/** * @file src/input.cpp * @brief todo */ // define uint32_t for #include extern "C" { #include #include } #include #include #include #include #include #include #include "config.h" #include "input.h" #include "main.h" #include "platform/common.h" #include "thread_pool.h" #include "utility.h" #include using namespace std::literals; namespace input { constexpr auto MAX_GAMEPADS = std::min((std::size_t) platf::MAX_GAMEPADS, sizeof(std::int16_t) * 8); #define DISABLE_LEFT_BUTTON_DELAY ((thread_pool_util::ThreadPool::task_id_t) 0x01) #define ENABLE_LEFT_BUTTON_DELAY nullptr constexpr auto VKEY_SHIFT = 0x10; constexpr auto VKEY_LSHIFT = 0xA0; constexpr auto VKEY_RSHIFT = 0xA1; constexpr auto VKEY_CONTROL = 0x11; constexpr auto VKEY_LCONTROL = 0xA2; constexpr auto VKEY_RCONTROL = 0xA3; constexpr auto VKEY_MENU = 0x12; constexpr auto VKEY_LMENU = 0xA4; constexpr auto VKEY_RMENU = 0xA5; enum class button_state_e { NONE, DOWN, UP }; template int alloc_id(std::bitset &gamepad_mask) { for (int x = 0; x < gamepad_mask.size(); ++x) { if (!gamepad_mask[x]) { gamepad_mask[x] = true; return x; } } return -1; } template void free_id(std::bitset &gamepad_mask, int id) { gamepad_mask[id] = false; } typedef uint32_t key_press_id_t; key_press_id_t make_kpid(uint16_t vk, uint8_t flags) { return (key_press_id_t) vk << 8 | flags; } uint16_t vk_from_kpid(key_press_id_t kpid) { return kpid >> 8; } uint8_t flags_from_kpid(key_press_id_t kpid) { return kpid & 0xFF; } /** * @brief Converts a little-endian netfloat to a native endianness float. * @param f Netfloat value. * @return Float value. */ float from_netfloat(netfloat f) { return boost::endian::endian_load(f); } /** * @brief Converts a little-endian netfloat to a native endianness float and clamps it. * @param f Netfloat value. * @param min The minimium value for clamping. * @param max The maximum value for clamping. * @return Clamped float value. */ float from_clamped_netfloat(netfloat f, float min, float max) { return std::clamp(from_netfloat(f), min, max); } static task_pool_util::TaskPool::task_id_t key_press_repeat_id {}; static std::unordered_map key_press {}; static std::array mouse_press {}; static platf::input_t platf_input; static std::bitset gamepadMask {}; void free_gamepad(platf::input_t &platf_input, int id) { platf::gamepad(platf_input, id, platf::gamepad_state_t {}); platf::free_gamepad(platf_input, id); free_id(gamepadMask, id); } struct gamepad_t { gamepad_t(): gamepad_state {}, back_timeout_id {}, id { -1 }, back_button_state { button_state_e::NONE } {} ~gamepad_t() { if (id >= 0) { task_pool.push([id = this->id]() { free_gamepad(platf_input, id); }); } } platf::gamepad_state_t gamepad_state; thread_pool_util::ThreadPool::task_id_t back_timeout_id; int id; // When emulating the HOME button, we may need to artificially release the back button. // Afterwards, the gamepad state on sunshine won't match the state on Moonlight. // To prevent Sunshine from sending erroneous input data to the active application, // Sunshine forces the button to be in a specific state until the gamepad state matches that of // Moonlight once more. button_state_e back_button_state; }; struct input_t { enum shortkey_e { CTRL = 0x1, ALT = 0x2, SHIFT = 0x4, SHORTCUT = CTRL | ALT | SHIFT }; input_t( safe::mail_raw_t::event_t touch_port_event, platf::feedback_queue_t feedback_queue): shortcutFlags {}, gamepads(MAX_GAMEPADS), client_context { platf::allocate_client_input_context(platf_input) }, touch_port_event { std::move(touch_port_event) }, feedback_queue { std::move(feedback_queue) }, mouse_left_button_timeout {}, touch_port { { 0, 0, 0, 0 }, 0, 0, 1.0f } {} // Keep track of alt+ctrl+shift key combo int shortcutFlags; std::vector gamepads; std::unique_ptr client_context; safe::mail_raw_t::event_t touch_port_event; platf::feedback_queue_t feedback_queue; std::list> input_queue; std::mutex input_queue_lock; thread_pool_util::ThreadPool::task_id_t mouse_left_button_timeout; input::touch_port_t touch_port; }; /** * Apply shortcut based on VKEY * On success * return > 0 * On nothing * return 0 */ inline int apply_shortcut(short keyCode) { constexpr auto VK_F1 = 0x70; constexpr auto VK_F13 = 0x7C; BOOST_LOG(debug) << "Apply Shortcut: 0x"sv << util::hex((std::uint8_t) keyCode).to_string_view(); if (keyCode >= VK_F1 && keyCode <= VK_F13) { mail::man->event(mail::switch_display)->raise(keyCode - VK_F1); return 1; } switch (keyCode) { case 0x4E /* VKEY_N */: display_cursor = !display_cursor; return 1; } return 0; } void print(PNV_REL_MOUSE_MOVE_PACKET packet) { BOOST_LOG(debug) << "--begin relative mouse move packet--"sv << std::endl << "deltaX ["sv << util::endian::big(packet->deltaX) << ']' << std::endl << "deltaY ["sv << util::endian::big(packet->deltaY) << ']' << std::endl << "--end relative mouse move packet--"sv; } void print(PNV_ABS_MOUSE_MOVE_PACKET packet) { BOOST_LOG(debug) << "--begin absolute mouse move packet--"sv << std::endl << "x ["sv << util::endian::big(packet->x) << ']' << std::endl << "y ["sv << util::endian::big(packet->y) << ']' << std::endl << "width ["sv << util::endian::big(packet->width) << ']' << std::endl << "height ["sv << util::endian::big(packet->height) << ']' << std::endl << "--end absolute mouse move packet--"sv; } void print(PNV_MOUSE_BUTTON_PACKET packet) { BOOST_LOG(debug) << "--begin mouse button packet--"sv << std::endl << "action ["sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl << "button ["sv << util::hex(packet->button).to_string_view() << ']' << std::endl << "--end mouse button packet--"sv; } void print(PNV_SCROLL_PACKET packet) { BOOST_LOG(debug) << "--begin mouse scroll packet--"sv << std::endl << "scrollAmt1 ["sv << util::endian::big(packet->scrollAmt1) << ']' << std::endl << "--end mouse scroll packet--"sv; } void print(PSS_HSCROLL_PACKET packet) { BOOST_LOG(debug) << "--begin mouse hscroll packet--"sv << std::endl << "scrollAmount ["sv << util::endian::big(packet->scrollAmount) << ']' << std::endl << "--end mouse hscroll packet--"sv; } void print(PNV_KEYBOARD_PACKET packet) { BOOST_LOG(debug) << "--begin keyboard packet--"sv << std::endl << "keyAction ["sv << util::hex(packet->header.magic).to_string_view() << ']' << std::endl << "keyCode ["sv << util::hex(packet->keyCode).to_string_view() << ']' << std::endl << "modifiers ["sv << util::hex(packet->modifiers).to_string_view() << ']' << std::endl << "flags ["sv << util::hex(packet->flags).to_string_view() << ']' << std::endl << "--end keyboard packet--"sv; } void print(PNV_UNICODE_PACKET packet) { std::string text(packet->text, util::endian::big(packet->header.size) - sizeof(packet->header.magic)); BOOST_LOG(debug) << "--begin unicode packet--"sv << std::endl << "text ["sv << text << ']' << std::endl << "--end unicode packet--"sv; } void print(PNV_MULTI_CONTROLLER_PACKET packet) { // Moonlight spams controller packet even when not necessary BOOST_LOG(verbose) << "--begin controller packet--"sv << std::endl << "controllerNumber ["sv << packet->controllerNumber << ']' << std::endl << "activeGamepadMask ["sv << util::hex(packet->activeGamepadMask).to_string_view() << ']' << std::endl << "buttonFlags ["sv << util::hex((uint32_t) packet->buttonFlags | (packet->buttonFlags2 << 16)).to_string_view() << ']' << std::endl << "leftTrigger ["sv << util::hex(packet->leftTrigger).to_string_view() << ']' << std::endl << "rightTrigger ["sv << util::hex(packet->rightTrigger).to_string_view() << ']' << std::endl << "leftStickX ["sv << packet->leftStickX << ']' << std::endl << "leftStickY ["sv << packet->leftStickY << ']' << std::endl << "rightStickX ["sv << packet->rightStickX << ']' << std::endl << "rightStickY ["sv << packet->rightStickY << ']' << std::endl << "--end controller packet--"sv; } /** * @brief Prints a touch packet. * @param packet The touch packet. */ void print(PSS_TOUCH_PACKET packet) { BOOST_LOG(debug) << "--begin touch packet--"sv << std::endl << "eventType ["sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl << "pointerId ["sv << util::hex(packet->pointerId).to_string_view() << ']' << std::endl << "x ["sv << from_netfloat(packet->x) << ']' << std::endl << "y ["sv << from_netfloat(packet->y) << ']' << std::endl << "pressureOrDistance ["sv << from_netfloat(packet->pressureOrDistance) << ']' << std::endl << "contactAreaMajor ["sv << from_netfloat(packet->contactAreaMajor) << ']' << std::endl << "contactAreaMinor ["sv << from_netfloat(packet->contactAreaMinor) << ']' << std::endl << "rotation ["sv << (uint32_t) packet->rotation << ']' << std::endl << "--end touch packet--"sv; } /** * @brief Prints a pen packet. * @param packet The pen packet. */ void print(PSS_PEN_PACKET packet) { BOOST_LOG(debug) << "--begin pen packet--"sv << std::endl << "eventType ["sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl << "toolType ["sv << util::hex(packet->toolType).to_string_view() << ']' << std::endl << "penButtons ["sv << util::hex(packet->penButtons).to_string_view() << ']' << std::endl << "x ["sv << from_netfloat(packet->x) << ']' << std::endl << "y ["sv << from_netfloat(packet->y) << ']' << std::endl << "pressureOrDistance ["sv << from_netfloat(packet->pressureOrDistance) << ']' << std::endl << "contactAreaMajor ["sv << from_netfloat(packet->contactAreaMajor) << ']' << std::endl << "contactAreaMinor ["sv << from_netfloat(packet->contactAreaMinor) << ']' << std::endl << "rotation ["sv << (uint32_t) packet->rotation << ']' << std::endl << "tilt ["sv << (uint32_t) packet->tilt << ']' << std::endl << "--end pen packet--"sv; } /** * @brief Prints a controller arrival packet. * @param packet The controller arrival packet. */ void print(PSS_CONTROLLER_ARRIVAL_PACKET packet) { BOOST_LOG(debug) << "--begin controller arrival packet--"sv << std::endl << "controllerNumber ["sv << (uint32_t) packet->controllerNumber << ']' << std::endl << "type ["sv << util::hex(packet->type).to_string_view() << ']' << std::endl << "capabilities ["sv << util::hex(packet->capabilities).to_string_view() << ']' << std::endl << "supportedButtonFlags ["sv << util::hex(packet->supportedButtonFlags).to_string_view() << ']' << std::endl << "--end controller arrival packet--"sv; } /** * @brief Prints a controller touch packet. * @param packet The controller touch packet. */ void print(PSS_CONTROLLER_TOUCH_PACKET packet) { BOOST_LOG(debug) << "--begin controller touch packet--"sv << std::endl << "controllerNumber ["sv << (uint32_t) packet->controllerNumber << ']' << std::endl << "eventType ["sv << util::hex(packet->eventType).to_string_view() << ']' << std::endl << "pointerId ["sv << util::hex(packet->pointerId).to_string_view() << ']' << std::endl << "x ["sv << from_netfloat(packet->x) << ']' << std::endl << "y ["sv << from_netfloat(packet->y) << ']' << std::endl << "pressure ["sv << from_netfloat(packet->pressure) << ']' << std::endl << "--end controller touch packet--"sv; } /** * @brief Prints a controller motion packet. * @param packet The controller motion packet. */ void print(PSS_CONTROLLER_MOTION_PACKET packet) { BOOST_LOG(verbose) << "--begin controller motion packet--"sv << std::endl << "controllerNumber ["sv << util::hex(packet->controllerNumber).to_string_view() << ']' << std::endl << "motionType ["sv << util::hex(packet->motionType).to_string_view() << ']' << std::endl << "x ["sv << from_netfloat(packet->x) << ']' << std::endl << "y ["sv << from_netfloat(packet->y) << ']' << std::endl << "z ["sv << from_netfloat(packet->z) << ']' << std::endl << "--end controller motion packet--"sv; } /** * @brief Prints a controller battery packet. * @param packet The controller battery packet. */ void print(PSS_CONTROLLER_BATTERY_PACKET packet) { BOOST_LOG(verbose) << "--begin controller battery packet--"sv << std::endl << "controllerNumber ["sv << util::hex(packet->controllerNumber).to_string_view() << ']' << std::endl << "batteryState ["sv << util::hex(packet->batteryState).to_string_view() << ']' << std::endl << "batteryPercentage ["sv << util::hex(packet->batteryPercentage).to_string_view() << ']' << std::endl << "--end controller battery packet--"sv; } void print(void *payload) { auto header = (PNV_INPUT_HEADER) payload; switch (util::endian::little(header->magic)) { case MOUSE_MOVE_REL_MAGIC_GEN5: print((PNV_REL_MOUSE_MOVE_PACKET) payload); break; case MOUSE_MOVE_ABS_MAGIC: print((PNV_ABS_MOUSE_MOVE_PACKET) payload); break; case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5: case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5: print((PNV_MOUSE_BUTTON_PACKET) payload); break; case SCROLL_MAGIC_GEN5: print((PNV_SCROLL_PACKET) payload); break; case SS_HSCROLL_MAGIC: print((PSS_HSCROLL_PACKET) payload); break; case KEY_DOWN_EVENT_MAGIC: case KEY_UP_EVENT_MAGIC: print((PNV_KEYBOARD_PACKET) payload); break; case UTF8_TEXT_EVENT_MAGIC: print((PNV_UNICODE_PACKET) payload); break; case MULTI_CONTROLLER_MAGIC_GEN5: print((PNV_MULTI_CONTROLLER_PACKET) payload); break; case SS_TOUCH_MAGIC: print((PSS_TOUCH_PACKET) payload); break; case SS_PEN_MAGIC: print((PSS_PEN_PACKET) payload); break; case SS_CONTROLLER_ARRIVAL_MAGIC: print((PSS_CONTROLLER_ARRIVAL_PACKET) payload); break; case SS_CONTROLLER_TOUCH_MAGIC: print((PSS_CONTROLLER_TOUCH_PACKET) payload); break; case SS_CONTROLLER_MOTION_MAGIC: print((PSS_CONTROLLER_MOTION_PACKET) payload); break; case SS_CONTROLLER_BATTERY_MAGIC: print((PSS_CONTROLLER_BATTERY_PACKET) payload); break; } } void passthrough(std::shared_ptr &input, PNV_REL_MOUSE_MOVE_PACKET packet) { if (!config::input.mouse) { return; } input->mouse_left_button_timeout = DISABLE_LEFT_BUTTON_DELAY; platf::move_mouse(platf_input, util::endian::big(packet->deltaX), util::endian::big(packet->deltaY)); } /** * @brief Converts client coordinates on the specified surface into screen coordinates. * @param input The input context. * @param val The cartesian coordinate pair to convert. * @param size The size of the client's surface containing the value. * @return The host-relative coordinate pair. */ std::pair client_to_touchport(std::shared_ptr &input, const std::pair &val, const std::pair &size) { auto &touch_port_event = input->touch_port_event; auto &touch_port = input->touch_port; if (touch_port_event->peek()) { touch_port = *touch_port_event->pop(); } auto scalarX = touch_port.width / size.first; auto scalarY = touch_port.height / size.second; float x = std::clamp(val.first, 0.0f, size.first) * scalarX; float y = std::clamp(val.second, 0.0f, size.second) * scalarY; auto offsetX = touch_port.client_offsetX; auto offsetY = touch_port.client_offsetY; x = std::clamp(x, offsetX, size.first - offsetX); y = std::clamp(y, offsetY, size.second - offsetY); return { (x - offsetX) * touch_port.scalar_inv, (y - offsetY) * touch_port.scalar_inv }; } /** * @brief Multiplies a polar coordinate pair by a cartesian scaling factor. * @param r The radial coordinate. * @param angle The angular coordinate (radians). * @param scalar The scalar cartesian coordinate pair. * @return The scaled radial coordinate. */ float multiply_polar_by_cartesian_scalar(float r, float angle, const std::pair &scalar) { // Convert polar to cartesian coordinates float x = r * std::cos(angle); float y = r * std::sin(angle); // Scale the values x *= scalar.first; y *= scalar.second; // Convert the result back to a polar radial coordinate return std::sqrt(std::pow(x, 2) + std::pow(y, 2)); } /** * @brief Scales the ellipse axes according to the provided size. * @param val The major and minor axis pair. * @param rotation The rotation value from the touch/pen event. * @param scalar The scalar cartesian coordinate pair. * @return The major and minor axis pair. */ std::pair scale_client_contact_area(const std::pair &val, uint16_t rotation, const std::pair &scalar) { // If the rotation is unknown, we'll just scale both axes equally by using // a 45 degree angle for our scaling calculations float angle = rotation == LI_ROT_UNKNOWN ? (M_PI / 4) : (rotation * (M_PI / 180)); // If we have a major but not a minor axis, treat the touch as circular float major = val.first; float minor = val.second != 0.0f ? val.second : val.first; // The minor axis is perpendicular to major axis so the angle must be rotated by 90 degrees return { multiply_polar_by_cartesian_scalar(major, angle, scalar), multiply_polar_by_cartesian_scalar(minor, angle + (M_PI / 2), scalar) }; } void passthrough(std::shared_ptr &input, PNV_ABS_MOUSE_MOVE_PACKET packet) { if (!config::input.mouse) { return; } if (input->mouse_left_button_timeout == DISABLE_LEFT_BUTTON_DELAY) { input->mouse_left_button_timeout = ENABLE_LEFT_BUTTON_DELAY; } float x = util::endian::big(packet->x); float y = util::endian::big(packet->y); // Prevent divide by zero // Don't expect it to happen, but just in case if (!packet->width || !packet->height) { BOOST_LOG(warning) << "Moonlight passed invalid dimensions"sv; return; } auto width = (float) util::endian::big(packet->width); auto height = (float) util::endian::big(packet->height); auto tpcoords = client_to_touchport(input, { x, y }, { width, height }); auto &touch_port = input->touch_port; platf::touch_port_t abs_port { touch_port.offset_x, touch_port.offset_y, touch_port.env_width, touch_port.env_height }; platf::abs_mouse(platf_input, abs_port, tpcoords.first, tpcoords.second); } void passthrough(std::shared_ptr &input, PNV_MOUSE_BUTTON_PACKET packet) { if (!config::input.mouse) { return; } auto release = util::endian::little(packet->header.magic) == MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5; auto button = util::endian::big(packet->button); if (button > 0 && button < mouse_press.size()) { if (mouse_press[button] != release) { // button state is