mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 12:32:52 +00:00
855 lines
21 KiB
C
855 lines
21 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#define CINTERFACE
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/* For Xbox we will just link statically
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* to Direct3D libraries instead. */
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#if !defined(_XBOX) && defined(HAVE_DYLIB)
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#define HAVE_DYNAMIC_D3D
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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#include <dynamic/dylib.h>
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#endif
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#include "../../configuration.h"
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#include "../../verbosity.h"
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#include <d3d8.h>
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#ifdef HAVE_D3DX
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#ifdef _XBOX
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#include <d3dx8core.h>
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#include <d3dx8tex.h>
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#else
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#include "../include/d3d8/d3dx8tex.h"
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#endif
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#endif
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#include "d3d8_common.h"
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#ifdef _XBOX
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#include <xgraphics.h>
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#endif
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static UINT SDKVersion = 0;
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#ifdef HAVE_DYNAMIC_D3D
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static dylib_t g_d3d8_dll;
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#ifdef HAVE_D3DX
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static dylib_t g_d3d8x_dll;
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#endif
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static bool dylib_initialized = false;
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#endif
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typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT);
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#ifdef HAVE_D3DX
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typedef HRESULT (__stdcall
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*D3DCreateTextureFromFile_t)(
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LPDIRECT3DDEVICE8 pDevice,
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LPCSTR pSrcFile,
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UINT Width,
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UINT Height,
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UINT MipLevels,
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DWORD Usage,
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D3DFORMAT Format,
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D3DPOOL Pool,
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DWORD Filter,
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DWORD MipFilter,
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D3DCOLOR ColorKey,
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D3DXIMAGE_INFO* pSrcInfo,
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PALETTEENTRY* pPalette,
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LPDIRECT3DTEXTURE8* ppTexture);
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typedef HRESULT (__stdcall
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*D3DXCreateFontIndirect_t)(
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LPDIRECT3DDEVICE8 pDevice,
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CONST LOGFONT* pDesc,
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LPD3DXFONT* ppFont);
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#endif
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#ifdef HAVE_D3DX
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static D3DXCreateFontIndirect_t D3DCreateFontIndirect;
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static D3DCreateTextureFromFile_t D3DCreateTextureFromFile;
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#endif
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static D3DCreate_t D3DCreate;
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void *d3d8_create(void)
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{
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return D3DCreate(SDKVersion);
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}
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#ifdef HAVE_DYNAMIC_D3D
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#ifdef HAVE_D3DX
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static dylib_t dylib_load_d3dx(void)
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{
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dylib_t dll = NULL;
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return dll;
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}
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#endif
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#endif
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bool d3d8_initialize_symbols(enum gfx_ctx_api api)
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{
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#ifdef HAVE_DYNAMIC_D3D
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if (dylib_initialized)
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return true;
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#if defined(DEBUG) || defined(_DEBUG)
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g_d3d8_dll = dylib_load("d3d8d.dll");
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if(!g_d3d8_dll)
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#endif
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g_d3d8_dll = dylib_load("d3d8.dll");
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if (!g_d3d8_dll)
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return false;
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#endif
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SDKVersion = 220;
