14 Commits

Author SHA1 Message Date
aliaspider
e11209ac79 (D3D12) precompute alpha before scaling when generating mipmaps. 2018-02-09 16:33:08 +01:00
aliaspider
6fe379d978 (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
aliaspider
c0117f077b (D3D11) add the remaining menu shaders. 2018-01-25 17:07:23 +01:00
aliaspider
427003fa3b (D3D11) add ribbon shader.
- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
aliaspider
ccc9d36949 (D3D11) sample the font atlas correctly. 2018-01-25 01:58:17 +01:00
aliaspider
0cd2310a6f (D3D11) forgot to update the included shader. 2018-01-25 01:46:30 +01:00
aliaspider
812eefa601 (D3D11) add menu display driver. 2018-01-25 00:20:06 +01:00
aliaspider
840bd459df (D3D11) add a font driver. 2018-01-24 20:51:19 +01:00
aliaspider
30d5cd1a07 (D3D10/11/12) add viewport settings.
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
aliaspider
094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00
twinaphex
e8480a72a6 (D3D) Correct one shader 2016-08-01 22:45:07 +02:00
twinaphex
c314077f1d (D3D) Cleanups of shaders 2016-08-01 22:43:51 +02:00
twinaphex
9386fb2fa0 Move D3D9 HLSL font shader to file 2016-04-17 04:13:23 +02:00
twinaphex
e9d16655f0 Create d3d_shaders 2016-04-17 00:16:32 +02:00