mirror of
https://github.com/LizardByte/Sunshine.git
synced 2024-11-18 02:09:49 +00:00
867 lines
27 KiB
C++
867 lines
27 KiB
C++
#include <codecvt>
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#include <d3dcompiler.h>
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#include <directxmath.h>
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#include "sunshine/main.h"
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#include "display.h"
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#define SUNSHINE_SHADERS_DIR SUNSHINE_ASSETS_DIR "/shaders"
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namespace platf {
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using namespace std::literals;
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}
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namespace platf::dxgi {
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constexpr float aquamarine[] { 0.498039246f, 1.000000000f, 0.831372619f, 1.000000000f };
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using input_layout_t = util::safe_ptr<ID3D11InputLayout, Release<ID3D11InputLayout>>;
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using render_target_t = util::safe_ptr<ID3D11RenderTargetView, Release<ID3D11RenderTargetView>>;
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using shader_res_t = util::safe_ptr<ID3D11ShaderResourceView, Release<ID3D11ShaderResourceView>>;
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using buf_t = util::safe_ptr<ID3D11Buffer, Release<ID3D11Buffer>>;
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using blend_t = util::safe_ptr<ID3D11BlendState, Release<ID3D11BlendState>>;
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using raster_state_t = util::safe_ptr<ID3D11RasterizerState, Release<ID3D11RasterizerState>>;
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using sampler_state_t = util::safe_ptr<ID3D11SamplerState, Release<ID3D11SamplerState>>;
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using vs_t = util::safe_ptr<ID3D11VertexShader, Release<ID3D11VertexShader>>;
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using ps_t = util::safe_ptr<ID3D11PixelShader, Release<ID3D11PixelShader>>;
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using blob_t = util::safe_ptr<ID3DBlob, Release<ID3DBlob>>;
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using depth_stencil_state_t = util::safe_ptr<ID3D11DepthStencilState, Release<ID3D11DepthStencilState>>;
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using depth_stencil_view_t = util::safe_ptr<ID3D11DepthStencilView, Release<ID3D11DepthStencilView>>;
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using float4 = DirectX::XMFLOAT4;
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using float3 = DirectX::XMFLOAT3;
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using float2 = DirectX::XMFLOAT2;
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struct __attribute__ ((__aligned__ (16))) color_t {
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float4 color_vec_y;
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float4 color_vec_u;
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float4 color_vec_v;
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float2 range_y;
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float2 range_uv;
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};
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color_t make_color_matrix(float Cr, float Cb, float U_max, float V_max, float add_Y, float add_UV, float2 range_Y, float2 range_UV) {
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float Cg = 1.0f - Cr - Cb;
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float Cr_i = 1.0f - Cr;
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float Cb_i = 1.0f - Cb;
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float shift_y = range_Y.x / 256.0f;
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float shift_uv = range_UV.x / 256.0f;
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float scale_y = (range_Y.y - range_Y.x) / 256.0f;
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float scale_uv = (range_UV.y - range_UV.x) / 256.0f;
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return {
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{ Cr, Cg, Cb, add_Y },
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{ -(Cr * U_max / Cb_i), -(Cg * U_max / Cb_i), U_max, add_UV },
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{ V_max, -(Cg * V_max / Cr_i), -(Cb * V_max / Cr_i), add_UV },
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{ scale_y, shift_y },
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{ scale_uv, shift_uv },
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};
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}
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color_t colors[] {
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make_color_matrix(0.299f, 0.114f, 0.436f, 0.615f, 0.0625, 0.5f, { 16.0f, 235.0f }, { 16.0f, 240.0f }), // BT601 MPEG
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make_color_matrix(0.299f, 0.114f, 0.5f, 0.5f, 0.0f, 0.5f, { 0.0f, 255.0f }, { 0.0f, 255.0f }), // BT601 JPEG
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make_color_matrix(0.2126f, 0.0722f, 0.436f, 0.615f, 0.0625, 0.5f, { 16.0f, 235.0f }, { 16.0f, 240.0f }), //BT701 MPEG
