No more dumb pointers for initialization

This commit is contained in:
loki 2021-05-09 11:40:12 +02:00
parent 1dfe49e765
commit 2970ad662c
6 changed files with 307 additions and 206 deletions

View File

@ -187,10 +187,10 @@ x509_t x509(const std::string_view &x) {
BIO_write(io.get(), x.data(), x.size());
X509 *p = nullptr;
x509_t p;
PEM_read_bio_X509(io.get(), &p, nullptr, nullptr);
return x509_t { p };
return p;
}
pkey_t pkey(const std::string_view &k) {
@ -198,10 +198,10 @@ pkey_t pkey(const std::string_view &k) {
BIO_write(io.get(), k.data(), k.size());
EVP_PKEY *p = nullptr;
pkey_t p = nullptr;
PEM_read_bio_PrivateKey(io.get(), &p, nullptr, nullptr);
return pkey_t { p };
return p;
}
std::string pem(x509_t &x509) {

View File

@ -81,50 +81,43 @@ public:
HRESULT status;
device_enum_t::pointer device_enum_p{};
status = CoCreateInstance(
CLSID_MMDeviceEnumerator,
nullptr,
CLSCTX_ALL,
IID_IMMDeviceEnumerator,
(void **) &device_enum_p);
device_enum.reset(device_enum_p);
(void **) &device_enum);
if (FAILED(status)) {
if(FAILED(status)) {
BOOST_LOG(error) << "Couldn't create Device Enumerator [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
device_t::pointer device_p{};
if(config::audio.sink.empty()) {
status = device_enum->GetDefaultAudioEndpoint(
eRender,
eConsole,
&device_p);
&device);
}
else {
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>, wchar_t> converter;
auto wstring_device_id = converter.from_bytes(config::audio.sink);
status = device_enum->GetDevice(wstring_device_id.c_str(), &device_p);
status = device_enum->GetDevice(wstring_device_id.c_str(), &device);
}
device.reset(device_p);
if (FAILED(status)) {
if(FAILED(status)) {
BOOST_LOG(error) << "Couldn't create audio Device [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
audio_client_t::pointer audio_client_p{};
status = device->Activate(
IID_IAudioClient,
CLSCTX_ALL,
nullptr,
(void **) &audio_client_p);
audio_client.reset(audio_client_p);
(void **) &audio_client);
if (FAILED(status)) {
BOOST_LOG(error) << "Couldn't activate audio Device [0x"sv << util::hex(status).to_string_view() << ']';
@ -132,11 +125,8 @@ public:
return -1;
}
wave_format_t::pointer wave_format_p{};
status = audio_client->GetMixFormat(&wave_format_p);
wave_format.reset(wave_format_p);
if (FAILED(status)) {
status = audio_client->GetMixFormat(&wave_format);
if(FAILED(status)) {
BOOST_LOG(error) << "Couldn't acquire Wave Format [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
@ -198,9 +188,7 @@ public:
sample_buf = util::buffer_t<std::int16_t> { frames };
sample_buf_pos = std::begin(sample_buf);
audio_capture_t::pointer audio_capture_p {};
status = audio_client->GetService(IID_IAudioCaptureClient, (void**)&audio_capture_p);
audio_capture.reset(audio_capture_p);
status = audio_client->GetService(IID_IAudioCaptureClient, (void**)&audio_capture);
if (FAILED(status)) {
BOOST_LOG(error) << "Couldn't initialize audio capture client [0x"sv << util::hex(status).to_string_view() << ']';

View File

@ -90,17 +90,10 @@ int display_base_t::init() {
FreeLibrary(user32);
});
*/
dxgi::factory1_t::pointer factory_p {};
dxgi::adapter_t::pointer adapter_p {};
dxgi::output_t::pointer output_p {};
dxgi::device_t::pointer device_p {};
dxgi::device_ctx_t::pointer device_ctx_p {};
HRESULT status;
status = CreateDXGIFactory1(IID_IDXGIFactory1, (void**)&factory_p);
factory.reset(factory_p);
status = CreateDXGIFactory1(IID_IDXGIFactory1, (void**)&factory);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create DXGIFactory1 [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
@ -111,7 +104,8 @@ int display_base_t::init() {