already what we want return; } mouse_press[button] = !release; } /** * When Moonlight sends mouse input through absolute coordinates, * it's possible that BUTTON_RIGHT is pressed down immediately after releasing BUTTON_LEFT. * As a result, Sunshine will left-click on hyperlinks in the browser before right-clicking * * This can be solved by delaying BUTTON_LEFT, however, any delay on input is undesirable during gaming * As a compromise, Sunshine will only put delays on BUTTON_LEFT when * absolute mouse coordinates have been sent. * * Try to make sure BUTTON_RIGHT gets called before BUTTON_LEFT is released. * * input->mouse_left_button_timeout can only be nullptr * when the last mouse coordinates were absolute */ if (button == BUTTON_LEFT && release && !input->mouse_left_button_timeout) { auto f = [=]() { auto left_released = mouse_press[BUTTON_LEFT]; if (left_released) { // Already released left button return; } platf::button_mouse(platf_input, BUTTON_LEFT, release); mouse_press[BUTTON_LEFT] = false; input->mouse_left_button_timeout = nullptr; }; input->mouse_left_button_timeout = task_pool.pushDelayed(std::move(f), 10ms).task_id; return; } if ( button == BUTTON_RIGHT && !release && input->mouse_left_button_timeout > DISABLE_LEFT_BUTTON_DELAY) { platf::button_mouse(platf_input, BUTTON_RIGHT, false); platf::button_mouse(platf_input, BUTTON_RIGHT, true); mouse_press[BUTTON_RIGHT] = false; return; } platf::button_mouse(platf_input, button, release); } short map_keycode(short keycode) { auto it = config::input.keybindings.find(keycode); if (it != std::end(config::input.keybindings)) { return it->second; } return keycode; } /** * Update flags for keyboard shortcut combo's */ inline void update_shortcutFlags(int *flags, short keyCode, bool release) { switch (keyCode) { case VKEY_SHIFT: case VKEY_LSHIFT: case VKEY_RSHIFT: if (release) { *flags &= ~input_t::SHIFT; } else { *flags |= input_t::SHIFT; } break; case VKEY_CONTROL: case VKEY_LCONTROL: case VKEY_RCONTROL: if (release) { *flags &= ~input_t::CTRL; } else { *flags |= input_t::CTRL; } break; case VKEY_MENU: case VKEY_LMENU: case VKEY_RMENU: if (release) { *flags &= ~input_t::ALT; } else { *flags |= input_t::ALT; } break; } } bool is_modifier(uint16_t keyCode) { switch (keyCode) { case VKEY_SHIFT: case VKEY_LSHIFT: case VKEY_RSHIFT: case VKEY_CONTROL: case VKEY_LCONTROL: case VKEY_RCONTROL: case VKEY_MENU: case VKEY_LMENU: case VKEY_RMENU: return true; default: return false; } } void send_key_and_modifiers(uint16_t key_code, bool release, uint8_t flags, uint8_t synthetic_modifiers) { if (!release) { // Press any synthetic modifiers required for this key if (synthetic_modifiers & MODIFIER_SHIFT) { platf::keyboard(platf_input, VKEY_SHIFT, false, flags); } if (synthetic_modifiers & MODIFIER_CTRL) { platf::keyboard(platf_input, VKEY_CONTROL, false, flags); } if (synthetic_modifiers & MODIFIER_ALT) { platf::keyboard(platf_input, VKEY_MENU, false, flags); } } platf::keyboard(platf_input, map_keycode(key_code), release, flags); if (!release) { // Raise any synthetic modifier keys we pressed if (synthetic_modifiers & MODIFIER_SHIFT) { platf::keyboard(platf_input, VKEY_SHIFT, true, flags); } if (synthetic_modifiers & MODIFIER_CTRL) { platf::keyboard(platf_input, VKEY_CONTROL, true, flags); } if (synthetic_modifiers & MODIFIER_ALT) { platf::keyboard(platf_input, VKEY_MENU, true, flags); } } } void repeat_key(uint16_t key_code, uint8_t flags, uint8_t synthetic_modifiers) { // If key no longer pressed, stop repeating if (!key_press[make_kpid(key_code, flags)]) { key_press_repeat_id = nullptr; return; } send_key_and_modifiers(key_code, false, flags, synthetic_modifiers); key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_period, key_code, flags, synthetic_modifiers).task_id; } void passthrough(std::shared_ptr &input, PNV_KEYBOARD_PACKET packet) { if (!config::input.keyboard) { return; } auto release = util::endian::little(packet->header.magic) == KEY_UP_EVENT_MAGIC; auto keyCode = packet->keyCode & 0x00FF; // Set synthetic modifier flags if the keyboard packet is requesting modifier // keys that are not current pressed. uint8_t synthetic_modifiers = 0; if (!release && !is_modifier(keyCode)) { if (!(input->shortcutFlags & input_t::SHIFT) && (packet->modifiers & MODIFIER_SHIFT)) { synthetic_modifiers |= MODIFIER_SHIFT; } if (!(input->shortcutFlags & input_t::CTRL) && (packet->modifiers & MODIFIER_CTRL)) { synthetic_modifiers |= MODIFIER_CTRL; } if (!(input->shortcutFlags & input_t::ALT) && (packet->modifiers & MODIFIER_ALT)) { synthetic_modifiers |= MODIFIER_ALT; } } auto &pressed = key_press[make_kpid(keyCode, packet->flags)]; if (!pressed) { if (!release) { // A new key has been pressed down, we need to check for key combo's // If a key-combo has been pressed down, don't pass it through if (input->shortcutFlags == input_t::SHORTCUT && apply_shortcut(keyCode) > 0) { return; } if (key_press_repeat_id) { task_pool.cancel(key_press_repeat_id); } if (config::input.key_repeat_delay.count() > 0) { key_press_repeat_id = task_pool.pushDelayed(repeat_key, config::input.key_repeat_delay, keyCode, packet->flags, synthetic_modifiers).task_id; } } else { // Already released return; } } else if (!release) { // Already pressed down key return; } pressed = !release; send_key_and_modifiers(keyCode, release, packet->flags, synthetic_modifiers); update_shortcutFlags(&input->shortcutFlags, map_keycode(keyCode), release); } void passthrough(PNV_SCROLL_PACKET packet) { if (!config::input.mouse) { return; } platf::scroll(platf_input, util::endian::big(packet->scrollAmt1)); } void passthrough(PSS_HSCROLL_PACKET packet) { if (!config::input.mouse) { return; } platf::hscroll(platf_input, util::endian::big(packet->scrollAmount)); } void passthrough(PNV_UNICODE_PACKET packet) { if (!config::input.keyboard) { return; } auto size = util::endian::big(packet->header.size) - sizeof(packet->header.magic); platf::unicode(platf_input, packet->text, size); } /** * @brief Called to pass a controller arrival message to the platform backend. * @param input The input context pointer. * @param packet The controller arrival packet. */ void passthrough(std::shared_ptr &input, PSS_CONTROLLER_ARRIVAL_PACKET packet) { if (!config::input.controller) { return; } if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) { BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']'; return; } if (input->gamepads[packet->controllerNumber].id >= 0) { BOOST_LOG(warning) << "ControllerNumber already allocated ["sv << packet->controllerNumber << ']'; return; } platf::gamepad_arrival_t arrival { packet->type, util::endian::little(packet->capabilities), util::endian::little(packet->supportedButtonFlags), }; auto id = alloc_id(gamepadMask); if (id < 0) { return; } // Allocate a new gamepad if (platf::alloc_gamepad(platf_input, { id, packet->controllerNumber }, arrival, input->feedback_queue)) { free_id(gamepadMask, id); return; } input->gamepads[packet->controllerNumber].id = id; } /** * @brief Called to pass a touch message to the platform backend. * @param input The input context pointer. * @param packet The touch packet. */ void passthrough(std::shared_ptr &input, PSS_TOUCH_PACKET packet) { if (!config::input.mouse) { return; } // Convert the client normalized coordinates to touchport coordinates auto coords = client_to_touchport(input, { from_clamped_netfloat(packet->x, 0.0f, 1.0f) * 65535.f, from_clamped_netfloat(packet->y, 0.0f, 1.0f) * 65535.f }, { 65535.f, 65535.f }); auto &touch_port = input->touch_port; platf::touch_port_t abs_port { touch_port.offset_x, touch_port.offset_y, touch_port.env_width, touch_port.env_height }; // Renormalize the coordinates coords.first /= abs_port.width; coords.second /= abs_port.height; // Normalize rotation value to 0-359 degree range auto rotation = util::endian::little(packet->rotation); if (rotation != LI_ROT_UNKNOWN) { rotation %= 360; } // Normalize the contact area based on the touchport auto contact_area = scale_client_contact_area( { from_clamped_netfloat(packet->contactAreaMajor, 0.0f, 1.0f) * 65535.f, from_clamped_netfloat(packet->contactAreaMinor, 0.0f, 1.0f) * 65535.f }, rotation, { abs_port.width / 65535.f, abs_port.height / 65535.f }); platf::touch_input_t touch { packet->eventType, rotation, util::endian::little(packet->pointerId), coords.first, coords.second, from_clamped_netfloat(packet->pressureOrDistance, 0.0f, 1.0f), contact_area.first, contact_area.second, }; platf::touch(input->client_context.get(), abs_port, touch); } /** * @brief Called to pass a pen message to the platform backend. * @param input The input context pointer. * @param packet The pen packet. */ void passthrough(std::shared_ptr &input, PSS_PEN_PACKET packet) { if (!config::input.mouse) { return; } // Convert the client normalized coordinates to touchport coordinates auto coords = client_to_touchport(input, { from_clamped_netfloat(packet->x, 0.0f, 1.0f) * 65535.f, from_clamped_netfloat(packet->y, 0.0f, 1.0f) * 65535.f }, { 65535.f, 65535.f }); auto &touch_port = input->touch_port; platf::touch_port_t abs_port { touch_port.offset_x, touch_port.offset_y, touch_port.env_width, touch_port.env_height }; // Renormalize the coordinates coords.first /= abs_port.width; coords.second /= abs_port.height; // Normalize rotation value to 0-359 degree range auto rotation = util::endian::little(packet->rotation); if (rotation != LI_ROT_UNKNOWN) { rotation %= 360; } // Normalize the contact area based on the touchport auto contact_area = scale_client_contact_area( { from_clamped_netfloat(packet->contactAreaMajor, 0.0f, 1.0f) * 65535.f, from_clamped_netfloat(packet->contactAreaMinor, 0.0f, 1.0f) * 65535.f }, rotation, { abs_port.width / 65535.f, abs_port.height / 65535.f }); platf::pen_input_t pen { packet->eventType, packet->toolType, packet->penButtons, packet->tilt, rotation, coords.first, coords.second, from_clamped_netfloat(packet->pressureOrDistance, 0.0f, 1.0f), contact_area.first, contact_area.second, }; platf::pen(input->client_context.get(), abs_port, pen); } /** * @brief Called to pass a controller touch message to the platform backend. * @param input The input context pointer. * @param packet The controller touch packet. */ void passthrough(std::shared_ptr &input, PSS_CONTROLLER_TOUCH_PACKET packet) { if (!config::input.controller) { return; } if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) { BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']'; return; } auto &gamepad = input->gamepads[packet->controllerNumber]; if (gamepad.id < 0) { BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv; return; } platf::gamepad_touch_t touch { { gamepad.id, packet->controllerNumber }, packet->eventType, util::endian::little(packet->pointerId), from_netfloat(packet->x), from_netfloat(packet->y), from_netfloat(packet->pressure), }; platf::gamepad_touch(platf_input, touch); } /** * @brief Called to pass a controller motion message to the platform backend. * @param input The input context pointer. * @param packet The controller motion packet. */ void passthrough(std::shared_ptr &input, PSS_CONTROLLER_MOTION_PACKET packet) { if (!config::input.controller) { return; } if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) { BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']'; return; } auto &gamepad = input->gamepads[packet->controllerNumber]; if (gamepad.id < 0) { BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv; return; } platf::gamepad_motion_t motion { { gamepad.id, packet->controllerNumber }, packet->motionType, from_netfloat(packet->x), from_netfloat(packet->y), from_netfloat(packet->z), }; platf::gamepad_motion(platf_input, motion); } /** * @brief Called to pass a controller battery message to the platform