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#ifdef HAVE_DYNAMIC_D3D
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D3DCreate = (D3DCreate_t)dylib_proc(g_d3d8_dll, "Direct3DCreate8");
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#ifdef HAVE_D3DX
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#ifdef UNICODE
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D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3d8x_dll, "D3DXCreateFontIndirectW");
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#else
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D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3d8x_dll, "D3DXCreateFontIndirectA");
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#endif
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D3DCreateTextureFromFile = (D3DCreateTextureFromFile_t)dylib_proc(g_d3d8x_dll, "D3DXCreateTextureFromFileExA");
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#endif
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#else
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D3DCreate = Direct3DCreate8;
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#ifdef HAVE_D3DX
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D3DCreateFontIndirect = D3DXCreateFontIndirect;
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D3DCreateTextureFromFile = D3DXCreateTextureFromFileExA;
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#endif
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#endif
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if (!D3DCreate)
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goto error;
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#ifdef _XBOX
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SDKVersion = 0;
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#endif
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#ifdef HAVE_DYNAMIC_D3D
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dylib_initialized = true;
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#endif
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return true;
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error:
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d3d8_deinitialize_symbols();
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return false;
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}
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void d3d8_deinitialize_symbols(void)
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{
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#ifdef HAVE_DYNAMIC_D3D
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if (g_d3d8_dll)
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dylib_close(g_d3d8_dll);
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#ifdef HAVE_D3DX
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if (g_d3d8x_dll)
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dylib_close(g_d3d8x_dll);
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g_d3d8x_dll = NULL;
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#endif
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g_d3d8_dll = NULL;
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dylib_initialized = false;
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#endif
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}
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bool d3d8_check_device_type(void *_d3d,
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unsigned idx,
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INT32 disp_format,
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INT32 backbuffer_format,
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bool windowed_mode)
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{
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LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
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if (d3d &&
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SUCCEEDED(IDirect3D8_CheckDeviceType(d3d,
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0,
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D3DDEVTYPE_HAL,
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disp_format,
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backbuffer_format,
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windowed_mode)))
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return true;
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return false;
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}
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bool d3d8_get_adapter_display_mode(
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void *_d3d,
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unsigned idx,
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void *display_mode)
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{
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LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
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if (d3d &&
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SUCCEEDED(IDirect3D8_GetAdapterDisplayMode(
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d3d, idx, (D3DDISPLAYMODE*)display_mode)))
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return true;
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return false;
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}
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bool d3d8_swap(void *data, void *_dev)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (IDirect3DDevice8_Present(dev, NULL, NULL, NULL, NULL)
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== D3DERR_DEVICELOST)
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return false;
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return true;
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}
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void d3d8_set_transform(void *_dev,
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INT32 state, const void *_matrix)
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{
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CONST D3DMATRIX *matrix = (CONST D3DMATRIX*)_matrix;
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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IDirect3DDevice8_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix);
