libretroadmin
efbfe3610a
(core_info.c) Cleanups
2024-07-24 09:55:34 +02:00
libretroadmin
ac85405598
(gfx_animation.c) Small cleanups
2024-07-24 09:25:59 +02:00
hunterk
6b8025fdca
fix segfault with vulkan shaders ( #16810 )
2024-07-23 22:09:39 -07:00
github-actions
eada7985f5
Fetch translations from Crowdin
2024-07-24 00:14:04 +00:00
libretroadmin
2c31de56ff
Move XMB-specific line ticker code to xmb.c
2024-07-23 21:02:20 +02:00
negativeExponent
240e5eb9e5
winmm_midi: Fix midi_write_long_event unable to send sysex correctly ( #16804 )
...
data size has to be DWORD aligned.
Fix https://github.com/libretro/RetroArch/issues/16790
review before merge for confirmation/corrections:
@LibretroAdmin @zoltanvb and others
2024-07-22 19:08:29 -07:00
github-actions
3ba8171ed8
Fetch translations from Crowdin
2024-07-22 00:13:24 +00:00
libretroadmin
c095b420d1
Move GL3 C code over to C file - put rest in extern "C" codeblock
2024-07-22 01:43:21 +02:00
libretroadmin
b4e5a8fb70
Don't use std::min/std::max
2024-07-22 01:24:09 +02:00
libretroadmin
c99c5399f5
Move C Vulkan code over from shader_vulkan.cpp to vulkan_common.c
2024-07-22 00:52:53 +02:00
zoltanvb
6e279814b9
Changes up to 2024-07-20 ( #16800 )
2024-07-21 15:42:09 -07:00
libretroadmin
907711db8c
Don't use 'using namespace'
2024-07-22 00:34:57 +02:00
libretroadmin
3c45d78a95
Buildfix
2024-07-20 19:49:31 +02:00
libretroadmin
857d1e4ddb
Buildfix
2024-07-20 19:46:34 +02:00
libretroadmin
afc9cb509a
CXX_BUILDFIX buildfixes
2024-07-20 19:42:45 +02:00
libretroadmin
60e0dd839a
iC comments
2024-07-20 17:54:44 +02:00
libretroadmin
73afe24266
Use C comments instead of C++ comments for C files
2024-07-20 16:16:16 +02:00
libretroadmin
77a52bcec5
Silence warnings
2024-07-20 16:08:13 +02:00
libretroadmin
e543aa25ae
Silence some warnings
2024-07-20 15:46:26 +02:00
github-actions
019f256b17
Fetch translations from Crowdin
2024-07-20 00:12:39 +00:00
Eric Warmenhoven
63799385fc
iCloud cloud sync driver ( #16794 )
2024-07-18 22:02:52 -07:00
github-actions
39a2cecdc5
Fetch translations from Crowdin
2024-07-19 01:43:18 +00:00
Jamiras
1232a6ae6e
include rank on leaderboard submission notification ( #16788 )
2024-07-18 13:32:37 -07:00
Keith Bowes
4683e83d9a
Add support for mbedtls v3 ( #16763 )
...
v2 is not going to receive security fixes after 2024
Fixes #16672
2024-07-18 06:25:29 -07:00
Subs
f1a37f7c75
Bump switchres to 2.2.1 ( #16782 )
...
* Remove switchres before bump
* Squashed 'deps/switchres/' content from commit 725e4d484a
git-subtree-dir: deps/switchres
git-subtree-split: 725e4d484a33632618dd44cdc2a61948dd833282
2024-07-18 06:25:07 -07:00
negativeExponent
bd69602686
winmm_midi.c: Ditto for MEVT_F_SHORT
...
similar to MEVT_F_LONG, this too is full DWORD, though its value remains 0
2024-07-18 08:24:20 -05:00
zoltanvb
d896d9379d
Fix include paths ( #16785 )
2024-07-18 08:24:07 -05:00
negativeExponent
2dae318636
midi: Fix unneeded left shift for MEVT_F_LONG
...
MEVT_F_LONG is a DWORD type with a value of 0x80000000, so there is no need to left-shit it.
2024-07-18 08:23:24 -05:00
Joseph C. Osborn
a7bc0ad68f
Make custom aspect ratios under integer scaling respect xy offset
...
This makes them more usable. I don't understand why it was ever
disallowed, can someone review and let me know?
2024-07-18 08:22:42 -05:00
Joseph C. Osborn
7e26eb37c6
fix custom aspect ratios for non-ydown drivers
2024-07-18 08:22:42 -05:00
Joseph C. Osborn
6701c0999b
fake negative x/y viewport positions under vulkan
...
Since Vulkan doesn't support negative x or y viewport positions, this
patch concatenates a translation matrix to the projection matrix used in
Vulkan rendering. In this way, if a negative x or y coordinate would
be necessary, we can instead use a 0 coordinate and a
leftwards/upwards translation to achieve the same effect. This seems
to work alright with overlays, so as far as I can tell this patch
seems sufficient to get the behavior we want?
2024-07-18 08:22:32 -05:00
github-actions
708a1469fb
Fetch translations from Crowdin
2024-07-18 00:12:33 +00:00
github-actions
34e9f10dff
Fetch translations from Crowdin
2024-07-17 00:13:11 +00:00
github-actions
b502434839
Fetch translations from Crowdin
2024-07-16 00:13:22 +00:00
github-actions
249c05e100
Fetch translations from Crowdin
2024-07-15 00:13:26 +00:00
github-actions
c208186df5
Fetch translations from Crowdin
2024-07-14 00:14:18 +00:00
ScoochAside
73ba25cea1
Fixed the same cropping issue but on the vertical axis
2024-07-13 13:04:02 -05:00
ScoochAside
4203c359a4
Removed unnecessary casts
2024-07-13 13:04:02 -05:00
ScoochAside
520199c10a
Use more logical variables.
...
Added more resource cleanup, which fixes an unintended resizing bug that happened after taking a GPU screenshot.
2024-07-13 13:04:02 -05:00
ScoochAside
6a29b3b717
Fix issue #16776
2024-07-13 13:04:02 -05:00
github-actions
60fd45f5f9
Fetch translations from Crowdin
2024-07-13 00:12:41 +00:00
github-actions
93a5d05383
Fetch translations from Crowdin
2024-07-11 00:13:43 +00:00
github-actions
2f3a5df4db
Fetch translations from Crowdin
2024-07-10 00:13:28 +00:00
github-actions
ef2be4a80c
Fetch translations from Crowdin
2024-07-09 00:12:30 +00:00
ScoochAside
6d2393c5f9
Added error logging for unsupported cases
2024-07-08 14:09:30 -05:00
ScoochAside
e08826ee9b
Removed unintentional newline
2024-07-08 14:09:30 -05:00
ScoochAside
f63e6a959c
Don't do anything if HDR is enabled
...
The current implementation does not produce the right results if HDR is enabled so let's bail out.
2024-07-08 14:09:30 -05:00
ScoochAside
22057bbb05
Added some pixel format checks
...
In my limited testing, the texture is always in the R8G8B8A8 format, but, just incase, added a check for it and if it isn't then bail out.
2024-07-08 14:09:30 -05:00
ScoochAside
d6773ced37
Fix issue #6427
2024-07-08 14:09:30 -05:00
github-actions
fa24a2d3d4
Fetch translations from Crowdin
2024-07-08 00:13:25 +00:00