backend. * @param input The input context pointer. * @param packet The controller battery packet. */ void passthrough(std::shared_ptr &input, PSS_CONTROLLER_BATTERY_PACKET packet) { if (!config::input.controller) { return; } if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) { BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']'; return; } auto &gamepad = input->gamepads[packet->controllerNumber]; if (gamepad.id < 0) { BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv; return; } platf::gamepad_battery_t battery { { gamepad.id, packet->controllerNumber }, packet->batteryState, packet->batteryPercentage }; platf::gamepad_battery(platf_input, battery); } void passthrough(std::shared_ptr &input, PNV_MULTI_CONTROLLER_PACKET packet) { if (!config::input.controller) { return; } if (packet->controllerNumber < 0 || packet->controllerNumber >= input->gamepads.size()) { BOOST_LOG(warning) << "ControllerNumber out of range ["sv << packet->controllerNumber << ']'; return; } auto &gamepad = input->gamepads[packet->controllerNumber]; // If this is an event for a new gamepad, create the gamepad now. Ideally, the client would // send a controller arrival instead of this but it's still supported for legacy clients. if ((packet->activeGamepadMask & (1 << packet->controllerNumber)) && gamepad.id < 0) { auto id = alloc_id(gamepadMask); if (id < 0) { return; } if (platf::alloc_gamepad(platf_input, { id, (uint8_t) packet->controllerNumber }, {}, input->feedback_queue)) { free_id(gamepadMask, id); return; } gamepad.id = id; } else if (!(packet->activeGamepadMask & (1 << packet->controllerNumber)) && gamepad.id >= 0) { // If this is the final event for a gamepad being removed, free the gamepad and return. free_gamepad(platf_input, gamepad.id); gamepad.id = -1; return; } // If this gamepad has not been initialized, ignore it. // This could happen when platf::alloc_gamepad fails if (gamepad.id < 0) { BOOST_LOG(warning) << "ControllerNumber ["sv << packet->controllerNumber << "] not allocated"sv; return; } std::uint16_t bf = packet->buttonFlags; std::uint32_t bf2 = packet->buttonFlags2; platf::gamepad_state_t gamepad_state { bf | (bf2 << 16), packet->leftTrigger, packet->rightTrigger, packet->leftStickX, packet->leftStickY, packet->rightStickX, packet->rightStickY }; auto bf_new = gamepad_state.buttonFlags; switch (gamepad.back_button_state) { case button_state_e::UP: if (!(platf::BACK & bf_new)) { gamepad.back_button_state = button_state_e::NONE; } gamepad_state.buttonFlags &= ~platf::BACK; break; case button_state_e::DOWN: if (platf::BACK & bf_new) { gamepad.back_button_state = button_state_e::NONE; } gamepad_state.buttonFlags |= platf::BACK; break; case button_state_e::NONE: break; } bf = gamepad_state.buttonFlags ^ gamepad.gamepad_state.buttonFlags; bf_new = gamepad_state.buttonFlags; if (platf::BACK & bf) { if (platf::BACK & bf_new) { // Don't emulate home button if timeout < 0 if (config::input.back_button_timeout >= 0ms) { auto f = [input, controller = packet->controllerNumber]() { auto &gamepad = input->gamepads[controller]; auto &state = gamepad.gamepad_state; // Force the back button up gamepad.back_button_state = button_state_e::UP; state.buttonFlags &= ~platf::BACK; platf::gamepad(platf_input, gamepad.id, state); // Press Home button state.buttonFlags |= platf::HOME; platf::gamepad(platf_input, gamepad.id, state); // Sleep for a short time to allow the input to be detected std::this_thread::sleep_for(std::chrono::milliseconds(100)); // Release Home button state.buttonFlags &= ~platf::HOME; platf::gamepad(platf_input, gamepad.id, state); gamepad.back_timeout_id = nullptr; }; gamepad.back_timeout_id = task_pool.pushDelayed(std::move(f), config::input.back_button_timeout).task_id; } } else if (gamepad.back_timeout_id) { task_pool.cancel(gamepad.back_timeout_id); gamepad.back_timeout_id = nullptr; } } platf::gamepad(platf_input, gamepad.id, gamepad_state); gamepad.gamepad_state = gamepad_state; } enum class batch_result_e { batched, // This entry was batched with the source entry not_batchable, // Not eligible to batch but continue attempts to batch terminate_batch, // Stop trying to batch with this entry }; /** * @brief Batch two relative mouse messages. * @param dest The original packet to batch into. * @param src A later packet to attempt to batch. * @return `batch_result_e` : The status of the batching operation. */ batch_result_e batch(PNV_REL_MOUSE_MOVE_PACKET dest, PNV_REL_MOUSE_MOVE_PACKET src) { short deltaX, deltaY; // Batching is safe as long as the result doesn't overflow a 16-bit integer if (!__builtin_add_overflow(util::endian::big(dest->deltaX), util::endian::big(src->deltaX), &deltaX)) { return batch_result_e::terminate_batch; } if (!__builtin_add_overflow(util::endian::big(dest->deltaY), util::endian::big(src->deltaY), &deltaY)) { return batch_result_e::terminate_batch; } // Take the sum of deltas dest->deltaX = util::endian::big(deltaX); dest->deltaY = util::endian::big(deltaY); return batch_result_e::batched; } /** * @brief Batch two absolute mouse messages. * @param dest The original packet to batch into. * @param src A later packet to attempt to batch. * @return `batch_result_e` : The status of the batching operation. */ batch_result_e batch(PNV_ABS_MOUSE_MOVE_PACKET dest, PNV_ABS_MOUSE_MOVE_PACKET src) { // Batching must only happen if the reference width and height don't change if (dest->width != src->width || dest->height != src->height) { return batch_result_e::terminate_batch; } // Take the latest absolute position *dest = *src; return batch_result_e::batched; } /** * @brief Batch two vertical scroll messages. * @param dest The original packet to batch into. * @param src A later packet to attempt to batch. * @return `batch_result_e` : The status of the batching operation. */ batch_result_e batch(PNV_SCROLL_PACKET dest, PNV_SCROLL_PACKET src) { short scrollAmt; // Batching is safe as long as the result doesn't overflow a 16-bit integer if (!