Sunshine/sunshine/platform/windows.cpp

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#include <thread>
#include <windows.h>
#include <winuser.h>
#include "sunshine/main.h"
#include "common.h"
namespace platf {
using namespace std::literals;
std::string get_local_ip() { return "192.168.0.119"s; }
input_t input() {
return nullptr;
}
void move_mouse(input_t &input, int deltaX, int deltaY) {
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
mi.dwFlags = MOUSEEVENTF_MOVE;
mi.dx = deltaX;
mi.dy = deltaY;
auto send = SendInput(1, &i, sizeof(INPUT));
if(send != 1) {
BOOST_LOG(warning) << "Couldn't send mouse movement input"sv;
}
}
void button_mouse(input_t &input, int button, bool release) {
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
if(button == 1) {
mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN;
}
else if(button == 2) {
mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN;
}
else {
mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN;
}
auto send = SendInput(1, &i, sizeof(INPUT));
if(send != 1) {
BOOST_LOG(warning) << "Couldn't send mouse button input"sv;
}
}
void scroll(input_t &input, int distance) {
INPUT i {};
i.type = INPUT_MOUSE;
auto &mi = i.mi;
mi.dwFlags = MOUSEEVENTF_WHEEL;
mi.mouseData = distance;
auto send = SendInput(1, &i, sizeof(INPUT));
if(send != 1) {
BOOST_LOG(warning) << "Couldn't send moue movement input"sv;
}
}
void keyboard(input_t &input, uint16_t modcode, bool release) {
if(modcode == VK_RMENU) {
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modcode = VK_LWIN;
}
INPUT i {};
i.type = INPUT_KEYBOARD;
auto &ki = i.ki;
// ki.dwFlags = KEYEVENTF_SCANCODE;
if(release) {
ki.dwFlags = KEYEVENTF_KEYUP;
}
ki.wVk = modcode;
auto send = SendInput(1, &i, sizeof(INPUT));
if(send != 1) {
BOOST_LOG(warning) << "Couldn't send moue movement input"sv;
}
}
namespace gp {
void dpad_y(input_t &input, int button_state) {} // up pressed == -1, down pressed == 1, else 0
void dpad_x(input_t &input, int button_state) {} // left pressed == -1, right pressed == 1, else 0
void start(input_t &input, int button_down) {}
void back(input_t &input, int button_down) {}
void left_stick(input_t &input, int button_down) {}
void right_stick(input_t &input, int button_down) {}
void left_button(input_t &input, int button_down) {}
void right_button(input_t &input, int button_down) {}
void home(input_t &input, int button_down) {}
void a(input_t &input, int button_down) {}
void b(input_t &input, int button_down) {}
void x(input_t &input, int button_down) {}
void y(input_t &input, int button_down) {}
void left_trigger(input_t &input, std::uint8_t abs_z) {}
void right_trigger(input_t &input, std::uint8_t abs_z) {}
void left_stick_x(input_t &input, std::int16_t x) {}
void left_stick_y(input_t &input, std::int16_t y) {}
void right_stick_x(input_t &input, std::int16_t x) {}
void right_stick_y(input_t &input, std::int16_t y) {}
void sync(input_t &input) {}
}
void freeInput(void*) {}
}