RetroArch/ps3/main.c

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#include <sys/process.h>
#include <sysutil/sysutil_common.h>
#include <sys/spu_initialize.h>
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#include <stddef.h>
int ssnes_main(int argc, char *argv[]);
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SYS_PROCESS_PARAM(1001, 0x100000)
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void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
{
(void) param;
(void) userdata;
switch (status)
{
case CELL_SYSUTIL_REQUEST_EXITGAME:
break;
default:
break;
}
}
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#undef main
// Temporary, a more sane implementation should go here.
int main(int argc, char *argv[])
{
sys_spu_initialize(4, 3);
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char arg1[] = "ssnes";
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char arg2[] = "/dev_hdd0/game/SNES90000/USRDIR/main.sfc";
char arg3[] = "-v";
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char *argv_[] = { arg1, arg2, arg3, NULL };
return ssnes_main(3, argv_);
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}