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make_color_matrix(0.2126f, 0.0722f, 0.5f, 0.5f, 0.0f, 0.5f, { 0.0f, 255.0f }, { 0.0f, 255.0f }), //BT701 JPEG
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};
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template<class T>
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buf_t make_buffer(device_t::pointer device, const T& t) {
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static_assert(sizeof(T) % 16 == 0, "Buffer needs to be aligned on a 16-byte alignment");
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D3D11_BUFFER_DESC buffer_desc {
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sizeof(T),
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D3D11_USAGE_IMMUTABLE,
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D3D11_BIND_CONSTANT_BUFFER
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};
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D3D11_SUBRESOURCE_DATA init_data {
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&t
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};
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buf_t::pointer buf_p;
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auto status = device->CreateBuffer(&buffer_desc, &init_data, &buf_p);
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if(status) {
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BOOST_LOG(error) << "Failed to create buffer: [0x"sv << util::hex(status).to_string_view() << ']';
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return nullptr;
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}
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return buf_t { buf_p };
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}
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blend_t make_blend(device_t::pointer device, bool enable) {
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D3D11_BLEND_DESC bdesc {};
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auto &rt = bdesc.RenderTarget[0];
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rt.BlendEnable = enable;
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rt.RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
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if(enable) {
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rt.BlendOp = D3D11_BLEND_OP_ADD;
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rt.BlendOpAlpha = D3D11_BLEND_OP_ADD;
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rt.SrcBlend = D3D11_BLEND_SRC_ALPHA;
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rt.DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
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rt.SrcBlendAlpha = D3D11_BLEND_ZERO;
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rt.DestBlendAlpha = D3D11_BLEND_ZERO;
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}
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blend_t blend;
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auto status = device->CreateBlendState(&bdesc, &blend);
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if(status) {
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BOOST_LOG(error) << "Failed to create blend state: [0x"sv << util::hex(status).to_string_view() << ']';
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return nullptr;
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}
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return blend;
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}
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blob_t convert_UV_vs_hlsl;
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blob_t convert_UV_ps_hlsl;
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blob_t scene_vs_hlsl;
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blob_t convert_Y_ps_hlsl;
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blob_t scene_ps_hlsl;
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struct img_d3d_t : public platf::img_t {
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shader_res_t input_res;
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texture2d_t texture;
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std::shared_ptr<platf::display_t> display;
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~img_d3d_t() override = default;
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};
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util::buffer_t<std::uint8_t> make_cursor_image(util::buffer_t<std::uint8_t> &&img_data, DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info) {
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constexpr std::uint32_t black = 0xFF000000;
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constexpr std::uint32_t white = 0xFFFFFFFF;
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constexpr std::uint32_t transparent = 0;
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switch(shape_info.Type) {
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case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_MASKED_COLOR:
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std::for_each((std::uint32_t*)std::begin(img_data), (std::uint32_t*)std::end(img_data), [](auto &pixel) {
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if(pixel & 0xFF000000) {
