// // Created by loki on 6/21/19. // #ifndef SUNSHINE_COMMON_H #define SUNSHINE_COMMON_H #include #include #include #include #include #include "sunshine/thread_safe.h" #include "sunshine/utility.h" struct sockaddr; struct AVFrame; namespace platf { constexpr auto MAX_GAMEPADS = 32; constexpr std::uint16_t DPAD_UP = 0x0001; constexpr std::uint16_t DPAD_DOWN = 0x0002; constexpr std::uint16_t DPAD_LEFT = 0x0004; constexpr std::uint16_t DPAD_RIGHT = 0x0008; constexpr std::uint16_t START = 0x0010; constexpr std::uint16_t BACK = 0x0020; constexpr std::uint16_t LEFT_STICK = 0x0040; constexpr std::uint16_t RIGHT_STICK = 0x0080; constexpr std::uint16_t LEFT_BUTTON = 0x0100; constexpr std::uint16_t RIGHT_BUTTON = 0x0200; constexpr std::uint16_t HOME = 0x0400; constexpr std::uint16_t A = 0x1000; constexpr std::uint16_t B = 0x2000; constexpr std::uint16_t X = 0x4000; constexpr std::uint16_t Y = 0x8000; struct rumble_t { KITTY_DEFAULT_CONSTR(rumble_t) rumble_t(std::uint16_t id, std::uint16_t lowfreq, std::uint16_t highfreq) : id { id }, lowfreq { lowfreq }, highfreq { highfreq } {} std::uint16_t id; std::uint16_t lowfreq; std::uint16_t highfreq; }; using rumble_queue_t = safe::mail_raw_t::queue_t; namespace speaker { enum speaker_e { FRONT_LEFT, FRONT_RIGHT, FRONT_CENTER, LOW_FREQUENCY, BACK_LEFT, BACK_RIGHT, SIDE_LEFT, SIDE_RIGHT, MAX_SPEAKERS, }; constexpr std::uint8_t map_stereo[] { FRONT_LEFT, FRONT_RIGHT }; constexpr std::uint8_t map_surround51[] { FRONT_LEFT, FRONT_RIGHT, FRONT_CENTER, LOW_FREQUENCY, BACK_LEFT, BACK_RIGHT, }; constexpr std::uint8_t map_surround71[] { FRONT_LEFT, FRONT_RIGHT, FRONT_CENTER, LOW_FREQUENCY, LOW_FREQUENCY, BACK_LEFT, BACK_RIGHT, SIDE_LEFT, SIDE_RIGHT, }; } // namespace speaker enum class mem_type_e { system, vaapi, dxgi, cuda, unknown }; enum class pix_fmt_e { yuv420p, yuv420p10, nv12, p010, unknown }; inline std::string_view from_pix_fmt(pix_fmt_e pix_fmt) { using namespace std::literals; #define _CONVERT(x) \ case pix_fmt_e::x: \ return #x##sv switch(pix_fmt) { _CONVERT(yuv420p); _CONVERT(yuv420p10); _CONVERT(nv12); _CONVERT(p010); _CONVERT(unknown); } #undef _CONVERT return "unknown"sv; } // Dimensions for touchscreen input struct touch_port_t { int offset_x, offset_y; int width, height; }; struct gamepad_state_t { std::uint16_t buttonFlags; std::uint8_t lt; std::uint8_t rt; std::int16_t lsX; std::int16_t lsY; std::int16_t rsX; std::int16_t rsY; }; class deinit_t { public: virtual ~deinit_t() = default; }; struct img_t { public: img_t() = default; img_t(img_t &&) = delete; img_t(const img_t &) = delete; img_t &operator=(img_t &&) = delete; img_t &operator=(const img_t &) = delete; std::uint8_t *data {}; std::int32_t width {}; std::int32_t height {}; std::int32_t pixel_pitch {}; std::int32_t row_pitch {}; virtual ~img_t() = default; }; struct sink_t { // Play on host PC std::string host; // On Windows, it is not possible to create a virtual sink // Therefore, it is optional struct null_t { std::string stereo; std::string surround51; std::string surround71; }; std::optional null; }; struct hwdevice_t { void *data {}; AVFrame *frame {}; virtual int convert(platf::img_t &img) { return -1; } /** * implementations must take ownership of 'frame' */ virtual int set_frame(AVFrame *frame) { std::abort(); // ^ This function must never be called return -1; }; virtual void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) {}; virtual ~hwdevice_t() = default; }; enum class capture_e : int { ok, reinit, timeout, error }; class display_t { public: /** * When display has a new image ready, this callback will be called with the new image. * * On Break Request --> * Returns nullptr * * On Success --> * Returns the image object that should be filled next. * This may or may not be the image send with the callback */ using snapshot_cb_t = std::function(std::shared_ptr &img)>; display_t() noexcept : offset_x { 0 }, offset_y { 0 } {} /** * snapshot_cb --> the callback * std::shared_ptr img --> The first image to use * bool *cursor --> A pointer to the flag that indicates wether the cursor should be captured as well * * Returns either: * capture_e::ok when stopping * capture_e::error on error * capture_e::reinit when need of reinitialization */ virtual capture_e capture(snapshot_cb_t &&snapshot_cb, std::shared_ptr img, bool *cursor) = 0; virtual std::shared_ptr alloc_img() = 0; virtual int dummy_img(img_t *img) = 0; virtual std::shared_ptr make_hwdevice(pix_fmt_e pix_fmt) { return std::make_shared(); } virtual ~display_t() = default; // Offsets for when streaming a specific monitor. By default, they are 0. int offset_x, offset_y; int env_width, env_height; int width, height; }; class mic_t { public: virtual capture_e sample(std::vector &frame_buffer) = 0; virtual ~mic_t() = default; }; class audio_control_t { public: virtual int set_sink(const std::string &sink) = 0; virtual std::unique_ptr microphone(const std::uint8_t *mapping, int channels, std::uint32_t sample_rate, std::uint32_t frame_size) = 0; virtual std::optional sink_info() = 0; virtual ~audio_control_t() = default; }; void freeInput(void *); using input_t = util::safe_ptr; std::filesystem::path appdata(); std::string get_mac_address(const std::string_view &address); std::string from_sockaddr(const sockaddr *const); std::pair from_sockaddr_ex(const sockaddr *const); std::unique_ptr audio_control(); /** * display_name --> The name of the monitor that SHOULD be displayed * If display_name is empty --> Use the first monitor that's compatible you can find * If you require to use this parameter in a seperate thread --> make a copy of it. * * framerate --> The peak number of images per second * * Returns display_t based on hwdevice_type */ std::shared_ptr display(mem_type_e hwdevice_type, const std::string &display_name, int framerate); // A list of names of displays accepted as display_name with the mem_type_e std::vector display_names(mem_type_e hwdevice_type); input_t input(); void move_mouse(input_t &input, int deltaX, int deltaY); void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y); void button_mouse(input_t &input, int button, bool release); void scroll(input_t &input, int distance); void keyboard(input_t &input, uint16_t modcode, bool release); void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state); int alloc_gamepad(input_t &input, int nr, rumble_queue_t rumble_queue); void free_gamepad(input_t &input, int nr); #define SERVICE_NAME "Sunshine" #define SERVICE_TYPE "_nvstream._tcp" namespace publish { [[nodiscard]] std::unique_ptr start(); } [[nodiscard]] std::unique_ptr init(); std::vector &supported_gamepads(); } // namespace platf #endif //SUNSHINE_COMMON_H