__builtin_add_overflow(util::endian::big(dest->scrollAmt1), util::endian::big(src->scrollAmt1), &scrollAmt)) { return batch_result_e::terminate_batch; } // Take the sum of delta dest->scrollAmt1 = util::endian::big(scrollAmt); dest->scrollAmt2 = util::endian::big(scrollAmt); return batch_result_e::batched; } /** * @brief Batch two horizontal scroll messages. * @param dest The original packet to batch into. * @param src A later packet to attempt to batch. * @return `batch_result_e` : The status of the batching operation. */ batch_result_e batch(PSS_HSCROLL_PACKET dest, PSS_HSCROLL_PACKET src) { short scrollAmt; // Batching is safe as long as the result doesn't overflow a 16-bit integer if (!__builtin_add_overflow(util::endian::big(dest->scrollAmount), util::endian::big(src->scrollAmount), &scrollAmt)) { return batch_result_e::terminate_batch; } // Take the sum of delta dest->scrollAmount = util::endian::big(scrollAmt); return batch_result_e::batched; } /** * @brief Batch two controller state messages. * @param dest The original packet to batch into. * @param src A later packet to attempt to batch. * @return `batch_result_e` : The status of the batching operation. */ batch_result_e batch(PNV_MULTI_CONTROLLER_PACKET dest, PNV_MULTI_CONTROLLER_PACKET src) { // Do not allow batching if the active controllers change if (dest->activeGamepadMask != src->activeGamepadMask) { return batch_result_e::terminate_batch; } // We can only batch entries for the same controller, but allow batching attempts to continue // in case we have more packets for this controller later in the queue. if (dest->controllerNumber != src->controllerNumber) { return batch_result_e::not_batchable; } // Do not allow batching if the button state changes on this controller if (dest->buttonFlags != src->buttonFlags || dest->buttonFlags2 != src->buttonFlags2) { return batch_result_e::terminate_batch; } // Take the latest state *dest = *src; return batch_result_e::batched; } /** * @brief Batch two touch messages. * @param dest The original packet to batch into. * @param src A later packet to attempt to batch. * @return `batch_result_e` : The status of the batching operation. */ batch_result_e batch(PSS_TOUCH_PACKET dest, PSS_TOUCH_PACKET src) { // Only batch hover or move events if (dest->eventType != LI_TOUCH_EVENT_MOVE && dest->eventType != LI_TOUCH_EVENT_HOVER) { return batch_result_e::terminate_batch; } // Don't batch beyond state changing events if (src->eventType != LI_TOUCH_EVENT_MOVE && src->eventType != LI_TOUCH_EVENT_HOVER) { return batch_result_e::terminate_batch; } // Batched events must be the same pointer ID if (dest->pointerId != src->pointerId) { return batch_result_e::not_batchable; } // The pointer must be in the same state if (dest->eventType != src->eventType) { return batch_result_e::terminate_batch; } // Take the latest state *dest = *src; return batch_result_e::batched; } /** * @brief Batch two pen messages. * @param dest The original packet to batch into. * @param src A later packet to attempt to batch. * @return `batch_result_e` : The status of the batching operation. */ batch_result_e batch(PSS_PEN_PACKET dest, PSS_PEN_PACKET src) { // Only batch hover or move events if (dest->eventType != LI_TOUCH_EVENT_MOVE && dest->eventType != LI_TOUCH_EVENT_HOVER) { return batch_result_e::terminate_batch; } // Batched events must be the same type if (dest->eventType != src->eventType) { return batch_result_e::terminate_batch; } // Do not allow batching if the button state changes if (dest->penButtons != src->penButtons) { return batch_result_e::terminate_batch; } // Do not batch beyond tool changes if (dest->toolType != src->toolType) { return batch_result_e::terminate_batch; } // Take the latest state *dest = *src; return batch_result_e::batched; } /** * @brief Batch two controller touch messages. * @param dest The original packet to batch into. * @param src A later packet to attempt to batch. * @return `batch_result_e` : The status of the batching operation. */ batch_result_e batch(PSS_CONTROLLER_TOUCH_PACKET dest, PSS_CONTROLLER_TOUCH_PACKET src) { // Only batch hover or move events if (dest->eventType != LI_TOUCH_EVENT_MOVE && dest->eventType != LI_TOUCH_EVENT_HOVER) { return batch_result_e::terminate_batch; } // We can only batch entries for the same controller, but allow batching attempts to continue // in case we have more packets for this controller later in the queue. if (dest->controllerNumber != src->controllerNumber) { return batch_result_e::not_batchable; } // Don't batch beyond state changing events if (src->eventType != LI_TOUCH_EVENT_MOVE && src->eventType != LI_TOUCH_EVENT_HOVER) { return batch_result_e::terminate_batch; } // Batched events must be the same pointer ID if (dest->pointerId != src->pointerId) { return batch_result_e::not_batchable; } // The pointer must be in the same state if (dest->eventType != src->eventType) { return batch_result_e::terminate_batch; } // Take the latest state *dest = *src; return batch_result_e::batched; } /** * @brief Batch two controller motion messages. * @param dest The original packet to batch into. * @param src A later packet to attempt to batch. * @return `batch_result_e` : The status of the batching operation. */ batch_result_e batch(PSS_CONTROLLER_MOTION_PACKET dest, PSS_CONTROLLER_MOTION_PACKET src) { // We can only batch entries for the same controller, but allow batching attempts to continue // in case we have more packets for this controller later in the queue. if (dest->controllerNumber != src->controllerNumber) { return batch_result_e::not_batchable; } // Batched events must be the same sensor if (dest->motionType != src->motionType) { return batch_result_e::not_batchable; } // Take the latest state *dest = *src; return