97 Commits

Author SHA1 Message Date
DiktatorShadaloo
5587ab4f8b
Adding some usb hid drivers (#14581)
* Added usb hid controllers for the famous ZeroDelay encoder and also for "Kade: Kick Ass Dynamic Encoder" to be able to use some custom arcade sticks.

* Add accidentally missing change to Makefile

Co-authored-by: DiktatorShadaloo <diktatorshadaloo@gmail.com>
2022-11-03 03:00:42 +01:00
gblues
a4b934b71a
Fix some HID bugs (#14435)
* Fix Sixaxis gamepad operation

== DETAILS
It looks like commit 78e7d23c144c862d65ae1bf7ee41a1228bdfa380 broke
the DualShock. Sorry, @revvv, but this is probably going to break the
Retrode driver. We'll need to figure out a different solution.

* Fix a bunch of HID implementations

== DETAILS
As mentioned in the previous commit, the thing that broke the DS3
driver was a change to the wiiu HID handler, which did some pointer
math on the data buffer.

The thing is.. there's no reason to do that pointer math. Yet, I found
the same thing on almost every other HID driver: OSX, libusb, wiiusb.
The only other HID driver that did not do this was the Bluetooth
HID driver.

It doesn't make any sense. The only reason it doesn't crash is because
the memory right before the buffer is valid memory.

Change summary:
- remove the weird pointer math from all HID controllers
- remove the `#ifdef apple ...` in the ds3 and gamecube adapter
  drivers, because it's no longer needed.
- in the pad packet handlers, decrement data buffer offset references
  to account for the removal of the buffer manipulation.

* Fix DualShock 4

== DETAILS
Should've only subtracted 1, not 2; and now the pad works.

Also, added a PID to cover newer model DS4s. I picked "R2" out of the air
for the constant.

Tested on Mac OS

* Really really fix iohidmanager_set_report

A huge apology to @23rd for insulting your fix. I was wrong to call you
wrong.

That left the question: why did that change break the DS3?

Well, it's because `IOHIDDeviceSetReport` expects the report buffer to be
just the report. All of RA's HID SetReport calls include the report number
in the first byte, so we have to trim that off.

We actually do this in a different invocation of `IOHIDDeviceSetReport`
elsewhere in the file! This commit applies that same logic to
`iohidmanager_set_report`

This has two benefits:

1. The DS3 works
2. The DS3 no longer requres the user to press the PS button to activate
   it the first time. You plug it in and it Just Works, just like on Wii U.
2022-09-26 14:32:49 +02:00
LibretroAdmin
dfff8e127a Simplify joypad_connection.c 2022-09-04 02:03:20 +02:00
LibretroAdmin
29774f5b7a
Small opts (#14186)
* (joypad_connection) Small optimizations -
* Turn functions static where possible
* Hose strlen call out of loop

* (input_driver.c) General cleanups:
* Some small code/style nits

task_screenshot.c:
* Move widget callback function for screenshots to task_screenshot.c

(file_path.c):
* Turn get_pathname_num_slashes into static function
* path_linked_list_free - always returns true, so get rid of return value
* path_linked_list_new - fix function signature
* path_get_archive_delim - do not NULL-terminate string, already done by strlcpy later on

General:
* Slight optimizations - use int/size_t for loop counter variable instead of unsigned
* Take advantage of fact that strlcpy already NULL-terminates, so don't do this explicitly
outside if we're just going to end up calling strlcpy/fill_pathname_join on it anyway
2022-07-19 10:01:33 +02:00
twinaphex
c8d57fe667 (CXX_BUILD) Some CXX_BUILD fixes 2022-03-30 15:13:28 +02:00
revvv
1cd6413e24 Wii U: Fix USB get_device_name(), don't truncate to three chars 2022-03-29 18:25:27 +01:00
revvv
b6ae697fad Make find_connection_entry() more specific
Controllers with same VID/PID are distinguished by the device name.
1. The Wii U only sends a prefix of the device name.
2. The check preferred the device name over VID/PID which was not
   intended.

Example: The device name "USB Gamepad" is truncated to "USB" which
was mapped to "Generic SNES USB Controller", although VID/PID did not
match.
2022-03-27 04:35:06 +01:00
revvv
492a83e6d5 Wii: Fix find_connection_entry(): needs unsigned int
Otherwise the USB gamepad cannot be found, if VID/PID has leading zero.
For example: Retrode gamepad adapter:
             vid=1027 (0x403) pid=38849      (0x97c1) becomes
             vid=1027 (0x403) pid=-26687 (0xffff97c1)
2022-03-15 17:43:46 +01:00
Nathan Strong
12a44e0365 Fix crashes reported by ploggy
== DETAILS

The crashes he reported in the gbatemp thread are due to iface
being null (since it's an unsupported device) and unchecked
iface dereferences.
2021-10-17 00:13:48 -07:00
Nathan Strong
81c6d3809a Finish up the OSX DS3 driver
== DETAILS
Put the finishing touches on getting the DS3 to work on Mac OSX.

