// // Created by loki on 6/21/19. // #ifndef SUNSHINE_COMMON_H #define SUNSHINE_COMMON_H #include #include "sunshine/utility.h" namespace platf { void freeDisplay(void*); void freeImage(void*); void freeAudio(void*); void freeMic(void*); void freeInput(void*); using display_t = util::safe_ptr; using img_t = util::safe_ptr; using mic_t = util::safe_ptr; using audio_t = util::safe_ptr; using input_t = util::safe_ptr; struct gamepad_state_t { std::uint16_t buttonFlags; std::uint8_t lt; std::uint8_t rt; std::int16_t lsX; std::int16_t lsY; std::int16_t rsX; std::int16_t rsY; }; std::string get_local_ip(); void terminate_process(std::uint64_t handle); mic_t microphone(); audio_t audio(mic_t &mic, std::uint32_t sample_size); display_t display(); img_t snapshot(display_t &display); int32_t img_width(img_t &); int32_t img_height(img_t &); uint8_t *img_data(img_t &); int16_t *audio_data(audio_t &); input_t input(); void move_mouse(input_t &input, int deltaX, int deltaY); void button_mouse(input_t &input, int button, bool release); void scroll(input_t &input, int distance); void keyboard(input_t &input, uint16_t modcode, bool release); namespace gp { void dpad_y(input_t &input, int button_state); // up pressed == -1, down pressed == 1, else 0 void dpad_x(input_t &input, int button_state); // left pressed == -1, right pressed == 1, else 0 void start(input_t &input, int button_down); void back(input_t &input, int button_down); void left_stick(input_t &input, int button_down); void right_stick(input_t &input, int button_down); void left_button(input_t &input, int button_down); void right_button(input_t &input, int button_down); void home(input_t &input, int button_down); void a(input_t &input, int button_down); void b(input_t &input, int button_down); void x(input_t &input, int button_down); void y(input_t &input, int button_down); void left_trigger(input_t &input, std::uint8_t abs_z); void right_trigger(input_t &input, std::uint8_t abs_z); void left_stick_x(input_t &input, std::int16_t x); void left_stick_y(input_t &input, std::int16_t y); void right_stick_x(input_t &input, std::int16_t x); void right_stick_y(input_t &input, std::int16_t y); void sync(input_t &input); } } #endif //SUNSHINE_COMMON_H