fix segfault with vulkan shaders (#16810)

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hunterk 2024-07-24 00:09:39 -05:00 committed by GitHub
parent eada7985f5
commit 6b8025fdca
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@ -2592,10 +2592,10 @@ Framebuffer::Framebuffer(
unsigned max_levels) :
size(max_size),
format(format),
max_levels(MAX(max_levels, 1u)),
memory_properties(mem_props),
device(device)
{
max_levels = MAX(max_levels, 1u);
RARCH_LOG("[Vulkan filter chain]: Creating framebuffer %ux%u (max %u level(s)).\n",
max_size.width, max_size.height, max_levels);
vulkan_initialize_render_pass(device, format, &render_pass);