7578 Commits

Author SHA1 Message Date
CatalystG
50dced3612 (BlackBerry) Make use of the new dummy lib to boot to RGUI. 2013-04-14 17:27:36 -04:00
Themaister
4c15814bf7 Ensure that terminal doesn't get overflowed. 2013-04-14 23:27:15 +02:00
Themaister
2853e50aa2 Move Hardware Filtering to GEKKO ifdef. 2013-04-14 23:17:48 +02:00
twinaphex
1c9ad648a8 (RGL PS3) More opts. 2013-04-14 23:16:59 +02:00
Themaister
8c58ff191a Fix strange use of pointers in screenshot code. 2013-04-14 23:14:38 +02:00
Themaister
926707ae44 Avoid needless branch. 2013-04-14 23:05:25 +02:00
Themaister
f8ac159fc2 Properly set RGUI shader struct on init.
Use g_settings.video.shader_path if configured.
2013-04-14 22:59:36 +02:00
Themaister
6373819a16 Use default shader type correctly.
Don't hardcode Cg as it's not supported everywhere.
2013-04-14 22:48:35 +02:00
Themaister
0ca210f99d Document behavior with no args. 2013-04-14 22:41:43 +02:00
twinaphex
0af13a9059 (RGL PS3) More replacements of GCM_FUNC 2013-04-14 22:11:12 +02:00
twinaphex
9d1eab4b0e (RGL PS3) Reimplement more cellGcm functions 2013-04-14 21:24:33 +02:00
twinaphex
09ad685541 (RGL PS3) Reimplement cellGcmSetTransferLocation, cellGcInlineTransfer,
cellGcmSetClearColor
2013-04-14 20:42:34 +02:00
Themaister
7923ac4849 If run with no args, start menu. 2013-04-14 19:23:42 +02:00
twinaphex
aed81d2dad (RGL PS3) Implement our own versions of cellGcmSetDrawArrays,
cellGcmSetClearSurface, cellGcmSetTextureControl, and
cellGcmSetTextureRemap
2013-04-14 19:16:54 +02:00
twinaphex
964aff3773 (RGL PS3) Implement our own version of cellGcmSetInvalidateVertexCache 2013-04-14 18:43:38 +02:00
twinaphex
90cd21821f (RGL PS3) Implement our own versions of SetWriteBackEndLabel and SetWaitLabel 2013-04-14 18:20:26 +02:00
twinaphex
3d346ca532 (RGL PS3) Implement cellGcmSetTransferImage for our own purposes 2013-04-14 17:58:50 +02:00
twinaphex
0bfc16941e (RGL PS3) Optimization to rglGcmTransferData 2013-04-14 17:16:46 +02:00
twinaphex
250b52c130 (RARCH_CONSOLE) Build fix for now - dummy loading sidestepped
for now until solution arrives
2013-04-14 17:15:57 +02:00
Themaister
c9a02273bb Check for fullscreen in RGUI. 2013-04-14 16:40:17 +02:00
Themaister
829840b415 Fallback in RGUI if libretro_path isn't set. 2013-04-14 16:34:42 +02:00
Themaister
5e45c31f06 Set selection_ptr when calling OPEN_FILEBROWSER. 2013-04-14 16:29:35 +02:00
Themaister
1395c32937 Add dummy core loading. 2013-04-14 16:29:30 +02:00
twinaphex
6e56c552b4 (RMenu) Use g_settings.video.shader_path - properly set g_settings.video.shader_enable
based on return of video_set_shader_func - remove g_extern.file_state.cgp_path
2013-04-14 15:43:02 +02:00
twinaphex
ed5a5124f6 (XDK) Same deal for XDK 2013-04-14 15:06:17 +02:00
twinaphex
639ca3bb97 (GL PS3) Take out glClear at start of gl_frame 2013-04-14 15:02:22 +02:00
twinaphex
f9c383e86e (RMenu/XDK1) Fix some warnings 2013-04-14 14:59:36 +02:00
twinaphex
4652f1570d (Salamander) Fix build on XDK1 2013-04-14 14:28:27 +02:00
twinaphex
b5690a3d07 (Salamander) Ifndef some stuff in config.def.h for Salamander 2013-04-14 14:23:54 +02:00
Themaister
882b7ee889 Remove references to audio_rate_step.
Not used anymore.
2013-04-14 13:21:12 +02:00
twinaphex
a6f3210593 (GL) Drop glBlendFunc GL_ONE function call - not needed for RMenu at least 2013-04-14 13:18:09 +02:00
twinaphex
c1f6b80be9 (RMenu) Draw menu panel for currently selected Core option 2013-04-14 12:52:39 +02:00
Themaister
c9fed3c6e9 More stringent pointer checking. 2013-04-14 12:24:16 +02:00
Themaister
3d477a04c8 Don't call eglSwapInterval until context is alive. 2013-04-14 12:16:55 +02:00
Themaister
36ea8f9cf6 Fix logic bug in driver_set_nonblock_state. 2013-04-14 11:52:15 +02:00
Themaister
7a8628ff41 Don't ifdef update_tex_filter_frame for FBO. 2013-04-14 01:56:13 +02:00
Themaister
ca5ff43b6f Add default filtering option to RGUI. 2013-04-14 01:45:33 +02:00
Themaister
e1c1e4d414 Call gl_update_tex_filter in set_shader. 2013-04-14 01:31:32 +02:00
Themaister
241d55ccbf Add CGP preset load to RGUI. 2013-04-14 01:27:13 +02:00
Themaister
f968ee6527 Refactor nonblock states.
Preserve nonblock state better across reinits, etc.
Try to keep vsync in RGUI.
2013-04-14 00:56:55 +02:00
Themaister
67a69d0339 Don't delete RGUI texture on reinit. 2013-04-14 00:26:22 +02:00
twinaphex
a2438f7b80 (RMenu) Fix - don't want to glDeletTexture RGUI texture when
game texture has to be reinitialized
2013-04-14 00:11:57 +02:00
twinaphex
23fff4cb9d (RMenu) Xbox build fix 2013-04-13 23:51:13 +02:00
twinaphex
0fa54e6db0 (RMenu) Need to call set_texture_frame when menu texture changes as well 2013-04-13 22:43:59 +02:00
twinaphex
b006f01029 (RMenu) Do set_texture_frame only once in menu_init - solves busy loop
problem with XMB overlay
2013-04-13 22:38:57 +02:00
twinaphex
08f5ee4dc0 (RMenu) Shader Manager build fix 2013-04-13 22:20:02 +02:00
twinaphex
4586b12173 (RMenu) Fix Shader Manager bug 2013-04-13 22:07:20 +02:00
twinaphex
e575e3acc7 (RMenu) Pop menu behavior management 2013-04-13 21:40:48 +02:00
twinaphex
16c984b5e0 (RMenu) Cleanups 2013-04-13 19:13:00 +02:00
twinaphex
a7a4b071c4 (RMenu) Cleanups to select_setting 2013-04-13 18:56:05 +02:00