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}
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bool d3d8_texture_get_level_desc(void *_tex,
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unsigned idx, void *_ppsurface_level)
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{
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LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
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if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
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return true;
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return false;
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}
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bool d3d8_texture_get_surface_level(void *_tex,
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unsigned idx, void **_ppsurface_level)
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{
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LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
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if (tex &&
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SUCCEEDED(
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IDirect3DTexture8_GetSurfaceLevel(
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tex, idx, (IDirect3DSurface8**)_ppsurface_level)))
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return true;
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return false;
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}
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#ifdef HAVE_D3DX
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static void *d3d8_texture_new_from_file(
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void *dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, D3DFORMAT format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette)
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{
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void *buf = NULL;
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HRESULT hr = D3DCreateTextureFromFile((LPDIRECT3DDEVICE8)dev,
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path, width, height, miplevels, usage, format,
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(D3DPOOL)pool, filter, mipfilter, color_key, src_info_data,
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palette, (struct IDirect3DTeture8**)&buf);
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if (FAILED(hr))
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return NULL;
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return buf;
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}
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#endif
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void *d3d8_texture_new(void *_dev,
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const char *path, unsigned width, unsigned height,
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unsigned miplevels, unsigned usage, INT32 format,
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INT32 pool, unsigned filter, unsigned mipfilter,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette, bool want_mipmap)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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void *buf = NULL;
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if (path)
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{
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#ifdef HAVE_D3DX
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return d3d8_texture_new_from_file(_dev,
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path, width, height, miplevels,
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usage, (D3DFORMAT)format,
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(D3DPOOL)pool, filter, mipfilter,
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color_key, src_info_data, palette);
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#else
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return NULL;
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#endif
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}
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if (FAILED(IDirect3DDevice8_CreateTexture(dev,
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width, height, miplevels, usage,
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(D3DFORMAT)format, (D3DPOOL)pool,
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(struct IDirect3DTexture8**)&buf)))
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return NULL;
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return buf;
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}
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void d3d8_texture_free(void *_tex)
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{
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LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
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if (!tex)
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return;
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IDirect3DTexture8_Release(tex);
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}
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bool d3d8_surface_lock_rect(void *data, void *data2)
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{
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LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
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if (surf &&
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SUCCEEDED(
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IDirect3DSurface8_LockRect(
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surf, (D3DLOCKED_RECT*)data2,
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NULL, D3DLOCK_READONLY)))
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return true;
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return false;
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}
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void d3d8_surface_unlock_rect(void *data)
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{
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LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
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if (!surf)
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return;
