twinaphex
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a88f1c3dce
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(RMenu/PS3) Saves 'menu_path_texture' now to config
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2013-02-01 09:13:29 +01:00 |
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twinaphex
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914e39c55a
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(RMenu) Refactor RMenu images
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2013-02-01 06:53:41 +01:00 |
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twinaphex
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f677c974fa
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(XDK) Cleanup xdk_ctx_driver_destroy
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2013-01-19 11:53:48 +01:00 |
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twinaphex
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a1dfe4f741
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(Xbox 1) Fix build
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2013-01-12 03:36:05 +01:00 |
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twinaphex
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04cacb5e30
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Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
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2013-01-12 03:13:03 +01:00 |
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twinaphex
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b67fd69c26
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(RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen
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2013-01-11 18:14:54 +01:00 |
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twinaphex
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9bc24151f2
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(XDK D3D) Go through local pointer to render device
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2013-01-11 00:58:08 +01:00 |
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twinaphex
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10fd5ea617
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(360) Add more error checking in D3D code
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2013-01-08 17:48:55 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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Themaister
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5eb7432fff
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Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
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2012-12-19 13:26:11 +01:00 |
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twinaphex
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ddc94054cb
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Get rid of RMenu context clear function
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2012-12-18 09:17:40 +01:00 |
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twinaphex
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dacab094f0
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(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
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2012-12-15 16:40:02 +01:00 |
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twinaphex
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566296068a
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(Xbox 1) Fix build
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2012-12-15 03:59:31 +01:00 |
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twinaphex
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4864adc7b1
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(XDK) Rewrote Xbox font code
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2012-12-15 03:35:04 +01:00 |
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twinaphex
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51f51d4a65
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(XDK) Remove force_16bit
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2012-11-20 23:54:35 +01:00 |
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twinaphex
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881e440ea6
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(360) Add some FBO reiniting logic
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2012-11-20 15:44:44 +01:00 |
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twinaphex
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eaf5041cd8
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(Xbox 1) Build fixes
|
2012-11-20 06:39:35 +01:00 |
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twinaphex
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28c39a5beb
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(XDK) Fixed viewport settings
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2012-11-20 06:08:58 +01:00 |
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twinaphex
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1f74056286
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(Xbox 1) Build fixes
|
2012-11-20 03:19:00 +01:00 |
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twinaphex
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a8b3d23184
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(XDK D3D) Reinits textures now
|
2012-11-20 02:51:00 +01:00 |
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twinaphex
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9570e39744
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(XDK D3D) Cleanups
|
2012-11-20 02:03:26 +01:00 |
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twinaphex
|
cfc2fac31a
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(XDK D3D) Split up device creation code to context file
|
2012-11-20 01:55:16 +01:00 |
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twinaphex
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5976f4c7b1
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(XDK D3D) Split off texture init into separate function
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2012-11-19 23:30:32 +01:00 |
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twinaphex
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ba2de00c8d
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(XDK) Replace hardcoded 512 values with tex_w/tex_h
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2012-11-19 19:57:25 +01:00 |
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twinaphex
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05b552e5a4
|
(Xbox 1) Build fixes
|
2012-11-19 05:00:38 +01:00 |
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twinaphex
|
52f52bc253
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(360) Build fixes
|
2012-11-19 04:46:48 +01:00 |
|
twinaphex
|
f0ebecfc32
|
(RMenu) Remove RMenu context files and use Gfx context files
instead
|
2012-11-19 04:09:16 +01:00 |
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twinaphex
|
3bdfb3a011
|
(PS3/XDK) Get rid of redundant apply_fbo_state_changes function
|
2012-11-19 00:01:55 +01:00 |
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twinaphex
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6d6c170f09
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(Xbox 1) Set up for 32bit color now - just need a more elegant
way of automatically switching on 32bit/16bit color during init
instead of g_settings.video.color_format
|
2012-11-10 16:17:01 +01:00 |
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twinaphex
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5d315029ae
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(360 Set 32bit color format - screen currently cut in half
|
2012-11-10 15:57:05 +01:00 |
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twinaphex
|
e87477a75f
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(360) Now supports RGB565
|
2012-11-10 14:32:15 +01:00 |
|
twinaphex
|
93f9316a9b
|
(Xbox 1) Build fixes
|
2012-11-10 13:46:24 +01:00 |
|
Toad King
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c7dad59402
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Add EGLImage support to GL driver.
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
|
2012-10-19 23:08:53 -04:00 |
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Toad King
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faf1b47d61
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VideoCore EGLImage, still needs EGLImage support in GL driver
|
2012-10-19 21:24:28 -04:00 |
|
Toad King
|
301848e037
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compile fix
|
2012-10-18 19:09:16 -04:00 |
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Toad King
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86fb0984d2
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beginning framework for EGLImage support, added (untested) example to OpenVG
|
2012-10-18 19:00:25 -04:00 |
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twinaphex
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f52d7f462e
|
(360) Build fixes
|
2012-10-15 07:22:20 +02:00 |
|
twinaphex
|
a7a7671ac0
|
(Xbox 1) Build fixes
|
2012-10-15 07:00:58 +02:00 |
|
twinaphex
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174c7d9d98
|
(RARCH_CONSOLE) g_console struct removed now - console settings
now a part of g_extern and also compiled in for PC - will use
this for RMenu
|
2012-10-15 06:25:12 +02:00 |
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twinaphex
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6c5d6515ce
|
(XDK) 360 and Xbox 1 now both use the same Direct3D driver
|
2012-10-01 03:35:38 +02:00 |
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twinaphex
|
4ae233f1f0
|
(XDK) Reports screen resolution now at device init
|
2012-10-01 01:17:30 +02:00 |
|
twinaphex
|
011037eea2
|
(XDK Xbox 1) Refactor Xbox 1 code too
|
2012-10-01 00:41:06 +02:00 |
|
twinaphex
|
b954472295
|
(360) Move D3D init/destroy code to context file
|
2012-10-01 00:09:37 +02:00 |
|
twinaphex
|
4d80a71f7e
|
(XDK) Refactorings - build fixes
|
2012-09-30 17:57:32 +02:00 |
|
twinaphex
|
71443385e9
|
(PS3/XDK - Context) Some refactorings
|
2012-09-30 17:51:48 +02:00 |
|
twinaphex
|
c1e3dcd00e
|
(Xbox 1/360) XDK context file updated - fixes build
|
2012-09-30 17:10:04 +02:00 |
|
twinaphex
|
9c1725358b
|
(Xbox 1/RMenu context) build fix
|
2012-08-22 00:37:42 +02:00 |
|
twinaphex
|
476f5a9fe3
|
(XDK) Abstracted screenshot code
(360) Fixed some XUI menu placements
|
2012-08-21 20:40:13 +02:00 |
|
Toad King
|
0c326bba2f
|
(RARCH_CONSOLE) fix core-provided aspect ratio
|
2012-08-20 20:10:55 -04:00 |
|
Toad King
|
fda2dff40c
|
(RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core)
|
2012-08-19 21:08:50 -04:00 |
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