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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
//
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// Created by loki on 6/21/19.
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//
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#ifndef SUNSHINE_COMMON_H
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#define SUNSHINE_COMMON_H
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#include <string>
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#include "sunshine/utility.h"
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namespace platf {
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void freeDisplay(void*);
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void freeImage(void*);
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void freeAudio(void*);
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void freeMic(void*);
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void freeInput(void*);
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using display_t = util::safe_ptr<void, freeDisplay>;
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using img_t = util::safe_ptr<void, freeImage>;
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using mic_t = util::safe_ptr<void, freeMic>;
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using audio_t = util::safe_ptr<void, freeAudio>;
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using input_t = util::safe_ptr<void, freeInput>;
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struct gamepad_state_t {
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std::uint16_t buttonFlags;
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std::uint8_t lt;
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std::uint8_t rt;
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std::int16_t lsX;
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std::int16_t lsY;
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std::int16_t rsX;
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std::int16_t rsY;
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};
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std::string get_local_ip();
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void terminate_process(std::uint64_t handle);
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mic_t microphone();
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audio_t audio(mic_t &mic, std::uint32_t sample_size);
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display_t display();
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img_t snapshot(display_t &display);
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int32_t img_width(img_t &);
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int32_t img_height(img_t &);
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uint8_t *img_data(img_t &);
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int16_t *audio_data(audio_t &);
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input_t input();
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void move_mouse(input_t &input, int deltaX, int deltaY);
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void button_mouse(input_t &input, int button, bool release);
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void scroll(input_t &input, int distance);
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void keyboard(input_t &input, uint16_t modcode, bool release);
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namespace gp {
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void dpad_y(input_t &input, int button_state); // up pressed == -1, down pressed == 1, else 0
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void dpad_x(input_t &input, int button_state); // left pressed == -1, right pressed == 1, else 0
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void start(input_t &input, int button_down);
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void back(input_t &input, int button_down);
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void left_stick(input_t &input, int button_down);
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void right_stick(input_t &input, int button_down);
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void left_button(input_t &input, int button_down);
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void right_button(input_t &input, int button_down);
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void home(input_t &input, int button_down);
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void a(input_t &input, int button_down);
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void b(input_t &input, int button_down);
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void x(input_t &input, int button_down);
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void y(input_t &input, int button_down);
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void left_trigger(input_t &input, std::uint8_t abs_z);
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void right_trigger(input_t &input, std::uint8_t abs_z);
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void left_stick_x(input_t &input, std::int16_t x);
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void left_stick_y(input_t &input, std::int16_t y);
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void right_stick_x(input_t &input, std::int16_t x);
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void right_stick_y(input_t &input, std::int16_t y);
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void sync(input_t &input);
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}
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}
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#endif //SUNSHINE_COMMON_H
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