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IDirect3DSurface8_UnlockRect(surf);
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}
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void d3d8_surface_free(void *data)
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{
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LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
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if (!surf)
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return;
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IDirect3DSurface8_Release(surf);
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}
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void *d3d8_vertex_buffer_new(void *_dev,
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unsigned length, unsigned usage,
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unsigned fvf, INT32 pool, void *handle)
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{
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void *buf = NULL;
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (FAILED(IDirect3DDevice8_CreateVertexBuffer(
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dev, length, usage, fvf,
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(D3DPOOL)pool,
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(struct IDirect3DVertexBuffer8**)&buf)))
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return NULL;
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return buf;
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}
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void d3d8_vertex_buffer_unlock(void *vertbuf_ptr)
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{
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LPDIRECT3DVERTEXBUFFER8 vertbuf = (LPDIRECT3DVERTEXBUFFER8)vertbuf_ptr;
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if (!vertbuf)
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return;
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IDirect3DVertexBuffer8_Unlock(vertbuf);
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}
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void *d3d8_vertex_buffer_lock(void *vertbuf_ptr)
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{
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void *buf = NULL;
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LPDIRECT3DVERTEXBUFFER8 vertbuf = (LPDIRECT3DVERTEXBUFFER8)vertbuf_ptr;
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if (!vertbuf)
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return NULL;
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IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0);
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if (!buf)
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return NULL;
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return buf;
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}
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void d3d8_vertex_buffer_free(void *vertex_data, void *vertex_declaration)
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{
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if (vertex_data)
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{
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LPDIRECT3DVERTEXBUFFER8 buf = (LPDIRECT3DVERTEXBUFFER8)vertex_data;
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IDirect3DVertexBuffer8_Release(buf);
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buf = NULL;
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}
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}
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void d3d8_set_stream_source(void *_dev, unsigned stream_no,
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void *stream_vertbuf_ptr, unsigned offset_bytes,
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unsigned stride)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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LPDIRECT3DVERTEXBUFFER8 stream_vertbuf = (LPDIRECT3DVERTEXBUFFER8)stream_vertbuf_ptr;
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if (!stream_vertbuf)
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return;
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IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride);
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}
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static void d3d8_set_texture_stage_state(void *_dev,
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unsigned sampler, unsigned type, unsigned value)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (IDirect3DDevice8_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK)
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RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type);
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}
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void d3d8_set_sampler_address_u(void *_dev,
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unsigned sampler, unsigned value)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSU, value);
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}
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void d3d8_set_sampler_address_v(void *_dev,
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unsigned sampler, unsigned value)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSV, value);
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}
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void d3d8_set_sampler_minfilter(void *_dev,
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unsigned sampler, unsigned value)
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{
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d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MINFILTER, value);
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}
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void d3d8_set_sampler_magfilter(void *_dev,
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unsigned sampler, unsigned value)
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{
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d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MAGFILTER, value);
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}
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bool d3d8_begin_scene(void *_dev)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (!dev)
