mirror of
https://github.com/libretro/RetroArch
synced 2025-01-27 12:35:23 +00:00
9b2d4236ad
== DETAILS These changes fall into a few broad categories: 1. Explicitly undefine things we want to re-define due to conflicts with the version of devkitpro we're using 2. Clean up hex format specifiers to use `%lx` or `%lX` when working with long integers 3. Move variables inside the ifdef they're used in to squelch "unused variable" messages 4. Add parenthesis to make Wii U shader declarations stop complaining And then there's a weird "misleading indent" warning that I fixed by just rewriting a block of code to use a switch statement instead of if-then-else. These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see if other platform builds break.