5921 Commits

Author SHA1 Message Date
ToadKing
a4b33a9a95 get touch navigation working
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
twinaphex
0f16bddb02 (Android) Try to do engine_handle_input more or less exactly like
this (xcept for 'predispatch events' which caused issues on Xperia
Play apparently) - http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
2013-03-03 20:57:14 +01:00
twinaphex
afa04bd376 (Android) Make engine_handle_input inline 2013-03-03 20:45:13 +01:00
twinaphex
ebd8b29399 (Android) Move android_handle_event to input_android.c 2013-03-03 20:17:00 +01:00
Themaister
cae578fe73 Refactor Android-specific polling logic. 2013-03-03 18:20:05 +01:00
twinaphex
69192932fc (Android) TTT THT pad - add pad controls for player 2 2013-03-03 17:15:42 +01:00
twinaphex
38ca77a8eb (Android) Nit 2013-03-03 13:27:26 +01:00
Themaister
3ed3217270 Seed rand(). 2013-03-03 12:39:11 +01:00
twinaphex
28c9f51913 (Android) Rewrite new input code some more 2013-03-03 11:22:59 +01:00
twinaphex
ec114db356 (Android) Reimplemented input loop - better throughput/latency 2013-03-02 23:53:06 +01:00
twinaphex
ff88dc759c (Android) Start moving most input code to input_android.c - split
up main input logic into engine_handle_input
2013-03-02 22:56:58 +01:00
twinaphex
857609b739 (Android) Solves ANR issues on Xperia Play after 30 secs 2013-03-02 22:11:09 +01:00
twinaphex
0c87437ea3 (Android) Fixes menu back button again on Xperia Play 2013-03-02 18:37:52 +01:00
twinaphex
684a339651 (RMenu) Move some header stuff over to rmenu.c 2013-03-02 17:55:43 +01:00
Themaister
07b9598be4 Set texture filtering for RGUI texture. 2013-03-02 17:46:36 +01:00
twinaphex
7323231002 (RGL) Cleanups 2013-03-02 17:34:52 +01:00
twinaphex
c65e85f3df (Android) Try to prevent race condition causing ANRs when two input devices
are being pressed at the same time - see http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
2013-03-02 16:47:13 +01:00
twinaphex
b3d971f490 (PS3) Clean up unneeded code in gl_copy_frame 2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96 (PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
twinaphex
2d4d9d181e (Android) Add explicit runtime hack for Xperia Play so that
AKEYCODE_BACK behavior is not contingent on AKeyMeta (which
could produce problems on other pads). Hopefully should fix
some issues
2013-03-02 11:27:24 +01:00
twinaphex
dbdb345c78 (Playbook) request 'access to shared files' so that we can read
ROMs from internal storage
2013-03-01 17:29:38 +01:00
Themaister
f11ccfc108 Add simple script to generate rate control tests. 2013-03-01 17:05:13 +01:00
twinaphex
c28ae74d2e (MSVC) Add strncasecmp to msvc_compat.h 2013-03-01 14:01:53 +01:00
twinaphex
c0d8894165 (Griffin) Always include frontend.c unless ANDROID is defined 2013-02-28 17:59:53 +01:00
Themaister
2499cccb1a Add rate control simulation to resampler test. 2013-02-28 17:14:34 +01:00
ToadKing
6778267016 change some logs around
detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing
83878b05e7 commit makefile changes 2013-02-28 10:20:29 -05:00
twinaphex
4a0eb19698 (Playbook) Add NEON sinc/audio_utils 2013-02-28 15:25:27 +01:00
ToadKing
d28cb94717 start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
Themaister
7b389b70bc Use more correct modulation factor in SSE convert.
Use same factor as C.
2013-02-27 20:46:55 +01:00
twinaphex
784ce8ab73 (Playbook) Set to -O3 2013-02-27 18:20:00 +01:00
twinaphex
24cee97a1a (Playbook) Define SINC_LOWER_QUALITY 2013-02-27 09:50:55 +01:00
twinaphex
ba2caaab25 (Playbook) Use clock_gettime - QNX has its own high-resolution
timers - but for now use what is already there
2013-02-27 09:33:16 +01:00
twinaphex
d2207ffc9f (Playbook) Cleanup frontend_bbqnx.c 2013-02-27 08:35:49 +01:00
twinaphex
9b9c280f2b (Playbook) Removing offending piece of code that was causing all
the problems
2013-02-27 08:22:48 +01:00
twinaphex
fbb83564ef (Playbook) Finally displays properly - yay 2013-02-27 08:21:46 +01:00
twinaphex
1a0aaf0e9d (Playbook) Hook up more state management - still attempting to
find the display problem
2013-02-27 08:05:36 +01:00
twinaphex
27d4d7f77f (QNX) More generic QNX define usage 2013-02-27 06:01:02 +01:00
twinaphex
c85a20a0b1 Revert "(Android) show message on ROM load failure/crash"
This reverts commit 41a302de43dc7770639159b39d89c4250e1fb8c9.
2013-02-27 04:29:22 +01:00
twinaphex
a34c93e58f Revert "(Android/Phoenix)expand on ROM load error message"
This reverts commit 232706d66563e6d1edaca1db70570a4e04f0d2cb.
2013-02-27 04:29:22 +01:00
Themaister
7fadee0da3 Let $XDG_CONFIG_HOME fallback to $HOME/.config.
Use the specification more correctly. Keep fallback to
$HOME/.retroarch.cfg.
2013-02-26 18:46:07 +01:00
twinaphex
5b2a5c76b5 (Playbook) Starts showing game image - totally screwed up pitch right now
though
2013-02-26 16:34:10 +01:00
Squarepusher
57084bc3c9 Merge pull request #143 from sparklewind/patch-6
Added 3 titles from ps1.idlst that I looked up
2013-02-26 06:52:11 -08:00
twinaphex
ceb27f14ed (Android) Input autodetection - add initial Tommo NeoGeoX arcade stick binds (WIP) 2013-02-26 15:50:06 +01:00
twinaphex
94379e8ae9 Forgot to commit bbqnx_ctx.c 2013-02-26 14:12:28 +01:00
Themaister
9370ae9dee Should fix OSX.
main() must be hacked by SDL_main.
2013-02-26 08:43:32 +01:00
twinaphex
9aa7f9fff5 (Playbook) Got further - now hangs at 'screen_create_window'
(EGL context)
2013-02-26 01:19:34 +01:00
Themaister
bccfbda890 Remove redundant driver macros. 2013-02-25 19:36:11 +01:00
twinaphex
62f4252393 Rewrite driver_funcs.h 2013-02-25 18:56:23 +01:00
twinaphex
7a8510e52f (Playbook) Gets to 'Cannot open video driver - exiting - fatal error received in
'init_video_input' now with VBA Next core
WARNING - hardcoded mess right now
2013-02-25 17:34:19 +01:00