Self-hosted game stream host for Moonlight.
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Cameron Gutman 79ada18b49
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fix(nvenc): disable filler data in AV1 bitstream (#3336)
2024-10-28 23:54:50 -05:00
.github revert: "ci(windows): pin gcovr to < 8.0" (#3283) 2024-10-13 18:54:15 +00:00
cmake chore(various): tedious updates (#3316) 2024-10-19 21:59:15 -04:00
docker build(deps): remove unused dependency on libvdpau (#3307) 2024-10-14 23:15:53 -05:00
docs docs(troubleshooting): Add workaround for "blur" plugin in KDE (#3328) 2024-10-25 01:26:35 +00:00
gh-pages-template fix(gh-pages): update uno url (#3127) 2024-09-05 08:38:34 -04:00
packaging build(deps): bump packaging/linux/flatpak/deps/shared-modules from 9ad0965 to 4bfaef5 (#3320) 2024-10-21 15:30:31 +00:00
scripts build(deps): remove unused dependency on libvdpau (#3307) 2024-10-14 23:15:53 -05:00
src fix(nvenc): disable filler data in AV1 bitstream (#3336) 2024-10-28 23:54:50 -05:00
src_assets feat(stream)!: remove limit on concurrent sessions and allow quitting apps with active sessions (#3325) 2024-10-24 19:11:50 -05:00
tests chore(various): tedious updates (#3316) 2024-10-19 21:59:15 -04:00
third-party fix(nvenc): disable filler data in AV1 bitstream (#3336) 2024-10-28 23:54:50 -05:00
tools fix: automatic selection for hybrid GPU and IDDSampleDriver users (#3002) 2024-09-29 20:32:34 +00:00
.clang-format docs: improvements to source code documentation (#1236) 2023-05-07 15:01:44 -04:00
.codeql-prebuild-cpp-Linux.sh build(linux): add common build script (#2946) 2024-08-03 20:04:26 -04:00
.codeql-prebuild-cpp-macOS.sh ci(codeql): migrate builds to ninja (#3250) 2024-10-02 01:12:40 +00:00
.codeql-prebuild-cpp-Windows.sh fix(boost)!: migrate boost to 1.86 (#3256) 2024-10-03 21:42:16 -04:00
.dockerignore build(linux): add common build script (#2946) 2024-08-03 20:04:26 -04:00
.flake8 chore: update global workflows (#3107) 2024-08-29 13:52:43 -04:00
.gitattributes ci(flatpak): add flatpak builder lint (#2799) 2024-07-07 10:19:11 -04:00
.gitignore feat: add publisher metadata (#3080) 2024-08-24 20:14:45 -04:00
.gitmodules chore(various): tedious updates (#3316) 2024-10-19 21:59:15 -04:00
.prettierrc.json
.readthedocs.yaml build(deps): bump third-party/doxyconfig from 671b494 to 6d145da (#2979) 2024-08-07 23:07:51 +00:00
.rstcheck.cfg Documentation Update: Add linux ssh guide (#1527) 2023-09-14 13:42:35 -04:00
CMakeLists.txt fix(win/cmake): use cmake_path(CONVERT TO_NATIVE_PATH_LIST) (#3152) 2024-09-30 21:40:46 +00:00
codecov.yml ci: use prerelease logic (#2553) 2024-05-23 21:42:06 -04:00
crowdin.yml ci(crowdin): customize PR title (#3031) 2024-08-16 11:19:57 -04:00
DOCKER_README.md build(fedora)!: add copr build (#3239) 2024-10-06 18:41:21 +00:00
LICENSE
NOTICE
package.json build(deps): bump vue from 3.5.11 to 3.5.12 (#3301) 2024-10-14 08:53:34 -04:00
README.md ci(flatpak): sync with flathub (#3259) 2024-10-05 01:47:04 +00:00
sunshine.icns
sunshine.ico
sunshine.png
sunshine.svg add tray icon (#1035) 2023-03-15 16:30:18 -04:00
vite.config.js fix: Reverse Proxy support (#3173) 2024-10-18 22:49:34 -04:00

Overview

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LizardByte has the full documentation hosted on Read the Docs.

About

Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from the local server or any mobile device.

System Requirements

@warning{These tables are a work in progress. Do not purchase hardware based on this information.}

Minimum Requirements
Component Requirement
GPU AMD: VCE 1.0 or higher, see: obs-amd hardware support
Intel: VAAPI-compatible, see: VAAPI hardware support
Nvidia: NVENC enabled cards, see: nvenc support matrix
CPU AMD: Ryzen 3 or higher
Intel: Core i3 or higher
RAM 4GB or more
OS Windows: 10+ (Windows Server does not support virtual gamepads)
macOS: 13+
Linux/Debian: 12+ (bookworm)
Linux/Fedora: 39+
Linux/Ubuntu: 22.04+ (jammy)
Network Host: 5GHz, 802.11ac
Client: 5GHz, 802.11ac
4k Suggestions
Component Requirement
GPU AMD: Video Coding Engine 3.1 or higher
Intel: HD Graphics 510 or higher
Nvidia: GeForce GTX 1080 or higher
CPU AMD: Ryzen 5 or higher
Intel: Core i5 or higher
Network Host: CAT5e ethernet or better
Client: CAT5e ethernet or better
HDR Suggestions
Component Requirement
GPU AMD: Video Coding Engine 3.4 or higher
Intel: HD Graphics 730 or higher
Nvidia: Nvidia: Pascal-based GPU (GTX 10-series) or higher
CPU AMD: Ryzen 5 or higher
Intel: Core i5 or higher
Network Host: CAT5e ethernet or better
Client: CAT5e ethernet or better

Support

Our support methods are listed in our LizardByte Docs.

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