auto adapter_name = converter.from_bytes(config::video.adapter_name);
auto output_name = converter.from_bytes(config::video.output_name);
for(int x = 0; factory_p->EnumAdapters1(x, &adapter_p) != DXGI_ERROR_NOT_FOUND; ++x) {
adapter_t::pointer adapter_p;
for(int x = 0; factory->EnumAdapters1(x, &adapter_p) != DXGI_ERROR_NOT_FOUND; ++x) {
dxgi::adapter_t adapter_tmp { adapter_p };
DXGI_ADAPTER_DESC1 adapter_desc;
@ -121,8 +115,9 @@ int display_base_t::init() {
continue;
}
dxgi::output_t::pointer output_p;
for(int y = 0; adapter_tmp->EnumOutputs(y, &output_p) != DXGI_ERROR_NOT_FOUND; ++y) {
dxgi::output_t output_tmp {output_p };
dxgi::output_t output_tmp { output_p };
DXGI_OUTPUT_DESC desc;
output_tmp->GetDesc(&desc);
@ -173,14 +168,12 @@ int display_base_t::init() {
D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
featureLevels, sizeof(featureLevels) / sizeof(D3D_FEATURE_LEVEL),
D3D11_SDK_VERSION,
&device_p,
&device,
&feature_level,
&device_ctx_p);
&device_ctx);
adapter_p->Release();
device.reset(device_p);
device_ctx.reset(device_ctx_p);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create D3D11 device [0x"sv << util::hex(status).to_string_view() << ']';
@ -216,7 +209,7 @@ int display_base_t::init() {
tp.Privileges[0].Attributes = SE_PRIVILEGE_ENABLED;
if (!AdjustTokenPrivileges(token, false, &tp, sizeof(tp), NULL, NULL)) {
BOOST_LOG(error) << "Could not set privilege to increase GPU priority";
BOOST_LOG(warning) << "Could not set privilege to increase GPU priority";
}
}
@ -229,17 +222,15 @@ int display_base_t::init() {
if (fn) {
status = fn(GetCurrentProcess(), D3DKMT_SCHEDULINGPRIORITYCLASS_REALTIME);
if (FAILED(status)) {
BOOST_LOG(error) << "Failed to set realtime GPU priority. Please run application as administrator for optimal performance.";
BOOST_LOG(warning) << "Failed to set realtime GPU priority. Please run application as administrator for optimal performance.";
}
}
}
dxgi::dxgi_t::pointer dxgi_p {};
status = device->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_p);
dxgi::dxgi_t dxgi { dxgi_p };
dxgi::dxgi_t dxgi;
status = device->QueryInterface(IID_IDXGIDevice, (void**)&dxgi);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to query DXGI interface from device [0x"sv << util::hex(status).to_string_view() << ']';
BOOST_LOG(warning) << "Failed to query DXGI interface from device [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
@ -248,25 +239,24 @@ int display_base_t::init() {
// Try to reduce latency
{
dxgi::dxgi1_t::pointer dxgi_p {};
status = device->QueryInterface(IID_IDXGIDevice, (void**)&dxgi_p);
dxgi::dxgi1_t dxgi { dxgi_p };
dxgi::dxgi1_t dxgi {};
status = device->QueryInterface(IID_IDXGIDevice, (void**)&dxgi);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to query DXGI interface from device [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
dxgi->SetMaximumFrameLatency(1);
status = dxgi->SetMaximumFrameLatency(1);
if(FAILED(status)) {
BOOST_LOG(warning) << "Failed to set maximum frame latency [0x"sv << util::hex(status).to_string_view() << ']';
}
}
//FIXME: Duplicate output on RX580 in combination with DOOM (2016) --> BSOD
//TODO: Use IDXGIOutput5 for improved performance
{
dxgi::output1_t::pointer output1_p {};
status = output->QueryInterface(IID_IDXGIOutput1, (void**)&output1_p);
dxgi::output1_t output1 {output1_p };
dxgi::output1_t output1 {};
status = output->QueryInterface(IID_IDXGIOutput1, (void**)&output1);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to query IDXGIOutput1 from the output"sv;
return -1;
@ -274,10 +264,8 @@ int display_base_t::init() {
// We try this twice, in case we still get an error on reinitialization
for(int x = 0; x < 2; ++x) {
