mirror of
https://github.com/LizardByte/Sunshine.git
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316 lines
7.4 KiB
C++
316 lines
7.4 KiB
C++
//
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// Created by loki on 6/21/19.
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//
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#ifndef SUNSHINE_COMMON_H
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#define SUNSHINE_COMMON_H
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#include <bitset>
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#include <filesystem>
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#include <functional>
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#include <mutex>
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#include <string>
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#include "sunshine/thread_safe.h"
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#include "sunshine/utility.h"
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struct sockaddr;
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struct AVFrame;
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namespace platf {
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constexpr auto MAX_GAMEPADS = 32;
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constexpr std::uint16_t DPAD_UP = 0x0001;
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constexpr std::uint16_t DPAD_DOWN = 0x0002;
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constexpr std::uint16_t DPAD_LEFT = 0x0004;
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constexpr std::uint16_t DPAD_RIGHT = 0x0008;
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constexpr std::uint16_t START = 0x0010;
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constexpr std::uint16_t BACK = 0x0020;
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constexpr std::uint16_t LEFT_STICK = 0x0040;
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constexpr std::uint16_t RIGHT_STICK = 0x0080;
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constexpr std::uint16_t LEFT_BUTTON = 0x0100;
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constexpr std::uint16_t RIGHT_BUTTON = 0x0200;
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constexpr std::uint16_t HOME = 0x0400;
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constexpr std::uint16_t A = 0x1000;
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constexpr std::uint16_t B = 0x2000;
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constexpr std::uint16_t X = 0x4000;
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constexpr std::uint16_t Y = 0x8000;
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struct rumble_t {
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KITTY_DEFAULT_CONSTR(rumble_t)
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rumble_t(std::uint16_t id, std::uint16_t lowfreq, std::uint16_t highfreq)
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: id { id }, lowfreq { lowfreq }, highfreq { highfreq } {}
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std::uint16_t id;
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std::uint16_t lowfreq;
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std::uint16_t highfreq;
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};
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using rumble_queue_t = safe::mail_raw_t::queue_t<rumble_t>;
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namespace speaker {
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enum speaker_e {
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FRONT_LEFT,
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FRONT_RIGHT,
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FRONT_CENTER,
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LOW_FREQUENCY,
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BACK_LEFT,
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BACK_RIGHT,
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SIDE_LEFT,
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SIDE_RIGHT,
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MAX_SPEAKERS,
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};
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constexpr std::uint8_t map_stereo[] {
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FRONT_LEFT, FRONT_RIGHT
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};
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constexpr std::uint8_t map_surround51[] {
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FRONT_LEFT,
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FRONT_RIGHT,
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FRONT_CENTER,
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LOW_FREQUENCY,
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BACK_LEFT,
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BACK_RIGHT,
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};
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constexpr std::uint8_t map_surround71[] {
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FRONT_LEFT,
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FRONT_RIGHT,
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FRONT_CENTER,
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LOW_FREQUENCY,
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LOW_FREQUENCY,
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BACK_LEFT,
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BACK_RIGHT,
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SIDE_LEFT,
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SIDE_RIGHT,
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};
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} // namespace speaker
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enum class mem_type_e {
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system,
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vaapi,
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dxgi,
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cuda,
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unknown
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};
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enum class pix_fmt_e {
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yuv420p,
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yuv420p10,
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nv12,
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p010,
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unknown
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};
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inline std::string_view from_pix_fmt(pix_fmt_e pix_fmt) {
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using namespace std::literals;
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#define _CONVERT(x) \
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case pix_fmt_e::x: \
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return #x##sv
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switch(pix_fmt) {
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_CONVERT(yuv420p);
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_CONVERT(yuv420p10);
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_CONVERT(nv12);
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_CONVERT(p010);
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_CONVERT(unknown);
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}
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#undef _CONVERT
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return "unknown"sv;
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}
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// Dimensions for touchscreen input
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struct touch_port_t {
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int offset_x, offset_y;
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int width, height;
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};
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struct gamepad_state_t {
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std::uint16_t buttonFlags;
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std::uint8_t lt;
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std::uint8_t rt;
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std::int16_t lsX;
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std::int16_t lsY;
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std::int16_t rsX;
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std::int16_t rsY;
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};
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class deinit_t {
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public:
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virtual ~deinit_t() = default;
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};
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struct img_t {
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public:
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img_t() = default;
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img_t(img_t &&) = delete;
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img_t(const img_t &) = delete;
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img_t &operator=(img_t &&) = delete;
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img_t &operator=(const img_t &) = delete;
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std::uint8_t *data {};
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std::int32_t width {};
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std::int32_t height {};
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std::int32_t pixel_pitch {};
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std::int32_t row_pitch {};
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virtual ~img_t() = default;
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};
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struct sink_t {
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// Play on host PC
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std::string host;
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// On Windows, it is not possible to create a virtual sink
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// Therefore, it is optional
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struct null_t {
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std::string stereo;
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std::string surround51;
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std::string surround71;
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};
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std::optional<null_t> null;
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};
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struct hwdevice_t {
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void *data {};
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AVFrame *frame {};
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virtual int convert(platf::img_t &img) {
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return -1;
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}
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/**
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* implementations must take ownership of 'frame'
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*/
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virtual int set_frame(AVFrame *frame) {
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std::abort(); // ^ This function must never be called
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return -1;
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};
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virtual void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) {};
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virtual ~hwdevice_t() = default;
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};
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enum class capture_e : int {
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ok,
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reinit,
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timeout,
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error
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};
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class display_t {
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public:
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/**
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* When display has a new image ready, this callback will be called with the new image.
