mirror of
https://github.com/libretro/RetroArch
synced 2024-12-29 12:31:05 +00:00
217 lines
5.6 KiB
C
217 lines
5.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2014 - Daniel De Matteis
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* Copyright (C) 2014 - Aliaspider (To be replaced with real name)
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../general.h"
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#include "../driver.h"
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#include <pspkernel.h>
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#include <pspaudio.h>
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#include <stdint.h>
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//ToDO
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typedef struct psp1_audio
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{
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bool nonblocking;
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uint32_t* buffer;
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uint32_t* zeroBuffer;
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SceUID thread;
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int rate;
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volatile bool running;
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volatile uint16_t readPos;
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volatile uint16_t writePos;
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} psp1_audio_t;
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#define AUDIO_OUT_COUNT 512u
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#define AUDIO_BUFFER_SIZE (1u<<13u)
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#define AUDIO_BUFFER_SIZE_MASK (AUDIO_BUFFER_SIZE-1)
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static int audioMainLoop(SceSize args, void* argp)
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{
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psp1_audio_t* psp = *((psp1_audio_t**)argp);
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sceAudioSRCChReserve(AUDIO_OUT_COUNT, psp->rate, 2);
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while (psp->running)
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{
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uint16_t readPos = psp->readPos; // get a non volatile copy
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if (((uint16_t)(psp->writePos - readPos) & AUDIO_BUFFER_SIZE_MASK) < (AUDIO_OUT_COUNT * 2))
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sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, psp->zeroBuffer);
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else
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{
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sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, psp->buffer + readPos);
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readPos += AUDIO_OUT_COUNT;
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readPos &= AUDIO_BUFFER_SIZE_MASK;
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psp->readPos = readPos;
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}
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}
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sceAudioSRCChRelease();
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sceKernelExitThread(0);
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return 0;
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}
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static void *psp_audio_init(const char *device, unsigned rate, unsigned latency)
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{
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(void)device;
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(void)latency;
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psp1_audio_t* psp = (psp1_audio_t*)calloc(1, sizeof(psp1_audio_t));
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if (!psp)
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return NULL;
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psp->buffer = (uint32_t*)memalign(64, AUDIO_BUFFER_SIZE * sizeof(uint32_t)); // cache aligned, not necessary but helpful
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memset(psp->buffer, 0, AUDIO_BUFFER_SIZE * sizeof(uint32_t));
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psp->zeroBuffer = (uint32_t*)memalign(64, AUDIO_OUT_COUNT * sizeof(uint32_t));
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memset(psp->zeroBuffer, 0, AUDIO_OUT_COUNT * sizeof(uint32_t));
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psp->readPos = 0;
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psp->writePos = 0;
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psp->rate = rate;
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psp->thread = sceKernelCreateThread ("audioMainLoop", audioMainLoop, 0x08, 0x10000, 0, NULL);
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psp->nonblocking = false;
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psp->running = true;
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sceKernelStartThread(psp->thread, sizeof(psp1_audio_t*), &psp);
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return psp;
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}
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static void psp_audio_free(void *data)
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{
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psp1_audio_t* psp = (psp1_audio_t*)data;
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if(!psp)
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return;
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psp->running = false;
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SceUInt timeout = 100000;
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sceKernelWaitThreadEnd(psp->thread, &timeout);
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sceKernelDeleteThread(psp->thread);
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free(psp->buffer);
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free(psp->zeroBuffer);
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free(psp);
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}
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static ssize_t psp_audio_write(void *data, const void *buf, size_t size)
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{
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uint16_t sampleCount;
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psp1_audio_t* psp = (psp1_audio_t*)data;
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uint16_t writePos = psp->writePos;
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sampleCount= size / sizeof(uint32_t);
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// if (psp->nonblocking)
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// {
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// /* TODO */
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// }
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if((writePos + sampleCount) > AUDIO_BUFFER_SIZE)
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{
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memcpy(psp->buffer + writePos, buf, (AUDIO_BUFFER_SIZE - writePos) * sizeof(uint32_t));
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memcpy(psp->buffer, (uint32_t*) buf + (AUDIO_BUFFER_SIZE - writePos), (writePos + sampleCount - AUDIO_BUFFER_SIZE) * sizeof(uint32_t));
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}
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else
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memcpy(psp->buffer + writePos, buf, size);
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writePos += sampleCount;
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writePos &= AUDIO_BUFFER_SIZE_MASK;
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psp->writePos = writePos;
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return sampleCount;
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}
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static bool psp_audio_stop(void *data)
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{
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SceKernelThreadRunStatus runStatus;
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psp1_audio_t* psp = (psp1_audio_t*)data;
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runStatus.size = sizeof(SceKernelThreadRunStatus);
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if (sceKernelReferThreadRunStatus(psp->thread, &runStatus) < 0) // error
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return false;
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if (runStatus.status == PSP_THREAD_STOPPED)
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return false;
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psp->running = false;
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SceUInt timeout = 100000;
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sceKernelWaitThreadEnd(psp->thread, &timeout);
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return true;
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}
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static bool psp_audio_start(void *data)
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{
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SceKernelThreadRunStatus runStatus;
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psp1_audio_t* psp = (psp1_audio_t*)data;
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runStatus.size = sizeof(SceKernelThreadRunStatus);
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if (sceKernelReferThreadRunStatus(psp->thread, &runStatus) < 0) // error
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return false;
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if (runStatus.status != PSP_THREAD_STOPPED)
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return false;
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psp->running = true;
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sceKernelStartThread(psp->thread, sizeof(psp1_audio_t*), &psp);
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return true;
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}
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static void psp_audio_set_nonblock_state(void *data, bool toggle)
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{
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psp1_audio_t* psp = (psp1_audio_t*)data;
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psp->nonblocking = toggle;
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}
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static bool psp_audio_use_float(void *data)
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{
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(void)data;
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return false;
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}
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static size_t psp_write_avail(void *data)
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{
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/* TODO */
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psp1_audio_t* psp = (psp1_audio_t*)data;
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return AUDIO_BUFFER_SIZE - ((uint16_t)(psp->writePos - psp->readPos) & AUDIO_BUFFER_SIZE_MASK);
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}
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static size_t psp_buffer_size(void *data)
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{
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/* TODO */
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return AUDIO_BUFFER_SIZE;
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}
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const audio_driver_t audio_psp1 = {
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psp_audio_init,
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psp_audio_write,
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psp_audio_stop,
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psp_audio_start,
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psp_audio_set_nonblock_state,
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psp_audio_free,
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psp_audio_use_float,
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"psp1",
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psp_write_avail,
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psp_buffer_size,
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};
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