCH_PACKET) payload);
|
|
break;
|
|
case SS_CONTROLLER_MOTION_MAGIC:
|
|
passthrough(input, (PSS_CONTROLLER_MOTION_PACKET) payload);
|
|
break;
|
|
case SS_CONTROLLER_BATTERY_MAGIC:
|
|
passthrough(input, (PSS_CONTROLLER_BATTERY_PACKET) payload);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @brief Called on the control stream thread to queue an input message.
|
|
* @param input The input context pointer.
|
|
* @param input_data The input message.
|
|
*/
|
|
void
|
|
passthrough(std::shared_ptr<input_t> &input, std::vector<std::uint8_t> &&input_data) {
|
|
{
|
|
std::lock_guard<std::mutex> lg(input->input_queue_lock);
|
|
input->input_queue.push_back(std::move(input_data));
|
|
}
|
|
task_pool.push(passthrough_next_message, input);
|
|
}
|
|
|
|
void
|
|
reset(std::shared_ptr<input_t> &input) {
|
|
task_pool.cancel(key_press_repeat_id);
|
|
task_pool.cancel(input->mouse_left_button_timeout);
|
|
|
|
// Ensure input is synchronous, by using the task_pool
|
|
task_pool.push([]() {
|
|
for (int x = 0; x < mouse_press.size(); ++x) {
|
|
if (mouse_press[x]) {
|
|
platf::button_mouse(platf_input, x, true);
|
|
mouse_press[x] = false;
|
|
}
|
|
}
|
|
|
|
for (auto &kp : key_press) {
|
|
if (!kp.second) {
|
|
// already released
|
|
continue;
|
|
}
|
|
platf::keyboard(platf_input, vk_from_kpid(kp.first) & 0x00FF, true, flags_from_kpid(kp.first));
|
|
key_press[kp.first] = false;
|
|
}
|
|
});
|
|
}
|
|
|
|
class deinit_t: public platf::deinit_t {
|
|
public:
|
|
~deinit_t() override {
|
|
platf_input.reset();
|
|
}
|
|
};
|
|
|
|
[[nodiscard]] std::unique_ptr<platf::deinit_t>
|
|
init() {
|
|
platf_input = platf::input();
|
|
|
|
return std::make_unique<deinit_t>();
|
|
}
|
|
|
|
std::shared_ptr<input_t>
|
|
alloc(safe::mail_t mail) {
|
|
auto input = std::make_shared<input_t>(
|
|
mail->event<input::touch_port_t>(mail::touch_port),
|
|
mail->queue<platf::gamepad_feedback_msg_t>(mail::gamepad_feedback));
|
|
|
|
// Workaround to ensure new frames will be captured when a client connects
|
|
task_pool.pushDelayed([]() {
|
|
platf::move_mouse(platf_input, 1, 1);
|
|
platf::move_mouse(platf_input, -1, -1);
|
|
},
|
|
100ms);
|
|
|
|
return input;
|
|
}
|
|
} // namespace input
|