dxgi::dup_t::pointer dup_p {};
status = output1->DuplicateOutput((IUnknown*)device.get(), &dup_p);
status = output1->DuplicateOutput((IUnknown*)device.get(), &dup.dup);
if(SUCCEEDED(status)) {
dup.reset(dup_p);
break;
}
std::this_thread::sleep_for(200ms);

View File

@ -203,9 +203,8 @@ capture_e display_ram_t::snapshot(::platf::img_t *img_base, std::chrono::millise
// If frame has been updated
if (frame_info.LastPresentTime.QuadPart != 0) {
{
texture2d_t::pointer src_p {};
status = res->QueryInterface(IID_ID3D11Texture2D, (void **)&src_p);
texture2d_t src{src_p};
texture2d_t src {};
status = res->QueryInterface(IID_ID3D11Texture2D, (void **)&src);
if (FAILED(status)) {
BOOST_LOG(error) << "Couldn't query interface [0x"sv << util::hex(status).to_string_view() << ']';
@ -279,10 +278,7 @@ int display_ram_t::init() {
t.Format = format;
t.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
dxgi::texture2d_t::pointer tex_p {};
auto status = device->CreateTexture2D(&t, nullptr, &tex_p);
texture.reset(tex_p);
auto status = device->CreateTexture2D(&t, nullptr, &texture);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create texture [0x"sv << util::hex(status).to_string_view() << ']';

View File

@ -106,14 +106,14 @@ blend_t make_blend(device_t::pointer device, bool enable) {
rt.DestBlendAlpha = D3D11_BLEND_ZERO;
}
blend_t::pointer blend_p;
auto status = device->CreateBlendState(&bdesc, &blend_p);
blend_t blend;
auto status = device->CreateBlendState(&bdesc, &blend);
if(status) {
BOOST_LOG(error) << "Failed to create blend state: [0x"sv << util::hex(status).to_string_view() << ']';
return nullptr;
}
return blend_t { blend_p };
return blend;
}
blob_t convert_UV_vs_hlsl;
@ -280,13 +280,11 @@ public:
};
desc.Texture2D.MipLevels = 1;
shader_res_t::pointer cursor_res_p;
auto status = device->CreateShaderResourceView(texture, &desc, &cursor_res_p);
auto status = device->CreateShaderResourceView(texture, &desc, &img.input_res);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create cursor shader resource view [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
img.input_res.reset(cursor_res_p);
return 0;
}
@ -303,26 +301,19 @@ public:
};
desc.Texture2D.MipLevels = 1;
shader_res_t::pointer input_res_p;
auto status = device->CreateShaderResourceView(img.texture.get(), &desc, &input_res_p);
auto status = device->CreateShaderResourceView(img.texture.get(), &desc, &img.input_res);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create input shader resource view [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
img.input_res.reset(input_res_p);
}
auto input_res_p = img.input_res.get();
auto cursor_res_p = this->img.input_res.get();
auto scene_rt_p = scene_rt.get();
auto Y_rt_p = nv12_Y_rt.get();
auto UV_rt_p = nv12_UV_rt.get();
if(cursor_visible) {
_init_view_port(img.width, img.height);
device_ctx_p->OMSetRenderTargets(1, &scene_rt_p, nullptr);
device_ctx_p->OMSetRenderTargets(1, &scene_rt, nullptr);
device_ctx_p->VSSetShader(scene_vs.get(), nullptr, 0);
device_ctx_p->PSSetShader(scene_ps.get(), nullptr, 0);
device_ctx_p->PSSetShaderResources(0, 1, &input_res_p);
@ -331,7 +322,7 @@ public:
device_ctx_p->OMSetBlendState(blend_enable.get(), nullptr, 0xFFFFFFFFu);
device_ctx_p->RSSetViewports(1, &cursor_view);
device_ctx_p->PSSetShaderResources(0, 1, &cursor_res_p);
device_ctx_p->PSSetShaderResources(0, 1, &this->img.input_res);
device_ctx_p->Draw(3, 0);
device_ctx_p->OMSetBlendState(blend_disable.get(), nullptr, 0xFFFFFFFFu);
@ -339,14 +330,14 @@ public:
}
_init_view_port(out_width, out_height);
device_ctx_p->OMSetRenderTargets(1, &Y_rt_p, nullptr);
device_ctx_p->OMSetRenderTargets(1, &nv12_Y_rt, nullptr);
