twinaphex
ff906a9228
(MSVC 2017) Add HAVE_OZONE
2019-04-29 12:00:21 +02:00
Twinaphex
2bab38e857
Merge pull request #8306 from CozmoP/options
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WIP/PoC Qt: settings PoC
2019-04-14 05:44:02 +02:00
Huw Pascoe
fed06044c4
silence warnings
2019-04-12 17:32:11 +01:00
CozmoP
bd6fedc0f2
Qt: WIP settings dialog
2019-03-27 02:37:34 +01:00
Themaister
3029f96511
Add a new "glcore" driver with slang support.
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This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.
Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.
This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.
2019-03-09 12:30:49 +01:00
driver1998
33e65e10ba
Add Windows MSVC2017 ARM desktop support
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Only normal Debug/Release config will compile, not with QT/CG
Tested in Windows 10 on ARM and Windows RT
Cores can be compiled with platform=windows_msvc2017_desktop_arm
2019-02-26 21:29:44 +08:00
CozmoP
0df074db05
fix MSVC 2017 Qt builds
2019-01-15 18:58:31 +01:00
Dwedit
ff844a56c4
Modify MSVC 2017 project to add in WASAPI support
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Add conditional code for MSVC to resolve missing GUIDs into wasapi.c
2018-11-17 09:23:12 -06:00
twinaphex
ba020720db
Add HAVE_NETPLAYDISCOVERY
2018-10-12 18:29:52 +02:00
twinaphex
9387eb559f
(MSVC 2017) Fix MSVC 2017
2018-09-30 13:48:58 +02:00
twinaphex
f8cad6f565
Update glslang
2018-06-20 10:47:08 +02:00
Dwedit
00c116051f
Add QT builds to MSVC2017 project
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Fix missing line in griffin_cpp.cpp, and normalize end of line to LF
2018-05-03 10:32:32 -05:00
David Walters
b5b906bc5a
Fix for fatal error C1128 in 64-bit Debug builds (by adding /bigobj to command line)
2018-04-03 18:41:34 +01:00
twinaphex
8819b2a2f6
(MSVC 2005/2010/2013/2015/2017) Add HAVE_RUNAHEAD
2018-03-29 18:02:18 +02:00
twinaphex
2143540c8c
(MSVC 2013/2015/2017) Add HAVE_CHEEVOS support
2018-03-28 18:33:31 +02:00
twinaphex
9f33ba8607
(Vulkan/D3D11/D3D12) Add HAVE_GLSLANG now to both Android and MSVC solutions - shaders
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should work now
2018-03-02 02:14:29 +01:00
twinaphex
2963288b29
SPIRV-Cross and glslang will compile with Griffin/MSVC targets now
2018-02-04 14:21:34 +01:00
twinaphex
311de8138e
(Griffin) shader_vulkan - Uniquely name set_unique_map to avoid collision
2018-02-03 17:20:23 +01:00
twinaphex
b04a52e2e9
(MSVC 2017) Add HAVE_D3D10
2018-01-23 19:29:32 +01:00
twinaphex
ed38887910
(VS2017) Update solution
2018-01-23 08:38:40 +01:00
twinaphex
f8d32bf10d
(MSVC 2017) Add HAVE_D3D11/HAVE_D3D12
2018-01-21 07:51:11 +01:00
twinaphex
54fd72fb24
Make it possible to compile with HAVE_VULKAN on MSVC 2017 build ;
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glslang stripped out for now
2018-01-11 02:53:40 +01:00
twinaphex
d5b3104cfb
Cleanups/warning fixes
2017-12-06 19:51:07 +01:00
Jean-Paul Mari
38b899e4d6
Added Visual Studio 2017 support
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The msvc-2017 is based on msvc-2015
2017-12-05 11:23:38 -05:00