#include #include #include #include int ssnes_main(int argc, char *argv[]); SYS_PROCESS_PARAM(1001, 0x100000) void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata) { (void) param; (void) userdata; switch (status) { case CELL_SYSUTIL_REQUEST_EXITGAME: break; default: break; } } #undef main // Temporary, a more sane implementation should go here. int main(int argc, char *argv[]) { sys_spu_initialize(4, 3); char arg1[] = "ssnes"; char arg2[] = "/dev_hdd0/game/SNES90000/USRDIR/main.sfc"; char arg3[] = "-v"; char *argv_[] = { arg1, arg2, arg3, NULL }; return ssnes_main(3, argv_); }