aliaspider
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3d96cacd71
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add experimental D3D11 hwrender support.
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2018-03-25 23:14:14 +01:00 |
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aliaspider
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88d1c1fdca
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msvc build fix.
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2018-03-25 23:11:31 +01:00 |
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twinaphex
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9b8713aebd
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Fix Coverity defects
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2018-03-24 11:59:01 +01:00 |
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twinaphex
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4d1b4f905f
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Start adding OSD statistics - doesn't work yet for SDL2/SDL
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2018-03-23 17:43:49 +01:00 |
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aliaspider
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72e6909aaa
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(D3D) better handling of frame duping.
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2018-02-12 03:25:37 +01:00 |
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aliaspider
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98682197c9
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(D3D11/12) add overlays.
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2018-02-12 01:19:43 +01:00 |
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aliaspider
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19aed2af36
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(D3D11/12) prevent double-free when resizing framebuffers.
(D3D12)
- correctly support lut/filtering/wrap options for slang shaders.
- rework frame sync.
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2018-02-11 22:56:37 +01:00 |
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aliaspider
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97813b9722
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(D3D11/12) fix dialogbox / gradient.
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2018-02-08 17:11:24 +01:00 |
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aliaspider
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757a9c08de
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(D3D) refactors.
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2018-02-08 00:18:04 +01:00 |
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twinaphex
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cbd5e87711
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Indenting nits
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2018-02-04 22:12:53 +01:00 |
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twinaphex
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534e5bbf34
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Make code compatible when compiled as C++
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2018-02-04 21:50:05 +01:00 |
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twinaphex
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028fc18294
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Fix more warnings
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2018-02-04 21:12:42 +01:00 |
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twinaphex
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2b4890220a
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(D3D) Silence CXX_BUILD warnings
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2018-02-04 20:40:28 +01:00 |
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aliaspider
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700fce3bd2
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various fixes for CXX_BUILD.
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2018-02-04 20:03:27 +01:00 |
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Twinaphex
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e5610d5ddb
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Merge pull request #6228 from aliaspider/master
(slang) slang_process: simplify data mappings.
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2018-02-03 17:27:25 +01:00 |
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aliaspider
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76d07cd6a7
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(slang) slang_process: simplify data mappings.
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2018-02-03 17:22:47 +01:00 |
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twinaphex
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df632814e6
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Add appropriate HAVE_SPIRV_CROSS ifdefs
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2018-02-03 17:13:36 +01:00 |
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twinaphex
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1464995fdc
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(D3D11) ability to compile without HAVE_SLANG
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2018-02-03 17:01:47 +01:00 |
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twinaphex
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dac1f10708
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C89_BUILD fixes
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2018-02-03 15:16:04 +01:00 |
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aliaspider
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e225e96025
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(D3D11) multi-pass shaders: add support for history frames.
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2018-02-03 13:29:00 +01:00 |
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aliaspider
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e30c7edd8d
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(D3D11) multi-pass shaders: add support for feed-back textures.
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2018-02-02 19:57:45 +01:00 |
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aliaspider
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6fe3a31617
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(D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
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2018-02-02 17:18:41 +01:00 |
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aliaspider
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2a25e284af
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(D3D11) better handling of FBO scale.
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2018-02-02 14:39:53 +01:00 |
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aliaspider
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461a936eb4
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(D3D11) correct the size data of the last pass.
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2018-02-01 20:56:40 +01:00 |
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aliaspider
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0aa1164a6f
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(D3D11) fix fbo size when no scale factor is specified.
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2018-02-01 16:29:40 +01:00 |
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aliaspider
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3865856aa2
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(D3D11) add support for #pragma format in slang shaders.
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2018-02-01 15:07:12 +01:00 |
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aliaspider
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91298255ad
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(D3D11) resize fbos when the viewport size changes.
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2018-02-01 12:45:35 +01:00 |
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aliaspider
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4dd8fb4df9
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(D3D11) make sure the stock shader is set before drawing the menu
texture.
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2018-02-01 12:31:24 +01:00 |
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aliaspider
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e6c455d2c6
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(D3D11) move format support checks to d3d11_init_texture();
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2018-02-01 11:21:51 +01:00 |
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aliaspider
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d8924d6fbb
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(D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
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2018-01-31 17:05:48 +01:00 |
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aliaspider
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f7b5baccb6
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(D3D11) always save emitted hlsl code when debugging.
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2018-01-31 16:12:55 +01:00 |
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aliaspider
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f907f2ea7d
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(D3D11) save spirv-cross's hlsl output when shader compilation fails.
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2018-01-31 15:55:59 +01:00 |
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aliaspider
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5e09af9c77
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(D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
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2018-01-31 12:00:39 +01:00 |
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aliaspider
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5bc78d3ad5
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(D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
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2018-01-31 01:08:36 +01:00 |
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aliaspider
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b228775b0d
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(D3D10/11/12) allow building without HAVE_D3D9
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2018-01-30 21:33:25 +01:00 |
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twinaphex
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03e800c1c8
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Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
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2018-01-29 14:05:44 +01:00 |
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Twinaphex
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f97ebfbf1f
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Merge pull request #6179 from aliaspider/master
(D3D11) add the remaining menu shaders.
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2018-01-25 17:18:59 +01:00 |
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aliaspider
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c0117f077b
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(D3D11) add the remaining menu shaders.
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2018-01-25 17:07:23 +01:00 |
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aliaspider
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a2cddb27e5
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(D3D11) refactors.
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2018-01-25 15:48:53 +01:00 |
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twinaphex
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a18e7767f3
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Fix some unreferenced local variable warnings
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2018-01-25 10:25:50 +01:00 |
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aliaspider
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427003fa3b
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(D3D11) add ribbon shader.
- it doesn't look quite right though.
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2018-01-25 09:48:07 +01:00 |
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aliaspider
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17aa49004f
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(D3D10/11/12) prevent some crashes on driver re-init.
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2018-01-25 06:24:39 +01:00 |
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aliaspider
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da3a90a025
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(D3D11) misc.
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2018-01-25 05:47:19 +01:00 |
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aliaspider
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2a54cbca75
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(D3D11) autogen mipmaps when needed.
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2018-01-25 04:57:49 +01:00 |
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aliaspider
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0cd2310a6f
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(D3D11) forgot to update the included shader.
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2018-01-25 01:46:30 +01:00 |
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aliaspider
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8354ffd452
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(D3D12) add support for scaling/rotation im menu display driver.
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2018-01-25 01:34:53 +01:00 |
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aliaspider
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45541a0d44
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(D3D11) change the sprite vertex buffer to a ring buffer to avoid data
races with the gpu.
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2018-01-25 01:03:54 +01:00 |
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aliaspider
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68a6b7f402
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(D3D11) change the sampler adressing mode to clamp. fixes the background
in xmb.
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2018-01-25 00:45:06 +01:00 |
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aliaspider
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812eefa601
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(D3D11) add menu display driver.
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2018-01-25 00:20:06 +01:00 |
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aliaspider
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840bd459df
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(D3D11) add a font driver.
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2018-01-24 20:51:19 +01:00 |
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