device_ctx_p->VSSetShader(scene_vs.get(), nullptr, 0);
device_ctx_p->PSSetShader(convert_Y_ps.get(), nullptr, 0);
device_ctx_p->PSSetShaderResources(0, 1, &input_res_p);
device_ctx_p->Draw(3, 0);
_init_view_port(out_width / 2, out_height / 2);
device_ctx_p->OMSetRenderTargets(1, &UV_rt_p, nullptr);
device_ctx_p->OMSetRenderTargets(1, &nv12_UV_rt, nullptr);
device_ctx_p->VSSetShader(convert_UV_vs.get(), nullptr, 0);
device_ctx_p->PSSetShader(convert_UV_ps.get(), nullptr, 0);
device_ctx_p->PSSetShaderResources(0, 1, &input_res_p);
@ -380,8 +371,7 @@ public:
return;
}
auto buf_p = color_matrix.get();
device_ctx_p->PSSetConstantBuffers(0, 1, &buf_p);
device_ctx_p->PSSetConstantBuffers(0, 1, &color_matrix);
this->color_matrix = std::move(color_matrix);
}
@ -406,46 +396,43 @@ public:
this->out_width = out_width;
this->out_height = out_height;
vs_t::pointer vs_p;
status = device_p->CreateVertexShader(scene_vs_hlsl->GetBufferPointer(), scene_vs_hlsl->GetBufferSize(), nullptr, &vs_p);
status = device_p->CreateVertexShader(scene_vs_hlsl->GetBufferPointer(), scene_vs_hlsl->GetBufferSize(), nullptr, &scene_vs);
if(status) {
BOOST_LOG(error) << "Failed to create mergeY vertex shader [0x"sv << util::hex(status).to_string_view() << ']';
BOOST_LOG(error) << "Failed to create scene vertex shader [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
scene_vs.reset(vs_p);
ps_t::pointer ps_p;
status = device_p->CreatePixelShader(convert_Y_ps_hlsl->GetBufferPointer(), convert_Y_ps_hlsl->GetBufferSize(), nullptr, &ps_p);
status = device_p->CreatePixelShader(convert_Y_ps_hlsl->GetBufferPointer(), convert_Y_ps_hlsl->GetBufferSize(), nullptr, &convert_Y_ps);
if(status) {
BOOST_LOG(error) << "Failed to create mergeY pixel shader [0x"sv << util::hex(status).to_string_view() << ']';
BOOST_LOG(error) << "Failed to create convertY pixel shader [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
convert_Y_ps.reset(ps_p);
status = device_p->CreatePixelShader(convert_UV_ps_hlsl->GetBufferPointer(), convert_UV_ps_hlsl->GetBufferSize(), nullptr, &ps_p);
status = device_p->CreatePixelShader(convert_UV_ps_hlsl->GetBufferPointer(), convert_UV_ps_hlsl->GetBufferSize(), nullptr, &convert_UV_ps);
if(status) {
BOOST_LOG(error) << "Failed to create mergeUV pixel shader [0x"sv << util::hex(status).to_string_view() << ']';
BOOST_LOG(error) << "Failed to create convertUV pixel shader [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
convert_UV_ps.reset(ps_p);
status = device_p->CreateVertexShader(convert_UV_vs_hlsl->GetBufferPointer(), convert_UV_vs_hlsl->GetBufferSize(), nullptr, &vs_p);
status = device_p->CreateVertexShader(convert_UV_vs_hlsl->GetBufferPointer(), convert_UV_vs_hlsl->GetBufferSize(), nullptr, &convert_UV_vs);
if(status) {
BOOST_LOG(error) << "Failed to create mergeUV vertex shader [0x"sv << util::hex(status).to_string_view() << ']';
BOOST_LOG(error) << "Failed to create convertUV vertex shader [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
convert_UV_vs.reset(vs_p);
status = device_p->CreatePixelShader(scene_ps_hlsl->GetBufferPointer(), scene_ps_hlsl->GetBufferSize(), nullptr, &ps_p);
status = device_p->CreatePixelShader(scene_ps_hlsl->GetBufferPointer(), scene_ps_hlsl->GetBufferSize(), nullptr, &scene_ps);
if(status) {
BOOST_LOG(error) << "Failed to create scene pixel shader [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
scene_ps.reset(ps_p);
blend_disable = make_blend(device_p, false);
blend_enable = make_blend(device_p, true);
if(!blend_disable || !blend_enable) {
return -1;
}
if(_init_rt(scene_sr, scene_rt, in_width, in_height, DXGI_FORMAT_B8G8R8A8_UNORM)) {
