809 Commits

Author SHA1 Message Date
twinaphex
96f5c78304 (Android) removed bifrost.c - made libretroarch.so now a native
activity
2012-10-14 03:37:08 +02:00
twinaphex
73194640a0 Revert "(Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,"
This reverts commit ad27bedcb49b6c41e84e3c5087f6f58307aca094.
2012-10-14 01:49:15 +02:00
twinaphex
ad27bedcb4 (Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,
and the RetroArch program itself will be a native activity
2012-10-14 00:56:50 +02:00
Themaister
b8abf34785 Purge some now useless code.
Removes manual input rate adjustments.
Don't allow DSP plugs to resample as it would complicate things alot
with dynamic rate control.
Also purges optional ssnes_* symbols for external plugs.
2012-10-13 20:22:45 +02:00
Themaister
6fd1940741 Fix screensaver appearing in fullscreen. 2012-10-13 19:53:04 +02:00
Themaister
ba647047ce Remove some redundant code in xvideo. 2012-10-13 16:58:29 +02:00
Themaister
a0e6db636f Set window icon in X11. 2012-10-13 12:51:37 +02:00
Themaister
1968603451 Fix warning train on OSX. 2012-10-12 21:24:23 +02:00
Themaister
89cf228c30 Use monitor index setting. 2012-10-12 21:18:24 +02:00
Themaister
f223c62fc8 Merge git://github.com/OV2/RetroArch 2012-10-12 21:16:19 +02:00
Themaister
f6d8902462 Add monitor selection option. 2012-10-12 21:15:58 +02:00
Themaister
9208663c53 Add basic Xinerama support to X11. 2012-10-12 19:58:54 +02:00
OV2
1aef7faacb win32: selectable monitor in wgl context 2012-10-12 19:39:55 +02:00
Themaister
f605e8acf2 Fix compiler warnings. 2012-10-11 23:31:46 +02:00
OV2
e5fe88032a win32: specify device when restoring mode 2012-10-11 23:24:53 +02:00
OV2
0db21ccac1 win32: also use current monitor for regular fullscreen 2012-10-11 22:32:31 +02:00
Themaister
4474b18c8d Minor nit. 2012-10-11 00:21:08 +02:00
Themaister
b7174a229e Merge git://github.com/OV2/RetroArch
Conflicts:
	gfx/context/wgl_ctx.c
2012-10-11 00:18:21 +02:00
Themaister
cf37629d0d Add icon to WGL. 2012-10-11 00:09:24 +02:00
Themaister
6e1b2c6291 Slight adjustments to WGL. 2012-10-10 23:52:59 +02:00
OV2
691491ccdb win32: windowed fullscreen on current monitor 2012-10-10 22:08:22 +02:00
OV2
13fafd80ab win32: only hide cursor if in fullscreen 2012-10-10 21:44:29 +02:00
twinaphex
9a38d021c2 Rename confusing 'driver' member to 'ctx_driver' in gl struct 2012-10-09 17:47:48 +02:00
twinaphex
8132f9fd8a (Android) Add Android context hooks 2012-10-09 00:11:11 +02:00
twinaphex
254239849a Revert "(Android) Cleanup - remove android java audio driver / remove android java video"
This reverts commit ba99f83aa5d1481876530747dbbae7d445415634.
2012-10-08 22:55:31 +02:00
twinaphex
ba99f83aa5 (Android) Cleanup - remove android java audio driver / remove android java video
driver - do as much stuff natively
2012-10-07 18:20:11 +02:00
Themaister
716f37f8bf Add untested windowed fullscreen in WGL. 2012-10-07 00:21:39 +02:00
Themaister
0241b463fc Fix build against static FFmpeg. 2012-10-06 10:30:45 +02:00
twinaphex
350b15b0f2 (Android) Add some initial funtions for setting native window 2012-10-06 06:51:42 +02:00
twinaphex
1fd32e0ae6 (Android) Implement gfx_ctx_set_swap_interval 2012-10-05 16:13:48 +02:00
Themaister
afc611131c Make fullscreen branch slightly clearer. 2012-10-05 15:17:25 +02:00
Themaister
6104ce2163 Add option for windowed fullscreen. 2012-10-05 14:15:54 +02:00
Themaister
45a5895abf Attempt to recover from true fullscreen failing. 2012-10-05 13:55:24 +02:00
twinaphex
286edce639 (Android) Clean up EGL context file - bring it more in line with the
others
2012-10-05 01:47:52 +02:00
twinaphex
de72779577 (Android) Add preliminary EGL context driver 2012-10-05 01:19:39 +02:00
Themaister
74e4ae7286 Fix CXX_BUILD. 2012-10-04 09:09:04 +02:00
twinaphex
0a20857a44 (ARM) Add mrc ARM define for benchmark.c
- Some Android build fixes
- Removed doubly defined static inline function
2012-10-02 23:59:19 +02:00
Themaister
8dd51016dc Make sure LOAD_GL_SYM doesn't get double define. 2012-10-02 23:36:18 +02:00
Themaister
aa74c185f3 Use glMapBuffer to copy data to texref bufs. 2012-10-02 22:18:53 +02:00
Themaister
657c9ea3e8 Fix build on PS3. 2012-10-02 20:23:10 +02:00
Themaister
e351dcc59c Should allow fast path for PS3 on glTexImage2D. 2012-10-02 20:16:55 +02:00
Themaister
5b0525d2e2 Drop HAVE_PBO. Use custom conversion routines.
Measured custom 15->32 conversion to be up to 10x faster on my setup.
2012-10-02 01:04:47 +02:00
Themaister
018b97be72 Add logging code to gl_copy_frame. 2012-10-01 23:59:11 +02:00
Themaister
1bac5421ff Update benchmarks for GCC + x86.
Compile with make PERF_TEST=1 to enable performance logging.
2012-10-01 23:43:16 +02:00
Themaister
4db4d414a9 Should fix build on OSX. 2012-10-01 22:48:36 +02:00
twinaphex
666ed41234 (PS3) Build fix
(RMenu) Get rid of (now) unnecessary includes
2012-10-01 04:04:50 +02:00
twinaphex
6c5d6515ce (XDK) 360 and Xbox 1 now both use the same Direct3D driver 2012-10-01 03:35:38 +02:00
twinaphex
c7f8535ecf (360) Shows amount of shaders that were loaded at init 2012-10-01 02:45:29 +02:00
twinaphex
4ae233f1f0 (XDK) Reports screen resolution now at device init 2012-10-01 01:17:30 +02:00
twinaphex
011037eea2 (XDK Xbox 1) Refactor Xbox 1 code too 2012-10-01 00:41:06 +02:00