mirror of
https://github.com/libretro/RetroArch
synced 2025-01-06 10:11:54 +00:00
11 lines
228 B
C
11 lines
228 B
C
#include "shaders_common.h"
|
|
|
|
static const char *stock_fragment_modern = GLSL(
|
|
uniform sampler2D Texture;
|
|
varying vec2 tex_coord;
|
|
|
|
void main() {
|
|
gl_FragColor = vec4(texture2D(Texture, tex_coord).rgb, 1.0);
|
|
}
|
|
);
|