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(D3D11) change the sampler adressing mode to clamp. fixes the background
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@ -231,9 +231,9 @@ d3d11_gfx_init(const video_info_t* video, const input_driver_t** input, void** i
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{
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D3D11_SAMPLER_DESC desc = {
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.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT,
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.AddressU = D3D11_TEXTURE_ADDRESS_BORDER,
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.AddressV = D3D11_TEXTURE_ADDRESS_BORDER,
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.AddressW = D3D11_TEXTURE_ADDRESS_BORDER,
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.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP,
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.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP,
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.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP,
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.MaxAnisotropy = 1,
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.ComparisonFunc = D3D11_COMPARISON_NEVER,
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.MinLOD = -D3D11_FLOAT32_MAX,
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