Sunshine/src_assets/linux/assets/shaders/opengl/Scene.frag

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2022-05-06 02:17:07 +00:00
#version 300 es
#ifdef GL_ES
precision lowp float;
#endif
uniform sampler2D image;
in vec2 tex;
layout(location = 0) out vec4 color;
void main()
{
color = texture(image, tex);
}