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pixel = transparent;
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}
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});
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case DXGI_OUTDUPL_POINTER_SHAPE_TYPE_COLOR:
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return std::move(img_data);
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default:
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break;
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}
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shape_info.Height /= 2;
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util::buffer_t<std::uint8_t> cursor_img { shape_info.Width * shape_info.Height * 4 };
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auto bytes = shape_info.Pitch * shape_info.Height;
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auto pixel_begin = (std::uint32_t*)std::begin(cursor_img);
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auto pixel_data = pixel_begin;
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auto and_mask = std::begin(img_data);
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auto xor_mask = std::begin(img_data) + bytes;
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for(auto x = 0; x < bytes; ++x) {
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for(auto c = 7; c >= 0; --c) {
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auto bit = 1 << c;
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auto color_type = ((*and_mask & bit) ? 1 : 0) + ((*xor_mask & bit) ? 2 : 0);
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switch(color_type) {
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case 0: //black
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*pixel_data = black;
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break;
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case 2: //white
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*pixel_data = white;
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break;
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case 1: //transparent
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{
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*pixel_data = transparent;
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break;
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}
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case 3: //inverse
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{
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auto top_p = pixel_data - shape_info.Width;
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auto left_p = pixel_data - 1;
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auto right_p = pixel_data + 1;
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auto bottom_p = pixel_data + shape_info.Width;
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// Get the x coordinate of the pixel
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auto column = (pixel_data - pixel_begin) % shape_info.Width != 0;
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if(top_p >= pixel_begin && *top_p == transparent) {
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*top_p = black;
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}
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if(column != 0 && left_p >= pixel_begin && *left_p == transparent) {
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*left_p = black;
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}
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if(bottom_p < (std::uint32_t*)std::end(cursor_img)) {
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*bottom_p = black;
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}
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if(column != shape_info.Width -1) {
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*right_p = black;
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}
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*pixel_data = white;
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}
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}
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++pixel_data;
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}
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++and_mask;
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++xor_mask;
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}
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return cursor_img;
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}
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blob_t compile_shader(LPCSTR file, LPCSTR entrypoint, LPCSTR shader_model) {
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blob_t::pointer msg_p = nullptr;
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blob_t::pointer compiled_p;
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DWORD flags = D3DCOMPILE_ENABLE_STRICTNESS;
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#ifndef NDEBUG
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flags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
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#endif
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>, wchar_t> converter;
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auto wFile = converter.from_bytes(file);
