mirror of
https://github.com/LizardByte/Sunshine.git
synced 2024-12-28 18:16:43 +00:00
f64712f277
Otherwise capture will fail if the thread desktop is different than the current input desktop (ex: UAC secure desktop is active)
182 lines
5.1 KiB
C++
182 lines
5.1 KiB
C++
/**
|
|
* @file tools/ddprobe.cpp
|
|
* @brief todo
|
|
*/
|
|
#include <d3d11.h>
|
|
#include <dxgi1_2.h>
|
|
|
|
#include <codecvt>
|
|
#include <iostream>
|
|
#include <locale>
|
|
#include <string>
|
|
|
|
#include "src/utility.h"
|
|
|
|
using namespace std::literals;
|
|
namespace dxgi {
|
|
template <class T>
|
|
void
|
|
Release(T *dxgi) {
|
|
dxgi->Release();
|
|
}
|
|
|
|
using factory1_t = util::safe_ptr<IDXGIFactory1, Release<IDXGIFactory1>>;
|
|
using adapter_t = util::safe_ptr<IDXGIAdapter1, Release<IDXGIAdapter1>>;
|
|
using output_t = util::safe_ptr<IDXGIOutput, Release<IDXGIOutput>>;
|
|
using output1_t = util::safe_ptr<IDXGIOutput1, Release<IDXGIOutput1>>;
|
|
using device_t = util::safe_ptr<ID3D11Device, Release<ID3D11Device>>;
|
|
using dup_t = util::safe_ptr<IDXGIOutputDuplication, Release<IDXGIOutputDuplication>>;
|
|
|
|
} // namespace dxgi
|
|
|
|
LSTATUS
|
|
set_gpu_preference(int preference) {
|
|
// The GPU preferences key uses app path as the value name.
|
|
WCHAR executable_path[MAX_PATH];
|
|
GetModuleFileNameW(NULL, executable_path, ARRAYSIZE(executable_path));
|
|
|
|
WCHAR value_data[128];
|
|
swprintf_s(value_data, L"GpuPreference=%d;", preference);
|
|
|
|
auto status = RegSetKeyValueW(HKEY_CURRENT_USER,
|
|
L"Software\\Microsoft\\DirectX\\UserGpuPreferences",
|
|
executable_path,
|
|
REG_SZ,
|
|
value_data,
|
|
(wcslen(value_data) + 1) * sizeof(WCHAR));
|
|
if (status != ERROR_SUCCESS) {
|
|
std::cout << "Failed to set GPU preference: "sv << status << std::endl;
|
|
return status;
|
|
}
|
|
|
|
return ERROR_SUCCESS;
|
|
}
|
|
|
|
void
|
|
syncThreadDesktop() {
|
|
auto hDesk = OpenInputDesktop(DF_ALLOWOTHERACCOUNTHOOK, FALSE, GENERIC_ALL);
|
|
if (!hDesk) {
|
|
auto err = GetLastError();
|
|
std::cout << "Failed to Open Input Desktop [0x"sv << util::hex(err).to_string_view() << ']' << std::endl;
|
|
return;
|
|
}
|
|
|
|
if (!SetThreadDesktop(hDesk)) {
|
|
auto err = GetLastError();
|
|
std::cout << "Failed to sync desktop to thread [0x"sv << util::hex(err).to_string_view() << ']' << std::endl;
|
|
}
|
|
|
|
CloseDesktop(hDesk);
|
|
}
|
|
|
|
HRESULT
|
|
test_dxgi_duplication(dxgi::adapter_t &adapter, dxgi::output_t &output) {
|
|
D3D_FEATURE_LEVEL featureLevels[] {
|
|
D3D_FEATURE_LEVEL_11_1,
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
D3D_FEATURE_LEVEL_9_3,
|
|
D3D_FEATURE_LEVEL_9_2,
|
|
D3D_FEATURE_LEVEL_9_1
|
|
};
|
|
|
|
dxgi::device_t device;
|
|
auto status = D3D11CreateDevice(
|
|
adapter.get(),
|
|
D3D_DRIVER_TYPE_UNKNOWN,
|
|
nullptr,
|
|
D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
|
|