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*
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* On Break Request -->
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* Returns nullptr
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*
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* On Success -->
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* Returns the image object that should be filled next.
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* This may or may not be the image send with the callback
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*/
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using snapshot_cb_t = std::function<std::shared_ptr<img_t>(std::shared_ptr<img_t> &img)>;
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display_t() noexcept : offset_x { 0 }, offset_y { 0 } {}
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/**
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* snapshot_cb --> the callback
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* std::shared_ptr<img_t> img --> The first image to use
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* bool *cursor --> A pointer to the flag that indicates wether the cursor should be captured as well
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*
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* Returns either:
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* capture_e::ok when stopping
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* capture_e::error on error
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* capture_e::reinit when need of reinitialization
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*/
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virtual capture_e capture(snapshot_cb_t &&snapshot_cb, std::shared_ptr<img_t> img, bool *cursor) = 0;
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virtual std::shared_ptr<img_t> alloc_img() = 0;
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virtual int dummy_img(img_t *img) = 0;
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virtual std::shared_ptr<hwdevice_t> make_hwdevice(pix_fmt_e pix_fmt) {
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return std::make_shared<hwdevice_t>();
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}
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virtual ~display_t() = default;
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// Offsets for when streaming a specific monitor. By default, they are 0.
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int offset_x, offset_y;
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int env_width, env_height;
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int width, height;
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};
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class mic_t {
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public:
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virtual capture_e sample(std::vector<std::int16_t> &frame_buffer) = 0;
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virtual ~mic_t() = default;
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};
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class audio_control_t {
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public:
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virtual int set_sink(const std::string &sink) = 0;
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virtual std::unique_ptr<mic_t> microphone(const std::uint8_t *mapping, int channels, std::uint32_t sample_rate, std::uint32_t frame_size) = 0;
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virtual std::optional<sink_t> sink_info() = 0;
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virtual ~audio_control_t() = default;
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};
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void freeInput(void *);
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using input_t = util::safe_ptr<void, freeInput>;
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std::filesystem::path appdata();
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std::string get_mac_address(const std::string_view &address);
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std::string from_sockaddr(const sockaddr *const);
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std::pair<std::uint16_t, std::string> from_sockaddr_ex(const sockaddr *const);
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std::unique_ptr<audio_control_t> audio_control();
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/**
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* display_name --> The name of the monitor that SHOULD be displayed
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* If display_name is empty --> Use the first monitor that's compatible you can find
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* If you require to use this parameter in a seperate thread --> make a copy of it.
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*
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* framerate --> The peak number of images per second
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*
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* Returns display_t based on hwdevice_type
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*/
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std::shared_ptr<display_t> display(mem_type_e hwdevice_type, const std::string &display_name, int framerate);
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// A list of names of displays accepted as display_name with the mem_type_e
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std::vector<std::string> display_names(mem_type_e hwdevice_type);
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input_t input();
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void move_mouse(input_t &input, int deltaX, int deltaY);
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void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y);
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void button_mouse(input_t &input, int button, bool release);
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void scroll(input_t &input, int distance);
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void keyboard(input_t &input, uint16_t modcode, bool release);
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void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state);
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int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue);
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void free_gamepad(input_t &input, int nr);
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#define SERVICE_NAME "Sunshine"
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#define SERVICE_TYPE "_nvstream._tcp"
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namespace publish {
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[[nodiscard]] std::unique_ptr<deinit_t> start();
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}
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[[nodiscard]] std::unique_ptr<deinit_t> init();
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std::vector<std::string_view> &supported_gamepads();
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} // namespace platf
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#endif //SUNSHINE_COMMON_H
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