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auto status = D3DCompileFromFile(wFile.c_str(), nullptr, nullptr, entrypoint, shader_model, flags, 0, &compiled_p, &msg_p);
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if(msg_p) {
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BOOST_LOG(warning) << std::string_view { (const char *)msg_p->GetBufferPointer(), msg_p->GetBufferSize() - 1 };
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msg_p->Release();
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}
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if(status) {
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BOOST_LOG(error) << "Couldn't compile ["sv << file << "] [0x"sv << util::hex(status).to_string_view() << ']';
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return nullptr;
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}
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return blob_t { compiled_p };
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}
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blob_t compile_pixel_shader(LPCSTR file) {
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return compile_shader(file, "main_ps", "ps_5_0");
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}
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blob_t compile_vertex_shader(LPCSTR file) {
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return compile_shader(file, "main_vs", "vs_5_0");
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}
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class hwdevice_t : public platf::hwdevice_t {
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public:
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hwdevice_t(std::vector<hwdevice_t*> *hwdevices_p) : hwdevices_p { hwdevices_p } {}
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hwdevice_t() = delete;
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void set_cursor_pos(LONG rel_x, LONG rel_y, bool visible) {
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cursor_visible = visible;
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if(!visible) {
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return;
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}
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auto x = ((float)rel_x);
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auto y = ((float)rel_y);
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cursor_view.TopLeftX = x;
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cursor_view.TopLeftY = y;
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}
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int set_cursor_texture(texture2d_t::pointer texture, LONG width, LONG height) {
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auto device = (device_t::pointer)data;
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cursor_view.Width = width;
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cursor_view.Height = height;
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D3D11_SHADER_RESOURCE_VIEW_DESC desc {
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DXGI_FORMAT_B8G8R8A8_UNORM,
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D3D11_SRV_DIMENSION_TEXTURE2D
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};
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desc.Texture2D.MipLevels = 1;
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auto status = device->CreateShaderResourceView(texture, &desc, &img.input_res);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to create cursor shader resource view [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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return 0;
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}
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int convert(platf::img_t &img_base) override {
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auto &img = (img_d3d_t&)img_base;
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if(!img.input_res) {
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auto device = (device_t::pointer)data;
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D3D11_SHADER_RESOURCE_VIEW_DESC desc {
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DXGI_FORMAT_B8G8R8A8_UNORM,
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D3D11_SRV_DIMENSION_TEXTURE2D
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};
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desc.Texture2D.MipLevels = 1;
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auto status = device->CreateShaderResourceView(img.texture.get(), &desc, &img.input_res);
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if(FAILED(status)) {
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BOOST_LOG(error) << "Failed to create input shader resource view [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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}
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auto input_res_p = img.input_res.get();
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if(cursor_visible) {
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_init_view_port(img.width, img.height);
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device_ctx_p->OMSetRenderTargets(1, &scene_rt, nullptr);
