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(PSP) increase audio buffer size and chunk size.
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@ -36,8 +36,8 @@ typedef struct psp1_audio
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volatile uint16_t writePos;
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} psp1_audio_t;
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#define AUDIO_OUT_COUNT 128u
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#define AUDIO_BUFFER_SIZE (1u<<11u)
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#define AUDIO_OUT_COUNT 512u
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#define AUDIO_BUFFER_SIZE (1u<<13u)
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#define AUDIO_BUFFER_SIZE_MASK (AUDIO_BUFFER_SIZE-1)
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static int audioMainLoop(SceSize args, void* argp)
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