return -1;
}
@ -467,12 +454,10 @@ public:
"SV_Position", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0
};
input_layout_t::pointer input_layout_p;
status = device_p->CreateInputLayout(
&layout_desc, 1,
convert_UV_vs_hlsl->GetBufferPointer(), convert_UV_vs_hlsl->GetBufferSize(),
&input_layout_p);
input_layout.reset(input_layout_p);
&input_layout);
D3D11_TEXTURE2D_DESC t {};
t.Width = out_width;
@ -484,18 +469,16 @@ public:
t.Format = pix_fmt == pix_fmt_e::nv12 ? DXGI_FORMAT_NV12 : DXGI_FORMAT_P010;
t.BindFlags = D3D11_BIND_RENDER_TARGET;
dxgi::texture2d_t::pointer tex_p {};
status = device_p->CreateTexture2D(&t, nullptr, &tex_p);
status = device_p->CreateTexture2D(&t, nullptr, &img.texture);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create render target texture [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
img.texture.reset(tex_p);
img.display = std::move(display);
img.width = out_width;
img.height = out_height;
img.data = (std::uint8_t*)tex_p;
img.data = (std::uint8_t*)img.texture.get();
img.row_pitch = out_width;
img.pixel_pitch = 1;
@ -504,21 +487,18 @@ public:
D3D11_RTV_DIMENSION_TEXTURE2D
};
render_target_t::pointer nv12_rt_p;
status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_rt_p);
status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_Y_rt);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
nv12_Y_rt.reset(nv12_rt_p);
nv12_rt_desc.Format = DXGI_FORMAT_R8G8_UNORM;
status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_rt_p);
status = device_p->CreateRenderTargetView(img.texture.get(), &nv12_rt_desc, &nv12_UV_rt);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
nv12_UV_rt.reset(nv12_rt_p);
D3D11_SAMPLER_DESC sampler_desc {};
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
@ -529,21 +509,16 @@ public:
sampler_desc.MinLOD = 0;
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
sampler_state_t::pointer sampler_state_p;
status = device_p->CreateSamplerState(&sampler_desc, &sampler_state_p);
status = device_p->CreateSamplerState(&sampler_desc, &sampler_linear);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create point sampler state [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
sampler_linear.reset(sampler_state_p);
auto sampler_linear_p = sampler_linear.get();
auto color_matrix_buf_p = color_matrix.get();
auto info_buf_p = info_scene.get();
device_ctx_p->OMSetBlendState(blend_disable.get(), nullptr, 0xFFFFFFFFu);
device_ctx_p->PSSetSamplers(0, 1, &sampler_linear_p);
device_ctx_p->PSSetConstantBuffers(0, 1, &color_matrix_buf_p);
device_ctx_p->VSSetConstantBuffers(0, 1, &info_buf_p);
device_ctx_p->PSSetSamplers(0, 1, &sampler_linear);
device_ctx_p->PSSetConstantBuffers(0, 1, &color_matrix);
device_ctx_p->VSSetConstantBuffers(0, 1, &info_scene);
device_ctx_p->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
device_ctx_p->IASetInputLayout(input_layout.get());
@ -589,13 +564,12 @@ private:
auto device = (device_t::pointer)data;
texture2d_t::pointer tex_p;
auto status = device->CreateTexture2D(&desc, nullptr, &tex_p);
texture2d_t tex;
auto status = device->CreateTexture2D(&desc, nullptr, &tex);
if(status) {
BOOST_LOG(error) << "Failed to create render target texture for luma [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
texture2d_t tex { tex_p };
D3D11_SHADER_RESOURCE_VIEW_DESC shader_resource_desc {
@ -604,26 +578,22 @@ private:
};
shader_resource_desc.Texture2D.MipLevels = 1;
shader_res_t::pointer shader_res_p;
device->CreateShaderResourceView(tex_p, &shader_resource_desc, &shader_res_p);
device->CreateShaderResourceView(tex.get(), &shader_resource_desc, &shader_res);
if(status) {