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device_ctx_p->VSSetShader(scene_vs.get(), nullptr, 0);
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device_ctx_p->PSSetShader(scene_ps.get(), nullptr, 0);
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device_ctx_p->PSSetShaderResources(0, 1, &input_res_p);
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device_ctx_p->Draw(3, 0);
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device_ctx_p->OMSetBlendState(blend_enable.get(), nullptr, 0xFFFFFFFFu);
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device_ctx_p->RSSetViewports(1, &cursor_view);
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device_ctx_p->PSSetShaderResources(0, 1, &this->img.input_res);
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device_ctx_p->Draw(3, 0);
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device_ctx_p->OMSetBlendState(blend_disable.get(), nullptr, 0xFFFFFFFFu);
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input_res_p = scene_sr.get();
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}
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_init_view_port(out_width, out_height);
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device_ctx_p->OMSetRenderTargets(1, &nv12_Y_rt, nullptr);
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device_ctx_p->VSSetShader(scene_vs.get(), nullptr, 0);
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device_ctx_p->PSSetShader(convert_Y_ps.get(), nullptr, 0);
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device_ctx_p->PSSetShaderResources(0, 1, &input_res_p);
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device_ctx_p->Draw(3, 0);
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_init_view_port(out_width / 2, out_height / 2);
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device_ctx_p->OMSetRenderTargets(1, &nv12_UV_rt, nullptr);
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device_ctx_p->VSSetShader(convert_UV_vs.get(), nullptr, 0);
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device_ctx_p->PSSetShader(convert_UV_ps.get(), nullptr, 0);
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device_ctx_p->PSSetShaderResources(0, 1, &input_res_p);
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device_ctx_p->Draw(3, 0);
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return 0;
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}
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void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) override {
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switch (colorspace) {
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case 5: // SWS_CS_SMPTE170M
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color_p = &colors[0];
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break;
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case 1: // SWS_CS_ITU709
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color_p = &colors[2];
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break;
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case 9: // SWS_CS_BT2020
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default:
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BOOST_LOG(warning) << "Colorspace: ["sv << colorspace << "] not yet supported: switching to default"sv;
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color_p = &colors[0];
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};
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if(color_range > 1) {
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// Full range
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++color_p;
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}
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auto color_matrix = make_buffer((device_t::pointer)data, *color_p);
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if(!color_matrix) {
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BOOST_LOG(warning) << "Failed to create color matrix"sv;
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return;
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}
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device_ctx_p->PSSetConstantBuffers(0, 1, &color_matrix);
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this->color_matrix = std::move(color_matrix);
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}
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int init(
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std::shared_ptr<platf::display_t> display, device_t::pointer device_p, device_ctx_t::pointer device_ctx_p,
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int in_width, int in_height, int out_width, int out_height,
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pix_fmt_e pix_fmt
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) {
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HRESULT status;
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device_p->AddRef();
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data = device_p;
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this->device_ctx_p = device_ctx_p;
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cursor_visible = false;
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cursor_view.MinDepth = 0.0f;
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cursor_view.MaxDepth = 1.0f;
