Sunshine/src_assets/linux/assets/shaders/opengl/Scene.frag
2022-05-11 23:10:46 -04:00

14 lines
181 B
GLSL

#version 300 es
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D image;
in vec2 tex;
layout(location = 0) out vec4 color;
void main()
{
color = texture(image, tex);
}