BOOST_LOG(error) << "Failed to create render target texture for luma [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
shader_res.reset(shader_res_p);
D3D11_RENDER_TARGET_VIEW_DESC render_target_desc {
format,
D3D11_RTV_DIMENSION_TEXTURE2D
};
render_target_t::pointer render_target_p;
device->CreateRenderTargetView(tex_p, &render_target_desc, &render_target_p);
device->CreateRenderTargetView(tex.get(), &render_target_desc, &render_target);
if(status) {
BOOST_LOG(error) << "Failed to create render target view [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
render_target.reset(render_target_p);
return 0;
}
@ -721,16 +691,15 @@ capture_e display_vram_t::snapshot(platf::img_t *img_base, std::chrono::millisec
t.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
dxgi::texture2d_t::pointer tex_p {};
auto status = device->CreateTexture2D(&t, &data, &tex_p);
texture2d_t texture;
auto status = device->CreateTexture2D(&t, &data, &texture);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create mouse texture [0x"sv << util::hex(status).to_string_view() << ']';
return capture_e::error;
}
texture2d_t texture { tex_p };
for(auto *hwdevice : hwdevices) {
if(hwdevice->set_cursor_texture(tex_p, t.Width, t.Height)) {
if(hwdevice->set_cursor_texture(texture.get(), t.Width, t.Height)) {
return capture_e::error;
}
}
@ -747,15 +716,14 @@ capture_e display_vram_t::snapshot(platf::img_t *img_base, std::chrono::millisec
}
if(frame_update_flag) {
texture2d_t::pointer src_p {};
status = res->QueryInterface(IID_ID3D11Texture2D, (void **)&src_p);
texture2d_t src;
status = res->QueryInterface(IID_ID3D11Texture2D, (void **)&src);
if(FAILED(status)) {
BOOST_LOG(error) << "Couldn't query interface [0x"sv << util::hex(status).to_string_view() << ']';
return capture_e::error;
}
texture2d_t src { src_p };
device_ctx->CopyResource(img->texture.get(), src.get());
}
@ -775,15 +743,13 @@ std::shared_ptr<platf::img_t> display_vram_t::alloc_img() {
t.Format = format;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
dxgi::texture2d_t::pointer tex_p {};
auto status = device->CreateTexture2D(&t, nullptr, &tex_p);
auto status = device->CreateTexture2D(&t, nullptr, &img->texture);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create img buf texture [0x"sv << util::hex(status).to_string_view() << ']';
return nullptr;
}
img->texture.reset(tex_p);
img->data = (std::uint8_t*)tex_p;
img->data = (std::uint8_t*)img->texture.get();
img->row_pitch = 0;
img->pixel_pitch = 4;
img->width = 0;
@ -813,15 +779,15 @@ int display_vram_t::dummy_img(platf::img_t *img_base) {
t.Format = format;
t.BindFlags = D3D11_BIND_SHADER_RESOURCE;
dxgi::texture2d_t::pointer tex_p {};
auto status = device->CreateTexture2D(&t, &data, &tex_p);
dxgi::texture2d_t tex;
auto status = device->CreateTexture2D(&t, &data, &tex);
if(FAILED(status)) {
BOOST_LOG(error) << "Failed to create dummy texture [0x"sv << util::hex(status).to_string_view() << ']';
return -1;
}
img->texture.reset(tex_p);
img->data = (std::uint8_t*)tex_p;
img->texture = std::move(tex);
img->data = (std::uint8_t*)img->texture.get();
img->height = height;
img->width = width;
img->pixel_pitch = 4;

View File

@ -76,37 +76,6 @@ struct __either<false, X, Y> {
template<bool V, class X, class Y>
using either_t = typename __either<V, X, Y>::type;
template<class T, class V = void>
struct __false_v;
template<class T>
struct __false_v<T, std::enable_if_t<instantiation_of_v<std::optional, T>>> {
static constexpr std::nullopt_t value = std::nullopt;
};
template<class T>
struct __false_v<T, std::enable_if_t<
(std::is_pointer_v<T> || instantiation_of_v<std::unique_ptr, T> || instantiation_of_v<std::shared_ptr, T>)