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platf::hwdevice_t::img = &img;
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this->out_width = out_width;
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this->out_height = out_height;
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status = device_p->CreateVertexShader(scene_vs_hlsl->GetBufferPointer(), scene_vs_hlsl->GetBufferSize(), nullptr, &scene_vs);
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if(status) {
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BOOST_LOG(error) << "Failed to create scene vertex shader [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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status = device_p->CreatePixelShader(convert_Y_ps_hlsl->GetBufferPointer(), convert_Y_ps_hlsl->GetBufferSize(), nullptr, &convert_Y_ps);
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if(status) {
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BOOST_LOG(error) << "Failed to create convertY pixel shader [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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status = device_p->CreatePixelShader(convert_UV_ps_hlsl->GetBufferPointer(), convert_UV_ps_hlsl->GetBufferSize(), nullptr, &convert_UV_ps);
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if(status) {
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BOOST_LOG(error) << "Failed to create convertUV pixel shader [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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status = device_p->CreateVertexShader(convert_UV_vs_hlsl->GetBufferPointer(), convert_UV_vs_hlsl->GetBufferSize(), nullptr, &convert_UV_vs);
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if(status) {
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BOOST_LOG(error) << "Failed to create convertUV vertex shader [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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status = device_p->CreatePixelShader(scene_ps_hlsl->GetBufferPointer(), scene_ps_hlsl->GetBufferSize(), nullptr, &scene_ps);
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if(status) {
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BOOST_LOG(error) << "Failed to create scene pixel shader [0x"sv << util::hex(status).to_string_view() << ']';
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return -1;
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}
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blend_disable = make_blend(device_p, false);
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blend_enable = make_blend(device_p, true);
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if(!blend_disable || !blend_enable) {
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return -1;
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}
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if(_init_rt(scene_sr, scene_rt, in_width, in_height, DXGI_FORMAT_B8G8R8A8_UNORM)) {
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return -1;
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}
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color_matrix = make_buffer(device_p, colors[0]);
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if(!color_matrix) {
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BOOST_LOG(error) << "Failed to create color matrix buffer"sv;
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return -1;
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}
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|
float info_in[16 / sizeof(float)] { 1.0f / (float)out_width }; //aligned to 16-byte
|
|
info_scene = make_buffer(device_p, info_in);
|
|
if(!info_in) {
|
|
BOOST_LOG(error) << "Failed to create info scene buffer"sv;
|
|
return -1;
|
|
}
|
|
|
|
D3D11_INPUT_ELEMENT_DESC layout_desc {
|
|
"SV_Position", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0
|
|
};
|
|
|
|
status = device_p->CreateInputLayout(
|
|
&layout_desc, 1,
|
|
convert_UV_vs_hlsl->GetBufferPointer(), convert_UV_vs_hlsl->GetBufferSize(),
|
|
&input_layout);
|
|
|
|
D3D11_TEXTURE2D_DESC t {};
|
|
t.Width = out_width;
|
|
t.Height = out_height;
|
|
t.MipLevels = 1;
|
|
t.ArraySize = 1;
|
|
t.SampleDesc.Count = 1;
|
|
t.Usage = D3D11_USAGE_DEFAULT;
|
|
t.Format = pix_fmt == pix_fmt_e::nv12 ? DXGI_FORMAT_NV12 : DXGI_FORMAT_P010;
|
|
t.BindFlags = D3D11_BIND_RENDER_TARGET;
|
|
|
|
status = device_p->CreateTexture2D(&t, nullptr, &img.texture);
|
|
if(FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to create render target texture [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return -1;
|
|
}
|
|
|
|
img.display = std::move(display);
|
|
img.width = out_width;
|
|
img.height = out_height;
|
|
img.data = (std::uint8_t*)img.texture.get();
|
|
img.row_pitch = out_width;
|
|
img.pixel_pitch = 1;
|
|
|
|
D3D11_RENDER_TARGET_VIEW_DESC nv12_rt_desc {
|
|
DXGI_FORMAT_R8_UNORM,
|
|
D3D11_RTV_DIMENSION_TEXTURE2D
|
|
};
|
|
|
|
status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_Y_rt);
|
|
if(FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return -1;
|
|
}
|
|
|
|
nv12_rt_desc.Format = DXGI_FORMAT_R8G8_UNORM;
|
|
status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_UV_rt);
|
|
if(FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return -1;
|
|
}
|
|
|
|
D3D11_SAMPLER_DESC sampler_desc {};
|
|
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
|
