40 Commits

Author SHA1 Message Date
aliaspider
e30c7edd8d (D3D11) multi-pass shaders: add support for feed-back textures. 2018-02-02 19:57:45 +01:00
aliaspider
6fe3a31617 (D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
2018-02-02 17:18:41 +01:00
aliaspider
2a25e284af (D3D11) better handling of FBO scale. 2018-02-02 14:39:53 +01:00
aliaspider
461a936eb4 (D3D11) correct the size data of the last pass. 2018-02-01 20:56:40 +01:00
aliaspider
0aa1164a6f (D3D11) fix fbo size when no scale factor is specified. 2018-02-01 16:29:40 +01:00
aliaspider
3865856aa2 (D3D11) add support for #pragma format in slang shaders. 2018-02-01 15:07:12 +01:00
aliaspider
91298255ad (D3D11) resize fbos when the viewport size changes. 2018-02-01 12:45:35 +01:00
aliaspider
4dd8fb4df9 (D3D11) make sure the stock shader is set before drawing the menu
texture.
2018-02-01 12:31:24 +01:00
aliaspider
e6c455d2c6 (D3D11) move format support checks to d3d11_init_texture(); 2018-02-01 11:21:51 +01:00
aliaspider
d8924d6fbb (D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
f7b5baccb6 (D3D11) always save emitted hlsl code when debugging. 2018-01-31 16:12:55 +01:00
aliaspider
f907f2ea7d (D3D11) save spirv-cross's hlsl output when shader compilation fails. 2018-01-31 15:55:59 +01:00
aliaspider
5e09af9c77 (D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider
5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00
aliaspider
b228775b0d (D3D10/11/12) allow building without HAVE_D3D9 2018-01-30 21:33:25 +01:00
twinaphex
03e800c1c8 Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
2018-01-29 14:05:44 +01:00
Twinaphex
f97ebfbf1f
Merge pull request #6179 from aliaspider/master
(D3D11) add the remaining menu shaders.
2018-01-25 17:18:59 +01:00
aliaspider
c0117f077b (D3D11) add the remaining menu shaders. 2018-01-25 17:07:23 +01:00
aliaspider
a2cddb27e5 (D3D11) refactors. 2018-01-25 15:48:53 +01:00
twinaphex
a18e7767f3 Fix some unreferenced local variable warnings 2018-01-25 10:25:50 +01:00
aliaspider
427003fa3b (D3D11) add ribbon shader.
- it doesn't look quite right though.
2018-01-25 09:48:07 +01:00
aliaspider
17aa49004f (D3D10/11/12) prevent some crashes on driver re-init. 2018-01-25 06:24:39 +01:00
aliaspider
da3a90a025 (D3D11) misc. 2018-01-25 05:47:19 +01:00
aliaspider
2a54cbca75 (D3D11) autogen mipmaps when needed. 2018-01-25 04:57:49 +01:00
aliaspider
0cd2310a6f (D3D11) forgot to update the included shader. 2018-01-25 01:46:30 +01:00
aliaspider
8354ffd452 (D3D12) add support for scaling/rotation im menu display driver. 2018-01-25 01:34:53 +01:00
aliaspider
45541a0d44 (D3D11) change the sprite vertex buffer to a ring buffer to avoid data
races with the gpu.
2018-01-25 01:03:54 +01:00
aliaspider
68a6b7f402 (D3D11) change the sampler adressing mode to clamp. fixes the background
in xmb.
2018-01-25 00:45:06 +01:00
aliaspider
812eefa601 (D3D11) add menu display driver. 2018-01-25 00:20:06 +01:00
aliaspider
840bd459df (D3D11) add a font driver. 2018-01-24 20:51:19 +01:00
aliaspider
30d5cd1a07 (D3D10/11/12) add viewport settings.
- move some common routines to video_driver.c
2018-01-24 15:00:32 +01:00
aliaspider
a6b24ce995 (d3d10/11/12) reformat some files. 2018-01-24 07:45:45 +01:00
twinaphex
80b17668b6 Add initial VS2013 solution 2018-01-24 01:29:45 +01:00
aliaspider
956c6ca25a (d3d10/11/12) resize swapchain correctly when the window's size changes. 2018-01-23 20:27:03 +01:00
aliaspider
a5bf9d8dc6 (D3D10/11/12)
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
twinaphex
6ee8ddb496 (D3D11) Some minor style nits 2018-01-22 07:35:36 +01:00
aliaspider
80df049f41 (D3D11/12) refactors/fixes. add blending and selectable samplers for
d3d12.
2018-01-21 23:46:50 +01:00
twinaphex
e601190ecb (D3D11/12) Fix warnings 2018-01-21 07:57:25 +01:00
twinaphex
8d7e9b31a4 Cleanups 2018-01-21 06:34:33 +01:00
aliaspider
094196220d (D3D11/D3D12) initial video driver implementation.
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
   d3d11.h
   d3d11sdklayers.h
   d3d12.h
   d3d12sdklayers.h
   d3d12shader.h
   d3dcommon.h
   d3dcompiler.h
2018-01-21 04:10:45 +01:00