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(SPIRV-Cross) Some WiiU buildfixes
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deps/SPIRV-Cross/spirv_glsl.cpp
vendored
4
deps/SPIRV-Cross/spirv_glsl.cpp
vendored
@ -1537,7 +1537,7 @@ uint32_t CompilerGLSL::type_to_packed_alignment(const SPIRType &type, const Bits
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// In std140, struct alignment is rounded up to 16.
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if (packing_is_vec4_padded(packing))
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alignment = max(alignment, 16u);
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alignment = max<uint32_t>(alignment, 16u);
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return alignment;
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}
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@ -1765,7 +1765,7 @@ bool CompilerGLSL::buffer_is_packing_standard(const SPIRType &type, BufferPackin
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uint32_t begin_word = offset / 16;
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uint32_t end_word = (offset + packed_size - 1) / 16;
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if (begin_word != end_word)
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packed_alignment = max(packed_alignment, 16u);
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packed_alignment = max<uint32_t>(packed_alignment, 16u);
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}
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uint32_t actual_offset = type_struct_member_offset(type, i);
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