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core_alpha_blend.glsl.frag.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
core_alpha_blend.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
core_opaque.glsl.frag.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
core_opaque.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
legacy_opaque.glsl.frag.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
legacy_opaque.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
legacy_pipeline_xmb_ribbon_simple.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
legacy_pipeline_xmb_ribbon.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
modern_alpha_blend.glsl.frag.h
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Change modern_alpha_blend.glsl.frag.h
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2016-05-30 08:53:49 +02:00 |
modern_alpha_blend.glsl.vert.h
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Update modern_alpha_blend.gls.vert.h
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2016-05-30 08:55:31 +02:00 |
modern_opaque.glsl.frag.h
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Update stock_fragment_modern
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2016-05-30 08:44:13 +02:00 |
modern_opaque.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
modern_pipeline_xmb_ribbon_simple.glsl.vert.h
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Cleanup shaders
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2016-05-28 18:18:23 +02:00 |
modern_pipeline_xmb_ribbon.glsl.vert.h
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Convert other shaders
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2016-05-28 18:43:00 +02:00 |
opaque.cg.h
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Fix opsque Cg shader
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2016-05-29 03:48:08 +02:00 |
pipeline_nuklear.cg.h
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Convert other shaders
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2016-05-28 18:43:00 +02:00 |
pipeline_nuklear.glsl.frag.h
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Leave only GLSL_330 macro
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2016-05-28 20:58:49 +02:00 |
pipeline_nuklear.glsl.vert.h
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Leave only GLSL_330 macro
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2016-05-28 20:58:49 +02:00 |
pipeline_xmb_ribbon_simple.cg.h
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Fix opsque Cg shader
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2016-05-29 03:48:08 +02:00 |
pipeline_xmb_ribbon_simple.glsl.frag.h
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Take this out too
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2016-05-30 08:51:41 +02:00 |
pipeline_xmb_ribbon.glsl.frag.h
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Take this out too
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2016-05-30 08:51:41 +02:00 |
shaders_common.h
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Leave only GLSL_330 macro
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2016-05-28 20:58:49 +02:00 |