mirror of
https://github.com/libretro/RetroArch
synced 2025-01-27 03:35:22 +00:00
66e23fca79
* Add dummy game ai subsystem * First working prototype of a machine learning model that can override player input * Update README.md * Update README.md * Fix loading path on Windows * Change ai override to player 2 * Added quick menu show game ai option * Implemented Quick Menu entry for Game AI options * Redirect debug logs to retroarch log system + properly support player override * Added support to use framebuffer as input to the AI * Added pixel format parameter to API * Fix game name * code clean-up of game_ai.cpp * Update README.md - Windows Build * Update README.md * Update README.md * Update README.md * Update config.params.sh turn off GAME_AI feature by default * Fix compile error in menu_displaylist.c * Add missing #define in menu_cbs_title.c * Added new game_ai entry in griffin_cpp * Remove GAME_AI entry in msg_hash_us.c * Fix compile error in menu_displaylist.h * Removed GAME AI references from README.md * Fixes coding style + add GameAI lib API header * Convert comment to legacy + remove unused code * Additional coding style fixes to game_ai.cpp * Fix identation issues in game_ai.cpp * Removed some debug code in game_ai.cpp * Add game_ai_lib in deps * Replace assert with retro_assert * Update Makefile.common * Converting game_ai from cpp to c. First step. * Convert game_ai from CPP to C. STEP 2: add C function calls * Convert game_ai from CPP to C. Final Step * Added shutdown function for game ai lib * Update game_ai_lib README * Fix crash when loading/unloading multiple games