Sunshine/platform/common.h

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//
// Created by loki on 6/21/19.
//
#ifndef SUNSHINE_COMMON_H
#define SUNSHINE_COMMON_H
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#include <string>
#include <utility.h>
namespace platf {
void freeDisplay(void*);
void freeImage(void*);
void freeAudio(void*);
void freeMic(void*);
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void freeInput(void*);
using display_t = util::safe_ptr<void, freeDisplay>;
using img_t = util::safe_ptr<void, freeImage>;
using mic_t = util::safe_ptr<void, freeMic>;
using audio_t = util::safe_ptr<void, freeAudio>;
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using input_t = util::safe_ptr<void, freeInput>;
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struct gamepad_state_t {
std::uint16_t buttonFlags;
std::uint8_t lt;
std::uint8_t rt;
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std::int16_t lsX;
std::int16_t lsY;
std::int16_t rsX;
std::int16_t rsY;
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};
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std::string get_local_ip();
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mic_t microphone();
audio_t audio(mic_t &mic, std::uint32_t sample_size);
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display_t display();
img_t snapshot(display_t &display);
int32_t img_width(img_t &);
int32_t img_height(img_t &);
uint8_t *img_data(img_t &);
int16_t *audio_data(audio_t &);
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input_t input();
void move_mouse(input_t &input, int deltaX, int deltaY);
void button_mouse(input_t &input, int button, bool release);
void scroll(input_t &input, int distance);
void keyboard(input_t &input, uint16_t modcode, bool release);
void gamepad(input_t &input, const gamepad_state_t &gamepad_state);
}
#endif //SUNSHINE_COMMON_H