libretroadmin
daa9e352cc
Remove asserts
2023-01-09 00:51:05 +01:00
LibretroAdmin
e8f4268e6e
Addendum for previous commit - buildfixes for PS4 and C89 (cg)
2022-10-26 21:29:35 +02:00
twinaphex
4b5951bda3
Rename gl_common.h to gl2_common.h and remove some file dependencies
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on it
2021-09-26 17:42:12 +02:00
HyperspaceMadness
0c526b6498
Shaders Load Refactor and Fix Referenced Texture Loading
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Partial update to work with shaders directly
More Edits
More changes
more shader fixes
More Fixes Compiling, reference load still wrong
Added Feedback & things are working
Logging Fixes
Log Fix
More Fixes
Added Feedback Logging
Fixes for file pathing in Linux
Fix GLCore and Crash in QT Saving
Code Cleanup
Removed Unused Function filepath.c
Code Cleanup
2020-12-26 21:09:27 -05:00
twinaphex
44b7234756
Move cheat_manager and state_manager to root folder
2020-10-15 05:29:20 +02:00
twinaphex
87b9c2a367
Add HAVE_REWIND switch
2020-07-01 21:04:05 +02:00
LazyBumHorse
a882901e39
save unmodified auto-shaders as a reference instead of a copy, see:
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- implement #reference directive for auto-shaders
- replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
- apply saved presets automatically for console menus
- move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
- refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
LazyBumHorse
f8b92770d4
simplify video_shader_read_conf_preset() calls
2019-07-21 18:15:28 +02:00
LazyBumHorse
2245af23e9
much improved handling of relative shader paths
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- save texture paths in relative format as well
- always write portable relative paths on Windows using '/' instead of '\'
- remove an ancient piece of code that could sometimes fail loading relative paths
- fix absolute path handling between different drives for Windows
- integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex
c0787accc3
Use config_file_new_from_path_to_string
2019-07-18 12:13:09 +02:00
twinaphex
f0f5c32b51
Remove state tracker - legacy code - we can revisit this later
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and integrate it in a way so that it scales across all drivers
2019-07-09 07:39:38 +02:00
LazyBumHorse
692dc9f6a9
refactor shader checks affected by last commit and more:
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- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
- d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
- configuration.c: remove check_shader_compatibility
- shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
- shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
- menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
- video_shader_parse.c: add `video_shader_to_str` for easier logging
- remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
twinaphex
ee3208ac39
Integrate video_driver.c into retroarch.c
2019-06-17 15:10:22 +02:00
twinaphex
f60306b232
Rename read_conf_cgp/write_conf_cgp to
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read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
twinaphex
bc2bdd5734
config_file_read not needed anymore
2019-04-30 13:37:10 +02:00
twinaphex
955a149ce9
Use config_file_read where we can assume we are reading a file
2019-04-22 01:56:24 +02:00
twinaphex
27928081cf
Cleanups
2019-03-18 15:27:37 +01:00
twinaphex
cd77093588
Reimplement gl2_get_flags to no longer be reliant on shader driver's
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get flags implementation
2019-03-13 12:12:02 +01:00
twinaphex
191d0c0309
Add get_flags to GL shader interface
2019-03-13 11:21:00 +01:00
orbea
28ff4b391a
Clean up white space.
2019-02-03 16:00:50 -08:00
twinaphex
dd366cd5c5
Revert "Simplify set_coords"
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This reverts commit e10eb51f718aff5e61cf3fa91d865ebe2e21767e.
2019-02-03 18:05:14 +01:00
twinaphex
e10eb51f71
Simplify set_coords
2019-02-03 18:03:07 +01:00
twinaphex
62bea6ad11
SOme header cleanups
2019-02-02 22:02:24 +01:00
twinaphex
90f1317498
Cut down on code duplication - create gl_load_luts
2019-02-02 21:32:37 +01:00
twinaphex
7c74f0abe8
Create gl_add_lut
2019-02-02 17:25:27 +01:00
orbea
e062b98088
Remove trailing blank lines.
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find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
orbea
bfc366decc
Squeeze extra blank lines with cat(1).
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Example:
find . -type f -iname '*.c' | while read -r i; do
cat -s "$i" > "$i.new"
mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
twinaphex
c5b9352c34
Revert "Rename some files"
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This reverts commit 03a8bc9875ef4e0e942ab6d8d0d9402c4e1830fe.
2018-11-24 01:26:05 +01:00
twinaphex
03a8bc9875
Rename some files
2018-11-24 00:30:46 +01:00
twinaphex
97cf6613da
(XMB/Shaders) Reimplement menu shader loading for GLSL/Cg/HLSL backends - if
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XMB is selected, it will compile the shader pipelines in
advance
2018-04-12 02:20:17 +02:00
Twinaphex
ae6e410de1
Remove unused variables
2018-03-01 22:28:26 +01:00
twinaphex
5b79d2b942
Refactor video_shader_driver_set_parameters
2018-02-26 17:51:52 +01:00
twinaphex
938f6cc26e
Get rid of hashes in shader_gl_cg
2018-02-25 01:13:34 +01:00
twinaphex
61ff51be2f
Start using string_is_equal predominantly
2018-01-16 22:53:38 +01:00
gblues
6904101c44
Clean up trailing whitespace
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== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex
2b1481d97f
Refactor set_mvp code a bit
2017-11-15 14:09:41 +01:00
twinaphex
e560adcc9f
Refactor this - get rid of set_coords_fallback
2017-11-13 12:27:45 +01:00
twinaphex
f53fe4a07c
Remove this from set_mvp function
2017-11-13 12:10:18 +01:00
twinaphex
96876c66ce
Updates
2017-11-08 02:36:38 +01:00
twinaphex
fc43a14637
Updates
2017-11-07 21:03:29 +01:00
Twinaphex
d561c7ff2d
Revert "Don't show this warning when HAVE_SHADER_PIPELINE is not defined"
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This reverts commit 431f1b4b7febc0f0a87e49566eff50bdd89bb399.
2017-06-28 05:02:31 +02:00
Twinaphex
431f1b4b7f
Don't show this warning when HAVE_SHADER_PIPELINE is not defined
2017-06-28 05:01:55 +02:00
twinaphex
efce4d0abf
Revert "Add cb_set_shader_coords"
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This reverts commit 06df02872210e585e68473beb0dacfd038faba35.
2017-05-19 21:21:40 +02:00
twinaphex
06df028722
Add cb_set_shader_coords
2017-05-19 21:13:44 +02:00
twinaphex
59b3344e72
Combine video_driver.c and video_shader_driver.c
2017-05-18 14:47:24 +02:00
twinaphex
126a5bf121
Use string_is_equal_fast/string_is_not_equal_fast
2017-05-16 04:00:37 +02:00
twinaphex
57089dc108
Update gl_common.c - update CHANGES.md
2017-05-11 02:56:11 +02:00
twinaphex
f9bc2d3783
Use memcmp instead of string_is_equal where possible for
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better performance
2017-04-21 22:47:15 +02:00
twinaphex
755ceda4f9
More consistent log messages
2017-03-24 00:30:14 +01:00
twinaphex
17235d70e2
Create set_coords_fallback for shader driver
2017-03-23 21:49:29 +01:00