diff --git a/CMakeLists.txt b/CMakeLists.txt index 859b544a..d81bda12 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -58,7 +58,7 @@ if(WIN32) INPUT "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled.zip" DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/pre-compiled) set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static") - + if(NOT DEFINED SUNSHINE_PREPARED_BINARIES) set(SUNSHINE_PREPARED_BINARIES "${CMAKE_CURRENT_BINARY_DIR}/pre-compiled/windows") endif() @@ -127,8 +127,8 @@ if(WIN32) elseif(APPLE) add_compile_definitions(SUNSHINE_PLATFORM="macos") list(APPEND SUNSHINE_DEFINITIONS APPS_JSON="apps_mac.json") + link_directories(/opt/homebrew/lib/) # Default brew lib location link_directories(/opt/local/lib) - link_directories(/usr/local/lib) ADD_DEFINITIONS(-DBOOST_LOG_DYN_LINK) find_package(FFmpeg REQUIRED) @@ -296,14 +296,14 @@ else() third-party/glad/include/KHR/khrplatform.h third-party/glad/include/glad/gl.h third-party/glad/include/glad/egl.h) - + list(APPEND PLATFORM_LIBRARIES dl evdev pulse pulse-simple ) - + include_directories( /usr/include/libevdev-1.0 third-party/nv-codec-headers/include @@ -451,22 +451,36 @@ target_compile_options(sunshine PRIVATE $<$:${SUNSHINE_COM # CPACK #### -# Add all assets dependencies -install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/web" DESTINATION ".") -install(FILES "${SUNSHINE_ASSETS_DIR}/sunshine.conf" DESTINATION ".") +# Add all assets dependencies if(WIN32) # TODO: test install(TARGETS sunshine RUNTIME DESTINATION ".") + install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/web" DESTINATION ".") + install(FILES "${SUNSHINE_ASSETS_DIR}/sunshine.conf" DESTINATION ".") install(FILES "${SUNSHINE_ASSETS_DIR}/apps_windows.json" DESTINATION ".") install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/shaders/directx" DESTINATION "shaders") endif() if(APPLE) # TODO: test - install(TARGETS sunshine RUNTIME DESTINATION ".") - install(FILES "${SUNSHINE_ASSETS_DIR}/apps_mac.json" DESTINATION ".") - # TODO: info.plist ?? + set(prefix "${CMAKE_PROJECT_NAME}.app/Contents") + set(INSTALL_RUNTIME_DIR "${prefix}/MacOS") + + install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/web" DESTINATION "${INSTALL_RUNTIME_DIR}") + install(FILES "${SUNSHINE_ASSETS_DIR}/sunshine.conf" DESTINATION "${INSTALL_RUNTIME_DIR}") + + install(TARGETS sunshine + BUNDLE DESTINATION . COMPONENT Runtime + RUNTIME DESTINATION ${INSTALL_RUNTIME_DIR} COMPONENT Runtime) + + # TODO: bundle doesn't produce a valid .app use cpack -G DragNDrop + # set(CPACK_BUNDLE_NAME "Sunshine") + # set(CPACK_BUNDLE_PLIST "${SUNSHINE_ASSETS_DIR}/info.plist") + # set(CPACK_BUNDLE_ICON "${PROJECT_SOURCE_DIR}/sunshine.icns") endif() if(UNIX AND NOT APPLE) + install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/web" DESTINATION ".") + install(FILES "${SUNSHINE_ASSETS_DIR}/sunshine.conf" DESTINATION ".") + install(FILES "${SUNSHINE_ASSETS_DIR}/apps_linux.json" DESTINATION ".") install(FILES "${SUNSHINE_ASSETS_DIR}/85-sunshine-rules.rules" DESTINATION "/etc/udev/rules.d") install(TARGETS sunshine RUNTIME DESTINATION "/usr/bin") @@ -474,7 +488,7 @@ if(UNIX AND NOT APPLE) install(DIRECTORY "${SUNSHINE_ASSETS_DIR}/shaders/opengl" DESTINATION "shaders") # Pre and post install - set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA + set(CPACK_DEBIAN_PACKAGE_CONTROL_EXTRA "${SUNSHINE_ASSETS_DIR}/linux-deb/preinst;${SUNSHINE_ASSETS_DIR}/linux-deb/postinst;${SUNSHINE_ASSETS_DIR}/linux-deb/conffiles") set(CPACK_RPM_PRE_INSTALL_SCRIPT_FILE "${SUNSHINE_ASSETS_DIR}/linux-deb/preinst") set(CPACK_RPM_POST_INSTALL_SCRIPT_FILE "${SUNSHINE_ASSETS_DIR}/linux-deb/postinst") @@ -499,10 +513,8 @@ set(CPACK_PACKAGE_FILE_NAME "${CMAKE_PROJECT_NAME}_${VERSION}_${CPACK_DEBIAN_PAC set(CPACK_STRIP_FILES YES) # Installation destination dir -if(NOT WIN32) - set(CPACK_SET_DESTDIR true) -endif() if(UNIX AND NOT APPLE) + set(CPACK_SET_DESTDIR true) set(CMAKE_INSTALL_PREFIX "/etc/sunshine") endif() diff --git a/sunshine.icns b/sunshine.icns new file mode 100644 index 00000000..0420582b Binary files /dev/null and b/sunshine.icns differ