Basically, there's some differences in the HID interface bewtween
wiiu and osx where OSX expects the first byte of the report to be
the report ID, while wiiu expects that byte to be trimmed off.

I was able to put this behavior in the respective HID
implementations, which eliminated the confusing packet offset
ifdefs.

And, I was able to get the LEDs working again.
2021-10-16 14:52:56 -07:00
Nathan Strong
729c219f1a Rewrite DS3 driver
== DETAILS
The DS3 driver previously only worked with the Wii U HID implementation.

I adapted this driver from the Linux driver for the DS3. It's not quite
100%--I haven't got the LEDs to work properly--but it's functional.

Going to continue tweaking it to see if I can get the LEDs to work.
2021-10-16 14:52:56 -07:00
Autechre
0a888f7868
Move video state to gfx/video_driver.c - reduces filesize of retroarch.c to 809kb (#13104)
* Move video state to gfx/video_driver.c - reduces filesize of retroarch.c
to 809Kb
2021-10-13 14:56:22 +02:00
gblues
dd6c70a083
Fix a couple regressions (#13101)
== DETAILS

- rewrote the HID deregistration algorithm; it should no longer
  cause issues when dealing with multiple pads of the same HID/VID
  combo
- fix initialization bug that caused wiimotes to fail to register
  without an accessory attached
2021-10-11 09:39:13 +02:00
twinaphex
bcc7581250 (joypad_connection.c) Cleanups - style nits - comment out some logs
that were generating warnings
2021-10-09 16:19:54 +02:00
twinaphex
f81a231481 (joypad_connection) Cleanups - get rid of warning for old-style function
definition
2021-10-06 02:28:55 +02:00
Nathan Strong
2715b4c9c0 get gamecube adapter working 2021-10-05 09:23:08 -07:00
Nathan Strong
c832828ddb Figured out the cause of crash
== DETAILS
cause of crash: trying to deference init when it's null
the reason it was going into deregister: the HID/VID lookup was
failing because it wasn't getting initialized first
cause of 2nd crash: the "end of pad list" method looked for an entry
with a magic value, so we add an end marker
2021-10-05 09:23:08 -07:00
Nathan Strong
a4d8ce7753 Try to support multi-pad HID devices
== DETAILS
I tried to modify the joypad connection interface to support
multi-pad HID devices ... it doesn't work. I'm not sure why.
2021-10-05 09:23:08 -07:00
Nathan Strong
9846ebb171 enable GCA adapter, minor cleanup
== DETAILS

I'm going to need to re-implement the abstraction between HID device
and gamepad; the changes here lay down some foundation for that work.

- reduce logging priority of some statements I modified while debugging
- factor out the pad driver lookup into its own method
- fix so the pad driver list isn't re-initialized every invocation
- add the button() method for the GCA driver
2021-10-05 09:23:08 -07:00
Nathan Strong
5da1cd08ff Unify the HID driver architecture
== DETAILS
When I first implemented the Wii U HID architecture, I ended up
having to design my own implementation because, at the time, I did
not have a way to read the HID device string to allow the existing
code to successfully detect the gamepad.

After spending some time experimenting, I've figured out how to
do this. And that means I can better align the HID driver with other
platforms.

change summary:

- create a single state structure for all three sub-types of wiiu pads
  (kpad, wpad, and hid)
- eliminate confusing duplicate pad lists
- eliminate confusing duplicate HID pad drivers (ds3, gamecube
  adapter, etc)
- ensure the ds3 driver still works
2021-10-05 09:23:08 -07:00
Adie
ce4fce12c0 Implement changes to fix macOS controller duplication bug 2021-08-06 22:02:43 -05:00
James Montgomerie
5c58c6969e Allow controllers with no/empty names to work. 2020-09-06 18:24:32 -07:00
Sergei Nikitin
7475f6230a [Wii] Added HID support for HORI mini wired ps4 gamepad 2020-09-04 17:50:10 +06:00
twinaphex
93f9d69742 Cleanups 2020-08-28 20:42:55 +02:00
revvv
976e4672b4 add Retrode support 2019-08-11 20:13:38 +02:00
twinaphex
a82bb0ec94 Create special type input_bits_t 2018-04-08 20:21:12 +02:00
twinaphex
b57f0d95c2 Try to fix Apple iOS build - error: initializer element is not a compile-time constant 2018-01-01 15:27:52 +01:00
Alcaro
7fd4d5013d C89 2017-12-31 23:46:11 +01:00
twinaphex
5aa159431e Prevent potential crash 2017-12-31 07:15:18 +01:00
gblues
11fed40c79 Fix another crash bug in joypad_connect
== DETAILS

I fixed a similar bug in a past commit, with the same root cause: making
assumptions about the length of the array.