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_WRAP;
|
|
sampler_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
|
sampler_desc.MinLOD = 0;
|
|
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
|
|
|
|
status = device_p->CreateSamplerState(&sampler_desc, &sampler_linear);
|
|
if(FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to create point sampler state [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return -1;
|
|
}
|
|
|
|
device_ctx_p->OMSetBlendState(blend_disable.get(), nullptr, 0xFFFFFFFFu);
|
|
device_ctx_p->PSSetSamplers(0, 1, &sampler_linear);
|
|
device_ctx_p->PSSetConstantBuffers(0, 1, &color_matrix);
|
|
device_ctx_p->VSSetConstantBuffers(0, 1, &info_scene);
|
|
device_ctx_p->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
device_ctx_p->IASetInputLayout(input_layout.get());
|
|
|
|
return 0;
|
|
}
|
|
|
|
~hwdevice_t() override {
|
|
if(data) {
|
|
((ID3D11Device*)data)->Release();
|
|
}
|
|
|
|
auto it = std::find(std::begin(*hwdevices_p), std::end(*hwdevices_p), this);
|
|
if(it != std::end(*hwdevices_p)) {
|
|
hwdevices_p->erase(it);
|
|
}
|
|
}
|
|
private:
|
|
void _init_view_port(float x, float y, float width, float height) {
|
|
D3D11_VIEWPORT view {
|
|
x, y,
|
|
width, height,
|
|
0.0f, 1.0f
|
|
};
|
|
|
|
device_ctx_p->RSSetViewports(1, &view);
|
|
}
|
|
|
|
void _init_view_port(float width, float height) {
|
|
_init_view_port(0.0f, 0.0f, width, height);
|
|
}
|
|
|
|
int _init_rt(shader_res_t &shader_res, render_target_t &render_target, int width, int height, DXGI_FORMAT format) {
|
|
D3D11_TEXTURE2D_DESC desc {};
|
|
|
|
desc.Width = width;
|
|
desc.Height = height;
|
|
desc.Format = format;
|
|
desc.Usage = D3D11_USAGE_DEFAULT;
|
|
desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
|
|
desc.MipLevels = 1;
|
|
desc.ArraySize = 1;
|
|
desc.SampleDesc.Count = 1;
|
|
|
|
auto device = (device_t::pointer)data;
|
|
|
|
texture2d_t tex;
|
|
auto status = device->CreateTexture2D(&desc, nullptr, &tex);
|
|
if(status) {
|
|
BOOST_LOG(error) << "Failed to create render target texture for luma [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return -1;
|
|
}
|
|
|
|
|
|
D3D11_SHADER_RESOURCE_VIEW_DESC shader_resource_desc {
|
|
format,
|
|
D3D11_SRV_DIMENSION_TEXTURE2D
|
|
};
|
|
shader_resource_desc.Texture2D.MipLevels = 1;
|
|
|
|
device->CreateShaderResourceView(tex.get(), &shader_resource_desc, &shader_res);
|
|
if(status) {
|
|
BOOST_LOG(error) << "Failed to create render target texture for luma [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return -1;
|
|
}
|
|
|
|
D3D11_RENDER_TARGET_VIEW_DESC render_target_desc {
|
|
format,
|
|
D3D11_RTV_DIMENSION_TEXTURE2D
|
|
};
|
|
|
|
device->CreateRenderTargetView(tex.get(), &render_target_desc, &render_target);
|
|
if(status) {
|
|
BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
public:
|
|
color_t *color_p;
|
|
|
|
blend_t blend_enable;
|
|
blend_t blend_disable;
|
|
|
|
buf_t info_scene;
|
|
buf_t color_matrix;
|
|
|
|
sampler_state_t sampler_linear;
|
|
|
|
input_layout_t input_layout;
|
|
|
|
render_target_t nv12_Y_rt;
|
|
render_target_t nv12_UV_rt;
|
|
|
|
render_target_t scene_rt;
|
|
shader_res_t scene_sr;
|
|
|
|
img_d3d_t img;
|
|
|
|
vs_t convert_UV_vs;
|
|
ps_t convert_UV_ps;
|
|
ps_t convert_Y_ps;
|
|
ps_t scene_ps;
|
|
vs_t scene_vs;
|
|
|
|
D3D11_VIEWPORT cursor_view;
|
|
bool cursor_visible;
|
|
|
|
float out_width, out_height;
|
|
|
|
device_ctx_t::pointer device_ctx_p;
|
|
|
|
// The destructor will remove itself from the list of hardware devices, this is done synchronously
|
|
std::vector<hwdevice_t*> *hwdevices_p;
|
|
};
|
|
|
|
capture_e display_vram_t::snapshot(platf::img_t *img_base, std::chrono::milliseconds timeout, bool cursor_visible) {
|
|
auto img = (img_d3d_t*)img_base;
|
|
|
|
HRESULT status;
|
|
|
|
DXGI_OUTDUPL_FRAME_INFO frame_info;
|
|
|
|
resource_t::pointer res_p {};
|
|
auto capture_status = dup.next_frame(frame_info, timeout, &res_p);
|
|
resource_t res{ res_p };
|
|
|
|
if(capture_status != capture_e::ok) {
|
|
return capture_status;
|
|
}
|
|
|
|
const bool mouse_update_flag = frame_info.LastMouseUpdateTime.QuadPart != 0 || frame_info.PointerShapeBufferSize > 0;
|
|
const bool frame_update_flag = frame_info.AccumulatedFrames != 0 || frame_info.LastPresentTime.QuadPart != 0;
|
|
const bool update_flag = mouse_update_flag || frame_update_flag;
|
|
|
|
if(!update_flag) {
|
|
return capture_e::timeout;
|
|
}
|
|
|
|
if(frame_info.PointerShapeBufferSize > 0) {
|
|
DXGI_OUTDUPL_POINTER_SHAPE_INFO shape_info {};
|
|
|
|
util::buffer_t<std::uint8_t> img_data { frame_info.PointerShapeBufferSize };
|
|
|
|
UINT dummy;
|
|
status = dup.dup->GetFramePointerShape(img_data.size(), std::begin(img_data), &dummy, &shape_info);
|
|
if (FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to get new pointer shape [0x"sv << util::hex(status).to_string_view() << ']';
|
|
|
|
return capture_e::error;
|
|
}
|
|
|
|
auto cursor_img = make_cursor_image(std::move(img_data), shape_info);
|
|
|
|
D3D11_SUBRESOURCE_DATA data {
|
|
std::begin(cursor_img),
|
|
4 * shape_info.Width,
|
|
0
|
|
};
|
|
|
|
// Create texture for cursor
|
|
D3D11_TEXTURE2D_DESC t {};
|
|
t.Width = shape_info.Width;
|
|
t.Height = cursor_img.size() / data.SysMemPitch;
|
|
t.MipLevels = 1;
|
|
t.ArraySize = 1;
|
|
t.SampleDesc.Count = 1;
|
|
t.Usage = D3D11_USAGE_DEFAULT;
|
|
t.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
|