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return false;
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#ifdef _XBOX
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IDirect3DDevice8_BeginScene(dev);
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#else
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if (FAILED(IDirect3DDevice8_BeginScene(dev)))
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return false;
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#endif
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return true;
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}
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void d3d8_end_scene(void *_dev)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (!dev)
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return;
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IDirect3DDevice8_EndScene(dev);
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}
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static void d3d8_draw_primitive_internal(void *_dev,
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D3DPRIMITIVETYPE type, unsigned start, unsigned count)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (!dev)
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return;
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IDirect3DDevice8_DrawPrimitive(dev, type, start, count);
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}
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void d3d8_draw_primitive(void *dev,
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INT32 type, unsigned start, unsigned count)
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{
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if (!d3d8_begin_scene(dev))
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return;
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d3d8_draw_primitive_internal(dev, (D3DPRIMITIVETYPE)type, start, count);
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d3d8_end_scene(dev);
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}
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void d3d8_clear(void *_dev,
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unsigned count, const void *rects, unsigned flags,
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INT32 color, float z, unsigned stencil)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (!dev)
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return;
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IDirect3DDevice8_Clear(dev, count, (const D3DRECT*)rects, flags,
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color, z, stencil);
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}
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bool d3d8_device_get_render_target(void *_dev,
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unsigned idx, void **data)
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{
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LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
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if (dev &&
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SUCCEEDED(IDirect3DDevice8_GetRenderTarget(dev,
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(LPDIRECT3DSURFACE8*)data)))
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return true;
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return false;
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}
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bool d3d8_lock_rectangle(void *_tex,
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unsigned level, void *_lr, RECT *rect,
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unsigned rectangle_height, unsigned flags)
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{
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D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
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LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
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if (tex &&
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IDirect3DTexture8_LockRect(tex, level, lr, rect, flags) == D3D_OK)
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return true;
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return false;
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}
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void d3d8_unlock_rectangle(void *_tex)
|
|
{
|
|
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex;
|
|
if (!tex)
|
|
return;
|
|
IDirect3DTexture8_UnlockRect(tex, 0);
|
|
}
|
|
|
|
void d3d8_lock_rectangle_clear(void *tex,
|
|
unsigned level, void *_lr, RECT *rect,
|
|
unsigned rectangle_height, unsigned flags)
|
|
{
|
|
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
|
|
#if defined(_XBOX)
|
|
level = 0;
|
|
#endif
|
|
memset(lr->pBits, level, rectangle_height * lr->Pitch);
|
|
d3d8_unlock_rectangle(tex);
|
|
}
|
|
|
|
void d3d8_set_viewports(void *_dev, void *_vp)
|
|
{
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
|
|
D3DVIEWPORT8 *vp = (D3DVIEWPORT8*)_vp;
|
|
if (!dev)
|
|
return;
|
|
IDirect3DDevice8_SetViewport(dev, vp);
|
|
}
|
|
|
|
void d3d8_set_texture(void *_dev, unsigned sampler,
|
|
void *tex_data)
|
|
{
|
|
LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)tex_data;
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
|
|
if (!dev || !tex)
|
|
return;
|
|
IDirect3DDevice8_SetTexture(dev, sampler,
|
|
(IDirect3DBaseTexture8*)tex);
|
|
}
|
|
|
|
bool d3d8_set_vertex_shader(void *_dev, unsigned index,
|
|
void *data)
|
|
{
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
|
|
if (IDirect3DDevice8_SetVertexShader(dev, index) != D3D_OK)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void d3d8_texture_blit(unsigned pixel_size,
|
|
void *tex,
|
|
void *_lr, const void *frame,
|
|
unsigned width, unsigned height, unsigned pitch)
|
|
{
|
|
unsigned y;
|
|
D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
|
|
|
|
for (y = 0; y < height; y++)
|
|
{
|
|
const uint8_t *in = (const uint8_t*)frame + y * pitch;
|
|
uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch;
|
|
memcpy(out, in, width * pixel_size);
|
|
}
|
|
}
|
|
|
|
bool d3d8_get_render_state(void *data, INT32 state, DWORD *value)
|
|
{
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
|
|