featureLevels, sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
|
|
D3D11_SDK_VERSION,
|
|
&device,
|
|
nullptr,
|
|
nullptr);
|
|
if (FAILED(status)) {
|
|
std::cout << "Failed to create D3D11 device for DD test [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
|
|
return status;
|
|
}
|
|
|
|
dxgi::output1_t output1;
|
|
status = output->QueryInterface(IID_IDXGIOutput1, (void **) &output1);
|
|
if (FAILED(status)) {
|
|
std::cout << "Failed to query IDXGIOutput1 from the output"sv << std::endl;
|
|
return status;
|
|
}
|
|
|
|
// Ensure we can duplicate the current display
|
|
syncThreadDesktop();
|
|
|
|
// Return the result of DuplicateOutput() to Sunshine
|
|
dxgi::dup_t dup;
|
|
return output1->DuplicateOutput((IUnknown *) device.get(), &dup);
|
|
}
|
|
|
|
int
|
|
main(int argc, char *argv[]) {
|
|
HRESULT status;
|
|
|
|
// Display name may be omitted
|
|
if (argc != 2 && argc != 3) {
|
|
std::cout << "ddprobe.exe [GPU preference value] [display name]"sv << std::endl;
|
|
return -1;
|
|
}
|
|
|
|
std::wstring display_name;
|
|
if (argc == 3) {
|
|
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>, wchar_t> converter;
|
|
display_name = converter.from_bytes(argv[2]);
|
|
}
|
|
|
|
// We must set the GPU preference before making any DXGI/D3D calls
|
|
status = set_gpu_preference(atoi(argv[1]));
|
|
if (status != ERROR_SUCCESS) {
|
|
return status;
|
|
}
|
|
|
|
// Remove the GPU preference when we're done
|
|
auto reset_gpu = util::fail_guard([]() {
|
|
WCHAR tool_path[MAX_PATH];
|
|
GetModuleFileNameW(NULL, tool_path, ARRAYSIZE(tool_path));
|
|
|
|
RegDeleteKeyValueW(HKEY_CURRENT_USER,
|
|
L"Software\\Microsoft\\DirectX\\UserGpuPreferences",
|
|
tool_path);
|
|
});
|
|
|
|
dxgi::factory1_t factory;
|
|
status = CreateDXGIFactory1(IID_IDXGIFactory1, (void **) &factory);
|
|
if (FAILED(status)) {
|
|
std::cout << "Failed to create DXGIFactory1 [0x"sv << util::hex(status).to_string_view() << ']' << std::endl;
|
|
return status;
|
|
}
|
|
|
|
dxgi::adapter_t::pointer adapter_p {};
|
|
for (int x = 0; factory->EnumAdapters1(x, &adapter_p) != DXGI_ERROR_NOT_FOUND; ++x) {
|
|
dxgi::adapter_t adapter { adapter_p };
|
|
|
|
dxgi::output_t::pointer output_p {};
|
|
for (int y = 0; adapter->EnumOutputs(y, &output_p) != DXGI_ERROR_NOT_FOUND; ++y) {
|
|
dxgi::output_t output { output_p };
|
|
|
|
DXGI_OUTPUT_DESC desc;
|
|
output->GetDesc(&desc);
|
|
|
|
// If a display name was specified and this one doesn't match, skip it
|
|
if (!display_name.empty() && desc.DeviceName != display_name) {
|
|
continue;
|
|
}
|
|
|
|
// If this display is not part of the desktop, we definitely can't capture it
|
|
if (!desc.AttachedToDesktop) {
|
|
continue;
|
|
}
|
|
|
|
// We found the matching output. Test it and return the result.
|
|
return test_dxgi_duplication(adapter, output);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|