mirror of
https://github.com/libretro/RetroArch
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36 lines
722 B
C
36 lines
722 B
C
#include <sys/process.h>
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#include <sysutil/sysutil_common.h>
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#include <sys/spu_initialize.h>
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#include <stddef.h>
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int ssnes_main(int argc, char *argv[]);
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SYS_PROCESS_PARAM(1001, 0x100000)
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void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
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{
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(void) param;
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(void) userdata;
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switch (status)
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{
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case CELL_SYSUTIL_REQUEST_EXITGAME:
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break;
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default:
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break;
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}
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}
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#undef main
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// Temporary, a more sane implementation should go here.
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int main(int argc, char *argv[])
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{
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sys_spu_initialize(4, 3);
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char arg1[] = "ssnes";
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char arg2[] = "/dev_hdd0/game/SNES90000/USRDIR/main.sfc";
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char arg3[] = "-v";
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char *argv_[] = { arg1, arg2, arg3, NULL };
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return ssnes_main(3, argv_);
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}
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