>> {
static constexpr std::nullptr_t value = nullptr;
};
template<class T>
struct __false_v<T, std::enable_if_t<std::is_same_v<T, bool>>> {
static constexpr bool value = false;
};
template<class T>
static constexpr auto false_v = __false_v<T>::value;
template<class T>
using optional_t = either_t<
(std::is_same_v<T, bool> ||
instantiation_of_v<std::unique_ptr, T> ||
instantiation_of_v<std::shared_ptr, T> ||
std::is_pointer_v<T>),
T, std::optional<T>>;
template<class... Ts> struct overloaded : Ts... { using Ts::operator()...; };
template<class... Ts> overloaded(Ts...) -> overloaded<Ts...>;
@ -362,35 +331,6 @@ auto enm(T& val) -> std::underlying_type_t<T>& {
return *reinterpret_cast<std::underlying_type_t<T>*>(&val);
}
template<class ReturnType, class ...Args>
struct Function {
typedef ReturnType (*type)(Args...);
};
template<class T, class ReturnType, typename Function<ReturnType, T>::type function>
struct Destroy {
typedef T pointer;
void operator()(pointer p) {
function(p);
}
};
template<class T, typename Function<void, T*>::type function>
using safe_ptr = std::unique_ptr<T, Destroy<T*, void, function>>;
// You cannot specialize an alias
template<class T, class ReturnType, typename Function<ReturnType, T*>::type function>
using safe_ptr_v2 = std::unique_ptr<T, Destroy<T*, ReturnType, function>>;
template<class T>
void c_free(T *p) {
free(p);
}
template<class T>
using c_ptr = safe_ptr<T, c_free<T>>;
inline std::int64_t from_chars(const char *begin, const char *end) {
std::int64_t res {};
std::int64_t mul = 1;
@ -436,6 +376,163 @@ public:
}
};
// Compared to std::unique_ptr, it adds the ability to get the address of the pointer itself
template <typename T, typename D = std::default_delete<T>>
class uniq_ptr {
public:
using element_type = T;
using pointer = element_type*;
using deleter_type = D;
constexpr uniq_ptr() noexcept : _p { nullptr } {}
constexpr uniq_ptr(std::nullptr_t) noexcept : _p { nullptr } {}
uniq_ptr(const uniq_ptr &other) noexcept = delete;
uniq_ptr &operator=(const uniq_ptr &other) noexcept = delete;
template<class V>
uniq_ptr(V *p) noexcept : _p { p } {
static_assert(std::is_same_v<element_type, void> || std::is_same_v<element_type, V> || std::is_base_of_v<element_type, V>, "element_type must be base class of V");
}
template<class V>
uniq_ptr(std::unique_ptr<V, deleter_type> &&uniq) noexcept : _p { uniq.release() } {
static_assert(std::is_same_v<element_type, void> || std::is_same_v<T, V> || std::is_base_of_v<element_type, V>, "element_type must be base class of V");
}
template<class V>
uniq_ptr(uniq_ptr<V, deleter_type> &&other) noexcept : _p { other.release() } {
static_assert(std::is_same_v<element_type, void> || std::is_same_v<T, V> || std::is_base_of_v<element_type, V>, "element_type must be base class of V");
}
template<class V>
uniq_ptr &operator=(uniq_ptr<V, deleter_type> &&other) noexcept {
static_assert(std::is_same_v<element_type, void> || std::is_same_v<T, V> || std::is_base_of_v<element_type, V>, "element_type must be base class of V");
reset(other.release());
return *this;
}
template<class V>
uniq_ptr &operator=(std::unique_ptr<V, deleter_type> &&uniq) noexcept {
static_assert(std::is_same_v<element_type, void> || std::is_same_v<T, V> || std::is_base_of_v<element_type, V>, "element_type must be base class of V");
reset(uniq.release());
return *this;
}
~uniq_ptr() {
reset();
}
void reset(pointer p = pointer()) {
if(_p) {
_deleter(_p);
}
_p = p;
}
pointer release() {
auto tmp = _p;
_p = nullptr;
return tmp;
}
pointer get() {
return _p;
}
const pointer get() const {
return _p;
}
const std::add_lvalue_reference_t<element_type> operator*() const {
return *_p;