batch_result_e::batched; } /** * @brief Batch two input messages. * @param dest The original packet to batch into. * @param src A later packet to attempt to batch. * @return `batch_result_e` : The status of the batching operation. */ batch_result_e batch(PNV_INPUT_HEADER dest, PNV_INPUT_HEADER src) { // We can only batch if the packet types are the same if (dest->magic != src->magic) { return batch_result_e::terminate_batch; } // We can only batch certain message types switch (util::endian::little(dest->magic)) { case MOUSE_MOVE_REL_MAGIC_GEN5: return batch((PNV_REL_MOUSE_MOVE_PACKET) dest, (PNV_REL_MOUSE_MOVE_PACKET) src); case MOUSE_MOVE_ABS_MAGIC: return batch((PNV_ABS_MOUSE_MOVE_PACKET) dest, (PNV_ABS_MOUSE_MOVE_PACKET) src); case SCROLL_MAGIC_GEN5: return batch((PNV_SCROLL_PACKET) dest, (PNV_SCROLL_PACKET) src); case SS_HSCROLL_MAGIC: return batch((PSS_HSCROLL_PACKET) dest, (PSS_HSCROLL_PACKET) src); case MULTI_CONTROLLER_MAGIC_GEN5: return batch((PNV_MULTI_CONTROLLER_PACKET) dest, (PNV_MULTI_CONTROLLER_PACKET) src); case SS_TOUCH_MAGIC: return batch((PSS_TOUCH_PACKET) dest, (PSS_TOUCH_PACKET) src); case SS_PEN_MAGIC: return batch((PSS_PEN_PACKET) dest, (PSS_PEN_PACKET) src); case SS_CONTROLLER_TOUCH_MAGIC: return batch((PSS_CONTROLLER_TOUCH_PACKET) dest, (PSS_CONTROLLER_TOUCH_PACKET) src); case SS_CONTROLLER_MOTION_MAGIC: return batch((PSS_CONTROLLER_MOTION_PACKET) dest, (PSS_CONTROLLER_MOTION_PACKET) src); default: // Not a batchable message type return batch_result_e::terminate_batch; } } /** * @brief Called on a thread pool thread to process an input message. * @param input The input context pointer. */ void passthrough_next_message(std::shared_ptr input) { // 'entry' backs the 'payload' pointer, so they must remain in scope together std::vector entry; PNV_INPUT_HEADER payload; // Lock the input queue while batching, but release it before sending // the input to the OS. This avoids potentially lengthy lock contention // in the control stream thread while input is being processed by the OS. { std::lock_guard lg(input->input_queue_lock); // If all entries have already been processed, nothing to do if (input->input_queue.empty()) { return; } // Pop off the first entry, which we will send entry = input->input_queue.front(); payload = (PNV_INPUT_HEADER) entry.data(); input->input_queue.pop_front(); // Try to batch with remaining items on the queue auto i = input->input_queue.begin(); while (i != input->input_queue.end()) { auto batchable_entry = *i; auto batchable_payload = (PNV_INPUT_HEADER) batchable_entry.data(); auto batch_result = batch(payload, batchable_payload); if (batch_result == batch_result_e::terminate_batch) { // Stop batching break; } else if (batch_result == batch_result_e::batched) { // Erase this entry since it was batched i = input->input_queue.erase(i); } else { // We couldn't batch this entry, but try to batch later entries. i++; } } } // Print the final input packet input::print((void *) payload); // Send the batched input to the OS switch (util::endian::little(payload->magic)) { case MOUSE_MOVE_REL_MAGIC_GEN5: passthrough(input, (PNV_REL_MOUSE_MOVE_PACKET) payload); break; case MOUSE_MOVE_ABS_MAGIC: passthrough(input, (PNV_ABS_MOUSE_MOVE_PACKET) payload); break; case MOUSE_BUTTON_DOWN_EVENT_MAGIC_GEN5: case MOUSE_BUTTON_UP_EVENT_MAGIC_GEN5: passthrough(input, (PNV_MOUSE_BUTTON_PACKET) payload); break; case SCROLL_MAGIC_GEN5: passthrough((PNV_SCROLL_PACKET) payload); break; case SS_HSCROLL_MAGIC: passthrough((PSS_HSCROLL_PACKET) payload); break; case KEY_DOWN_EVENT_MAGIC: case KEY_UP_EVENT_MAGIC: passthrough(input, (PNV_KEYBOARD_PACKET) payload); break; case UTF8_TEXT_EVENT_MAGIC: passthrough((PNV_UNICODE_PACKET) payload); break; case MULTI_CONTROLLER_MAGIC_GEN5: passthrough(input, (PNV_MULTI_CONTROLLER_PACKET) payload); break; case SS_TOUCH_MAGIC: passthrough(input, (PSS_TOUCH_PACKET) payload); break; case SS_PEN_MAGIC: passthrough(input, (PSS_PEN_PACKET) payload); break; case SS_CONTROLLER_ARRIVAL_MAGIC: passthrough(input, (PSS_CONTROLLER_ARRIVAL_PACKET) payload); break; case SS_CONTROLLER_TOUCH_MAGIC: passthrough(input, (PSS_CONTROLLER_TOUCH_PACKET) payload); break; case SS_CONTROLLER_MOTION_MAGIC: passthrough(input, (PSS_CONTROLLER_MOTION_PACKET) payload); break; case SS_CONTROLLER_BATTERY_MAGIC: passthrough(input, (PSS_CONTROLLER_BATTERY_PACKET) payload); break; } } /** * @brief Called on the control stream thread to queue an input message. * @param input The input context pointer. * @param input_data The input message. */ void passthrough(std::shared_ptr &input, std::vector &&input_data) { { std::lock_guard lg(input->input_queue_lock); input->input_queue.push_back(std::move(input_data)); } task_pool.push(passthrough_next_message, input); } void reset(std::shared_ptr &input) { task_pool.cancel(key_press_repeat_id); task_pool.cancel(input->mouse_left_button_timeout); // Ensure input is synchronous, by using the task_pool task_pool.push([]() { for (int x = 0; x < mouse_press.size(); ++x) { if (mouse_press[x]) { platf::button_mouse(platf_input, x, true); mouse_press[x] = false; } } for (auto &kp : key_press) { if (!kp.second) { // already released continue; } platf::keyboard(platf_input, vk_from_kpid(kp.first) & 0x00FF, true, flags_from_kpid(kp.first)); key_press[kp.first] = false; } }); } class deinit_t: public platf::deinit_t { public: ~deinit_t() override { platf_input.reset(); } }; [[nodiscard]] std::unique_ptr init() { platf_input = platf::input(); return std::make_unique(); } std::shared_ptr alloc(safe::mail_t mail) { auto input = std::make_shared( mail->event(mail::touch_port), mail->queue(mail::gamepad_feedback)); // Workaround to ensure new frames will be captured when a client connects task_pool.pushDelayed([]() { platf::move_mouse(platf_input, 1, 1); platf::move_mouse(platf_input, -1, -1); }, 100ms); return input; } } // namespace input