/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #define CINTERFACE /* For Xbox we will just link statically * to Direct3D libraries instead. */ #if !defined(_XBOX) && defined(HAVE_DYLIB) #define HAVE_DYNAMIC_D3D #endif #ifdef HAVE_DYNAMIC_D3D #include #endif #include "../../configuration.h" #include "../../verbosity.h" #include #ifdef HAVE_D3DX #ifdef _XBOX #include #include #else #include "../include/d3d8/d3dx8tex.h" #endif #endif #include "d3d8_common.h" #ifdef _XBOX #include #endif static UINT SDKVersion = 0; #ifdef HAVE_DYNAMIC_D3D static dylib_t g_d3d8_dll; #ifdef HAVE_D3DX static dylib_t g_d3d8x_dll; #endif static bool dylib_initialized = false; #endif typedef IDirect3D8 *(__stdcall *D3DCreate_t)(UINT); #ifdef HAVE_D3DX typedef HRESULT (__stdcall *D3DCreateTextureFromFile_t)( LPDIRECT3DDEVICE8 pDevice, LPCSTR pSrcFile, UINT Width, UINT Height, UINT MipLevels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, DWORD Filter, DWORD MipFilter, D3DCOLOR ColorKey, D3DXIMAGE_INFO* pSrcInfo, PALETTEENTRY* pPalette, LPDIRECT3DTEXTURE8* ppTexture); typedef HRESULT (__stdcall *D3DXCreateFontIndirect_t)( LPDIRECT3DDEVICE8 pDevice, CONST LOGFONT* pDesc, LPD3DXFONT* ppFont); #endif #ifdef HAVE_D3DX static D3DXCreateFontIndirect_t D3DCreateFontIndirect; static D3DCreateTextureFromFile_t D3DCreateTextureFromFile; #endif static D3DCreate_t D3DCreate; void *d3d8_create(void) { return D3DCreate(SDKVersion); } #ifdef HAVE_DYNAMIC_D3D #ifdef HAVE_D3DX static dylib_t dylib_load_d3dx(void) { dylib_t dll = NULL; return dll; } #endif #endif bool d3d8_initialize_symbols(enum gfx_ctx_api api) { #ifdef HAVE_DYNAMIC_D3D if (dylib_initialized) return true; #if defined(DEBUG) || defined(_DEBUG) g_d3d8_dll = dylib_load("d3d8d.dll"); if(!g_d3d8_dll) #endif g_d3d8_dll = dylib_load("d3d8.dll"); if (!g_d3d8_dll) return false; #endif SDKVersion = 220; #ifdef HAVE_DYNAMIC_D3D D3DCreate = (D3DCreate_t)dylib_proc(g_d3d8_dll, "Direct3DCreate8"); #ifdef HAVE_D3DX #ifdef UNICODE D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3d8x_dll, "D3DXCreateFontIndirectW"); #else D3DCreateFontIndirect = (D3DXCreateFontIndirect_t)dylib_proc(g_d3d8x_dll, "D3DXCreateFontIndirectA"); #endif D3DCreateTextureFromFile = (D3DCreateTextureFromFile_t)dylib_proc(g_d3d8x_dll, "D3DXCreateTextureFromFileExA"); #endif #else D3DCreate = Direct3DCreate8; #ifdef HAVE_D3DX D3DCreateFontIndirect = D3DXCreateFontIndirect; D3DCreateTextureFromFile = D3DXCreateTextureFromFileExA; #endif #endif if (!D3DCreate) goto error; #ifdef _XBOX SDKVersion = 0; #endif #ifdef HAVE_DYNAMIC_D3D dylib_initialized = true; #endif return true; error: d3d8_deinitialize_symbols(); return false; } void d3d8_deinitialize_symbols(void) { #ifdef HAVE_DYNAMIC_D3D if (g_d3d8_dll) dylib_close(g_d3d8_dll); #ifdef HAVE_D3DX if (g_d3d8x_dll) dylib_close(g_d3d8x_dll); g_d3d8x_dll = NULL; #endif g_d3d8_dll = NULL; dylib_initialized = false; #endif } bool d3d8_check_device_type(void *_d3d, unsigned idx, INT32 disp_format, INT32 backbuffer_format, bool windowed_mode) { LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d; if (d3d && SUCCEEDED(IDirect3D8_CheckDeviceType(d3d, 0, D3DDEVTYPE_HAL, disp_format, backbuffer_format, windowed_mode))) return true; return false; } bool d3d8_get_adapter_display_mode( void *_d3d, unsigned idx, void *display_mode) { LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d; if (d3d && SUCCEEDED(IDirect3D8_GetAdapterDisplayMode( d3d, idx, (D3DDISPLAYMODE*)display_mode))) return true; return false; } bool d3d8_swap(void *data, void *_dev) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (IDirect3DDevice8_Present(dev, NULL, NULL, NULL, NULL) == D3DERR_DEVICELOST) return false; return true; } void d3d8_set_transform(void *_dev, INT32 state, const void *_matrix) { CONST D3DMATRIX *matrix = (CONST D3DMATRIX*)_matrix; LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; IDirect3DDevice8_SetTransform(dev, (D3DTRANSFORMSTATETYPE)state, matrix); } bool d3d8_texture_get_level_desc(void *_tex, unsigned idx, void *_ppsurface_level) { LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex; if (SUCCEEDED(IDirect3DTexture8_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level))) return true; return false; } bool d3d8_texture_get_surface_level(void *_tex, unsigned idx, void **_ppsurface_level) { LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex; if (tex && SUCCEEDED( IDirect3DTexture8_GetSurfaceLevel( tex, idx, (IDirect3DSurface8**)_ppsurface_level))) return true; return false; } #ifdef HAVE_D3DX static void *d3d8_texture_new_from_file( void *dev, const char *path, unsigned width, unsigned height, unsigned miplevels, unsigned usage, D3DFORMAT format, INT32 pool, unsigned filter, unsigned mipfilter, INT32 color_key, void *src_info_data, PALETTEENTRY *palette) { void *buf = NULL; HRESULT hr = D3DCreateTextureFromFile((LPDIRECT3DDEVICE8)dev, path, width, height, miplevels, usage, format, (D3DPOOL)pool, filter, mipfilter, color_key, src_info_data, palette, (struct IDirect3DTeture8**)&buf); if (FAILED(hr)) return NULL; return buf; } #endif void *d3d8_texture_new(void *_dev, const char *path, unsigned width, unsigned height, unsigned miplevels, unsigned usage, INT32 format, INT32 pool, unsigned filter, unsigned mipfilter, INT32 color_key, void *src_info_data, PALETTEENTRY *palette, bool want_mipmap) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; void *buf = NULL; if (path) { #ifdef HAVE_D3DX return d3d8_texture_new_from_file(_dev, path, width, height, miplevels, usage, (D3DFORMAT)format, (D3DPOOL)pool, filter, mipfilter, color_key, src_info_data, palette); #else return NULL; #endif } if (FAILED(IDirect3DDevice8_CreateTexture(dev, width, height, miplevels, usage, (D3DFORMAT)format, (D3DPOOL)pool, (struct IDirect3DTexture8**)&buf))) return NULL; return buf; } void d3d8_texture_free(void *_tex) { LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex; if (!tex) return; IDirect3DTexture8_Release(tex); } bool d3d8_surface_lock_rect(void *data, void *data2) { LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data; if (surf && SUCCEEDED( IDirect3DSurface8_LockRect( surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY))) return true; return false; } void d3d8_surface_unlock_rect(void *data) { LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data; if (!surf) return; IDirect3DSurface8_UnlockRect(surf); } void d3d8_surface_free(void *data) { LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data; if (!surf) return; IDirect3DSurface8_Release(surf); } void *d3d8_vertex_buffer_new(void *_dev, unsigned length, unsigned usage, unsigned fvf, INT32 pool, void *handle) { void *buf = NULL; LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (FAILED(IDirect3DDevice8_CreateVertexBuffer( dev, length, usage, fvf, (D3DPOOL)pool, (struct IDirect3DVertexBuffer8**)&buf))) return NULL; return buf; } void d3d8_vertex_buffer_unlock(void *vertbuf_ptr) { LPDIRECT3DVERTEXBUFFER8 vertbuf = (LPDIRECT3DVERTEXBUFFER8)vertbuf_ptr; if (!vertbuf) return; IDirect3DVertexBuffer8_Unlock(vertbuf); } void *d3d8_vertex_buffer_lock(void *vertbuf_ptr) { void *buf = NULL; LPDIRECT3DVERTEXBUFFER8 vertbuf = (LPDIRECT3DVERTEXBUFFER8)vertbuf_ptr; if (!vertbuf) return NULL; IDirect3DVertexBuffer8_Lock(vertbuf, 0, 0, (BYTE**)&buf, 0); if (!buf) return NULL; return buf; } void d3d8_vertex_buffer_free(void *vertex_data, void *vertex_declaration) { if (vertex_data) { LPDIRECT3DVERTEXBUFFER8 buf = (LPDIRECT3DVERTEXBUFFER8)vertex_data; IDirect3DVertexBuffer8_Release(buf); buf = NULL; } } void d3d8_set_stream_source(void *_dev, unsigned stream_no, void *stream_vertbuf_ptr, unsigned offset_bytes, unsigned stride) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; LPDIRECT3DVERTEXBUFFER8 stream_vertbuf = (LPDIRECT3DVERTEXBUFFER8)stream_vertbuf_ptr; if (!stream_vertbuf) return; IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride); } static void d3d8_set_texture_stage_state(void *_dev, unsigned sampler, unsigned type, unsigned value) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (IDirect3DDevice8_SetTextureStageState(dev, sampler, (D3DTEXTURESTAGESTATETYPE)type, value) != D3D_OK) RARCH_ERR("SetTextureStageState call failed, sampler: %d, value: %d, type: %d\n", sampler, value, type); } void d3d8_set_sampler_address_u(void *_dev, unsigned sampler, unsigned value) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSU, value); } void d3d8_set_sampler_address_v(void *_dev, unsigned sampler, unsigned value) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; d3d8_set_texture_stage_state(dev, sampler, D3DTSS_ADDRESSV, value); } void d3d8_set_sampler_minfilter(void *_dev, unsigned sampler, unsigned value) { d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MINFILTER, value); } void d3d8_set_sampler_magfilter(void *_dev, unsigned sampler, unsigned value) { d3d8_set_texture_stage_state(_dev, sampler, D3DTSS_MAGFILTER, value); } bool d3d8_begin_scene(void *_dev) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (!dev) return false; #ifdef _XBOX IDirect3DDevice8_BeginScene(dev); #else if (FAILED(IDirect3DDevice8_BeginScene(dev))) return false; #endif return true; } void d3d8_end_scene(void *_dev) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (!dev) return; IDirect3DDevice8_EndScene(dev); } static void d3d8_draw_primitive_internal(void *_dev, D3DPRIMITIVETYPE type, unsigned start, unsigned count) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (!dev) return; IDirect3DDevice8_DrawPrimitive(dev, type, start, count); } void d3d8_draw_primitive(void *dev, INT32 type, unsigned start, unsigned count) { if (!d3d8_begin_scene(dev)) return; d3d8_draw_primitive_internal(dev, (D3DPRIMITIVETYPE)type, start, count); d3d8_end_scene(dev); } void d3d8_clear(void *_dev, unsigned count, const void *rects, unsigned flags, INT32 color, float z, unsigned stencil) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (!dev) return; IDirect3DDevice8_Clear(dev, count, (const D3DRECT*)rects, flags, color, z, stencil); } bool d3d8_device_get_render_target(void *_dev, unsigned idx, void **data) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (dev && SUCCEEDED(IDirect3DDevice8_GetRenderTarget(dev, (LPDIRECT3DSURFACE8*)data))) return true; return false; } bool d3d8_lock_rectangle(void *_tex, unsigned level, void *_lr, RECT *rect, unsigned rectangle_height, unsigned flags) { D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr; LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex; if (tex && IDirect3DTexture8_LockRect(tex, level, lr, rect, flags) == D3D_OK) return true; return false; } void d3d8_unlock_rectangle(void *_tex) { LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)_tex; if (!tex) return; IDirect3DTexture8_UnlockRect(tex, 0); } void d3d8_lock_rectangle_clear(void *tex, unsigned level, void *_lr, RECT *rect, unsigned rectangle_height, unsigned flags) { D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr; #if defined(_XBOX) level = 0; #endif memset(lr->pBits, level, rectangle_height * lr->Pitch); d3d8_unlock_rectangle(tex); } void d3d8_set_viewports(void *_dev, void *_vp) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; D3DVIEWPORT8 *vp = (D3DVIEWPORT8*)_vp; if (!dev) return; IDirect3DDevice8_SetViewport(dev, vp); } void d3d8_set_texture(void *_dev, unsigned sampler, void *tex_data) { LPDIRECT3DTEXTURE8 tex = (LPDIRECT3DTEXTURE8)tex_data; LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (!dev || !tex) return; IDirect3DDevice8_SetTexture(dev, sampler, (IDirect3DBaseTexture8*)tex); } bool d3d8_set_vertex_shader(void *_dev, unsigned index, void *data) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (IDirect3DDevice8_SetVertexShader(dev, index) != D3D_OK) return false; return true; } void d3d8_texture_blit(unsigned pixel_size, void *tex, void *_lr, const void *frame, unsigned width, unsigned height, unsigned pitch) { unsigned y; D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr; for (y = 0; y < height; y++) { const uint8_t *in = (const uint8_t*)frame + y * pitch; uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch; memcpy(out, in, width * pixel_size); } } bool d3d8_get_render_state(void *data, INT32 state, DWORD *value) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data; if (dev && IDirect3DDevice8_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value) == D3D_OK) return true; return false; } void d3d8_set_render_state(void *data, INT32 state, DWORD value) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data; if (!dev) return; IDirect3DDevice8_SetRenderState(dev, (D3DRENDERSTATETYPE)state, value); } void d3d8_enable_blend_func(void *data) { if (!data) return; d3d8_set_render_state(data, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); d3d8_set_render_state(data, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, true); } void d3d8_device_set_render_target(void *_dev, unsigned idx, void *data) { LPDIRECT3DSURFACE8 surf = (LPDIRECT3DSURFACE8)data; LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (!dev) return; IDirect3DDevice8_SetRenderTarget(dev, surf, NULL); } void d3d8_enable_alpha_blend_texture_func(void *data) { /* Also blend the texture with the set alpha value. */ d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE); d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE); d3d8_set_texture_stage_state(data, 0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE); } void d3d8_frame_postprocess(void *data) { #if defined(_XBOX) global_t *global = global_get_ptr(); D3DDevice_SetFlickerFilter(global->console.screen.flicker_filter_index); D3DDevice_SetSoftDisplayFilter(global->console.softfilter_enable); #endif } void d3d8_disable_blend_func(void *data) { d3d8_set_render_state(data, D3DRS_ALPHABLENDENABLE, false); } static bool d3d8_reset_internal(void *data, D3DPRESENT_PARAMETERS *d3dpp ) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data; if (dev && IDirect3DDevice8_Reset(dev, d3dpp) == D3D_OK) return true; return false; } static HRESULT d3d8_test_cooperative_level(void *data) { #ifndef _XBOX LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data; if (dev) return IDirect3DDevice8_TestCooperativeLevel(dev); #endif return E_FAIL; } static bool d3d8_create_device_internal( void *data, D3DPRESENT_PARAMETERS *d3dpp, void *_d3d, HWND focus_window, unsigned cur_mon_id, DWORD behavior_flags) { LPDIRECT3D8 d3d = (LPDIRECT3D8)_d3d; LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)data; if (dev && SUCCEEDED(IDirect3D8_CreateDevice(d3d, cur_mon_id, D3DDEVTYPE_HAL, focus_window, behavior_flags, d3dpp, (IDirect3DDevice8**)dev))) return true; return false; } bool d3d8_create_device(void *dev, void *d3dpp, void *d3d, HWND focus_window, unsigned cur_mon_id) { if (!d3d8_create_device_internal(dev, (D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window, cur_mon_id, D3DCREATE_HARDWARE_VERTEXPROCESSING)) if (!d3d8_create_device_internal( dev, (D3DPRESENT_PARAMETERS*)d3dpp, d3d, focus_window, cur_mon_id, D3DCREATE_SOFTWARE_VERTEXPROCESSING)) return false; return true; } bool d3d8_reset(void *dev, void *d3dpp) { const char *err = NULL; if (d3d8_reset_internal(dev, (D3DPRESENT_PARAMETERS*)d3dpp)) return true; RARCH_WARN("[D3D]: Attempting to recover from dead state...\n"); #ifndef _XBOX /* Try to recreate the device completely. */ switch (d3d8_test_cooperative_level(dev)) { case D3DERR_DEVICELOST: err = "DEVICELOST"; break; case D3DERR_DEVICENOTRESET: err = "DEVICENOTRESET"; break; case D3DERR_DRIVERINTERNALERROR: err = "DRIVERINTERNALERROR"; break; default: err = "Unknown"; } RARCH_WARN("[D3D]: recovering from dead state: (%s).\n", err); #endif return false; } bool d3d8_device_get_backbuffer(void *_dev, unsigned idx, unsigned swapchain_idx, unsigned backbuffer_type, void **data) { LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (dev && SUCCEEDED(IDirect3DDevice8_GetBackBuffer(dev, idx, (D3DBACKBUFFER_TYPE)backbuffer_type, (LPDIRECT3DSURFACE8*)data))) return true; return false; } void d3d8_device_free(void *_dev, void *_pd3d) { LPDIRECT3D8 pd3d = (LPDIRECT3D8)_pd3d; LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (dev) IDirect3DDevice8_Release(dev); if (pd3d) IDirect3D8_Release(pd3d); } INT32 d3d8_translate_filter(unsigned type) { switch (type) { case RARCH_FILTER_UNSPEC: { settings_t *settings = config_get_ptr(); if (!settings->bools.video_smooth) break; } /* fall-through */ case RARCH_FILTER_LINEAR: return D3DTEXF_LINEAR; case RARCH_FILTER_NEAREST: break; } return D3DTEXF_POINT; } bool d3d8x_create_font_indirect(void *_dev, void *desc, void **font_data) { #ifdef HAVE_D3DX LPDIRECT3DDEVICE8 dev = (LPDIRECT3DDEVICE8)_dev; if (SUCCEEDED(D3DCreateFontIndirect( dev, (CONST LOGFONT*)desc, (struct ID3DXFont**)font_data))) return true; #endif return false; } void d3d8x_font_draw_text(void *data, void *sprite_data, void *string_data, unsigned count, void *rect_data, unsigned format, unsigned color) { #ifdef HAVE_D3DX ID3DXFont *font = (ID3DXFont*)data; if (font) font->lpVtbl->DrawText(font, (LPD3DXSPRITE)sprite_data, (LPCTSTR)string_data, count, (LPRECT)rect_data, (DWORD)format, (D3DCOLOR)color); #endif } void d3d8x_font_release(void *data) { #ifdef HAVE_D3DX ID3DXFont *font = (ID3DXFont*)data; if (!font) return; font->lpVtbl->Release(font); #endif } void d3d8x_font_get_text_metrics(void *data, void *metrics) { #ifdef HAVE_D3DX ID3DXFont *font = (ID3DXFont*)data; if (!font) return; font->lpVtbl->GetTextMetrics(font, (TEXTMETRICA*)metrics); #endif } INT32 d3d8_get_rgb565_format(void) { #ifdef _XBOX return D3DFMT_LIN_R5G6B5; #else return D3DFMT_R5G6B5; #endif } INT32 d3d8_get_argb8888_format(void) { #ifdef _XBOX return D3DFMT_LIN_A8R8G8B8; #else return D3DFMT_A8R8G8B8; #endif } INT32 d3d8_get_xrgb8888_format(void) { #ifdef _XBOX return D3DFMT_LIN_X8R8G8B8; #else return D3DFMT_X8R8G8B8; #endif }