}
std::add_lvalue_reference_t<element_type> operator*() {
return *_p;
}
const pointer operator->() const {
return _p;
}
pointer operator->() {
return _p;
}
pointer *operator&() const {
return &_p;
}
pointer *operator&() {
return &_p;
}
deleter_type& get_deleter() {
return _deleter;
}
const deleter_type& get_deleter() const {
return _deleter;
}
explicit operator bool() const {
return _p != nullptr;
}
protected:
pointer _p;
deleter_type _deleter;
};
template<class T1, class D1, class T2, class D2>
bool operator==(const uniq_ptr<T1, D1>& x, const uniq_ptr<T2, D2>& y) {
return x.get() == y.get();
}
template<class T1, class D1, class T2, class D2>
bool operator!=(const uniq_ptr<T1, D1>& x, const uniq_ptr<T2, D2>& y) {
return x.get() != y.get();
}
template<class T1, class D1, class T2, class D2>
bool operator==(const std::unique_ptr<T1, D1>& x, const uniq_ptr<T2, D2>& y) {
return x.get() == y.get();
}
template<class T1, class D1, class T2, class D2>
bool operator!=(const std::unique_ptr<T1, D1>& x, const uniq_ptr<T2, D2>& y) {
return x.get() != y.get();
}
template<class T1, class D1, class T2, class D2>
bool operator==(const uniq_ptr<T1, D1>& x, const std::unique_ptr<T1, D1>& y) {
return x.get() == y.get();
}
template<class T1, class D1, class T2, class D2>
bool operator!=(const uniq_ptr<T1, D1>& x, const std::unique_ptr<T1, D1>& y) {
return x.get() != y.get();
}
template<class T, class D>
bool operator==(const uniq_ptr<T, D>& x, std::nullptr_t) {
return !(bool)x;
}
template<class T, class D>
bool operator!=(const uniq_ptr<T, D>& x, std::nullptr_t) {
return (bool)x;
}
template<class T, class D>
bool operator==(std::nullptr_t, const uniq_ptr<T, D>& y) {
return !(bool)y;
}
template<class T, class D>
bool operator!=(std::nullptr_t, const uniq_ptr<T, D>& y) {
return (bool)y;
}
template<class T>
class wrap_ptr {
@ -510,6 +607,43 @@ private:
pointer _p;
};
template<class T, class V = void>
struct __false_v;
template<class T>
struct __false_v<T, std::enable_if_t<instantiation_of_v<std::optional, T>>> {
static constexpr std::nullopt_t value = std::nullopt;
};
template<class T>
struct __false_v<T, std::enable_if_t<
(
std::is_pointer_v<T> ||
instantiation_of_v<std::unique_ptr, T> ||
instantiation_of_v<std::shared_ptr, T> ||
instantiation_of_v<uniq_ptr, T>
)
>> {
static constexpr std::nullptr_t value = nullptr;
};
template<class T>
struct __false_v<T, std::enable_if_t<std::is_same_v<T, bool>>> {
static constexpr bool value = false;
};
template<class T>
static constexpr auto false_v = __false_v<T>::value;
template<class T>
using optional_t = either_t<
(std::is_same_v<T, bool> ||
instantiation_of_v<std::unique_ptr, T> ||
instantiation_of_v<std::shared_ptr, T> ||
instantiation_of_v<uniq_ptr, T> ||
std::is_pointer_v<T>),
T, std::optional<T>>;
template<class T>
class buffer_t {
public:
@ -569,6 +703,35 @@ T either(std::optional<T> &&l, T &&r) {
return std::forward<T>(r);
}
template<class ReturnType, class ...Args>
struct Function {
typedef ReturnType (*type)(Args...);
};
template<class T, class ReturnType, typename Function<ReturnType, T>::type function>
struct Destroy {
typedef T pointer;
void operator()(pointer p) {
function(p);
}
};
template<class T, typename Function<void, T*>::type function>
using safe_ptr = uniq_ptr<T, Destroy<T*, void, function>>;
// You cannot specialize an alias
template<class T, class ReturnType, typename Function<ReturnType, T*>::type function>
using safe_ptr_v2 = uniq_ptr<T, Destroy<T*, ReturnType, function>>;
template<class T>
void c_free(T *p) {
free(p);
}
template<class T>
using c_ptr = safe_ptr<T, c_free<T>>;
namespace endian {
template<class T = void>
struct endianness {