24 Commits

Author SHA1 Message Date
twinaphex
ff906a9228 (MSVC 2017) Add HAVE_OZONE 2019-04-29 12:00:21 +02:00
Twinaphex
2bab38e857
Merge pull request #8306 from CozmoP/options
WIP/PoC Qt: settings PoC
2019-04-14 05:44:02 +02:00
Huw Pascoe
fed06044c4 silence warnings 2019-04-12 17:32:11 +01:00
CozmoP
bd6fedc0f2 Qt: WIP settings dialog 2019-03-27 02:37:34 +01:00
Themaister
3029f96511 Add a new "glcore" driver with slang support.
This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.

Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.

This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.
2019-03-09 12:30:49 +01:00
driver1998
33e65e10ba Add Windows MSVC2017 ARM desktop support
Only normal Debug/Release config will compile, not with QT/CG
Tested in Windows 10 on ARM and Windows RT
Cores can be compiled with platform=windows_msvc2017_desktop_arm
2019-02-26 21:29:44 +08:00
CozmoP
0df074db05 fix MSVC 2017 Qt builds 2019-01-15 18:58:31 +01:00
Dwedit
ff844a56c4 Modify MSVC 2017 project to add in WASAPI support
Add conditional code for MSVC to resolve missing GUIDs into wasapi.c
2018-11-17 09:23:12 -06:00
twinaphex
ba020720db Add HAVE_NETPLAYDISCOVERY 2018-10-12 18:29:52 +02:00
twinaphex
9387eb559f (MSVC 2017) Fix MSVC 2017 2018-09-30 13:48:58 +02:00
twinaphex
f8cad6f565 Update glslang 2018-06-20 10:47:08 +02:00
Dwedit
00c116051f Add QT builds to MSVC2017 project
Fix missing line in griffin_cpp.cpp, and normalize end of line to LF
2018-05-03 10:32:32 -05:00
David Walters
b5b906bc5a Fix for fatal error C1128 in 64-bit Debug builds (by adding /bigobj to command line) 2018-04-03 18:41:34 +01:00
twinaphex
8819b2a2f6 (MSVC 2005/2010/2013/2015/2017) Add HAVE_RUNAHEAD 2018-03-29 18:02:18 +02:00
twinaphex
2143540c8c (MSVC 2013/2015/2017) Add HAVE_CHEEVOS support 2018-03-28 18:33:31 +02:00
twinaphex
9f33ba8607 (Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
should work now
2018-03-02 02:14:29 +01:00
twinaphex
2963288b29 SPIRV-Cross and glslang will compile with Griffin/MSVC targets now 2018-02-04 14:21:34 +01:00
twinaphex
311de8138e (Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision 2018-02-03 17:20:23 +01:00
twinaphex
b04a52e2e9 (MSVC 2017) Add HAVE_D3D10 2018-01-23 19:29:32 +01:00
twinaphex
ed38887910 (VS2017) Update solution 2018-01-23 08:38:40 +01:00
twinaphex
f8d32bf10d (MSVC 2017) Add HAVE_D3D11/HAVE_D3D12 2018-01-21 07:51:11 +01:00
twinaphex
54fd72fb24 Make it possible to compile with HAVE_VULKAN on MSVC 2017 build ;
glslang stripped out for now
2018-01-11 02:53:40 +01:00
twinaphex
d5b3104cfb Cleanups/warning fixes 2017-12-06 19:51:07 +01:00
Jean-Paul Mari
38b899e4d6 Added Visual Studio 2017 support
The msvc-2017 is based on msvc-2015
2017-12-05 11:23:38 -05:00