Sunshine/sunshine/platform/common.h

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//
// Created by loki on 6/21/19.
//
#ifndef SUNSHINE_COMMON_H
#define SUNSHINE_COMMON_H
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#include "sunshine/utility.h"
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#include <bitset>
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#include <mutex>
#include <string>
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struct sockaddr;
struct AVFrame;
namespace platf {
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constexpr auto MAX_GAMEPADS = 32;
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constexpr std::uint16_t DPAD_UP = 0x0001;
constexpr std::uint16_t DPAD_DOWN = 0x0002;
constexpr std::uint16_t DPAD_LEFT = 0x0004;
constexpr std::uint16_t DPAD_RIGHT = 0x0008;
constexpr std::uint16_t START = 0x0010;
constexpr std::uint16_t BACK = 0x0020;
constexpr std::uint16_t LEFT_STICK = 0x0040;
constexpr std::uint16_t RIGHT_STICK = 0x0080;
constexpr std::uint16_t LEFT_BUTTON = 0x0100;
constexpr std::uint16_t RIGHT_BUTTON = 0x0200;
constexpr std::uint16_t HOME = 0x0400;
constexpr std::uint16_t A = 0x1000;
constexpr std::uint16_t B = 0x2000;
constexpr std::uint16_t X = 0x4000;
constexpr std::uint16_t Y = 0x8000;
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namespace speaker {
enum speaker_e {
FRONT_LEFT,
FRONT_RIGHT,
FRONT_CENTER,
LOW_FREQUENCY,
BACK_LEFT,
BACK_RIGHT,
SIDE_LEFT,
SIDE_RIGHT,
MAX_SPEAKERS,
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};
constexpr std::uint8_t map_stereo[] {
FRONT_LEFT, FRONT_RIGHT
};
constexpr std::uint8_t map_surround51[] {
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FRONT_LEFT,
FRONT_RIGHT,
FRONT_CENTER,
LOW_FREQUENCY,
BACK_LEFT,
BACK_RIGHT,
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};
constexpr std::uint8_t map_surround71[] {
FRONT_LEFT,
FRONT_RIGHT,
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FRONT_CENTER,
LOW_FREQUENCY,
LOW_FREQUENCY,
BACK_LEFT,
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BACK_RIGHT,
SIDE_LEFT,
SIDE_RIGHT,
};
} // namespace speaker
enum class mem_type_e {
system,
vaapi,
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dxgi,
unknown
};
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enum class pix_fmt_e {
yuv420p,
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yuv420p10,
nv12,
p010,
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unknown
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};
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inline std::string_view from_pix_fmt(pix_fmt_e pix_fmt) {
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using namespace std::literals;
#define _CONVERT(x) \
case pix_fmt_e::x: \
return #x##sv
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switch(pix_fmt) {
_CONVERT(yuv420p);
_CONVERT(yuv420p10);
_CONVERT(nv12);
_CONVERT(p010);
_CONVERT(unknown);
}
#undef _CONVERT
return "unknown"sv;
}
// Dimensions for touchscreen input
struct touch_port_t {
std::uint32_t offset_x, offset_y;
std::uint32_t width, height;
constexpr touch_port_t(
std::uint32_t offset_x, std::uint32_t offset_y,
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std::uint32_t width, std::uint32_t height) noexcept : offset_x { offset_x }, offset_y { offset_y },
width { width }, height { height } {};
};
struct gamepad_state_t {
std::uint16_t buttonFlags;
std::uint8_t lt;
std::uint8_t rt;
std::int16_t lsX;
std::int16_t lsY;
std::int16_t rsX;
std::int16_t rsY;
};
class deinit_t {
public:
virtual ~deinit_t() = default;
};
struct img_t {
public:
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std::uint8_t *data {};
std::int32_t width {};
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std::int32_t height {};
std::int32_t pixel_pitch {};
std::int32_t row_pitch {};
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img_t() = default;
img_t(const img_t &) = delete;
img_t(img_t &&) = delete;
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virtual ~img_t() = default;
};
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struct sink_t {
// Play on host PC
std::string host;
// On Windows, it is not possible to create a virtual sink
// Therefore, it is optional
struct null_t {
std::string stereo;
std::string surround51;
std::string surround71;
};
std::optional<null_t> null;
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};
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struct hwdevice_t {
void *data {};
AVFrame *frame {};
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virtual int convert(platf::img_t &img) {
return -1;
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}
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/**
* implementations must take ownership of 'frame'
*/
virtual int set_frame(AVFrame *frame) {
std::abort(); // ^ This function must never be called
return -1;
};
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virtual void set_colorspace(std::uint32_t colorspace, std::uint32_t color_range) {};
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virtual ~hwdevice_t() = default;
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};
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enum class capture_e : int {
ok,
reinit,
timeout,
error
};
class display_t {
public:
display_t() noexcept : offset_x { 0 }, offset_y { 0 } {}
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virtual capture_e snapshot(img_t *img, std::chrono::milliseconds timeout, bool cursor) = 0;
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virtual std::shared_ptr<img_t> alloc_img() = 0;
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virtual int dummy_img(img_t *img) = 0;
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virtual std::shared_ptr<hwdevice_t> make_hwdevice(int width, int height, pix_fmt_e pix_fmt) {
return std::make_shared<hwdevice_t>();
}
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virtual ~display_t() = default;
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// Offsets for when streaming a specific monitor. By default, they are 0.
int offset_x, offset_y;
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int width, height;
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};
class mic_t {
public:
virtual capture_e sample(std::vector<std::int16_t> &frame_buffer) = 0;
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virtual ~mic_t() = default;
};
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class audio_control_t {
public:
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virtual int set_sink(const std::string &sink) = 0;
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virtual std::unique_ptr<mic_t> microphone(const std::uint8_t *mapping, int channels, std::uint32_t sample_rate, std::uint32_t frame_size) = 0;
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virtual std::optional<sink_t> sink_info() = 0;
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virtual ~audio_control_t() = default;
};
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void freeInput(void *);
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using input_t = util::safe_ptr<void, freeInput>;
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std::string get_mac_address(const std::string_view &address);
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std::string from_sockaddr(const sockaddr *const);
std::pair<std::uint16_t, std::string> from_sockaddr_ex(const sockaddr *const);
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std::unique_ptr<audio_control_t> audio_control();
std::shared_ptr<display_t> display(mem_type_e hwdevice_type);
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input_t input();
void move_mouse(input_t &input, int deltaX, int deltaY);
void abs_mouse(input_t &input, const touch_port_t &touch_port, float x, float y);
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void button_mouse(input_t &input, int button, bool release);
void scroll(input_t &input, int distance);
void keyboard(input_t &input, uint16_t modcode, bool release);
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void gamepad(input_t &input, int nr, const gamepad_state_t &gamepad_state);
int alloc_gamepad(input_t &input, int nr);
void free_gamepad(input_t &input, int nr);
[[nodiscard]] std::unique_ptr<deinit_t> init();
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} // namespace platf
#endif //SUNSHINE_COMMON_H