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
|
texture2d_t texture;
|
|
auto status = device->CreateTexture2D(&t, &data, &texture);
|
|
if(FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to create mouse texture [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return capture_e::error;
|
|
}
|
|
|
|
for(auto *hwdevice : hwdevices) {
|
|
if(hwdevice->set_cursor_texture(texture.get(), t.Width, t.Height)) {
|
|
return capture_e::error;
|
|
}
|
|
}
|
|
|
|
cursor.texture = std::move(texture);
|
|
cursor.width = t.Width;
|
|
cursor.height = t.Height;
|
|
}
|
|
|
|
if(frame_info.LastMouseUpdateTime.QuadPart) {
|
|
for(auto *hwdevice : hwdevices) {
|
|
hwdevice->set_cursor_pos(frame_info.PointerPosition.Position.x, frame_info.PointerPosition.Position.y, frame_info.PointerPosition.Visible && cursor_visible);
|
|
}
|
|
}
|
|
|
|
if(frame_update_flag) {
|
|
texture2d_t src;
|
|
status = res->QueryInterface(IID_ID3D11Texture2D, (void **)&src);
|
|
|
|
if(FAILED(status)) {
|
|
BOOST_LOG(error) << "Couldn't query interface [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return capture_e::error;
|
|
}
|
|
|
|
device_ctx->CopyResource(img->texture.get(), src.get());
|
|
}
|
|
|
|
return capture_e::ok;
|
|
}
|
|
|
|
std::shared_ptr<platf::img_t> display_vram_t::alloc_img() {
|
|
auto img = std::make_shared<img_d3d_t>();
|
|
|
|
D3D11_TEXTURE2D_DESC t {};
|
|
t.Width = width;
|
|
t.Height = height;
|
|
t.MipLevels = 1;
|
|
t.ArraySize = 1;
|
|
t.SampleDesc.Count = 1;
|
|
t.Usage = D3D11_USAGE_DEFAULT;
|
|
t.Format = format;
|
|
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
|
auto status = device->CreateTexture2D(&t, nullptr, &img->texture);
|
|
if(FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to create img buf texture [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return nullptr;
|
|
}
|
|
|
|
img->data = (std::uint8_t*)img->texture.get();
|
|
img->row_pitch = 0;
|
|
img->pixel_pitch = 4;
|
|
img->width = 0;
|
|
img->height = 0;
|
|
img->display = shared_from_this();
|
|
|
|
return img;
|
|
}
|
|
|
|
int display_vram_t::dummy_img(platf::img_t *img_base) {
|
|
auto img = (img_d3d_t*)img_base;
|
|
|
|
img->row_pitch = width * 4;
|
|
auto dummy_data = std::make_unique<int[]>(width * height);
|
|
D3D11_SUBRESOURCE_DATA data {
|
|
dummy_data.get(),
|
|
(UINT)img->row_pitch
|
|
};
|
|
|
|
D3D11_TEXTURE2D_DESC t {};
|
|
t.Width = width;
|
|
t.Height = height;
|
|
t.MipLevels = 1;
|
|
t.ArraySize = 1;
|
|
t.SampleDesc.Count = 1;
|
|
t.Usage = D3D11_USAGE_DEFAULT;
|
|
t.Format = format;
|
|
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
|
|
dxgi::texture2d_t tex;
|
|
auto status = device->CreateTexture2D(&t, &data, &tex);
|
|
if(FAILED(status)) {
|
|
BOOST_LOG(error) << "Failed to create dummy texture [0x"sv << util::hex(status).to_string_view() << ']';
|
|
return -1;
|
|
}
|
|
|
|
img->texture = std::move(tex);
|
|
img->data = (std::uint8_t*)img->texture.get();
|
|
img->height = height;
|
|
img->width = width;
|
|
img->pixel_pitch = 4;
|
|
|
|
return 0;
|
|
}
|
|
|
|
std::shared_ptr<platf::hwdevice_t> display_vram_t::make_hwdevice(int width, int height, pix_fmt_e pix_fmt) {
|
|
if(pix_fmt != platf::pix_fmt_e::nv12) {
|
|
BOOST_LOG(error) << "display_vram_t doesn't support pixel format ["sv << from_pix_fmt(pix_fmt) << ']';
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
auto hwdevice = std::make_shared<hwdevice_t>(&hwdevices);
|
|
|
|
auto ret = hwdevice->init(
|
|
shared_from_this(),
|
|
device.get(),
|
|
device_ctx.get(),
|
|
this->width, this->height,
|
|
width, height,
|
|
pix_fmt);
|
|
|
|
if(ret) {
|
|
return nullptr;
|
|
}
|
|
|
|
if(cursor.texture && hwdevice->set_cursor_texture(cursor.texture.get(), cursor.width, cursor.height)) {
|
|
return nullptr;
|
|
}
|
|
|
|
hwdevices.emplace_back(hwdevice.get());
|
|
|
|
return hwdevice;
|
|
}
|
|
|
|
int init() {
|
|
for(auto &color : colors) {
|
|
BOOST_LOG(debug) << "Color Matrix"sv;
|
|
BOOST_LOG(debug) << "Y ["sv << color.color_vec_y.x << ", "sv << color.color_vec_y.y << ", "sv << color.color_vec_y.z << ", "sv << color.color_vec_y.w << ']';
|
|
BOOST_LOG(debug) << "U ["sv << color.color_vec_u.x << ", "sv << color.color_vec_u.y << ", "sv << color.color_vec_u.z << ", "sv << color.color_vec_u.w << ']';
|
|
BOOST_LOG(debug) << "V ["sv << color.color_vec_v.x << ", "sv << color.color_vec_v.y << ", "sv << color.color_vec_v.z << ", "sv << color.color_vec_v.w << ']';
|
|
BOOST_LOG(debug) << "range Y ["sv << color.range_y.x << ", "sv << color.range_y.y << ']';
|
|
BOOST_LOG(debug) << "range UV ["sv << color.range_uv.x << ", "sv << color.range_uv.y << ']';
|
|
}
|
|
|
|
BOOST_LOG(info) << "Compiling shaders..."sv;
|
|
scene_vs_hlsl = compile_vertex_shader(SUNSHINE_SHADERS_DIR "/SceneVS.hlsl");
|
|
if(!scene_vs_hlsl) {
|
|
return -1;
|
|
}
|
|
|
|
convert_Y_ps_hlsl = compile_pixel_shader(SUNSHINE_SHADERS_DIR "/ConvertYPS.hlsl");
|
|
if(!convert_Y_ps_hlsl) {
|
|
return -1;
|
|
}
|
|
|
|
convert_UV_ps_hlsl = compile_pixel_shader(SUNSHINE_SHADERS_DIR "/ConvertUVPS.hlsl");
|
|
if(!convert_UV_ps_hlsl) {
|
|
return -1;
|
|
}
|
|
|
|
convert_UV_vs_hlsl = compile_vertex_shader(SUNSHINE_SHADERS_DIR "/ConvertUVVS.hlsl");
|
|
if(!convert_UV_vs_hlsl) {
|
|
return -1;
|
|
}
|
|
|
|
scene_ps_hlsl = compile_pixel_shader(SUNSHINE_SHADERS_DIR "/ScenePS.hlsl");
|
|
if(!scene_ps_hlsl) {
|
|
return -1;
|
|
}
|
|
BOOST_LOG(info) << "Compiled shaders"sv;
|
|
|
|
return 0;
|
|
}
|
|
} |