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https://github.com/LizardByte/Sunshine.git
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Added mouse/keyboard for Windows through SendInput
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0eebcf7836
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@ -122,7 +122,7 @@ uint16_t keysym(uint16_t modcode) {
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case 0x2B:
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return XK_Execute;
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case 0x2C:
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return XK_Print; //FIXME: is this correct? (printscreen)
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return XK_Print;
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case 0x2D:
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return XK_Insert;
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case 0x2E:
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@ -134,15 +134,15 @@ uint16_t keysym(uint16_t modcode) {
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case 0x6B:
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return XK_KP_Add;
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case 0x6C:
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return XK_KP_Decimal; //FIXME: is this correct? (Comma)
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return XK_KP_Decimal;
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case 0x6D:
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return XK_KP_Subtract;
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case 0x6E:
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return XK_KP_Separator; //FIXME: is this correct? (Period)
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return XK_KP_Separator;
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case 0x6F:
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return XK_KP_Divide;
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case 0x90:
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return XK_Num_Lock; //FIXME: is this correct: (NumlockClear)
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return XK_Num_Lock;
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case 0x91:
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return XK_Scroll_Lock;
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case 0xA0:
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@ -1,5 +1,9 @@
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#include <thread>
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#include <windows.h>
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#include <winuser.h>
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#include "sunshine/main.h"
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#include "common.h"
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namespace platf {
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@ -10,10 +14,80 @@ input_t input() {
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return nullptr;
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}
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void move_mouse(input_t &input, int deltaX, int deltaY) {}
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void button_mouse(input_t &input, int button, bool release) {}
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void scroll(input_t &input, int distance) {}
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void keyboard(input_t &input, uint16_t modcode, bool release) {}
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void move_mouse(input_t &input, int deltaX, int deltaY) {
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INPUT i {};
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i.type = INPUT_MOUSE;
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auto &mi = i.mi;
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mi.dwFlags = MOUSEEVENTF_MOVE;
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mi.dx = deltaX;
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mi.dy = deltaY;
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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BOOST_LOG(warning) << "Couldn't send mouse movement input"sv;
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}
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}
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void button_mouse(input_t &input, int button, bool release) {
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INPUT i {};
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i.type = INPUT_MOUSE;
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auto &mi = i.mi;
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if(button == 1) {
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mi.dwFlags = release ? MOUSEEVENTF_LEFTUP : MOUSEEVENTF_LEFTDOWN;
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}
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else if(button == 2) {
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mi.dwFlags = release ? MOUSEEVENTF_MIDDLEUP : MOUSEEVENTF_MIDDLEDOWN;
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}
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else {
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mi.dwFlags = release ? MOUSEEVENTF_RIGHTUP : MOUSEEVENTF_RIGHTDOWN;
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}
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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BOOST_LOG(warning) << "Couldn't send mouse button input"sv;
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}
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}
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void scroll(input_t &input, int distance) {
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INPUT i {};
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i.type = INPUT_MOUSE;
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auto &mi = i.mi;
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mi.dwFlags = MOUSEEVENTF_WHEEL;
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mi.mouseData = distance / 120;
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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BOOST_LOG(warning) << "Couldn't send moue movement input"sv;
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}
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}
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void keyboard(input_t &input, uint16_t modcode, bool release) {
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if(modcode == VK_RMENU) {
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modcode = VK_LBUTTON;
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}
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INPUT i {};
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i.type = INPUT_KEYBOARD;
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auto &ki = i.ki;
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// ki.dwFlags = KEYEVENTF_SCANCODE;
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if(release) {
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ki.dwFlags = KEYEVENTF_KEYUP;
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}
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ki.wVk = modcode;
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auto send = SendInput(1, &i, sizeof(INPUT));
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if(send != 1) {
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BOOST_LOG(warning) << "Couldn't send moue movement input"sv;
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}
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}
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namespace gp {
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void dpad_y(input_t &input, int button_state) {} // up pressed == -1, down pressed == 1, else 0
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