RetroArch/gfx/drivers/gl_shaders/modern_opaque.glsl.frag.h

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2016-05-28 16:18:23 +00:00
#include "shaders_common.h"
static const char *stock_fragment_modern = GLSL(
uniform sampler2D Texture;
varying vec2 tex_coord;
void main() {
gl_FragColor = vec4(texture2D(Texture, tex_coord).rgb, 1.0);
}
);