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Addendum for previous commit - buildfixes for PS4 and C89 (cg)
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@ -1078,9 +1078,9 @@ static void gl_cg_shader_scale(void *data, unsigned idx, struct gfx_fbo_scale *s
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{
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cg_shader_data_t *cg = (cg_shader_data_t*)data;
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if (cg && idx)
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*scale = cg->shader->pass[idx - 1].fbo;
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*scale = cg->shader->pass[idx - 1].fbo;
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else
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scale->valid = false;
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scale->flags &= ~FBO_SCALE_FLAG_VALID;
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}
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static unsigned gl_cg_get_prev_textures(void *data)
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@ -1092,7 +1092,7 @@ static void *gl_glsl_init(void *data, const char *path)
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#endif
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#ifdef HAVE_OPENGLES
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if (!glsl->shader->flags & SHDR_FLAG_MODERN)
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if (!(glsl->shader->flags & SHDR_FLAG_MODERN))
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{
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RARCH_ERR("[GL]: GLES context is used, but shader is not modern. Cannot use it.\n");
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goto error;
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