- Add validation to joypad_connection_init() so that if >MAX_USERS is
  requested, a warning is logged and only MAX_USERS is allocated.
- Rewrote the iteration routines so they strictly use the
  joypad_is_end_of_list() method to detect the end.
2017-12-30 16:36:54 -08:00
gblues
0ae7ffe0d3 Clean up dumb compile warnings, fix crash bug
== DETAILS

- the free() method of the hid_driver_t interface needs its
  parameter defined as const in order for the compiler to stop
  complaining about losing const-ness.
- if a joypad list is created with <MAX_USERS slots in it, the
  destroy() function will crash because it assumes there are MAX_USERS
  entries.

  To do this, the allocate function creates n+1 slots, and gives the
  last slot a canary value that the destroy() method can then watch for
  when iterating through the list.
2017-12-30 04:43:27 +01:00
gblues
8f900de65e Clean up USB VID/PID declarations
== DETAILS

USB Vendor and Product IDs are in little-endian byte order, and they
need to be byteswapped on big-endian systems.

This approach allows us to use the standard hex notation for the VID/HID
values, and give them meaningful names, and only swap on the platforms
that need it. Also prevents having to abuse SWAP16() in the platform-
specific code.
2017-12-30 04:43:03 +01:00
gblues
5b37ced196 Update HID pad driver architecture
== DETAILS

The current HID implementation assumes a very low-level USB library
is being used. This causes a problem on Wii U, because the Cafe OS
only exposes a high-level interface.

To get these functions exposed to the HID pad drivers, I had to make
three changes:

1. I added the legacy "send_control" function to the HID driver
   interface
2. I modified the signature of pad_connection_pad_init() to send the
   driver pointer instead of the function pointer
3. I updated the HID pad drivers to keep the pointer to the driver
   instead of the function pointer, and updated the calls into the
   send_control function as appropriate
4. I updated the HID drivers to use the new pad init signature

== TESTING
Untested, in theory it should work without a hitch because at this
point all I've done is abstract things a little. I still need to
update the HID pad drivers to use the Wii U-specific calls as
appropriate.
2017-12-30 04:41:01 +01:00
gblues
d0adbd194e Revert changes to joypad API
== DETAILS

Premature. Still learning my way around the codebase.
2017-12-30 04:40:53 +01:00
gblues
5804233ca8 Start fleshing out wiiu_hid driver
== DETAILS

- Added entrypoints into `input/connect/joypad_connection.c` to allow
  a max value to be passed in, instead of using single macro value
- Created a hand-off between the HID attach handler and the worker thread
- Created a pad initializer in `wiiu_hid.c` leveraging the new functionality
  added to `joypad_connection.c`

== TESTING
Compiles cleanly. At best, doesn't do anything. Might crash--not ready
to test quite yet.
2017-12-30 04:40:39 +01:00
David Walters
124ddcd27a Add dolphin bar VID/PID - treat like a wii over bluetooth connection 2017-12-07 23:44:29 +00:00
twinaphex
f0c143766e Change to 256bit macros 2017-12-05 12:07:35 +01:00
twinaphex
e94300a581 Get rid of a lot of RARCH_INPUT_STATE_BIT_ macros - replace them
with BIT128_ equivalents instead
2017-12-05 09:22:56 +01:00
David Walters
c5bdc02d6f replace uint64_t with retro_bits_t* for pad buttons state 2017-11-28 10:04:34 +00:00
twinaphex
e16371b8a5 Merge input_config.c and input_driver.c 2017-08-31 02:25:04 +02:00
twinaphex
5c973b6649 Add another entry to debug logging 2017-06-18 15:52:17 +02:00
twinaphex
2d76e98c22 Add debug logging 2017-06-18 15:48:44 +02:00
Daniel Jimenez
5267b630f8 Added code for single port psx to ps3 adapter
On branch master
 Changes to be committed:
	modified:   ../griffin/griffin.c
	modified:   ../input/connect/connect_ps2adapter.c
	new file:   ../input/connect/connect_psxadapter.c
	modified:   ../input/connect/joypad_connection.c
	modified:   ../input/connect/joypad_connection.h
2017-06-17 14:19:09 -07:00
twinaphex
96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
twinaphex
a5e4ea2f33 C89_BUILD fix 2016-12-24 01:47:01 +01:00
Dave Leaver
f7c6574b37 Correctly handle adding controllers if we fail to match them to the known pad_map. 2016-12-16 20:16:55 +13:00
twinaphex
974d3245d2 Fix logically dead code warnings 2016-05-23 22:04:00 +02:00
Ernesto Ramirez
c4f2de321a (GX) Added PS2/PSX Controller Adapter for HID driver. 2016-04-16 19:33:17 -05:00
twinaphex
24f5275001 Use wiiugca for non-Wii too 2016-02-04 23:49:04 +01:00
twinaphex
407d85f604 Use nesusb/snesusb for non-Wii too 2016-02-04 23:43:33 +01:00