if (dev && IDirect3DDevice8_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value) == D3D_OK)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void d3d8_set_render_state(void *data, INT32 state, DWORD value)
|
|
{
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
|
|
if (!dev)
|
|
return;
|
|
IDirect3DDevice8_SetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
|
|
}
|
|
|
|
void d3d8_enable_blend_func(void *data)
|
|
{
|
|
if (!data)
|
|
return;
|
|
|
|
d3d8_set_render_state(data, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
d3d8_set_render_state(data, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, true);
|
|
}
|
|
|
|
void d3d8_device_set_render_target(void *_dev, unsigned idx,
|
|
void *data)
|
|
{
|
|
LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data;
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
|
|
if (!dev)
|
|
return;
|
|
IDirect3DDevice8_SetRenderTarget(dev, surf, NULL);
|
|
}
|
|
|
|
void d3d8_enable_alpha_blend_texture_func(void *data)
|
|
{
|
|
/* Also blend the texture with the set alpha value. */
|
|
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
|
d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
|
}
|
|
|
|
void d3d8_frame_postprocess(void *data)
|
|
{
|
|
#if defined(_XBOX)
|
|
global_t *global = global_get_ptr();
|
|
D3DDevice_SetFlickerFilter(global->console.screen.flicker_filter_index);
|
|
D3DDevice_SetSoftDisplayFilter(global->console.softfilter_enable);
|
|
#endif
|
|
}
|
|
|
|
void d3d8_disable_blend_func(void *data)
|
|
{
|
|
d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, false);
|
|
}
|
|
|
|
static bool d3d8_reset_internal(void *data,
|
|
D3DPRESENT_PARAMETERS *d3dpp
|
|
)
|
|
{
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
|
|
if (dev &&
|
|
IDirect3DDevice8_Reset(dev, d3dpp) == D3D_OK)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
static HRESULT d3d8_test_cooperative_level(void *data)
|
|
{
|
|
#ifndef _XBOX
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
|
|
if (dev)
|
|
return IDirect3DDevice8_TestCooperativeLevel(dev);
|
|
#endif
|
|
return E_FAIL;
|
|
}
|
|
|
|
static bool d3d8_create_device_internal(
|
|
void *data,
|
|
D3DPRESENT_PARAMETERS *d3dpp,
|
|
void *_d3d,
|
|
HWND focus_window,
|
|
unsigned cur_mon_id,
|
|
DWORD behavior_flags)
|
|
{
|
|
LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d;
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data;
|
|
if (dev &&
|
|
SUCCEEDED(IDirect3D8_CreateDevice(d3d,
|
|
cur_mon_id,
|
|
D3DDEVTYPE_HAL,
|
|
focus_window,
|
|
behavior_flags,
|
|
d3dpp,
|
|
(IDirect3DDevice8**)dev)))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool d3d8_create_device(void *dev,
|
|
void *d3dpp,
|
|
void *d3d,
|
|
HWND focus_window,
|
|
unsigned cur_mon_id)
|
|
{
|
|
if (!d3d8_create_device_internal(dev,
|
|
(D3DPRESENT_PARAMETERS*)d3dpp,
|
|
d3d,
|
|
focus_window,
|
|
cur_mon_id,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING))
|
|
if (!d3d8_create_device_internal(
|
|
dev,
|
|
(D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window,
|
|
cur_mon_id,
|
|
D3DCREATE_SOFTWARE_VERTEXPROCESSING))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool d3d8_reset(void *dev, void *d3dpp)
|
|
{
|
|
const char *err = NULL;
|
|
|
|
if (d3d8_reset_internal(dev, (D3DPRESENT_PARAMETERS*)d3dpp))
|
|
return true;
|
|
|
|
RARCH_WARN("[D3D]: Attempting to recover from dead state...\n");
|
|
|
|
#ifndef _XBOX
|
|
/* Try to recreate the device completely. */
|
|
switch (d3d8_test_cooperative_level(dev))
|
|
{
|
|
case D3DERR_DEVICELOST:
|
|
err = "DEVICELOST";
|
|
break;
|
|
|
|
case D3DERR_DEVICENOTRESET:
|
|
err = "DEVICENOTRESET";
|
|
break;
|
|
|
|
case D3DERR_DRIVERINTERNALERROR:
|
|
err = "DRIVERINTERNALERROR";
|
|
break;
|
|
|
|
default:
|
|
err = "Unknown";
|
|
}
|
|
RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err);
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
bool d3d8_device_get_backbuffer(void *_dev,
|
|
unsigned idx, unsigned swapchain_idx,
|
|
unsigned backbuffer_type, void **data)
|
|
{
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
|
|
if (dev &&
|
|
SUCCEEDED(IDirect3DDevice8_GetBackBuffer(dev, idx,
|
|
(D3DBACKBUFFER_TYPE)backbuffer_type,
|
|
(LPDIRECT3DSURFACE8*)data)))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
void d3d8_device_free(void *_dev, void *_pd3d)
|
|
{
|
|
LPDIRECT3D8 pd3d = (LPDIRECT3D8)_pd3d;
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
|
|
if (dev)
|
|
IDirect3DDevice8_Release(dev);
|
|
|
|
if (pd3d)
|
|
IDirect3D8_Release(pd3d);
|
|
}
|
|
|
|
INT32 d3d8_translate_filter(unsigned type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_FILTER_UNSPEC:
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
if (!settings->bools.video_smooth)
|
|
break;
|
|
}
|
|
/* fall-through */
|
|
case RARCH_FILTER_LINEAR:
|
|
return D3DTEXF_LINEAR;
|
|
case RARCH_FILTER_NEAREST:
|
|
break;
|
|
}
|
|
|
|
return D3DTEXF_POINT;
|
|
}
|
|
|
|
bool d3d8x_create_font_indirect(void *_dev,
|
|
void *desc, void **font_data)
|
|
{
|
|
#ifdef HAVE_D3DX
|
|
LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev;
|
|
if (SUCCEEDED(D3DCreateFontIndirect(
|
|
dev, (CONST LOGFONT*)desc,
|
|
(struct ID3DXFont**)font_data)))
|
|
return true;
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
void d3d8x_font_draw_text(void *data, void *sprite_data, void *string_data,
|
|
unsigned count, void *rect_data, unsigned format, unsigned color)
|
|
{
|
|
#ifdef HAVE_D3DX
|
|
ID3DXFont *font = (ID3DXFont*)data;
|
|
if (font)
|
|
font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data,
|
|
(LPCTSTR)string_data, count, (LPRECT)rect_data,
|
|
(DWORD)format, (D3DCOLOR)color);
|
|
#endif
|
|
}
|
|
|
|
void d3d8x_font_release(void *data)
|
|
{
|
|
#ifdef HAVE_D3DX
|
|
ID3DXFont *font = (ID3DXFont*)data;
|
|
if (!font)
|
|
return;
|
|
font->lpVtbl->Release(font);
|
|
#endif
|
|
}
|
|
|
|
void d3d8x_font_get_text_metrics(void *data, void *metrics)
|
|
{
|
|
#ifdef HAVE_D3DX
|
|
ID3DXFont *font = (ID3DXFont*)data;
|
|
if (!font)
|
|
return;
|
|
font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics);
|
|
#endif
|
|
}
|
|
|
|
INT32 d3d8_get_rgb565_format(void)
|
|
{
|
|
#ifdef _XBOX
|
|
return D3DFMT_LIN_R5G6B5;
|
|
#else
|
|
return D3DFMT_R5G6B5;
|
|
#endif
|
|
}
|
|
|
|
INT32 d3d8_get_argb8888_format(void)
|
|
{
|
|
#ifdef _XBOX
|
|
return D3DFMT_LIN_A8R8G8B8;
|
|
#else
|
|
return D3DFMT_A8R8G8B8;
|
|
#endif
|
|
}
|
|
|
|
INT32 d3d8_get_xrgb8888_format(void)
|
|
{
|
|
#ifdef _XBOX
|
|
return D3DFMT_LIN_X8R8G8B8;
|
|
#else
|
|
return D3DFMT_X8R8G8B8;
|
|
#endif
|
|
}
|